Valve and Vivendi Part Ways 55
IGN has news that the long running suit between Valve and Vivendi has finally been resolved. There has been some sort of settlement reached, the immediate result being that as of August 31st Vivendi will no longer be distributing Valve titles. From the article: "Valve has not announced a new publishing partner, or whether the company will now solely rely on Steam for distribution. A new publishing agreement would almost certainly be needed for the Xbox version of Half-Life 2 scheduled for release later this summer."
WOW (Score:2, Informative)
Re:WOW (Score:5, Interesting)
I think this is great news (even though we've been expecting it for awhile). The nice thing is that now Valve can actually focus on their issues with Steam with all their resources as opposed to trying to deal with Vivendi. Hopefully this will also start a new erra of games being released without the silly rules of publishers getting in the way. HL2 probably would have been cheaper via steam than in the store if it hadn't been for Vivendi.
I for one would be more than happy to download (and burn myself) all the software I purchase if it meant saving some dollars. Not only that, but the actualy software company would probably see a lot more of the money for their software in this type of a model.
Congratulations Valve!
Re:WOW (Score:1, Insightful)
I think even activation/authentication should be criminal, but I'll compromise if the other side's willing to compromise and not make me use a firewall to forcibly cripple Steam every time I want to play Half Life 2 without "reporting in" to the Gestapo.
New rules, same game. (Score:1)
Also, they are going to get a publisher. Think about who buys games. Mostly teenagers. Now think about how people buy games via Steam. They buy with a credit card. I don't know about you, bu
Re:New rules, same game. (Score:3, Insightful)
But a few things about getting a new publisher:
1) Vivendi had a lot of control over HL2 because they put money in at the very start (HL1).
2) Tons of publishers will compete to publish Valve's games, and Valve can set any conditions or terms they want
3) STEAM's price was not much less than retail only because of contractual obligations to Vivendi. Similarly, Vivendi forced Valve to delay HL2's release via STEAM until the retail release
Re:WOW (Score:1)
Re:WOW (Score:1)
Why? (Score:3, Interesting)
Why can't Valve self-publish? Granted I know little about this arena, so I may be speaking directly from my posterior, but it doesn't seem hard. A disc press makes up 500 bazillion DVDs, and they usually do the case for it too, you provide the art. Then contract to a printer to print the boxes and manuals. Box and ship to wholesaler houses.
What does a "publisher" do except manage all that and take a good chunk of money for it? Sure for smaller firms they bankroll the project, but Valve probably has a few bucks to do this themselves. They put out a recent game that seems to be somewhat popular with the kids...
One word: (Score:4, Informative)
As well off as Valve is, I don't think they have the experience or the connections to run the kind of advertising blitz that an experienced publisher can.
Re:One word: (Score:1)
Shelf space is precious, and existing publishers have the relationships with the big box stores that are required to get space for the box. It may or may not be a problem for as high profile game as HL2, but most self-publishers get relegated to a tiny wire cd rack in a forgotten corner of the store if they get into the store at all.
Re:One word: (Score:3, Informative)
Just because Valve is an independent developer doesn't mean they'll be an independent publisher too. It's highly likely they'll have an agreement with another publisher like id does with Activision or Irrational Games had with VUGames for Freedom Force 2. In both those cases, the devs are contracting out the publishers to do specific work; VU got paid to promote and shelve FF
Re:Why? One Word... (Score:3, Insightful)
Distributors are the ones that make sure boxes reach the shelves, at the right box width and height, at stores like Wal Mart, CompUSA, and Best Buy.
Re:Why? (Score:5, Insightful)
This doesn't even consider the shelf space purchasing and advertising that is likely needed for a big budget release as this.
These are the sort of considerations that are killing the garage game industry; except for PC games, it is now almost impossible to distribute games without a publisher.
Re:Why? (Score:1)
Valve and Id are probably the only two developers that have that kind of clout these days.
Re:Why? (Score:2)
Close, but I'd include Square-Enix on that list as well. I was thinking maybe Blizzard as well, but a brief search showed they are a subsidary of Vivendi. Any others?
Re:Why? (Score:1)
Re:Why? (Score:2)
Ugh. Just the thought of Half-Life 3 being an X-Box exclusive triggered my gag reflex. Half-Life 1 & 2 are two of my favorite games of all time, I'd hate to miss out on the third one (and any other future sequels) due to another Microsoft assimilation. Grr.
Damn you Microsoft, you took Bungie away from me, don't even thnk about taking away Valve too!
Re:Why? (Score:1)
Meh. Halo turned out to be a very average FPS. It might have been ground breaking had it been released on-schedule for the PC, and only the PC.
Re:Why? (Score:2)
Exactly my point. I had loved every game Bungie put out up until the buyout (okay, Oni sucked, but that didn't actually come out until after the buyout, so I'll excuse it.) Since then all they've done is the two Halo games, which, while I'll confess to having never played either, I have never seen or read anything about them that makes me want to run out and play them. They seem to me to be, exactly as you said, very average FPS games, saddled with the additional handicap of having to use X-Box controllers
Re:Why? (Score:1)
However, I recommend you stay away from Halo (except maybe the demo) because of the following: Most levels are very repetitive. The weapon balance is horrible. The frickin' shotgun is more accurate at long range and a better anti-aircraft weapon than the assault rifle. I can
Re:Why? (Score:1)
Re:Why? (Score:1)
Re:Why? (Score:1)
Re:Why? (Score:1)
Let me predict: (Score:2)
Re:Does this mean... (Score:2)
Your post makes no sense.
Valve was not a Vivendi studio. Vivendi was merely the publisher.
Actual Vivendi studios have supported non-MS platforms, for example Blizzard's long history of Mac support.
Activision? (Score:2)
Please don't let it be EA (Score:5, Funny)
Please don't let it be EA
Please don't let it be EA
Re:Please don't let it be EA (Score:1)
Valve and Vivendi split up? (Score:5, Funny)
Re:Valve and Vivendi split up? (Score:1)
Re:Valve and Vivendi split up? (Score:1, Informative)
Re:Valve and Vivendi split up? (Score:2)
Monkey banana raffle!
Whipcrackah!
Yaaaaay! (Score:5, Interesting)
Onya Valve!
Hurrah! (Score:1)
Re:Hurrah! (Score:1)