Review: Jade Empire 303
- Title: Jade Empire
- Developer: Bioware
- Publisher: Microsoft Game Studios
- System: Xbox (only)
- Reviewer: Zonk
- Score: 9
Jade Empire begins with another day in the simple life of a martial arts student in the town of Two Rivers. You get to pick who that martial arts student is, and can choose from among several different characters with distinct styles and kung-fu names. Whether you pick Wu the Lotus Blossum or Furious Ming, you'll be introduced to Two Rivers and the Jade Empire combat system via sparring and talking with your fellow students. The idyllic scene is broken by the sneers of a bully and, more seriously, a pirate attack. The aftermath of the pirate attack thrusts you and a few followers onto a path to discover your destiny, rescue a friend, and unravel the truth behind the history of the Jade Empire.
The story-based gameplay, then, is very similar to the Xbox version of KOTOR. You move around the world through various maps people with NPCs, and talk (and talk, and talk) to them. What could have been a frustration is a joy in Jade Empire, as every character's lines are voice acted and the quality of the voice acting is almost universally high. Even minor NPCs get performers with heart assigned to them, and the result is very engaging. By default the entire game is subtitled, but I found that the subtitles were distracting me from the quality vocal performances and I switched them off. The Tho Fan language, made specifically for the game, is subtitled to allow you to follow along with the traditionalists who don't speak english. Without subtitles in most of the conversations Jade Empire is a cinematic experience with you as the protagonist.The cinema of the game is brought to the fore by the impressive graphical presentation Bioware wrings from the Xbox. The graphics are not groundbreaking or extraordinarily realistic, but evoke the world with soft tones, slightly exaggerated character designs, smooth looking animation, and beautiful effects. Much like KOTOR the beauty of the game is occasionally marred by slowdowns, but I found these technical hitches to be relatively rare. Given the story, cinema, and quality voice acting, Jade Empire evokes a well made wire-fu film.
Where there is wire-fu there is combat, and Jade Empire balances the preponderance of storytelling with a thoroughly enjoyable real-time combat system. Unlike Neverwinter Nights or Knights of the Old Republic, you actively control your protagonist character and your reflexes determine the success or failure of the Jade Empire saga. The basics of the combat gameplay, despite this innovation, remain firmly rooted in the d20-like systems of past games. Defeating enemies results in experience gains, and at certain intervals you gain levels. At each level gain you are given points to slot into your attributes to permanently increase them, and points to slot into your martial arts forms to improve their damage, speed, etc.
Your character has three attributes: Body, Mind, and Spirit. In turn, these attributes help determine your consumable personal resources. Body determines Health, Mind determines Chi, and Spirit determines Focus. You also have three social skills: Charm, Intuition, and Intimidate. Bonuses to your attributes affect these skills as well, with a higher Body resulting in more affective Intimidation and a higher Mind resulting in better Intuition. Your attributes, your resource pools, and your social skills can all be modified by amulet jewels. The amulet the protagonist possesses is given to her near the beginning of her quest, a powerful legacy from her mysterious past. By slotting jewels into the amulet you can customize your character beyond the levels you gain. Every jewel modifies one or more attribute or social skill in a specific way. The stones themselves are found at regular intervals throughout the game, and with only a limited number of slots you'll constantly be shifting the stones in your inventory looking for a good combination for combat and social situations. Every character starts with a pair of martial arts styles, and as you move through the game you acquire more through combat, purchasing them, and questing. Every form, in turn, has a specific purpose. Ghosts are unaffected by weapon forms, demons turn aside magic forms, and other forms have supporting roles, such as stunning or blinding opponents. Some forms are pure support, draining chi or focus from your opponents to refill your own bars. Combat itself uses the martial forms in several basic ways, and even small fights tend to be varied enough to keep you on your toes. The basic martial arts forms have three moves: hit, block, and power attack. In the classic rock/paper/scissors style basic hits disrupt power attacks, blocks deflect hits, and power attacks destroy blocks. Each form uses the same moves, with their own variations. Long Sword's power attacks is a sweeping slash, for example, while Spirit Thief (a support/draining form) uses a power attack that fills almost half of your chi bar in one blast. The most visually impressive forms are the shapechanger forms, which allow you to take on the appearance and attacks of a demon or monster. The combat drama unfolds, then, with you switching between four pre-chosen forms (on the D-pad) in such a way as to take advantage of the situation. The flexibility of the combat system makes it rewarding to use, and rarely a chore to work through a battle.The other element that enters into combat, and ties the combat system into the fully realized story of the game, is your companion. As you move through the game (much like KOTOR) you pick up fellow travelers and miscreants who have something to add to your tale. These individuals range from a fellow student and friend from your days at the 2 rivers school to a little girl possessed by a demon to a mad inventor who maintains the airship you travel in. Each of them has a well fleshed out backstory and as events unfold you have the opportunity to delve into their pasts and fish out interesting information and personal insights. The characters are well written and in some cases downright funny. Kang the Mad, in particular, gets some choice lines.
Besides talking with them, you are allowed to choose one to travel with you as you explore, and when you enter combat your companion fights alongside you. The AI is usually effective in their tactical choices. The companion picks a target and stays with it until it's down, countering the baddies moves as best they can. While they do occasionally take out enemies, as is befitting of a game where you are the hero, for the most part they engage supporting characters while you move in on more important targets. If you don't want them mucking up your battlefield you can also choose to place them in support mode. In support mode your companion doesn't fight, but each individual aids you in some specific way over the course of a battle. One companion regenerates your focus as you fight, for example, while another does so with your chi. The added complexity a companion brings to a fight allows for even more options on the field of combat.Next time I hide something, I'm packing explosives around it. Explosives shaped like silver bananas! Stops thieves, monkeys and monkey thieves in one fell swoop. - Kang the Mad
Each companion has their own outlook on life. Some tend more towards a gentle disposition, while others have a harder edge to them. These outlooks reflect the two opposing points of view that your character will choose between as you move through the game. The Way of the Open Palm and the Way of the Closed Fist correlate, roughly, to the light and dark sides of the force as explored in KOTOR. As in those titles, moral choices are presented to you in nearly every conversation and situation. The more you tend towards kindness and understanding, the more enlightened you become towards the way of the Open Palm. The more you tend towards cruelty and indifference, the more accepting you become towards the way of the Closed Fist. Your physical appearance begins to change as you reach a choice along either path, and different martial art forms open up to you as well. In the end, your choice along the two paths determines what your role in the Jade Empire becomes.
Jade Empire, then, is a complicated game. It's a long story (I'm well over 30 hours into it and no where near done), well written, with impressive graphics and memorable characters. The only two real complaints I can lay at the game's feet are occasional slowdowns during combat, and (as with all Xbox Bioware games) sometimes abominably long load times between map areas. Neither of these minor technical hurdles was annoying enough for me to become frustrated by my play experience. Jade Empire is a new high water line for console RPG titles, and in my opinion is Bioware's best work to date. If you enjoy an engaging story, have gotten into Bioware titles in the past, or have a love of well crafted martial arts tales don't let Jade Empire pass you by.
My own thoughts... (Score:5, Informative)
I've got a bit of an erratic history with Bioware games. The first Baldur's Gate left me a bit cold... it felt like a good idea badly executed and hindered by a determination to be a bit nastier to the player than was strictly necessary. Baldur's Gate 2, on the other hand, felt a lot more polished and I must have played it through half a dozen times. Neverwinter Nights was a huge let-down for me; the toolkit demanded more time and effort to use properly than I was willing to put in and the campaign basically sucked. KOTOR, on the other hand, was awesome. Then KOTOR 2 came along (yes, I know it's not strictly Bioware) and it just felt flat. The writing in particular was pretty horrible and the total bugfest didn't help either.
To be blunt, though, Jade Empire beats anything else Bioware have done into the ground. I'm about 15 hours into my first playthrough of it now and it's an incredible experience. It feels odd at first to be controlling the combat so directly in a game which obviously shares such a strong technical base with KOTOR, but the controls and combat system are pretty much flawlessly implemented. There's a superb learning curve; you can button-mash the first few fights, but successive enemies need increasingly sophisticated tactics.
I must admit I wasn't enthusiastic when I heard Jade Empire would be an action RPG. In my experience, most of these tend to degenerate into either boring button-mashing fests like the Dark Alliance games or tedious movement-puzzle crawls like Zelda. Kingdom Hearts pulled the genre off reasonably well, but even that had some real annoyances. However, one of the most striking things about Jade Empire so far is the relative scarcity of combat. Rather than being attacked constantly as you move around the map, or having to get past the same group of infinitely-respawning monsters every time you pass through a particular area, the vast majority of fights in the game actually seem to be tied into a specific plot point. You don't get randomly attacked by bandits or monsters; there's actually a *reason* for almost every encounter. Moreover, as in earlier Bioware games, it's possible (and sometimes preferable) to talk your way out of fighting.
Graphics are generally excellent. You can occasonally detect that the game is based on a now-aging engine, but the quality of the character and location designs is more than good enough to mask this. Sounds are excellent, particularly voice-acting. John Cleese's cameo (as an "English" explorer, come to enlighten the oriental savages) actually had me laughing out loud. The dialogue is back up to the high-standard of that in KOTOR.
If I'd add one complaint to the two in the review, it would be that the in-game journal doesn't always do a very good job of recording quest objectives. A few times now I've come back to the game after a break and had to think quite hard about where I needed to meet a character in connection with a subquest. Overall, though, it's a stunning game. The X-Box may have had a crap first year or two, but it's got to be the strongest late-cycle performer of the current generation by quite a margin.
Re:My own thoughts... (Score:5, Informative)
I've got a bit of an erratic history with Bioware games. The first Baldur's Gate left me a bit cold... it felt like a good idea badly executed and hindered by a determination to be a bit nastier to the player than was strictly necessary. Baldur's Gate 2, on the other hand, felt a lot more polished and I must have played it through half a dozen times. Neverwinter Nights was a huge let-down for me; the toolkit demanded more time and effort to use properly than I was willing to put in and the campaign basically sucked. KOTOR, on the other hand, was awesome. Then KOTOR 2 came along (yes, I know it's not strictly Bioware) and it just felt flat. The writing in particular was pretty horrible and the total bugfest didn't help either.
FYI, Bioware *really* had almost nothing to do with KotoR2; it just used their engine. I'm sure obsidian GOT the job because they're in good with Greg & Ray from the days when Black Isle (run by Feargus, who's now running Obsidian) was their publisher/partner. But it wasn't "co-developed"; it was just a double licensing deal with Lucas and Bioware for the IP and Engine, respectively.
Likewise, Obsidian is developing NWN2, but again, Bioware is only "periodically advising", and the deal is with Bioware for the engine (which, unlike KotoR2, is getting a HUGE revamp) and Atari for the D&D license and publication.
That said, I think Baldur's Gate was largely an attempt to simulate this huge, mostly nonlinear PnP game we always wished we could play, and in that, it succeeded. It does a great job of giving you a LOT to explore and do and slowly send you through a plot, without dragging you from place to place. The nonlinearity and the robust implementation of D&D play was the best part. Certainly, BG2 was better, far better, with a great story, it was larger, it was grander, the NPC dialogue was even more priceless, and so on.
NWN has become a "love it or hate it" affair; Bioware did botch the NWN OC in many ways. Everyone had their objections, from "uncompelling story" to just "too many boxes/chests to open". People apparently were not real fond of the 1 character+1 henchman setup. I certainly enjoyed it but it was nowhere near as compelling as BG2. However, where NWN shined was in the toolset. You may not have liked the learning curve on it, but there were a lot of very talented community designers who have produced *amazing* work. Adam Miller stands out in my mind for his work on the Dreamcatcher modules, but there are many great Persistent Worlds and dozens of great modules that rival the quality of a professional game. Adam's work was noticable largely because a lot of people considered it *better* than the OCs that had come out at the time. If you didn't play it, I'd recommend the Hordes of the Underdark expansion and campaign; it was the best of the 3, whereas the original was the worst of the 3. But I've probably played 15-20 home-grown modules and put a lot of hours into a particular persistent world. I think Bioware deserves a *lot* of credit for creating a game that was so immensely customizable. The best parts of the toolset require some programming ability, but otherwise, it's pretty amazing. (Also, note that they introduced a 'plot wizard' in a patch that helped a great deal, because it would autogenerate scripts for a lot of stuff, and someone in the community did a 'script generator' that did pretty good stuff)
Re:My own thoughts... (Score:2)
Although the technology is basically the same as that used for KOTOR 1, I found 2 to be a far inferior game. Not only is there a general shabbiness and laziness in terms of location and character designs, the game just feels unfinished. Dialogue is often badly written and contains a number of typos (yeah, I'm sure my slashdot posts do to, but I'm not selling these). The PC version in particular is plagued by some pretty horrible bugs, i
Re:My own thoughts... (Score:3, Insightful)
Re:My own thoughts... (Score:2)
It's amazing how much you can do when you organise your leisure time effectively
Sure its a great RPG.... (Score:5, Interesting)
Re:Sure its a great RPG.... (Score:4, Insightful)
I guess I don't see your point. If you're disappointed that the game isn't long enough, there are plenty of games that are longer. Personally I think that games becoming shorter is a blessing. Thinking back about the games I've played in the past few years, one thing that most of them have in common is that they are too long-winded. It's a good thing for games to be tighter and more 'efficient'.
Also, I spent roughly the same amount of time playing through Xenosaga as I did FFX.
Re:Sure its a great RPG.... (Score:2)
But the games aren't more efficient or tighter. Look at FFX. It wasn't all 100% RPGs, they make you spent countless hours in those maze. And they were impossible without gamefaqs.com.
Re:Sure its a great RPG.... (Score:2)
Remember, before the merger, that Enix was making RPG's before Square.
Enix KNEW that if you 'milk', you lose customers buying.
For example, look at the Dragon Quests 1-3. 1 Opens the idea of "Roto", the next one is 100 years ahead of #1, and #3 shows where the 'legendary character Roto' was really from. 3 is the end of the epic.
DQ4 opened the new "Island in the sky" saga, which comprises DQ4-7. Im unsure about #8.
Of all Ive played, DQ3 and 4 are probably the best
Re:Sure its a great RPG.... (Score:2, Insightful)
Wait, you mean FFX-2?
Then you're still VERY wrong. FFX and FFX-2 were VERY different games. Making them one game would NOT have worked.
Re:Sure its a great RPG.... (Score:2)
But, I played Tales of Symphonia for more than a month (an hour here, a couple of hours there, not everyday), and it was a total blast. Due to the length of the game, it felt like a real travel.
Re:Sure its a great RPG.... (Score:4, Informative)
Remember, the standard for RPGs have been set by games like the Final Fantasy series, the Star Oceans, and XenoGears/Sagas. Unfortunately short play RPGs like JE and Fable doesn't do anything but support the fact that American development houses still can't compete with Japanese ones.
Re:Sure its a great RPG.... (Score:2)
"Quest? What quest? I'm going to go to New Reno and become a prizefighter-mafioso-porn star!"
Seven years old and it's still more fun to play than RPGs released this year. I only hope Bethesda doesn't destroy Fallout 3 by turning it into some hack 'n slash, rock soundtrack, bore-fest.
Re:Sure its a great RPG.... (Score:5, Funny)
Yeah, but with Morrowind, half of that is spent rebooting your machine.
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:3, Interesting)
Re:Sure its a great RPG.... (Score:2)
-Jesse
Re:Sure its a great RPG.... (Score:5, Insightful)
Re:Sure its a great RPG.... (Score:5, Insightful)
What I personally don't understand is why people who are fine paying $8 for tickets to a 2-hour movie will bitch at spending $40 for a 20-hour gameplay experience. Not everybody *has* 200 hours to play games these days, and if you don't finish the game, at least part of our effort as developers is wasted.
-- Anonymous U5 developer
Re:Sure its a great RPG.... (Score:3, Interesting)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:4, Insightful)
I don't understand this. I am not a developer, though, so perhaps I'm just not in the loop. If you wanted to do something that every single person will have a relatively equal chance of finishing, why are you not writing novels, or movies, plays, things that are linear and their scope clearly pre-defined.
Games, as far as I can figure out, are meant to be challanges to the player, whether through visual puzzles, word-play or hand-eye coordination. I have never once finished a game of Dragon's Lair and I doubt that the developers are all that disappointed. I would hope that they were more concerned with how I enjoyed what I did get through.
This is somewhat beside the point, however, if people are more interested in finishing the game. This would explain the derth of games with no concrete endings like Tetris
Well damn.
Still, I'd rather a game be more concerned with the journey, not the destination.
$8? (Score:3, Insightful)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:2)
Check out Grim Fandango by Lucasarts. Or the excellent (and free!) text adventure game Photopia [adamcadre.ac] .
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:5, Insightful)
I'd say there is almost as much content in Jade Empire as FFX, especially considering there are two ways to approach most situations (Open vs Closed fist, or Good vs Evil), and probably more dialog considering all the branching conversation possibilities.
To see most of the game, you'd have to play through it at least twice, which could provide similar time as a Japanese RPG.
Re:Sure its a great RPG.... (Score:2)
Its the "100 hours of gameplay" which drove me away from the FF series. Even ignoring the fact that I have a life and would take months to put in that much time, I just don't enjoy spending 90 of those 100 hours doing pointless leveling and gold collection. And that sort of thing seems endemic to the FF series and SquEnix games in general.
You start the game, and have a long drawn out intro. You then take your character and spend a few hours leveling. Then you go through a littl
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:3, Interesting)
Similarly, combat is based on random encounters, rather than specific spots. For example, backtracking through an area in Final Fantasy will take a good half hour as you fight every other minute or so. In Jade Empire, it takes about 3 minutes, with 1 minute spent loading the area.
Add all those times up and it's easy to see that if Jade Empire had turn-based combat with random encounters, it would easil
Re:Sure its a great RPG.... (Score:2)
Keep in mind that if a game is too short for you, its probably not targeted at your demographic. Why is it that everybody around here gets insulted at the possibility that THEY MAY NOT BE THE TARGET AUDIENCE?!
I don't have 80-100 hours to sink into a game, in fact, I get bored before 50 and move on to a different game. This game length is perfect for me as it lets me get some resolution, and not lose a significant portion of my life to it.
Re:Sure its a great RPG.... (Score:5, Insightful)
If you don't take the time to enjoy the sidequests and the story itself, did you really play the game? Seems to me that there are some types out there that try to "speed read" their way through the game only to bitch about how short it was.
Because most people don't finish games (Score:2)
I'm not much of a roleplaying game guy, but the last major one I played was Fallout 2. While I loved it, frankly I just do not have the time or patience to play through something like that again. 20 hours is just about right (although I think you're being a bit generous). But I clearly recall that much of that Fallout tim
Re:Sure its a great RPG.... (Score:5, Funny)
--
Evan
Re:Sure its a great RPG.... (Score:2)
But the thing is, would you pay $59.99 for a game that had been fully explored in two hours? Would you subscribe at $9.95/month for at least six months just to see a two hour game? The cost model is different, and if you've done all the development in a compressed time period, then you're not going to support the cost model.
Movies are "fire and forget" distributions which are aimed at hu
Re:Sure its a great RPG.... (Score:2, Informative)
Re:Sure its a great RPG.... (Score:2)
Re:Sure its a great RPG.... (Score:2)
Write a review without finishing the game? (Score:5, Insightful)
Re:Write a review without finishing the game? (Score:2)
If someone reviewed KOTOR 2 without finishing it, he would think it was a great game. Go talk with anyone who finished it, and you will get a very different impression.
Thats funny (Score:4, Insightful)
Allow me to disabuse you of this notion. Reviewers can't spend 30 hours beating X number of games before hitting press. There isn't enough time. The few times they actually do are with A list titles, which are going to get steller reviews anyhow.
Also, you seem to be under the impression that if there was a bug which crashed the game, it would be specifically noted in any review. When was the last time you read a review noting bugs? The last I knew of was an arstechnica review for "Pirates!", and that's hardly a games site. With previous, all you get are "I had a few glitches, but that's probably going to be cleaned up before release."
I actually thought this was a nicely done writeup.
Re:Thats funny (Score:2)
Re:Thats funny (Score:3, Interesting)
It depends on the magazine and sites, really.
I work for a review site, and I finish each and every game before I review it. My currently being out on long term disability helps; as does the fact that since we are a website, with no debug kits for any games, we have no "press time" to get the reviews out by. We have had one review that went up before the game was released, b
KOTOR2 (Score:3, Informative)
It was obviously rushed by Lucasarts for a Christmas release date, and there's even unused remnants of some of the unfinished mate
Re:Write a review without finishing the game? (Score:2)
That reminds me of one PC game, Slave Zero, that had a final boss that was unbeatable without cheating. Only one review site, Firing Squad [firingsquad.com] actually played through the entire game and noticed this flaw, they gave the game 30%. Every other site I read gave it mildly positive reviews. Reviews by people that haven't finished a game suck.
She looks cold. (Score:5, Insightful)
Re:She looks cold. (Score:5, Insightful)
So when, oh when, will someone give me an RPG heroine who actually wears suitable clothing?
When the adolescent, videogame-playing male demographic ceases to exist.
You've got a long wait.
Re:She looks cold. (Score:5, Funny)
Come on, how am I supposed to escape reality if these games aren't totally realistic?
Re:She looks cold. (Score:2)
Re:She looks cold. (Score:2, Interesting)
Perhaps players don't care to depict Rosanne Barr nor John Madden when they wish to depict themselves in a fantasy world.
I could be wrong.
Re:She looks cold. (Score:2)
* fires up VtM: Bloodlines *
* loads up Nosferatu savegame *
* looks closely at male avatar *
Errr... I'll get back to you on that.
* loads up Malkavian savegame *
* looks closely at female avatar *
Now THAT'S an avatar I'm happy to spend the whole duration of the game staring at the back of...
Re:She looks cold. (Score:2)
1) If it's a third-person game, I'd much rather spend the play time staring at a woman's ass than a man's ass.
2) If it's a first-person game, I'd much rather hear a woman's voice than a man's voice.
Sure it might cause problems and misunderstandings in MMORPGs, but that's my rule and I'm sticking to it.
Re:Still sexist (Score:2)
And if you don't like that, well go live in a cave somewhere by yourself because by participating in our culture you are giving your acceptance of this sort of thing...just as I am and everyone on this website is, in other wor
Re:She looks cold. (Score:5, Funny)
-Master: So what do you want to master the Ice or the fire chi?
-Shirtless guy freezing in the snow: Ar-ee y-ouuuu F--ffucking ki-kiiid-dd-ing? (teeth rattling)
-Master: Ok, fire it is!
Re:She looks cold. (Score:3, Informative)
Re:She looks cold. (Score:3, Funny)
Because she's HOT!
Re:She looks cold. (Score:2, Funny)
Re:She looks cold. (Score:2, Interesting)
arguably (Score:5, Funny)
When Knights of the Old Republic was released it was arguably the best Star Wars tale told since the end of the original trilogy
arguably
You are on Slashdot here, everything here is arguable including statements like:
Re:everything here is arguable including statement (Score:5, Funny)
This is not always true. water has multiple phases. For instance, ice is not wet if kept cold, nor is steam wet per se.
Sky is Blue
Are we talking sky of earth here? if not, that is an over broad statement. If so, the sky is not always blue, different weather patterns and polution in the air can and does change this regularly
Pope is Catholic
Define "is" please.
Keeping the flamewars alive, one post at a time
Re:everything here is arguable including statement (Score:2)
Define "is" please.
Heh, thats a LOW blow. Where IS he now? 'Sleeping'.
He WAS Catholic
Re:everything here is arguable including statement (Score:2)
If you are Catholic, then the late John Paul II is now with God and is (presumably) still Catholic, assuming such terms apply in the vastly different context of post-mortem existence. If you're not Catholic, then the Pope is now presumably either Just Plain Dead, With God But Disabused Of His Mistaken Notions, In Hell Repenting His Errors or Reincarnated As A Week-Old Baby And Of N
Re:everything here is arguable including statement (Score:2)
When there's no Pope, "Pope is Catholic" is not a true statment, now is it?
Re:arguably (Score:2, Funny)
Mod this up! I wish I had mod points for this comment! +1 Insightful.
Re:arguably (Score:2)
2 complaints... (Score:4, Informative)
From what I've seen so far, I'd rate this average (Score:3, Interesting)
It also appears that most of the time, regardless of the multiple dialogue options offered, the NPCs will reply with identical messages.
*warning possible spoilers follow*
The combat system seems a bit shallow, case in point, I've gotten up to the Imperial City and up to the second tier of battles in the Gold Division of the Arena, Without using the block move a single time (on Master [normal] Difficulty)
I am using Legendary Strike as my primary Hand to Hand combat style, and it is close to fully mastered, its not only a bit boring to play, its boring to look at too.
I think maybe 2 attack buttons, a punch and a kick, as opposed to the single attack button, as well as some form of button combo system in addition to the silly (IMO) "Harmonic Combo" system would have added a great deal of depth to the game.
Word (Score:5, Insightful)
Firstly, the game's setting is absolutely fantastic. Bioware have put an enormous amount of creativity into creating their fictional gameworld, and it definitely shows. There are abundant references to Chinese literature and mythology, which are a treat if you already have familiarity with them, but which are so organically woven into the gameworld that even people without familiarity with the Chinese classics will love discovering them. I particularly enjoyed how each of the game's "chapters" opens with 3 lines of foreshadowing (a la Monkey a.k.a. Journey to the West), the rich "celestial beaurocracy" glimpsed so often in Chinese literature, and the numerous historical allusions (the northern horselords clearly refer to the Mongol hordes, while the land of the six sacred scrolls in the west seems to be a reference to Bhuddist Tibet). Actually, the background universe is so vast that it almost seems dissapointing that you don't get to travel to some of the more famed cities like Pheonix Gate (sequel, anyone? please?).
Secondly, there is the utterly fantastic story. The main plot is epic to say the least, and contains some excellent twists (one about 2/3 of the way through the game just blew me away). The numerous interesting side quests keep the game interesting as well, and if you spend the time to really explore the world and get to know the characters, you'll be rewarded greatly (did I mention that a certain Monty Python alum makes a hillarious appearance as the game's only European character?). Interactions with members of your party are interesting as well, with possibilities for friendship, rivalry, and romance. This is a slight spoiler, but if you're a male character and you play your cards EXACTLY right, it is actually possible to arrange a threesome of sorts with the game's two female lead NPCs. I'm not certain if something similar is possible playing as female, but I just started a run as Wu the Lotus Blossum, so I guess I'll have the chance to find out.
Finally, the game is pretty much perfectly streamlined. While you can learn numerous styles and techniques, the fighting is always easily controllable through the 3 basic moves: fast attack, strong attack, and block (area attack is also available by pressing fast and strong at the same time). Having only 3 basic character attributes makes character customization a much less taxing experience (don't get me wrong, I love the depth of the D20 system, but this is a nice change of pace), and the fact that equipable inventory is limited to your amulet and the single-follower system all combine to make a very accessable system. Basically, the typical RPG elements are there, but they never get in your way. You won't ever spend 5 minutes equipping before a battle, you'll pretty much always be directly engaged in the story. And when the combat and story are as good as they are in Jade Empire, this is definitely a very good thing.
Redirect THIS (Score:2, Informative)
'Jade Empire' for Xbox speaks language all its own
The language Tho Fan sounds ancient and distinctly Asian. Its "sh" sounds come from the back of the throat, as they do in Chinese. Its "r" sounds are made with a tap of the tongue, echoing Mongolian.
But Tho Fan comes from Canada and was invented only last year. Created in four months, for just over $2,000, it is a real language spoken by unreal people in the Xbox game "Jade Empire," released this week. Perhaps it is a sign that, t
Re:Redirect THIS (Score:2, Insightful)
Ok I'm calling Shenanigans on this.
Btw, I am Chinese, and I speak Mandarin as well as several Chinese dialects fluently. Also I am an Anthropologist and have limited experience in the field of linguistics.
To a na
Some Critiques of JE (Score:2)
Really JE only has one huge problem:
Load Times....just plain awful load times. I found myself "cheating" (switching to easy) just to avoid having to reload yet again. I think about three times I did this; just before boss battles that had UNSKIPPABLE CUTSCENES plus the loading, just plain frustrating.
It felt like the C64 d
Re:Some Critiques of JE (Score:2)
how does it compare to Planescape: Torment? (Score:2)
Re:how does it compare to Planescape: Torment? (Score:3, Funny)
Mind = Chi? (Score:2)
> Your character has three attributes: Body, Mind, and Spirit. In turn, these attributes help determine your consumable personal resources. Body determines Health, Mind determines Chi, and Spirit determines Focus.
I would think Mind would determine Focus, and Spirit would determine Chi. But IANARM (reiki master).
Personally, I'm loving it (Score:4, Informative)
I think the game is a hell of a lot of fun, and quite a bit more engrossing than many I have played (although I did love the PC version of Morrowind and I'm also finally playing the xbox KOTR 1 and enjoying it as well). One thing that annoys me immensely about KOTR 1 is that I don't have Xbox live, and therefore can't get the bug fixes and game updates for it (why should I have to pay a subscription to get bug fixes?). Anyway, I digress...
The dialogue *is* excellently voice acted. The whole bit with the outlander (John Cleese) was hilarious. The combat is fun, but could be a bit more challenging. It's not completely dumbed down but it's also no Soul Caliber. Using the storm dragon style coupled with any other martial style (I'm using leaping tiger) pretty much leads to a "can't lose" versus anything that's stunnable. Like another poster I read, I almost never use blocks, and I don't think I've ever purposefully done a harmonic combo. Most of the time against normal opponents I can easily win just by tossing a few storm dragon strikes to stun them, then pummel them for 5 or 6 secs before stunning them again, rinse and repeat. During the silver championship, Soldier never touched me, he spent the entire time stunned/shocked/getting his ass handed to him. The final fight in the black leopard school was a bit more challenging, until I finally managed to stun Smiling Raven or whatever his name was and then it was all over.
I'm looking forward to playing it again from the beginning and doing a few things differently... number 1, going full closed fist instead of open palm and turning into a grade A bastard, number 2 not learning every single style I happen across and instead focusing on maxing out 3 or 4 bread and butter styles, and finally number 3 not even using Storm Dragon because it's almost like a cheat mode.
All in all, this game was WELL worth the cash, and I can't say that too often anymore. I've spent more money on a lot shitter games.
-- Gary F.
Too Bad (Score:3, Interesting)
Re:Too Bad (Score:2)
One of the big perks of NWN is having a whole mess of third-party modules available to play. It gives a lot more choice than the official campaigns. If I want a dark, horror-tinged story, I can get that. Or if I want something funny (Penultima comes to mind), I can have lots of fun with that, too. (I love the DreamCatcher stories, too - I'm still working on Demon.)
If they're only releasing for XBox, I don't expect that a
Re:Too Bad (Score:2)
Included with that question should be: Imagine what could be done with a level editor or toolkit (ala NWN) for this game? Those folks who wanted 50, 100, or 200 hour games could either make t
Pet Peeve (Score:2)
actually mean? Does it mean that the author argues that it was the best Star Wars tale? No; the author is apparently not decisive enough to actually commit himself to such a strong position. Does it mean that someone has argued that it was the best? Well, no; the author is not willing to go quite that far, either. Maybe no one has actu
CRPG != RPG (Score:2, Interesting)
I continue to be annoyed by the persistent use of the category "RPG" to describe video games. It's marketing hype. What particularly annoys me is when people equate the two:
A fantasy or science fiction adventure video game is not an RPG. You are not playing a role
Re:CRPG != RPG (Score:2)
The point is not whether or not you've beaten the boss; the point is not whether or not you've come up with the same or a different way to beat him. The point is: this is not roleplaying. I realize I harped the "same...same...same" thing but the point was to show that you are very limited in what choices you have which is completely the opposite of roleplaying. To call a vid
PC port? (Score:2)
Re:First Post (Score:2)
"Publisher: Microsoft"
Does that answer your question?
Freelancer? (Score:2)
Re:Copy protection? (Score:3, Informative)
Requires the disk
destabilizes system
possible erasure of USB drives
possible corruption of dual boot machines
incompatibility with WINE
Re:Copy protection? (Score:2, Informative)
I take it you never played Morowind, If you play that game you will notice loading takes alont longer because the game constantly checks to see if your disc is in the game (Safedisc) which hangs the system at certain points if you play with it on and load times increase, I disabled it because of that reason and you almost instantly see a system performance increase.
Re:First Post (Score:5, Insightful)
Can't really blame Bioware on either count. Console games are where most of the sales are anyway.
Re:First Post (Score:4, Insightful)
"Can't really blame Bioware on either count. Console games are where most of the sales are anyway."
Would you back this up? Around 90 Million PS2's out there. Tons of PC's and how many Xboxes?
I believe the real answer to the question was that Microsoft gave them a lot of money.
Re:First Post (Score:2)
Welcome to the 2005 games industry (Score:2)
Unless you were wondering about why there's no PS2 version, in which case I'd just say Microsoft said "here's a wad of thousand dollar bills as big as your head to develop only for the XBox".
Still, there may be some possibility we'd see Jade Empire on the PS3 (unlikley), the PC eventually (pretty likley) and the Mac (about a year after the PC version).
I only have
Re:First Post (Score:2, Funny)
Not likely. It looks like no one even wants an x86 compatible version of Longhorn.
Re:KOTR with Swords (Score:2, Insightful)
As to trolls writing articles on
Re:KOTR with Swords (Score:2)
Re:Graphics and sound (Score:3, Funny)
Re:Graphics and sound (Score:4, Interesting)
I wish companies would bring back some of the great games of the past with updated graphics, sound, and interfaces - and designed to work on modern systems without running in turbo blur mode.
Re:Graphics and sound (Score:2)