The Lives And Times of Speed Runners 82
1up.com has a feature looking into the high stress world of game speed running. Primarily a history of the sport, they start with Doom and Super Mario Bros. and walk us forward to sequence breaking runs through Metroid Prime. From the article: "While there are plenty of real-world time-based challenges, speed running stands apart thanks to its virtual nature. You'll never tune in to a track meet and see competitors taking shortcuts across the grass, but that's essentially the modus operandi of video game speed runners. Similarly, you'll never see athletes exploiting flaws in reality to jump further or to warp themselves ahead in the race. Again, that's something that can only be done via video games. While speed running has been acquiring a serious head of steam over the last few years, its origins can be traced back to one game in particular: id Software's late 1993 bombshell of an FPS, Doom. "
Memories (Score:3, Interesting)
Nightmare! (Score:2)
That and you pretty much have to in Nightmare mode...
archive.org has a bunch of speed run videos... (Score:5, Informative)
Re:archive.org has a bunch of speed run videos... (Score:2)
Comment removed (Score:4, Informative)
Re:Fun against friends (Score:1)
Re:Fun against friends (Score:1)
MGS is not very long.
You're right on both counts!
Playing the game at a relatively slow speed, I completed it on Normal in ~5 hours... just to give a benchmark (but I suck at MGS games...)
Re:Fun against friends (Score:1)
Then my save game got deleted.
Stupid low quality PS memory cards.
SMB speedrun (Score:4, Interesting)
The only lame thing about that record was that it was recorded/played on an emulator, and in the end the various level-times were pasted onto eachother : Still a mighty freaky job.
And Quake speedruns are a feast for the (FPS) gamer-eye. :D
It actually works in many platformers (Score:2)
Re:SMB speedrun (Score:4, Interesting)
The big thing is that in Sam, you almost always have to kill everything in the room to progress, and "everything in the room" can be a very large number. So it would likely be one of the most ultraviolent speedruns ever completed.
Alternately, Abuse would be cool for Speedrunning. The game is pretty much designed for the kind of enemy-evasion you use in speedruns, as Abuse levels usually give the player the option of just retreating. The problem is that retreating will give you an ever-growing mass of hundreds of ants chasing you.
Re:SMB speedrun (Score:3, Informative)
Re:SMB speedrun (Score:2)
Re:SMB speedrun (Score:4, Informative)
First Encounter [speeddemosarchive.com]
Second Encounter [speeddemosarchive.com]
Re:SMB speedrun (Score:2)
Quake Done Quick (Score:2, Insightful)
It all started with Quake Done Quick: http://www.planetquake.com/qdq/ [planetquake.com]
Wallhugging, bunny hopping, rocket jumping, strafe jumping, quad damage jumping, grenade-rocket jumping, trapping a zombie under a closing gate so it reopens again, you name it, its all to get faster records.
Even did some speed running in Quake myself with another friend a long time ago, shooting each other to gain more velocity, launching rockets at each other to get even more height to get a certain key, etc, its very fun!!
When I so
Re:Quake Done Quick (Score:1)
It All Started With... (Score:3, Interesting)
Seriously, anyone recall using these same tactics in Advanced Dungeons and Dragons on their Intellivision in 1980 or so? Talk about exploiting flaws in the physics modeling and stuff: you could actually run THROUGH the bad guys (the dragon, snake, lizard and demon). You would accrue damage (which was not fixable with a health-pak or anything, those didn't exist
Sport? (Score:2, Insightful)
If playing a game to try and complete it as quick as possible is high stress I pity the submitter having to deal with real life.
Fun to watch (Score:4, Informative)
a point of note -- when the article talks about morimoto, he's the one who did a crazy smb3 run. the article makes it seem like what he did was completely wrong and unethical. on the contrary, the video is a time attack. the levels in question are automatic side scrolling levels, where the speed cannot be changed and the time is consistent whether its me playing it or him. instead of making the video extremely boring and unpleasant to watch in those 2 minutes (by hiding in a corner and getting pushed along or something) he jumps and accumulates a ton of lives during a time that would otherwise be paint-dry boring. i think it was well done.
the link to bisqwit's site (mentioned in the article, iirc. read it yesterday.) is http://bisqwit.iki.fi [bisqwit.iki.fi]. definately go there if you want to relive some nostalgia done perfectly
(advance apologies for the formatting. doing this through lynx).
Re:Fun to watch (Score:5, Informative)
Re:Fun to watch (Score:2)
Re:Fun to watch (Score:1)
Re:Fun to watch (Score:5, Informative)
The correct, and accepted, terminology is "tool-assisted speed run". I've also seen "superplays" used, although TAS run is more common now.
Re:Fun to watch (Score:1)
ermm .. speedrunning came before DOOM .. (Score:5, Informative)
Pacman had speed runners. Pitfall too. Speed running is at least as old as the 70's.
Maybe 'in the modern context of video games', where modern = 'anything since 1990', speed-running 'can be traced' to DOOM, but its an old sport.
speed running is what you did in the 70's when you already 'beat the game' a few times, and you had nothing else to play
Re:ermm .. speedrunning came before DOOM .. (Score:2)
I did speed runs of Pitfall all the time as a kid. I could never get my time down below 20 minutes...or above 20 minutes either.
Re:ermm .. speedrunning came before DOOM .. (Score:2)
What's the fastest that anyone has ever completed Pacman?
Re:ermm .. speedrunning came before DOOM .. (Score:2)
Re:ermm .. speedrunning came before DOOM .. (Score:1)
Re:ermm .. speedrunning came before DOOM .. (Score:4, Interesting)
Where was Hillary then?
Re:ermm .. speedrunning came before DOOM .. (Score:5, Informative)
Re:ermm .. speedrunning came before DOOM .. (Score:1)
A prelude to "Hot Coffee"? :)
Re:ermm .. speedrunning came before DOOM .. (Score:2)
well, I wouldn't really count pacman... you're stuck at a constant speed and you can't stop munching.
I was doing speedrunning back in the days of the original Prince of Persia on my old green-screen compaq suitcase computer when I was like 8 years old.
Prince of persia was full of loopholes to help you beat the level faster, whether it was sidestepping the dudes with swords or climbing over them.
Hell, I bet no one knew you could beat the first level in under a minute. you don't HAVE
Re:ermm .. speedrunning came before DOOM .. (Score:2)
Re:ermm .. speedrunning came before DOOM .. (Score:2)
Re:ermm .. speedrunning came before DOOM .. (Score:1)
the article is hype.
Am I the only one... (Score:4, Funny)
Sport? (Score:4, Funny)
Oh wait, that's not a sport either.
Re:Sport? (Score:1)
Starting in 2004, the contest began at 12:40 pm presumably because ESPN started covering the event live. In 2004, ESPN hired Windfall Productions (Ralph J. Mole, Exec. Producer) who used six cameras, a live New York City crew and a TV mobile unit to produce a one hour network sports special about the contest. It was hosted by Gary Miller and was carried live in Times Square on the ABC "Jumbotron".
Man oh man, is that disgusting to watch.
Re:Sport? (Score:2)
It's not like you can speed run a football game or anything.
Racing (Score:1)
Sinclair Spectrum equivalent (Score:2)
They're in a replay format which includes the game code, and all input needed to replay the file. You'll need a supported emulator to play them, as detailed on the site itself.
Perfect Dark (Score:2, Interesting)
You mean like "The Wizard" (Score:2)
I think the movie is a great overlooked example because the kid brother was able to win due to the secret shortcuts he found.
Re:You mean like "The Wizard" (Score:4, Funny)
that late 90's flick with Fred Savage
You misspelled "commercial".
Re:You mean like "The Wizard" (Score:1)
Re:You mean like "The Wizard" (Score:1)
Speed runners frist psot! (Score:2, Funny)
Now I have to post the demo!!
Re:Speed runners frist psot! Uh ... what? (Score:3, Insightful)
Go ahead and post your speed demo. Are there DEA workers on
Re:Speed runners frist psot! (Score:2, Insightful)
He was making a joke about "first posts" being the Slashdot speed-running sport! Hell, he even got "psot" down accurately!
Jesus H. Christ some people are stupid.
And no, this psot also is not a troll, as it is also about speedrunning.
Kirby: Canvas Curse (Score:1)
If you are into speed runs, definitely give Kirby a go.
Metroid series (Score:1)
Rocket jumping was not pioneered by Quake (Score:3, Informative)
"Frog blast the vent core!"
Grenade-hopping and rocket-jumping started with Marathon, late 1994.
Re:Rocket jumping was not pioneered by Quake (Score:1)
Re:Rocket jumping was not pioneered by Quake (Score:2)
The rocket jump is unnecessairy - you can simply use the switch through the wall.
Of course, Doom was one of the first to intorduce straferunning to a large scale - the bane of map designers as it made shortcuts across what should be considered impossible routes. It was so popular that the developers of Rainbow Six included it in their first of the series.
Time attack and Speedruns (Score:5, Informative)
I don't nessesarily have an objection to timeattacks in general, but they are presented decievingly. Increasingly they are played at 6% speed using thousands, if not hundreds of thousands of re-records. However, it is presented to you as a continuous video, which it is not. This is deception.
Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame, or perform ridiculous acts of precision.
Even though they make it clear the runs are being played with emulators, many people don't know what "tool assisted" means, or why they don't see somebody loading a savestate. They assume it was a continuous run, simply played on an emulator since the fellow didn't have the original cart or system.
Don;t get me completely wrong: there are some tool assisted runs that I enjoy watching. But speedruns always have that element of skill, and more importantly improvisation. The timeattacks are so precicely done, they are on the verge of mechanical.
Re:Time attack and Speedruns (Score:2)
http://bisqwit.iki.fi/nesvideos/750S.html [bisqwit.iki.fi]
Re:Time attack and Speedruns (Score:1)
That was an amazing video. It's a shame that you can't do that on a regular console, that would be a REAL treat. :)
I'm with the parent though; tool-assisted runs are cool and all, but it's much more interesting to see somebody play the game on an actual console.
My personal favourite videos have been the Legend of Zelda videos on SDA. Mike Damiani is king. I'm hoping he does the Oracle games before the new Zelda comes out (though I'll still watch that video when people start running it). The Gameboy Zeld
Re:Time attack and Speedruns (Score:2)
The people making the TAS runs are NOT lumping them in with realtime runs. If someone does that, jump all over their ass, not the people that make the TAS runs.
Also, quit calling them "time attacks", because they're not in any way, shape, or form, time attacks. They are "tool-assisted speed runs" or TAS runs.
Re:Time attack and Speedruns (Score:1)
Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame
Even the easiest songs in, say, Dance Dance Revolution have up+down jumps.
or perform ridiculous acts of precision.
Just about every song in DDR has already been AAA'd (all Perfect steps).
Re:Time attack and Speedruns (Score:1)
Re:Time attack and Speedruns (Score:2)
However, I disagree with your statement that the tool-assisted videos are mis-represented. The FAQ here certainly indicates that they use every underhanded trick possible:
http://bisqwit.iki.fi/nesvideos/FAQ.html [bisqwit.iki.fi]
And the speedrun collection on archive.org also indicates what exploits are used in the game, such as "exploits luck", "tool assisted", "exploits bugs in the game".
If you're downloading them se
Speed Demos Archive (Score:1)
Here's an excellent site where you'll find a lot of speed runs: Speed Demos Archive [speeddemosarchive.com]
A lot of them are pretty impressive (ex: SMB 1 and 3, Diablo, etc)
FTA (Score:2)
Interesting,...I guess saying that you running diagonally was sqrt(2) faster doesn't sound as good but it is a little more telling as to the "math error"
Speedrunning with a purpose... (Score:1)
I had only borrowed the game... and I never, ever got past the part where you're going around a road course AND beat the annoying ball thing to death. Well, okay, maybe once.
Those were some adrenaline-packed hours, trying to not DIE. :-)
Re:Speedrunning with a purpose... (Score:1)
So, too, was the original Lode Runner on the Mac. Sort of.
Always a joy (Score:2)
Good Times.
Super Metroid speedrun legacy (Score:2)
It seems very likely that the maintainers of the 2D Metroid series at Nintendo in Japan heard about all the speedruns, sequence breaks and low-item games from Super Metroid, because not only are many sequence breaks possible in Metroid: Zero Mission, but the game seems designed to make them possible. There are enough secret, hidden passages scattered around to enable most players to play the game in wildly differeny ways than the "official" route, although unless you know they're the
Favourite speed runs (Score:1)