Indie Super Mario Title 77
Press the Buttons has a post about an independently created Mario game which combines elements of Super Mario World and Super Mario Sunshine to create a great 2D gaming experience. From the post: "Equipped with the FLUDD water pack, Mario must collect pieces of a warp pipe, assemble them, and then exterminate the Piranha Plant living inside. FLUDD functions as both a jetpack and a weapon, and when the water supply runs dry Mario must get a refill at the local water hole."
Indie Titles... (Score:2, Informative)
I'm working on a Blaster Master title (early in development) based on the first game (since the others sucked). I was just wondering how many people were into this... it's encouraging!
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You staying true to the original 2D side scroller, or upgrading to 3D?
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Sadly, I can put very little time towards this project. I started it a long time ago using Allegro in DOS(I did say a LONG time ago). Anyway.. most of my old code is useless now as I was just learning how to code at the time. I'm starting from scratch using DirectX and once I have something to actually show I'll put up a site.
As for Mystical Ninja on N64, there were 2 of them. They both appeared entirely 3D but one of them played like a 2D side scroller (your movement was restricted to
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look at me talking like im an old man at 23. Anyway, good luck on your game. The more indies making more quality games, the better.
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About Time (Score:4, Insightful)
Companies needs to stop turning classics into 3D BS until they have decent reason to do so. ie: Not just taking the 2D gameplay and translating it to 3D.
Before anyone mod's me down. I'm not reffering to Mario 64 as being crap, just the 3D Castlevania's and Contra's.
Re:About Time (Score:2, Informative)
And even though Super Mario 64 was a great game in its own right, it lacked the gameplay perfection that can only be done in 2D.
Oh, and as a warning: Super Mario Pac isn't really a full-fledged Mario game. It's a series of one screen "levels". I felt that it's more akin to Lunar Lander or Jetpack than a Mario game. The game is fun, but it's no Super Mario World by any stretch of the imagination.
Re:About Time (Score:2)
I was looking at the screenshots and they didn't show very much of any level. I would call it a Indie Mario Bros. Title if the game is only limited to 1 screen per level. You know, like the classic Mario Bros.? It's the only Mario game I can think of that didn't actually progress through a series of worlds/zones/etc where they weren't limited to one screen.
I'm not saying that what this guy did isn't impressive/cool or anything...but it's not what I was hoping for. I was thinking some
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It's JetPac (classic Sinclair Spectrum game circa 1982, rtfa for details) but with SMW graphics.
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I may be a small minority, but I can say that I have enjoyed the Gradius series from start to finish; as well as some other shooters for genesis (Gaiares and Thunder Force 3) and I will buy the console that has the next in the Gradius series.
If you liked 2d scrolling shooters, pick up Gradius 5. You won't be disappointed....
Along the same lines, I modded my PS1 back in the day. I did make some *coug
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GBA: Circle of the Moon
GBA: Harmony of Dissonance
GBA: Aria of Sorrow
Nintendo DS: Dawn of Sorrow (to be released this fall.)
The only complaints I have with these are due to their handheld format: The small screen results in low resolution compared to symphony, and there's no way you're getting playstation quality sound out of a Gameboy. The first can be remedied to some extent by running the games using a gameboy emulat
Re:About Time (Score:2)
http://www.consoleclassix.com/gameinfo_lifeforce_
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Lifeforce is actually the game that started me out on the entire Gradius line. I have to say that it was probably the easiest Gradius game I've ever played... but with 2 player simul, probably the most fun (second behind Contra.. Come on, who didn't love Contra???)
Re:About Time (Score:1)
Amen to that. I was insanely excited to hear about the new PS2 Castlevania games... until they turned out to be generic 3D garbage. Why not put all that power into fantastically rendered 2D with a GINORMOUS castle, like Symphony of the Night? Why is this so difficult for them to do??
I'm sure tons of people have considered creating their own Castlevania, highlighting their favorite aspects of gameplay... I know I have. But then most of those people are
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Soared on GCN, crashed and burned on PS2, IIRC. Unfortunately, it's the latter that's considered "mainstream."
"Dark Stalkers (I think it's called that, it's a fighting game in the vein of Street Fighter 2)?"
The fact that you're unsure of the name, compared to the big-name (and 3-D) fighting games like Soulcaliber, Tekken, and even DoA seems to show something.
"Zelda Four Swords"
True, but for every Four Swords Adventures there's going to be 5 or 6 The Wind Wakers and what
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I was so utterly unthrilled with the 3D Castlevania, and even Zelda, that I really began to lose a lot of interest in the newer console games. Ninja Gaiden, too. And the 3D style fighting games just haven't captured me nearly as much as Street Fighter 2 did fifteen years ago.
Some games make the transition just fine, but oh how I miss those 2D adventures.
When I heard that Gradius V was just a good ol' fashioned 2D game I rushed out to buy it the same day.
Coming soon... (Score:1, Insightful)
Seriously, people, grow up. Nintendo is not the nice, fluffy "puppies for all" company that they're usually portrayed as on slashdot for some reason. Anybody remember a little title called "Great Giana Sisters" for the C64? To be h
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These guys are giving away their product... I don't know what leg Nintendo has to stand on in this case. It's like Fan Films for Star Wars. Lucas really can't do anything since they are not profiting from the films... I think the same appies here. Rather, I hope the same applies here!
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This is completely wrong. Unauthorized derivative works (including fan fiction, remakes, etc) are a very clear case of copyright infringement. Profit is irrelevant.
Please see 10 Big Myths about copyright explained [templetons.com]
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I actually had an arguement with a friend over the fan film thing, and he convinced me of the point that I just made above.
I just made him read that article... looks like I was right after all.
Re:Coming soon... (Score:3, Insightful)
You do not have to be profiting from IP infringement like this in order to be smacked for doing it. Nintendo could, if needed, take these guys to court (although a C&D order would probably be tried first), with near absolute certainty of victory.
Nintendo could claim that this title has harmed the value of their franchise. Now,
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But, IANAL, so I could be wrong.
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If Nintendo does C&D them, and Slashdot covers it, I hope they'll also bring light to the fact that it didn't help those dudes at all having the limelight thrust upon them. If Nintendo knows about it, they have to do something about it or risk not being able to defend against a more serious infringer. (Ugh I hate slapping that name on these guys, it's obvious it was done in fun.)
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I won't shed a tear if it happens. These indie developers should know better than to put months of hard work into developing a game around a property that they have no rights to use. A property worth millions, maybe billions of
Joypad? (Score:2)
Has anyone gotten a joypad to work? If so, which joypad is it?
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Just too bad this game it quite boring.
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Why Mario? (Score:2)
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While I really like the creative use of the mario enemies and music, I get really annoyed at some of the mechanics. I keep trying to jump on the enemies and wind up dying and I get annoyed that mario won't duck. To me these are part of what makes a Mario game. If you're going to rip the art, you need to rip the core mechanics as well.
Re:Why Mario? (Score:1)
Or, y'know, maybe they just didn't think about it.
SMB3 Open Source Engine Available (Score:3, Informative)
Requires Gamemaker 5.3a [gamemaker.nl] to edit the source but there is an exe to see the engine in action.
From the article: (Score:5, Informative)
I think the fact that this game came out in 2003 [the-underdogs.org] means that Nintendo's not going to be siccing any lawyers on the developers just yet.
Re:The market of 2D games? (Score:1)
It sold a few hundred thousand and was the worst selling non-CDi Zelda title. Hardcore gamers don't m,ake up enough sales to rake in a profit which is why most companies aim at graphics whores that buy a game because it looks "gangsta" or something, a predictable and huge demographic that will bring in the money much easier.
Your post sounds like you haven't heard of Nintendo's plans for the Revolution whic
Revolution Possibilities (Score:1)
An indie Mario game? I don't believe it! (Score:2, Funny)
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Review (Score:2, Informative)
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Gameplay is a clone of ZXSpectrum Game (Score:2, Informative)
Re:Gameplay is a clone of ZXSpectrum Game (Score:1)
Too hard (Score:1)
How About DK! (Score:1)
Not that yucky 3D shit... just some good old fashioned DK Country... oh yeah gigity gigity!
Mario Forever (Indie Remake) (Score:2)
Catchy Title (Score:2)