Industry $26 Billion In 2006 18
According to DFC Intelligence analyst David Cole, whose report is covered on Gamespot, the games industry will reach a revenue of $26 Billion in 2006. From the article: "With a true worldwide marketplace and increasing ownership of multiple systems, this is not a winner-take-all situation. Instead, it is about how profits can be maximized across the unique installed base of different console, portable, PC, and location-based platforms..."
Or 2008? (Score:4, Informative)
Even with all this money flowing in... (Score:2, Insightful)
Does any one have a list of revenues of other industries? I know the film industry made approximately $24 billion in 2004.
winner-not-take-all? (Score:3, Insightful)
Re:winner-not-take-all? (Score:1)
26 BILLION DOLLARS (Score:3, Insightful)
It's a big market! We want better games! Not just new characters!
Sorry, had to get that off my chest
Re:26 BILLION DOLLARS (Score:2)
Re:26 BILLION DOLLARS (Score:1)
I also really enjoyed the Prince of Persia series. HL2 was good, along with its mods.. the UT series was good also, albeit rather plotless.
There are good games yes, but most all of them aren't even worth the money.
I do however enjoy those rare gems
Re:26 BILLION DOLLARS (Score:2)
It's kind of hard to see why they would be motivated to change an extremely successful business model. It's also helpful not to judge the diversity and novelty of electronic gaming by the one or two most successful franchises, but to actually actively look for some interesting games. Independent film aficionados don't whine about how the summer blockbuster releases are just sequels or remakes (actually they probably do, but they
Re:26 BILLION DOLLARS (Score:1)
There are alot of small and obscure movies that make it onto the big big screens.
I'm sick of games that have basically squat different.
I like Halo yes, because it was a good game. I don't like NFL anything, because it is boring. It's the same thing as last year, except for the new names! That, and the fact that this is the only one to have, ohh, I dunno
overtaking the film industry (Score:2)
From the article:
Just last week, analysts at PricewaterhouseCoopers projected the worldwide game industry revenue (revenues from hardware, software, and peripherals) to increase from $25.4 billion in 2004 to $54.6 billion in 2009
According to This site [afterdawn.com] the movie industry pulled in $44.8 billion worldwide for 2004. I don't see the mot
Games vs Movie and Music (Score:2)
There is only so much dosh for us punters to spend money on
Re:overtaking the film industry (Score:2)
That doesn't include home releases, tv licensing (PPV, Movie Channels and networked tv), etc.
Of course we are talking revenue here. That doesn't take expenses into consideration (I think).
Only a matter of time... (Score:2)
How much bigger!? (Score:1)
Inflated forecasts (Score:2)
Basically I think they're selling these reports, which cost hundreds or sometimes thousands of dollars, to management at game companies who have to come up with so