An Ode To Gaming Music 46
1up.com's never ending flow of excellent features has turned up a piece celebrating gaming music at its finest. The article delves into the past of gaming music and talks about the realities of today's soundscape. From the article: "Along with Space Channel 5's tracks, Katamari Damacy is one of the best examples of what musicians are doing with compressed audio today. Each song is lengthy enough so as not to repeat itself during the 5 to 6 minute stages in the game, and composer Yu Miyake let his imagination run riot, running the gamut of musical styles from introspective electronic music to big-band swing to power ballads to lounge singing. Just like its namesake, the disparate styles all clump together to form something awesome that's worth experiencing even outside the context of the game. "
As a snes gamer (Score:4, Interesting)
Re:As a snes gamer (Score:4, Insightful)
Re:are you stating this from experience? (Score:3, Interesting)
Re:As a snes gamer (Score:1)
As far as some other amazing gaming soundtracks go:
Mega Man games on the NES had some awesome music. Especially Mega Man 2 and 3. If you want to here some really nice tracks, find Project X's remixes of those two. Amazing work.
Earthbound / Mother 2 -- Amazing
Re:As a snes gamer (Score:1)
Re:As a snes gamer (Score:2)
aah ... (Score:2)
Monkey Island (Score:2, Insightful)
Re:run riot? (Score:1)
Repetition (Score:1)
That being said, things are definitely improving, especially towards rules about how many times a given song should play.
Wow, Sugiyama (Score:1)
1up = aggravating (Score:4, Insightful)
The first multi-channel sound chip was not that of the NES, it was of the C-64. In fact, the 64 was the first machine to really call attention to video game music, and it was the first to form a following of video game composer celebrities, such as Rob Hubbard and Ben Daglish.
90% of you don't care, but I find it just silly to write an article on game music without mentioning the SID chip
Re:1up = aggravating (Score:2)
just thought the same thing. for me, Chris Huelsbeck [huelsbeck.com] shouldn`t be left out here too.
Re:1up = aggravating (Score:2)
and i was somewhat dissapointed when games switched to mp3 soundtrack. i kinda liked my SID, OPL and AWE chips
Re:1up = aggravating (Score:3, Informative)
The C-64 had (and still has) some really amazing and distinctive sound. But if by multi-channel you mean stereo, then you're wrong. The C-64's SID is not a stereo chip. (You hack 2 into a C-64 and have a crude form of stereo, but that's true of any mono chip.)
And if by multi-channel you mean polyphonic then the C-64 was also not the first -- even the VIC-20 had multi-channel sound before the C-64. The VIC used the MOS Tec
Re:1up = aggravating (Score:1)
http://www.kohina.com/ (Score:2)
NWN (Score:2, Interesting)
Re:NWN (Score:2)
I absolutely love the opening theme to Morrowind, and it's a shame that it's so short.
Re:NWN (Score:2)
Speaking of Game Soundtracks... (Score:1)
Simple and Clean (Score:1)
favorites (Score:1, Interesting)
On a more recent note, I enjoyed the industrial cuts from C&C, KKND2 and Quake. The terran themes from Starcraft are also cool. I sure wish AAA gaming companies regularly came out with soundtracks that accompanied their titles, like OSTs for movies, so I wouldn't have to go thru the extra step of painstakingly trying to extract them.
Torrents aplenty (Score:1)
Console Music (Score:1)
You can get plugins for media players like WinAmp from the same site.
Re:Console Music (Score:2)
band that specialises in gameing music (Score:4, Interesting)
http://minibosses.com/ [minibosses.com]
They even have some MP3s you can download.
Re:band that specialises in gameing music (Score:1, Informative)
Re:band that specialises in gameing music (Score:2)
You can find & download this and C64 game song remixes from a lot of other artists at remix.kwed.org [kwed.org], the definitive guide to C63 remixes. There's also a webradio at www.slayradio.org [slayradio.org]!
Re:band that specialises in gameing music (Score:1)
What about no music at all? (Score:2, Interesting)
Yes, vg music is very important to create the game atmosphere, but sometimes silence and some sound fx are enough...
I'm thinking on Half-Life I, sure it had an occasional music between stages, but for example the first monster scene (the tentacles), with the metalic sound of the beatings and the chewbacca-like roars were enough to keep the tension up.
Another example is duke3d. When I installed it I didn't set up the midi output, so I didn't know it had music during the game. It was not neces
Old sounds (Score:1)
Some of my favorite soundtracks (in no order):
Sonic 1, 2, 3, S&K
Megaman X(1)
Super Mario 64
Chrono Trigger
Final Fantasy 3U/6J
Super Mario RPG
Ca
Tetrisphere (Score:2)
Battletech 2 and 3 (Score:2)
What I see interesting in the music front is the different approaches taken in the mmorpg front. WOW does not play the music in combat while other games seek to "enhance" combat by adding music. Situational music is less of an enhancement to me as it tends to get repititous too quicky. Yet assigning music to areas works because it gives the player yet another method of identifying
Being Familiar (Score:2)
What effect does hearing these same songs over and over while we play make us actually like the music. I mean, if you DIDN'T play the game, but got the soundtrack, would you find it as enjoyable?
Re:Being Familiar (Score:2)
Ultima VI (Score:2)
-Pinkoir
Total Annihilation and Homeworld... (Score:2)
Homeworld's music really seemed to add to the atmosphere. Not just the stuff that Yes wrote for the game, but the spooky space sounds and stuff made things seem really empty and echoey and kinda peaceful...until those damned enemy destroyers popped up out of nowhere and started splashing my harvesters with those big deathray things! Die, die,
I leave the music on for Arcanum. (Score:2)
The music is absolutely perfect - I often find myself da-da-da-da-da-da-ing it when I'm not playing the game.
Some of my favorite soundtracks include... (Score:1)
Star Control 2 (Score:1)