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The Almighty Buck Entertainment Games

Industry $26 Billion In 2006 18

According to DFC Intelligence analyst David Cole, whose report is covered on Gamespot, the games industry will reach a revenue of $26 Billion in 2006. From the article: "With a true worldwide marketplace and increasing ownership of multiple systems, this is not a winner-take-all situation. Instead, it is about how profits can be maximized across the unique installed base of different console, portable, PC, and location-based platforms..."
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Industry $26 Billion In 2006

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  • Or 2008? (Score:4, Informative)

    by brejc8 ( 223089 ) * on Thursday June 30, 2005 @05:31AM (#12948831) Homepage Journal
    The article says 2008
  • Even with all this money flowing in it seems as if the video game industry is one of the most difficult ones to get into. A few companies will keep getting bigger and richer and the people creating these games will keep getting over worked and less appreciated. But I guess that's what happens everywhere.

    Does any one have a list of revenues of other industries? I know the film industry made approximately $24 billion in 2004.
  • by photon_chac ( 306576 ) on Thursday June 30, 2005 @05:37AM (#12948853)
    en... wondering why MS would enter a winner-cannot-take-all market ...
  • 26 BILLION DOLLARS (Score:3, Insightful)

    by HeliumHigh ( 773838 ) <heliumhigh.gmail@com> on Thursday June 30, 2005 @06:50AM (#12948979) Journal
    26 Billlilillioonnnon dollars, and they still can't come up with anything better than "NFL 2005.3b Reloaded Gold, Presented by EA Sports".
    It's a big market! We want better games! Not just new characters!

    Sorry, had to get that off my chest :)
    • Tried Darwinia?
      • Actually, no I haven't. But uplink was SUPERB.
        I also really enjoyed the Prince of Persia series. HL2 was good, along with its mods.. the UT series was good also, albeit rather plotless.
        There are good games yes, but most all of them aren't even worth the money.
        I do however enjoy those rare gems :)
    • they still can't come up with anything better than "NFL 2005.3b Reloaded...

      It's kind of hard to see why they would be motivated to change an extremely successful business model. It's also helpful not to judge the diversity and novelty of electronic gaming by the one or two most successful franchises, but to actually actively look for some interesting games. Independent film aficionados don't whine about how the summer blockbuster releases are just sequels or remakes (actually they probably do, but they
      • You claim that "it is a successful business model", but I know two people who own sports games. One, is myself (it was a gift), and the other got it bundled.
        There are alot of small and obscure movies that make it onto the big big screens.
        I'm sick of games that have basically squat different.
        I like Halo yes, because it was a good game. I don't like NFL anything, because it is boring. It's the same thing as last year, except for the new names! That, and the fact that this is the only one to have, ohh, I dunno
  • I've been hearing on the radio and in different places that the video game industry is poised to take over the motion picture industry in terms of revenue generated.

    From the article:

    Just last week, analysts at PricewaterhouseCoopers projected the worldwide game industry revenue (revenues from hardware, software, and peripherals) to increase from $25.4 billion in 2004 to $54.6 billion in 2009

    According to This site [afterdawn.com] the movie industry pulled in $44.8 billion worldwide for 2004. I don't see the mot

    • Well also the music industry. I traditionally have been someone who purchased a reasonable amount of movies and music (at least one CD and a couple of DVDs a month), but bought my first ever games console in March (a Nintendo DS). Since then most of my spare 'luxury goods' money has gone towards games for that. I've only bought two commercial artiste CDs and two DVDs in that time period, coz they were going cheap. (And one of them was Baseketball!)

      There is only so much dosh for us punters to spend money on
    • Right now the buzz word has been making more money than the box-office...

      That doesn't include home releases, tv licensing (PPV, Movie Channels and networked tv), etc.

      Of course we are talking revenue here. That doesn't take expenses into consideration (I think).
  • In just a few short years, the entire games industry may be even worth as much as Google!
  • It makes one wonder how much bigger this industry can become. How big was the film industry in its fourth decade? How about now? How will the games industry look in 2070?
  • I think most of these market research firms tend to project overly optimistic revenue numbers. I recall seeing numbers from the top forecasters in 1997, when I was working at an online games startup. They were talking about the online gaming industry reaching $1 billion in revenues in a few years, or the other one said no no no, 2 or 3 billion!

    Basically I think they're selling these reports, which cost hundreds or sometimes thousands of dollars, to management at game companies who have to come up with so

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