Gamer Nation 39
The Escapist this week has up a feature called Gamer Nation, with a look at the games-centric attitude of South Korea. From the article: "The coolest kids in Gamer America high school go out for the StarCraft team. Gamer America's Commerce Department heavily funds a Domestic Gaming Agency to promote games to your mom and your grandma and the world. And there's a Gamer America network TV channel (not cable, network) broadcasting online game tournaments round the clock. No, wait, there are two channels. Sounds like an EverQuest fever dream? A console fan's Robitussin high? Okay, Gamer America doesn't exist - in America. But it lives for real - right now! today! - in the Republic of Korea (RoK)."
Korea... (Score:1)
Isn't that the place that gamers go after they die?
Oh wait, that's the place where only the old people use e-mail.
Re:Korea... (Score:1)
that's the place where only the old people use e-mail.
And now we know why: it's because younger people would never notice when an email arrives because they're too busy playing StarCraft.
Get your ass to Korea. (Score:2)
I wonder how difficult Korean is to learn...
Re:Get your ass to Korea. (Score:3, Insightful)
At least, that was how long it took in 1982...
(shudders at old memories)
Re:Get your ass to Korea. (Score:3, Interesting)
Blizzard (Score:3, Interesting)
Re:Blizzard (Score:3, Interesting)
Re:Blizzard (Score:3, Informative)
Re:Blizzard (Score:2)
In starcraft/warcraft you have to do both. You have to be a twitch gamer and a thinker. There are people who do the same strat all the time, however they are very easy to beat because they are inflexible.
Re:Blizzard (Score:2)
the more you increase the complexity of the game mechanics, the more it becomes a contest of who knows the rules the best. surely you wouldn't say chess is less strategic than starcraft simply because starcraft is demonstrably more complex. (has more types of units, a larger board, several different types of damage and unit abilities, flying peices, etc.)
Re:Blizzard (Score:1)
In starcraft it was common to amass a large number of same units, marines and medics, hydras, zerglings, bcs, or carriers. But in the actual combat, there wasn't much to it, attack ground, throw out a few psi storms, try and hit critical buildings.
I've seen other rts's (war3, homeworld) attempt to create more complexity by forcing you to have varied types of units. But when you do that, it causes the armies end up being essentially the same, battle becomes chaotic, and the winner a
Re:Blizzard (Score:2)
Re:Blizzard (Score:2)
They can't, BECAUSE of that complete popularity. The Koreans don't love StarCraft because of the "license"... they enjoy the very specific product. Gameplay is the most important factor, with the artwork and setting a distant second.
If you say that Starcraft is the national game, then compare it against the USA's "national pastime" baseball. It would be crazy to release "Baseball 2" with significant changes,
Re:Blizzard (Score:2)
Why not in America? (Score:4, Interesting)
But the government doesn't want to get involved. They'd rather let a company do the wiring themselves and then charge that market all it can bear. Rather than creating a service that's good for everyone, we're all living the American dream, shouting a big FU to the country so that we can all scheme to get rich for ourselves. Then again I guess that suggest is communist for thinking that a minority of the population shouldn't hord a majority of the wealth.
Sometimes I think America's worst enemy is a America itself. We'd rather make a lot of money than offer a quality product that's affordable for almost everyone.
Re:Why not in America? (Score:3, Interesting)
If someone proposed that they should, then we'd have arguments comparing it to socialized healthcare and commun
Re:Why not in America? (Score:2)
Simply we put, we can't but we have no desire to be that way either. The fact is, the United States has a fundamentally different value system; we place an emphasis on things such as athletic prowess not video game aptitude. I'm sure
Re:Why not in America? (Score:1)
the fact is [obviously i dont know your age, but judging from the fact that you were playing online in junior high you cant be too old], things are slightly different amongst online games these days. i look back at the old days of quake and starcraft, and now i look at stuff like xbox live, and its night and day. i think that the future of online games will be different. p
Re:Why not in America? (Score:2)
I'm glad to see that technology is allowing for greater integration of t
Re:Why not in America? (Score:1)
Re:Why not in America? (Score:2)
Re:Why not in America? (Score:2)
The inalterable laws of physics make it impossible to build a network giving America the same internet performance of Korea.
It's a simple matter of the speed of light... and geography... and nerve reaction-time. Korea is under 5% of the length of the USA, meaning the ping latency stays usually under 50 ms. In the USA, it can be proportionally larger, or up to 1000 ms (with all equivalent hardware installed).
This means that
Re:Why not in America? (Score:1)
Re:escapist magazine and HTML skills (Score:2, Informative)
Re:escapist magazine and HTML skills (Score:1)
But yes, stretchable content is good. What I was trying to convey was that 800 is an acceptable maximum for fixed-width designs (like the site in question) so that even those people that use 800 x 600 (elderly*, outdated equipment*, bad eyesight) can still view the site in its entirety.
For what it's worth, I run either 1280 x
The problem with "Gamer America" (Score:2, Interesting)
Article? (Score:1)
Summary: 95 words Article: 157 words
Is any Slashdot Games reader unaware of the gaming culture in Korea? Was there anything informative in this article?
How about a link to an article that actually has some content (and possibly some research figures):
http://www.wired.com/wired/archive/10.08/korea.htm l [wired.com] [wired.com]
The only thing today's article has that the previous one doesn't is, "Hey, this could be America!"
Re:Article? (Score:1)
This is why a width of 800 is unacceptable for web pages.
Re:Article? (Score:1)
Re:Article? (Score:1)
I forgot, when I troll myself and then respond to my troll, I should have them in the same post
America should totally... (Score:1)
Call me a sucker for tradition, but... (Score:1)