The Revolution Will Not Be HD 266
Gamecube Advanced has the news that the Revolution will not support HD signals. From the article: "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD." Sony and Microsoft are hanging the moon on the HD phenomenon, with both consoles supporting at least 720p or 1080i. Press the Buttons has commentary on the announcement.
No HD. Boo-hoo (Score:5, Insightful)
I think Nintendo's decision makes sense. For most people, this makes no difference. And my bet is that their console will do progressive scan (say 480p). Maybe they'll even offer 720i. They just aren't going after 1080i. I see no problem with this.
Things will still look good, they just won't be as jaw-dropping on that 50" TV. And considering how many people have 50" HDTVs, they are really "shooting themselves in the foot". It's cute that the PS3 can drive two 1080p TVs at once, but how many people are really going to USE that setup?
I don't see this as any real problem. I don't think it will really effect most people. And if you are so gung-ho that all your games must be 1080i or better, buy the versions for the PS3 or XBox 360.
Re:No HD. Boo-hoo (Score:2, Interesting)
Re:No HD. Boo-hoo (Score:2)
Personally, I just think this is a really bad marketing move on Nintendo's part -- they should stick "HD compatible" on the checklist on the side of the box, and then not actually provide any increased resolution. That way, everyone with an HD TV who has never actually seen an HD sig
Re:No HD. Boo-hoo (Score:2, Insightful)
Re:No HD. Boo-hoo (Score:3, Informative)
Re:No HD. Boo-hoo (Score:2, Informative)
Re:No HD. Boo-hoo (Score:2)
The highest resolution you are going to get with SD NTSC is 720x480(basically 480i). There are 6 times as many pixels on a 1080i/p display than a 480i/p display. The higher resolutions don't only tax the GPU more, they als
Re:No HD. Boo-hoo (Score:2)
You couldn't be more wrong about that. Hell, 95% of all Xbox1 games even support 480p. Some of the really nice looking games even support 720p (like Amped 2).
You are correct that HD does have a performance hit, but these next-gen consoles are designed to be able to handle that. For example, the Xbox360 has a very tricky method to help deal with the increased bandwidth costs in that it has an integrated 10 megs of
Re:No HD. Boo-hoo (Score:2)
What? 1080i has over twice as many pixels as 720p. Interlacing is just a matter of pushing the pixels in a different order and 1080i needs AA just as badly as 720p does. What are you talking about?
Most games support 480p because it's relatively simple. Standard Def TV is analog 480i and the only difference between 4
Re:No HD. Boo-hoo (Score:3, Informative)
720p = 1280x720x60fps
1080i = 1920x1080x30fps
720p = 921600 pixels per frame
1080i = 2073600 pixels per frame
720p = 55296000 pixels per second
1080i = 62208000 pixels per second
Sure, within a single frame, 1080i has shitloads more pixels, at half the frame rate it almost evens out, but not quite.
Also, with 720p, you have more vertical resolution with 60fp
Your argument is flawed... (Score:4, Insightful)
Re:Your argument is flawed... (Score:2)
Plus, how is the Revolution supposed to compete when sites like IGN do their "Head to Head" articles where they compare a game available for multiple platforms to tell you which is the best version to buy? I can see them slating the Revolution's graphics for being low-res and indistinct now...
As much as I love Nintendo's games, they really do seem
Re:Your argument is flawed... (Score:5, Insightful)
Imagine that 5% of the gaming market has HD TVs, with 95% having SD (we'll assume that everyone in the game market has some sort of TV, or they couldn't play games).
Even if the top 5% bought more games than the other 95%, they would have to buy 19 games for every 1 game the rest bought, in order to give Nintendo the same profits as the non-HD crowd.
Now consider that many a significant portion of the non-HD group has enough money to buy several games per year. They will, for the most part, therefore be more selective in what games they buy, getting mostly games they have heard good things about from other gamers.
If the 95% are buying several popular games per year per person/family, what other games will the 5% buy to fill up their quota, which is now 19 * "several" (maybe 2-5) per year per person, or 38-95 games per year? We can assume that they will buy the popular games as well, but will they buy crappy games too, just because they had the money to spend? Probably not. Will they buy multiple copies of the popular games? Almost certainly not.
So you see, the wealthy, HD-using minority just can't out-spend the non-HD-using majority, because there are only so many games to choose from, and the minority is vastly outnumbered.
Not to mention that, because the Revolution will not be HD, it will be affordable to more people (who wouldn't use HD even if it had it). Additionally, because the games will not be HD, they will be cheaper to develop, and thus presumably can be priced lower, making them affordable to more people.
So here's the equation: In words: Nintendo will (probably) make more money than they would by supporting HD.
Re:No HD. Boo-hoo (Score:4, Insightful)
It's a good thing that Nintendo isn't targetting the whiney babies like you who won't get something just cause it doesn't have the prettiest graphics at the highest HD resolutions. They're targetting people who want to play games for the fun, not for the graphics.
Re:No HD. Boo-hoo (Score:2, Insightful)
Mine are too.
"I'm excluding the Revolution from my list of systems to by now. I had planned to buy them all."
Why, to both statements? Resolution?
"Revolution offers me nothing, since it will have an inferior display resolution."
This statement only makes sense if the ONLY reason you were going to buy any of the next gen consoles was "resolution." Not games, not fun, etc.
As always, there will many games only available on Revolution that will never see the light of day on other consoles.
Bogus Article (Score:2, Interesting)
Re:Bogus Article (Score:2, Informative)
Composite/S-Video are fine by me. (Score:2)
Re:Composite/S-Video are fine by me. (Score:2)
higher price for the developer? (Score:2)
Re:higher price for the developer? (Score:2)
HD? (Score:4, Insightful)
Re: (Score:2)
This seems like a dumb move. (Score:2, Interesting)
Finally, I have a DVD player that upconverts dire
Re:This seems like a dumb move. (Score:5, Insightful)
No, they didn't. The FCC made the rollout to digital more aggressive, not high definition. Those are two different things.
Seriously, with the amount of confusion around television standards, I figure the marketing department at Nintendo will be perfectly justified slapping "HD compatible" on the side of the box, so that anyone who was going to buy a Nintendo won't have excuse not to buy it. Since the majority of Americans with HD televisions have never seen an HD signal on the box anyhow, they'll never know the difference.
"Look! Mario looks so totally awesome in High Def on my TV! I can tell the difference, just like when I watch DVD's!"
Re:This seems like a dumb move. (Score:3, Informative)
Re:This seems like a dumb move. (Score:2)
HDTV might come down in price, assuming that enough consumers hold out for it, and aren't suckered in by cheap digital SD sets or "high(er) definition" EDTV sets. As long as the majority of customers are willing to pay $100 for a SDTV set and around $200-$500 for an EDTV set, the HDTV sets are going to remain a high-dollar "luxury" item.
Re:This seems like a dumb move. (Score:2)
The HD components aren't a significant cost, and some of that can be "made up" with the sale of cables to connect the device to the TV...
Comment removed (Score:5, Interesting)
Re:Not a shock only hardcores will even care. (Score:2)
I've learned that flushing after getting up helps keep your ass dry. Nothing like having fecal splashback hit you after you've already wiped...
Re:Not a shock only hardcores will even care. (Score:2)
Re:Not a shock only hardcores will even care. (Score:2)
Rubbish. The people who will bitch about this are the people who have big expensive TVs. The exact same people with lots of spare cash to spend on consoles & games. Smart move Nintendo - alienate your most profitable demographic.
I am not a "hardcore gamer" by any definition of that phrase, but I still spend plenty on games, and I want them to look their best.
Re: (Score:2)
not surprising (Score:3, Insightful)
nintendo doesnt like to move on "future technologies". they realize that in 4 or 5 years new next gen consoles will becoming out...and then they will implament what we today see as future technologies.
this isnt a bad plan. this keeps the cost of their systems down and makes them able to compete while being profitable. right now people dont have massive HDTV's. early adopters do, but broke geeky gamers probably dont. and thats the majority of gamers...broke and rather geeky.
yes HDTV is the future, just like online blay was, but at the time those technologies were expensive. i for one am not concerned.
Re:not surprising (Score:2)
Huge Mistake (Score:2)
In addition over the next year we are going to start seeing DVD players with HD resolution outputs.
I sure am not going to buy into an SD console and games at this point in time.
Re:Huge Mistake (Score:2)
If graphics really mattered, the XBox would be number 1, followed closely by the GameCube, with the PS2 coming in dead last. Graphics don't matter. If Nintendo can say to developers "you'll notice only a slight increase in development c
Re:Huge Mistake (Score:2)
My TV is bigger and is in the living room, where the seats are more comfortable.
"and current sales of HDTVs are at 25% of all new TV's sold."
How many television owners have purchased a TV in the past year? Or the past five years, for that matter? How do the sales of HDTVs compare to, say, RF modulators used to retrofit composite inputs into TVs even without that much?
When it comes to appliances, short-term sales don't tell you anything abo
Re:Huge Mistake (Score:2)
Quite a few I would imagine since there are currently about 13-15 million US homes with HDTVs of one sort or another. The vast majority of these were sold in the past 4 years. These are a great market segment too, with people with disposable income and an interest in technology.
Everybody is still replacing their VHS collection with NTSC DVDs.
That conversion happened a long time ago.
The only thing I see slowing d
More devolpement cost? (Score:2, Insightful)
Re:More devolpement cost? (Score:2)
The issues, then, are, "how significant is the cost increase," and, "are there enough Revs to make this worth my while?"
Of course, Nintendo could be positioning the Revolution as the GameBoy of the next-gen market (just about every third party title gets a GBA release). This would turn into a case of 'no matter what other system you have, you also have a Rev', which mean
The Revolution Will Not Be HD (Score:2, Redundant)
Aw man (Score:4, Funny)
Same mistake they made with online for Gamecube (Score:2)
Re:Same mistake they made with online for Gamecube (Score:4, Insightful)
Nintendo didn't have any problem selling most of their games. SuperSmashBros. online would've been cool, no doubt, but they sold tons of them anyways. I doubt that online capabilities would've pushed through a significant number of extra gamecubes.
They're perfectly happy to sit back and watch stuff unfold, and learn from the mistakes and efforts of others. Expect the Revolution to learn a lot of lessons from XboxLive, as well as have some unique ideas from Nintendo. The technologies for online gaming are better, broadband is more widespread now, and like you said, online console gaming is ready to hit its prime.
Goddamnit Nintendo! Wake the fuck up! (Score:2)
First they shun CDs with the N64. Everybody thought that was a mistake way back when and lo and behold: it was! Nintendo swallows and goes mini-dvds the next generation but...
They go shun online gaming and downplay tech specs (I erroneously thought for the longest time that the GC was inferior to the PS2) with the Gamecube. Everybody thought doing this was a stupid move and lo and behold: it was! Nintendo swallows again and starts r
Re:Goddamnit Nintendo! Wake the fuck up! (Score:2)
Like most people out there in the real world who are older than 18 and into tech stuff, I have a big screen, excellent picture quality, has-ten-more-years-on-it sony trinitron. Why the fuck should I pay an extra $40 for my revolution so you can feel better about being suckered into buying a tv that serves only to hilight the dodgey compression in modern broadcasts and dvd?
Regular resolution plus FSAA will sure as hell beat the pants off a high resolution, no AA display that runs at half the FPS
Does it matter? (Score:2)
Both good and bad implications (Score:2, Informative)
Let's assume that the whole thing is legit. What are the pros and cons of this decision?
Pros:
Well it does make sense (Score:2)
I'm sure i'm not the first.... (Score:2)
It's about game devlopment (Score:3, Insightful)
Re:Wow. They're shooting themselves in the foot. (Score:2, Insightful)
On the other hand, Nintendo has never really been the hardcore gaming system. It's more of a fun little time-waster (or at least, that's the kind of game they ten
Re:Wow. They're shooting themselves in the foot. (Score:3, Insightful)
Re:Wow. They're shooting themselves in the foot. (Score:5, Informative)
Broadcast TV in the U.S. is only required to move to digital, not HDTV. Digital signals can carry both standard and HDTV. The confusion exists only because the proponents of HDTV want the general public confused enough to pay upwards of $800 more for their HDTV sets.
Re:Wow. They're shooting themselves in the foot. (Score:2)
Re:Wow. They're shooting themselves in the foot. (Score:3, Insightful)
Re:Wow. They're shooting themselves in the foot. (Score:2, Interesting)
Besides, that comment came from Perrin Kaplan, she never has any clue about the hardware they're selling so it's still most likely that the Rev will do HD.
Re:Wow. They're shooting themselves in the foot. (Score:3, Informative)
Re:Wow. They're shooting themselves in the foot. (Score:5, Insightful)
Actually, what they're doing is betting that the majority of people still won't have HD in 3 years when the console will be obsolete anyway. They're probably right, but only time will tell whether they shot themselves in the foot by not including it, or whether Microsoft and Sony shot themselves in the feet by wasting money on HD that could have gone to profit. It seems to me that PS3 and Xbox 360 will likely be used in Non-HD mode by the vast majority of people who buy them; myself included. Considering that even with the lowest market share Nintendo is still winning the profit battle, I'd think hard before betting against decisions they make.
It's always come down to the games in the past anyway. Graphics have always been secondary to the majority of buyers. The game lineup 6 months after release will determine who 'wins' this generation more than any set of specs any company releases now.
Re:Wow. They're shooting themselves in the foot. (Score:5, Interesting)
Microsoft scored with the HD on the Xbox because a lot of Xbox games are ports of PS2 titles... hence developers can use the extra power to put out extra pixels, and call it a day. But if you're starting from scratch and trying to push 4x the pixels onto the screen for 10% of your users and giving up atmospheric effects for it, it seems somewhat unnecessary.
I'm not convinced the next generation of systems will be powerful enough to take "full" advantage of the pixels available to them currently, let alone 4x that many. And the majority of people who own HDtv's, don't realize that the normal signal is still at normal resolution. It's nice, but tough for the average person to see the difference. Nintendo going with a single image output standard is probably a good move overall, and I support their decision. Plus it will make my job easier, which is a nice bonus.
On the other hand, as a feature checklist, this will be a minus in most people's books. But most people who own HDTV's still play normal DVD's on them and somehow think they're running in High Density.
If you have an HDTV enabled game, you must optimize your game to look best in HDTV, and people with normal TV's just have wasted cycles that could be used for effects, etc. If you have a normal game, you optimize your game to look best on normal televisions, and while HDTV's potential goes underutilized, you still have the same great looking game as on normal TV's.
Re:Wow. They're shooting themselves in the foot. (Score:3, Interesting)
Now compare a current midrange card to a budget card from ~2001. This is essentially the leap being made by the next generation consoles.
HD resolution is NOT a stretch for any kind of modern hardware -- low resolution for pc games these days is 1024x7
Re:Wow. They're shooting themselves in the foot. (Score:2)
Plus, quite frankly, we're still not doing relative light levels, ubiquitous normal mappings, or even 3D crowd members at sporting events. The floating heads in Doom looked terrible and jagged around the edges. Realistic fire and esp smoke are still a pipe dream.
Re:Wow. They're shooting themselves in the foot. (Score:4, Insightful)
DVD's look great currently. While Videogame - like, everything in The Fifth Element DVD just looks significantly better than what you would see in a videogame. Or The Clone Wars, The Matrix, or any other movie you care to name. They just use the pixels they have more effectively.
Games don't need more pixels. They need to use the pixels they have better. Once we're there, we can talk about higher-rez.
BTW, one of the reasons you need higher-rez on computers is because computer monitors weren't built for low-rez applications. Because of this, even DVD's look bad on computer monitors.
Re:Wow. They're shooting themselves in the foot. (Score:2)
Games can always use more pixels. It makes it possible to display more information. It makes split screen play bearable. It allows you to see more detail where you need it. Saying that you ought to be able
Re:Wow. They're shooting themselves in the foot. (Score:2)
Don't get me wrong, I want HD to catch on. But is has a ways to go before everyone has one. Personally, I think the time for ubiquitous HD should be the generation after the current, once the standard has broken 50% installed userbase.
Currently while we still billboard enemies, trees, while we still have static sky boxes, while
Re:Wow. They're shooting themselves in the foot. (Score:2)
I have seen games that do not billboard enemies, trees, environmental objects, etc. You're complaining about crappy games, not limitations of the hardware.
You keep talking about benefiting the average user -- if you're playing a racing game, do
Re:Wow. They're shooting themselves in the foot. (Score:2)
I doubt we will be seeing many games that support anything but 480p/480i because of speed issues and many more that just don't want to have to make the extra graphics and do the extra testing for a higher resolution version. Supporting anything higher than 480p on g
Re:Wow. They're shooting themselves in the foot. (Score:2)
To put things into a bit more perspective, Doom 3 has been released for the Xbox, and it looks/runs just fine. Lower res textures and fewer polygons, but the core look and feel of the game remains intact.
Microsoft seems to think that it will be reasonable to force every game for the 360 to be released supporting 720p.
Re:Wow. They're shooting themselves in the foot. (Score:2)
Re:Wow. They're shooting themselves in the foot. (Score:2)
Interesting statement to make. Especially considering consoles previously had 5 year lifespans, which just got shortened to 4 years with the current generation...
Re:Wow. They're shooting themselves in the foot. (Score:2)
Re:Wow. They're shooting themselves in the foot. (Score:2)
Re:Wow. They're shooting themselves in the foot. (Score:2)
Some of the horizontal lines will be chopped off as well, 480 (or 576) is the maximum number of visible lines, some of them will be overscanned as well.
----
Digressing into a tangental rant of nonsense.
I personally don't mind
Re:WTF? (Score:5, Insightful)
I doubt that.
Developers are going to code to the market. For the next 10 years the market is going to be greater than 50% Non-HD. That means that the games are all going to be coded for Non-HD with some HD extra features. You can be certain that there will be few if any games that require HD on any platform. The least common denominator this generation isn't the Revolution, it's the majority of TV sets in the market.
Re:WTF? (Score:2)
Remember, too, that it's only really the US that's pushing HD --- most of the rest of the world simply doesn't care about it. Which means that if Nintendo want to sell the Revolution anywhere other than in the US market, they're going to have to target it primarily for standard TVs anyway.
Re:WTF? (Score:5, Insightful)
Considering that the PS3 and the XBOX 3 are rumored to be $400 machines, I can live with that decision. Don't forget, this will have ramifications for the developers. There is already drama going on over companies switching their exclusivity because of standards being too high. There is potential here for Nintendo scooping up more 3rd parties.
"I expect the market for HDTV's will be pretty significant, and Nintendo not supporting HD while Sony and MS does seems like a big mistake. They are basically ceding that part of the market."
I have mixed feelings about this. On the one hand, I agree it's a fairly significant omission. (At least 2-3 years from now.) On the other, is the mass market for these items really going to be that picky? Suppose the lower standard does bring more 3rd parties aboard (btw, Nintendo has stated their strategy is to keep game budgets from skyrocketing...) which would hurt Nintendo more: Fussy HDTV owners, or not as many games? They may very well be ceding one market but they may also be expanding another. Strategy.
"They're also ensuring that a) fewer cross-platform games will be made..."
For HDTV alone? Nah. You've got a point, the games won't look as sharp. Not arguing that. However, that won't cause fewer cross-platform games to be made. The funky controller it's going to have will do that. Heh.
"So far I haven't heard anything at all about the Revolution that's even an improvement over the GameCube..."
Hardly conclusive. Nintendo's been extremely tight lipped. As for the GameCube already having broadband, that's bunk. They have an adapter that a handful of people grumpily make use of. The Revolution comes with WiFi built in, 512 megs of flash memory (also built in), and Nintendo's creating a service that makes interesting use of that technology.
I'd hardly call that 'being dragged kicking and screaming' into broadband. That implies Nintendo didn't ever want to do that. Not true. Nintendo wanted to provide broadband access when it was possible to do it... FREE. They pull it off, and bitch bitch bitch.
"Meanwhile, they will just continue to hemmorhage market share until there's basically nothing left."
Uh huh. I understand your frustration over HDTV support. I plan on upgrading in the next couple of years. I'd like the Revolution to support it. Ultimately, though, I want to play fun games. If Nintendo keeps up their strategy of being cheap and coming out with innovative games, it doesn't matter a whole lot. The interesting thing about Nintendo, it quickly becomes that 'second platform' to have around. When you get tired of playing the same old boring shooting and racing games in HD, you'll be able to inexpensively buy a Rev and expose yourself to Nintendo's steady stream of AAA titles.
Or, if that's not interesting to ya, okie doke. To each is own.
Re:WTF? (Score:2)
It isn't simply shifting their market, it's shifting it away from the one being targetted by their major competitors. That means that even if the market stays the same size, they still get more sales
Re:WTF? (Score:4, Insightful)
On that same note, Nintendo knows where its money comes from. Even if they're not outselling everybody, they're hardly starving. They make their money on the Pokémon players and the family-friendly set, who don't have the slightest interest in HD.
So far, the next generation is shaping up to be pretty much identical to the last. Go to Xbox for wasted hardware potential and overhyped, underwhelming games, Nintendo for outstanding first-party games and little else, and Sony for enough decent-to-really-good titles to stay entrenched at the top.
Re:What does HD have to do with devs? (Score:5, Insightful)
The artists have to do more work, for one thing. They have to make higher resolution textures. Since the fill rate's going way up, the engine has to be tuned to make the right trade-offs in order to maintain frame rate. This'll mean more coding, tweaking, and possibily the artists will have to make alternative modes for their models and textures. (Err, I'm not explaining the artist bit too clearly. If a texture's resolution is too high, but drawn really small on the screen, it can cause flickering. The hardware is supposed to deal with it but sometimes some hand-tweaking has to be done.)
Also, it can potentially mean that the games now have to run in different modes. Time may tell me I'm wrong, but it depends on what the point of the game is. If a game's running at 720 by 480, it has a lot more cycles to spare than a game running at HD res. Perhaps running it at lower res means more lighting effects. If the developer chooses to do that, then there's more testing and tweaking going on right there.
If you're not sold, don't worry, I understand that. I do have a semi-relevent anecdote to share, though. Episode II used HD video cameras for their model shots. Though technically these things capture roughly the same resolution as film, film is a lot grainier. The HD footage was too clear. They had to spend considerably more time touching up the models on set to stand up to the HD scrutiny. More time == more money, etc.
Re:What does HD have to do with devs? (Score:2)
As far as textures goes, almost all artists I talk to make them around 512x512 to start with and then scale them down to fit the memory and fill rate requirements for each object. Having larger textures is just a matter of less scaling.
As far as increased number of polygons, a lot of models are made with several levels of detail, and the highest resolution mesh is usually done first and the h
Re:What about the N64 Hi-Res cartridge? (Score:3, Informative)
Factor 5 and LucasArt's game Rogue Squadron was the first game to use it, and only one game, Donkey Kong 64, required it to run. Every other game could run without it, albeit with some features disabled.
Re:What does HD have to do with devs? (Score:2, Interesting)
You would not believe the shit I can do in realtime at 320x240.
Re:What does HD have to do with devs? (Score:2)
Re:"On their own terms" (Score:5, Insightful)
I think you mean "Final Fantasy has been non-existent on Nintendo consoles..."
Err okay. Credit for the Virtual Boy, but the DS? Gimmicky? Please. They added an input style which, btw, is what every single palm platform uses. Incidently, it's the first time anybody's made a game console that comes with a decent built in interface for FPS and strategy games. Gimmick my ass, they made the platform more viable. Hardly comparable to DVD playback. Touch/dual screen == More interesting for playing games. DVD playback == more interesting when conserving shelf space.
They're shunning on-line play? First I've heard of it. They're right about to launch a massive on-line network for DS's. Revolution, presumably, would be part of that, too.
Re:"On their own terms" (Score:2)
Re:Fanboy alert (Score:2)
So, at the time when PS2/Xbox/GC came out, do you think a deciding factor for most people was online? Nope, because at the time, 50% of Americans had broadband. Now that the majority is in the market where online gaming is feasible, Nintendo is hitting it full force. So why shouldn't they do the same thing
Re:Fanboy alert (Score:2)
Name another 'relevant' RPG franchise on a non-Nintendo system, preferably one that was on earlier Nintendo systems. (Given your original point, afterall...)
"And yes, they shunned online play. It's common knowledge that they opted to avoid broadband and online play in the Xbox/PS2/GC generation simply because they wanted to do it on "their own terms"."
They avoided it be
Re:"On their own terms" (Score:5, Insightful)
Yes, because with over 5 million units sold, the Nintendo DS is completely irrelevant. Oh, and that analog stick thing they introduced with the N64? Irrelevant. The 3D platformer? Total gimmick. Nintendo may have made some mistakes, but it's foolish to chide them for trying different things. They've invented a lot of important elements of console gaming as we know it.
TFA mentions Online Play and High-Definition as the two new features that Nintendo has shunned. But for what? The impression I get is that they are avoiding these features because they don't know how to implement them effectively- not because they have an alternate plan in mind for the future of console gaming.
Wrong again. It has nothing to do with Nintendo's arrogance, and everything to do with economics. Sony's a huge multifaceted company and so is Microsoft. They can afford to do a lot of things Nintendo can't. Sony's got other divisions that can probably produce HD hardware for a fraction of what it'd cost Nintendo to buy the same thing, and Microsoft has the money and the will to bruteforce their way into the market.
As for the online example, I think it's debatable if anyone except Microsoft has anything much of an online presence. Sure there's a couple online games for the PS2, but the Xbox is lightyears ahead of that. And, as you can see from the Microsoft Games division's profits, it hasn't done then a whole lot of good financially: they've had a single profitable quarter since the Xbox launched. Indeed, it's probably cost them a whole lot of money to launch and maintain their network. Sure, it's gotten them a lot of mindshare, but both Sony and Nintendo came into the generation with that in spades. Nintendo can't afford to spend that kind of money if they're not getting a quick return on their investment, and Sony simply didn't need to. Now they've found technology that will allow them to let them enter the market affordably, and they're doing it- in the first generation where it will REALLY matter.
Is Sony backwards compatible either? (Score:2)
What appears to be Sony fanboyism is not especially warranted, given that Nintendo has no monopoly on commercial failures and legacy breaks.
For every analog thumbstick and Mario 64, there's a Virtual Boy
Sony Elcaset. Sony Betamax. Sony-Philips CD-i. Sony HiFD. Microsoft Bob.
and a proprietary non-backwards compatible cartrige system.
Nintendo isn't the only company with non-backwards-compatible solid state (not snake) electronics. Where's the slot for PS1 or PS2 memory cards on the PS3? What abou
Re:Is Sony backwards compatible either? (Score:2)
For that matter, where's the HDD bay on the PSTwo? You can't play FFXI on it. How can you complain about Nintendo's backwards compatability efforts when Sony break
Re:"On their own terms" (Score:2)
I'm not sure! It's crazy! Maybe it's because they make almost twice as much money as the people that do it your way. I don't know.
Re:"On their own terms" (Score:2)
People need to remember that unless they're Nintendo shareholders, boasting about Nintendo's profitability is about as asinine a self-defeating exercise as could be imagined.
Competition, if I recall correctly, was supposed to help the consumer. WHen competitors get into a pissing match wi
Re:Incredibly short-sighted (Score:2)
I agree that eventually we'll have HD, and it does make a difference GRAPHICALLY. But high res graphics aren't everything. It's about graphic aestethics. It's about gameplay.
Really. The war between Sony and MS actually plays in favor of nintendo. The two behemoths push all those technical details, and i
Re:My God (Score:2)
Re:My God (Score:2)
Re:PC Monitor (Score:2)
Re:PC Monitor (Score:2)
Re:Moderation (Score:5, Insightful)
To all the upset HDTV owners: Yes, we know you spent a lot of money on your TV, and yes, we know you'd like to use it, but stop trying to extend your feelings to the 90% of console owners who this doesn't affect in the least. It's not going to cause Nintendo to go bankrupt, and it's certainly not going to affect the quality of the games, unless your satisfaction comes solely from counting pixels. If the Revolution fails, it'll be from a different poor design choice.
And shame on anyone who actually believes that HD support will be the defining feature of the next generation. If you can't find anything in the PS3, Xbox 360, or Revolution that's more interesting than the resolution, you're not trying.
Re:Yes, but... (Score:2, Funny)