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Games Entertainment

Holographic Projected Rumour Control 34

Gamespot's always enlightening Rumour Control series tackles several weighty issues this week. Included in their analysis is the backwards compatibility of the Xbox 360, the possibility of 3D Projection from the Revolution, 360 controllers being PC compatible, and the imminent announcement of Diablo III. From the article: "RUMOR #5: Some postproduction work on Diablo III has been completed. Source: Blizzard fan site Diabloii.net. The official story: 'We'd definitely like to revisit the Diablo universe in the future, but we haven't announced any plans to do so at this time.'--Blizzard rep."
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Holographic Projected Rumour Control

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  • Although projection would fit with the name, and be revolutionary, it would almost surely push the price of the console above the other main competitors. Unless they offered the projector as an additional piece of hardware
    • Re:revolution (Score:3, Insightful)

      by ZephyrXero ( 750822 )
      Releasing the 3d projection/hologram hardware or whatever it is... as an optional piece of hardware would put alot of developers in a tough position, you'd most likely have to design your game for that or a regular TV as the game experience would be completely different. If this is even remotely true, Nintendo needs to pick one and stick with it. The game industry has proven time and time again that peripherals are almost always a failure.
    • But wasn't it confirmed long ago that Revolution would hook up to a computer monitor? I can't find the original source, but here's a snippet from IGN's Revolution FAQ [ign.com]:

      Q: Will Revolution hook up to a television?
      A: Yes. It will also be able to interface with a computer monitor. In June 2004 Nintendo engineer Genyo Takeda said: "You'll be able to play [Revolution] not just by linking up to a television but to a computer monitor as well."


      I honestly don't think Nintendo's new idea will be in how you look
      • by goodenoughnickname ( 874664 ) on Sunday May 01, 2005 @05:18AM (#12397212)
        To add, everybody knows how to look at a TV, but not everybody knows how to play a video game. Iwata has stated time and time again that one of Revolution's goals is to expand the target market -- to get the casual- and non-players playing more. Some sort of 3D projection system/put these glasses on your face way of playing video games isn't going to fly with casual gamers. Nope, Nintendo's next system will be much simplier than everyone is predicting.

        I'm saying that Revolution will be a sleek, non-Gamecube-looking box that hooks up to your TV. It will accept the same media as the Gamecube (to insure backwards compatibility). And what's the big "revolution"? A simple, ergonomic controller that's not controlled by sticks and buttons, but by a touch screen and a gyro. Instead of pushing "A", you push "Jump". What supports this claim? If you look at first party games like Wind Waker or Super Mario Sunshine, you'll notice that in a corner they always have the controller buttons attached to images, letting you know what to press to perform that image's action. But when Mom plays the game, she has to SEE that the X button changes the water cannon, and then she has to FIND X before she can press it. With that information on the touch-screen, alls Mom has to do is press the image of the cannon and see it turn into the water-backpack*.

        And as for the gyro: Ever see Mom play a racing game? Yeah, this idea should have been implimented years ago!

        * denotes that I don't know the official terminology of Super Mario Sunshine because that game was really bad.
        • I wonder how well backwards compatibility would work if the new system only has a touch screen and gyro to control games? There must be some traditional buttons on the pad (or maybe you will be able to plug GC pads into the Revolution, but supposedly it's wireless...)

          Another problem I could see with using a touch screen to have "dynamic" controls is that it's not tactile, you can't learn the position of the buttons by the feel because it's a flat surface. From playing Metroid Prime Hunters on the DS, you h
          • I agree, and I know it's cliche to say it now, but we're talking about the company that made Virtual Boy here. Check out this 1995 press release [vr32.de]:

            "[Virtual Boy] will transport game players into a 'virtual utopia' with sights and sounds unlike anything they've ever experienced..."

            It's all sounding the same, isn't it?

            I agree with Nintendo that having 3 systems with nearly the same capabilities and control scheme is stupid. Console choice today depends on brand name and first-party titles; the casual gam
          • I imagine from what I've heard that it will probably be a standard sized gamepad with an analogue pad on the left and 4 buttons (not sure if they'll stick with the GC style or go back to diamond) on the right. You'll have at least two triggers just like the GC. The major difference will be that instead of the d-pad and c-stick you'll have a big lcd touch screen in the center. Think of the Dreamcast's little LCD screen in the controller, but to the next level. Couple that with the gyros and wireless...and it
        • The gyroscope idea seems like a valid possibility, seeing how WarioWare Twisted and some Yoshi game that are soon to be released on the GBA will have gyroscopes built into the cart. Nintendo likes weird things...
  • by ZephyrXero ( 750822 ) <zephyrxero AT yahoo DOT com> on Saturday April 30, 2005 @02:34PM (#12393378) Homepage Journal
    On of the PC game market's biggest problems is that there aren't any decent controller available, thus making it not very fun to play anything that isn't designed for a mouse/keyboard setup (ie..FPS,RTS & MMORPGs). This could really help alot of small/independent developers who'd like to release console quality games without paying thousands of dollars for the "privalege" to release their games on each console. I just hope someone can come up with an open source driver for the Linux and Mac gamers.
    • Heck yeah, PC games will benefit. Not least of which will be MAME... PacMan and 1942 with a decent controller, woohoo!
    • I tend to think that the problem with the console market is the complete lack of any decent controllers. The only thing a console controller is good for is sports games and driving games.

      The addition of a keyboard and mouse would make so many games so much more playable on a console.
    • by SwornPacifist ( 121005 ) on Saturday April 30, 2005 @02:55PM (#12393488)
      The original Xbox controllers were PC compatible, you just had to alter the cord. They were USB-based with a different plug on the end, which is easy to modify [fury-tech.com] or you can buy [ebay.com] a fairly-cheap adapter.

      The Windows driver is a simple download [redcl0ud.com], and it works really well. Apparently there's a Linux driver [xbox-scene.com] as well.

      I went this route because I enjoyed the large, original Xbox controllers -- they were the first controllers that didn't feel puny in my large hands.
    • On of the PC game market's biggest problems is that there aren't any decent controller available

      The Xbox controllers are USB with a different shape plug. Splicing a USB extension cord onto the wires of the Xbox controller works, as someone else pointed out.

      Online stores sell USB adapters for PS1, N64, PS2, and GameCube controllers. Go get the EMS USB2 adapter, and you'll be able to use two PS1 controllers, such as the digital pad, the Dual Shock, and dance mats, with any Windows game that uses Direc

  • by spineboy ( 22918 ) on Saturday April 30, 2005 @03:50PM (#12393772) Journal
    I finally kicked the Diablo II habbit after 4-5 years, and now they want to bring it back again. ARRRGGH!!!. I've been clean and Diablo free for 6 months and now this. NOOOOO!!!

    Crap - I bet it's gonna be fantastic - I can already feel my finger clicking away.

  • by Anonymous Coward
    At GDC, Microsoft discussed pushing a standard cotroller scheme for PCs they called the "Common Controller." It will be the same configuration as the X-Box 2, so it wouldn't surprise me at all if X-Box 2 controllers could actually work on PCs, and if any PC controller that meets this standard could work on the next X-Box.

    As for Nintendo, am I the only one that remembers them doing research for projecting 3D images about 10 years ago? Around the time the virtual boy game out, they talked about researching

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