The Epic Story of Black and White 26
Disgruntled Goat writes " The Guardian Gamesblog recently visited Lionhead Studios, and had a chance to talk to Peter Molyneux about the future of the Black and white series. From the article: 'Among lots of other interesting details, Lionhead chief Peter Molyneux reveals that there will be five installments to the series, each game following the progression of the relationship between the citizens in the game and the god, represented by the player.'"
Sorry Peter (Score:2, Insightful)
Re:Sorry Peter (Score:1)
Fable? (Score:2)
Obligatory scoffing..... (Score:3, Funny)
Re:Obligatory scoffing..... (Score:3, Funny)
Five of them? (Score:2)
Focus on One at a Time, Please... (Score:5, Insightful)
Going along that thread, it says that by game 5, the citizens will outclass their god (player), with examples such as throwing rocks vs. cannons and fireballs vs. atomic bombs. They then say that B&W as a series is focusing on letting the players feel all-powerful and do extraordinary things (at least in the early ones). It seems a bit contradictory, and with the last installment of the game, I have to wonder if it'll even be worth playing. I personally like the theory of manpower vs. godpower in the philosophical sense, but I'm not too sure on the gaming sense. The allure and fun of the B&W series is being omnipotent, and if you strip that out, what will be the game's selling point?
Re:Focus on One at a Time, Please... (Score:4, Insightful)
Re:Focus on One at a Time, Please... (Score:2, Informative)
I played B&W1 when it was released, and I never got past the third island due to sheer boredom. The first level was alright since you got the creature fairly early, and the second level was basically a playground where you could teach your creature tons of miracles and shape most of its personality. The third level was such a bummer for me because it's that level where the player's creature is captured (iirc). I had spent all that ti
Re:Focus on One at a Time, Please... (Score:2)
Re:Focus on One at a Time, Please... (Score:2)
Re:Focus on One at a Time, Please... (Score:2, Funny)
- In the first game, you'll learn all about controlling your creature and caring for villagers.
- In the second game, you'll discover a rival god as well as a friendly ally, and you'll have to use your creature to defeat the rival while getting useless tips from your ally. At the end of the second game, the rival will take your creature away from you in some sort of cut-scene while you are alienated from the action, helpless to interfere.
- In the third game,
Re:Focus on One at a Time, Please... (Score:3, Funny)
Trailer available (Score:2)
Interesting, but... (Score:4, Interesting)
It's sort of like the concept of the MMORTS. SOE worked on that concept for a couple years with Sovereign, but cancelled the project when it became clear that while you could come up with an interesting concept, you couldn't execute it properly without creating significant problems for some segment of the playerbase (generally, that you had to pick between hardcore gamers and casual gamers, if you planned to have persistence in the game).
I wish Molyneux the best of luck. He's a thinker, and there aren't enough thinkers these days in an industry that just keeps cranking out FPSes, fighting games, and GTA. Unfortunately, he's also very proud of what he thinks of, to the point of blindness of his games' flaws, and that means I probably won't be buying another Lionhead game before I get the chance to read several reviews of it and peruse some message boards about it.
Oh goody (Score:5, Funny)
Re:Oh goody (Score:2)
Re:Oh goody (Score:2)
zerg (Score:2)
Tchyeah... (Score:1)