

We Love Katamari Preview 42
1up.com has a first look with video of the upcoming We Love Katamari. From the article: "Without question, the new game is its father's son -- very literally so, in fact. (The narrative that appears between stages details the tough-love story of the fruity King Of All Cosmos and his childhood struggles to win the acceptance of his own stern and cold-hearted dad.) More to the point, the gameplay itself is largely unchanged from last year's surprise hit. The control scheme is exactly the same, and the fundamental concept of rolling things into a giant katamari ball within a certain time limit remains intact as well."
Re:Seems a shame (Score:1)
Re:Seems a shame (Score:1)
Hopefully this sets a trend (Score:5, Insightful)
Keita Takahashi's speech at the Game Developer's Conference [gamespot.com] was very interesting, to say the least, and I think more game developers would benefit from listening to what he has to say.
Re:Hopefully this sets a trend (Score:1)
I don't think I would have bought the first game if it hadn't been so cheap, even with all of the hype. I could see paying 30 bucks, maybe, for a new copy of the sequel, but anything more than that and I'd probably just decide to wait for a used copy.
Re:Hopefully this sets a trend (Score:5, Informative)
Re:Hopefully this sets a trend (Score:4, Informative)
I read that, and I honestly don't think he said much, at least if the story you linked to really got to the essence of his point. From the story, his point seems to be that games aren't very important, that he isn't very good at creating them, and that Katamari Damacy only turned out the way it did because he couldn't figure out how to do what he really wanted to do. He even said simple isn't necessarily best, it's just all he knows how to do.
I don't really see how this helps anybody in the game industry.
His first argument is probably the only one that carries any weight, although it's also the one most likely to be ignored. Game creators do have a sense of self-importance that leads them to create these massively pompous epics that play more like work than games. I don't just mean RPG's, either; I mean almost all games today. If more game creators would take the attitude that what they're doing doesn't really matter, I honestly think we'd get some better games.
Unfortunately, human nature doesn't work that way - nobody wants to think that what they're doing is irrelevant.
If what you took from his speech is that games should be more simple and accessible, well, he pretty much said exactly the opposite. I'd look more to a guy like Shigeru Miyamoto for that sentiment, although he hasn't really been backing up his words with his games lately, and anyway the public seems to be moving in a different direction.
KD at least proved that there is still a market for a really good, innovative, different type of game that's played strictly for the fun of it rather than trying to wow with graphics or create some sort of community of grind addicts online. Unfortunately, I don't see a mad rush of developers trying to emulate what KD did - all I see in the pipeline is a continuing and seemingly endless stream of GTA, Halo, and Everquest clones.
Re:Hopefully this sets a trend (Score:3, Interesting)
For example the games here (free):
Aba games [asahi-net.or.jp]
Hizoka Chi's games [big.or.jp]
Or Cave Story [romhack.net], japanese indy game translated by fans.
Or various other indy games such as Ballance [ballance.org] or Chronic Logic's games [chroniclogic.com], or CrimsonLand [reflexive.com].
Ofcourse, hardly anyone ever heard about these games, but it doesn't mean they don't rock. Just download the demos and see for yourself. None of these games are "GTA, Halo or Everquest clones", but rather truly original ideas (playing a ball??) or fun ideas t
Re:Hopefully this sets a trend (Score:2)
I don't really see how this helps anybody in the game industry.
It's because he's honest about all these facts. Also, that he was willing to try something that no one else had done instead of
Re:Hopefully this sets a trend (Score:2)
What I was trying to say about Miyamoto is that the man isn't responsible for everything Nintendo puts out, he's more of a producer these days, he supervises and suggests, even recommends, but he doesn't make games himself as much anymore. There are many creative minds at Nintendo these days, and they all deserve some of the credit (or lack thereof) for their output.
Re:So, it's the same game... (Score:3, Informative)
Re:So, it's the same game... (Score:2)
My point was more along the lines of "hey, this guy is talented, and he could make more than one game." The sequels to Tetris may not be as classic, but they are new and different - if you're looking for Tetris 2 you're looking fo
Re:So, it's the same game... (Score:2)
Block out to me is a different game entirely.
Re:So, it's the same game... (Score:3, Informative)
Hatris (PC) did shape matching, not shape alignment.
Weltris (PC) was all about the different angles, making you think in 3D.
Tetris Plus (Saturn) added a cool puzzle mode (you were in caves and got a spelunker to the bottom of the screen).
I could go on... Most "official" Tetris games offered up original features.
Re:So, it's the same game... (Score:2)
It's the greatest tetris clone that noone's ever played. The controls are simple, yet the logic is complex and subtle like the original. The techno soundtrack is amazing, harkening back to the days when Future Crew's Skaven and Purple Motion's MODs and S3M based beats ruled my music collection. The 3D motion is fluid and sharp even for a last-gen title, and incorporates nice special effects that don't get in the way of the action.
It's worth buying that $20 N64 on ebay just to get this game
Re:So, it's the same game... (Score:1)
However he has been actively doing music for games for a long time now. He did the music for the New Tetris as well.
I asked him in e-mail for info about works, but he jsut has a strange interactive website at alinear.net
Re:So, it's the same game... (Score:2)
Re:So, it's the same game... (Score:1)
It's available with Yoshi's Cookie and Dr. Mario for the GameCube as part of the Nintendo Puzzle Collection. Definitely the best import GameCube game I have, and it's the reason I bought a FreeLoader.
Re:So, it's the same game... (Score:2)
OT: Your sig (Score:2)
Took a look at the site from the homepage and it's good stuff. Just wanted to give you the news on the siggy.
GTRacer
- Love the SUV/compensation shirt
Re:OT: Your sig (Score:2)
Re:So, it's the same game... (Score:1)
Which suits me just fine, since I'm in Australia and we (plus all of Europe, I believe) didn't get the original anyway...
Re:So, it's the same game... (Score:1)
choice quotes from original... (Score:1, Troll)
Re:choice quotes from original... (Score:2)
Sing it with me! (Score:5, Funny)
Na naaaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
Na NAAAAAAAAAAAAAA, na na na na na na (etc)
--riney
Re:Sing it with me! (Score:2, Funny)
Re:Sing it with me! (Score:1)
Na naaaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
DOOga dooga dooga dooga DOOga dooga dooga dooga!
Na NAAaaaaaaaaaa, na na na na na na, na, na naaaaah na nana naaaaaaa...
DOOga dooga dooga dooga DOOga dooga dooga dooga!
PS2 exclusive? (Score:1)
Of course, I only have an Xbox, so I guess I'll never get to play it...
Re:PS2 exclusive? (Score:2, Insightful)
The analog sticks are the same size and they're directly accross from one another. I wouldn't want to try it with a c-stick or the Xbox's offset sticks.
Xbox controller (Score:1)
Kind of amusing (Score:2)
Not that I'm not looking forward to this sequel; it's just that I find this funny.
Rob
Re:Kind of amusing (Score:1)
Re:Kind of amusing (Score:2)
The nice thing about this sequel is that the developers themselves said, "Our game is good, and people lik
Re:Kind of amusing (Score:2)
Disagree. The original was great...
They made a perfect-length game, charged a great price for it. Definitely a good value.
But it's really not a game that demands a
There has been info on WLK for a while now. (Score:1)
http://ps2.ign.com/articles/616/616670p1.html [ign.com]
http://www.psxextreme.com/scripts/previews2/previe w.asp?PrevID=419 [psxextreme.com]
and http://www.game-instructions.com/previews/we-love- katamari-hands-on-preview/ [game-instructions.com]
Still, its always good to read a new article to keep the interest going.
Dyslexic (Score:1)
Kalamari Democracy. Huh huh.