The Maturation of Video Games 82
1up.com is running a piece examining how video games have matured since the early days. The article explores what the social context of gaming has been, from Hunt the Wumpus to 'Hot Coffee'. From the article: "The maturation of games might be viewed more accurately as a climb into a unified grace. By the time console gamers were wowed by Sonic The Hedgehog's 64-colour world, computer gamers were already familiar with zooming across galaxies, building cities and landing virtual planes. The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom."
Power (Score:1)
They still are, just not with such huge differences. This might change however when the 360/PS3 comes out, but PC's will catch up. Besides PC's have keyboards and mice.
Re:Power (Score:1)
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Re:Power (Score:2, Interesting)
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Anyways, I agree, they're two very different styles of games.. Hard to make comparisons, both look good in their own way and style.
Re:Power (Score:2)
What, a $4000 PC was more powerful than a cheap console? You must be kidding!
Re:Power (Score:1)
SNES
Genesis
Saturn
Dreamcast
3DO
Playstation
Playstation 2
Gamecube
Xbox
So it's not that the input devices don't exist, it's just that traditional PC dev houses don't port their sims/RTS's or whatnot to the consoles.
Re:Power (Score:2)
multiprocessor systems with 1 gf7800 (sli available) with 2 GB of ram and a very large, fast Hard drives and extremely high resolution output are available now.
consoles are already stillborn. by this time in 2006, the current high end system described above, will be a mid range pc and the next high end system will far surpass it.
face it, you're paying a ton of money for computing technology
Maybe... (Score:2, Insightful)
The 486 ran at 66 mHz and had the capability to create 3D texture maps. 16-bit consoles, which ran at 7 mHz, could not replicate a game as impressive-looking, innovative and as huge as Doom."
Think that could be why they couldn't do it? Just an off guess...
Re:Maybe... (Score:1)
games maturing (Score:1)
Doom on the SNES.... (Score:3, Informative)
Forget Mode-7, the SNES version of Doom had a SuperFX chip in it. For those who don't already know, the SuperFX is a dedicated 3D chip that was used in games like Starfox to generate 3D graphics. So even though you can get a SNES version of Doom, it's not really a stock SNES in the strictest sense.
Oh, and the SNES's CPU (a 68C618) actually runs at 3.58 MHz. When the original article refers to a
Wrong CPU. (Score:2)
The SNES follows a design principle similar to the Amiga's. I find it interesting that the SNES had better sound technology onboard than any computer would for a very long time. The GUS was great, but it wasn't standard; most people had a terrible SB16, whose FM synth was as bad as the Genesis' Z80 sound!
Re:Wrong CPU. (Score:1)
most people had a terrible SB16, whose FM synth was as bad as the Genesis' Z80 sound!
True, many PC games from the Sound Blaster era used FM tracks, but some titles such as Jazz Jackrabbit would use PCM sounds mixed in software, which sounded almost as good as the Super NES.
Re:This is bound to be a short article... (Score:2)
Re:This is bound to be a short article... (Score:2, Insightful)
There's a mix up between what is 'mature' here. There's mature content, the
Re:1up.com (Score:1)
Games have matured ... (Score:3, Funny)
Is it really true? (Score:2)
Okay, there w
Time for a change? Start with "game journalists" (Score:5, Insightful)
The sad part about the article is that it doesn't quite realize how bad and stale the game industry is these days. Dominated by publishers that are so addicted to the big money that comes from a market of $50-a-pop games that they believe games are all about finding the right market and developing a genre game geared to it, preferably with a promotional movie tie-in.
If that's industry maturity, you can have it back.
Re:Time for a change? Start with "game journalists (Score:2)
Part of my fondness for the game came from learning that to add a member to your party from the towns, you actually had to embody the virtues that the people of that town respect.... To get Iolo the Bard to join your crew, you must be compassionate. Generally, this means don't attack harmless creatures just to gain experience, run from bad guys that aren't really evil, and give the beggars s
Re:Time for a change? Start with "game journalists (Score:3, Interesting)
"Game journalists" tend not to know game history. If a game wasn't popular and wasn't released 5 years ago, then it didn't exist. Admittedly, this isn't entirely their fault: game history tends to be a self-taught, self-researched field and many (game and non-game) journalists seem to have the critical thinking and research skills of a rock.
Game designers/programmers are, admittedly, not much more informed. Again, the same problem exists -- game history is a self-taught, self-researched field and if
hmmm (Score:1)
But what does it mean??
Consoles slower than PCs (Score:2)
And yet... (Score:2)
Yet on consoles I've not only found at least as many games worth playing, but also:
1. Games are actually tested and work. I don't have to wait for a month to download a patch, I don't get game bugs blamed on my hardware or drivers, etc. (True story: Victoria 2, German version, threw a script _synt
Re:And yet... (Score:2)
4. You can play the game while decked out on the recliner or spread out on the sofa.
5. Playing with friends involves having friends over, rather than playing over the 'net in isol
Oh, bloody please (Score:5, Insightful)
Hello? Aren't we missing something? Like, you know, the _games_? Because it seems to me like that's the only reason to own a gaming rig in the first place: to play the games.
Until you can tell me that you're playing directly with the shader pipelines, instead of with a game that uses those... sorry, I'll concentrate on what games I can play on it, instead of the bogus "mine has more MHz than yours" willy-waving.
Want to know why I bought a console, "my PC has more MHz" willy-waving be damned? Well, for the games. Games such as:
- Gran Turismo, which was a better racing game than any racing game that ran on a PC
- Fighting games, which pretty much _disappeared_ on the PC after Mortal Kombat
- Jade Empire and Fable alone were worth the price of an XBox, and more
- Japanese RPGs, including not just Square ones, but also some very original ones like Valkyrie Profile and Persona 2: Eternal Punishment. Those two alone would make the price of a Playstation worth every cent I've paid for it
- Lightgun games. Yeah, the PC has keyboard and mouse. Wake me up when I can plug a lighgun in and play a House Of The Dead or Time Crisis game the way it was meant to be played.
Etc.
In a nutshell, it's all about the games. If a platform has games I want to play, I'll go buy that platform and play those games. It's that simple.
I don't care which has the higher MHz or bogus benchmark scores. I don't play 3DMark, I play _games_.
I have a top end Athlon 64 4000+, 2 GB RAM, a 7800 GTX, and a WD Raptor in my current PC, but trust me, looking at 3DMark still gets old after one 10 minute run. I'll play a game instead to keep myself entertained.
Re:Oh, bloody please (Score:2)
There are USB light guns out there to be had. I've never tried any of them myself, but this comparison [retroblast.com] might be interesting to you. It seems that these light guns are made primarily (completely?) with MAME in mind, so I have no idea how useful they are outside of emulators.. but once House of the Dead and Time Crisis are playable in M
Re:Oh, bloody please (Score:1)
I have a top end Athlon 64 4000+, 2 GB RAM, a 7800 GTX, and a WD Raptor in my current PC
hahah. Yeah, someone with that system doesn't care about what has the higher Mhz.
Okay. I definitely 100% believe you.
Re:Oh, bloody please (Score:2)
I do however also play PC games, hence keeping that PC upgraded.
Light gun games don't work on new TVs (Score:2)
Wake me up when I can plug a lighgun in and play a House Of The Dead or Time Crisis game the way it was meant to be played.
Try playing one of those on an LCD TV or even a CRT that upsamples everything to progressive (480i to 480p), and see what breaks.
A problem with consoles is that because of the licensing system, you tend to get more "sure bets" from established developers and fewer quirky experimental titles (Katamari Damacy notwithstanding).
Re:Light gun games don't work on new TVs (Score:2)
I've actually had the honour. I had to sell my brand new up-sampling 100 Hz TV and buy a regular 50 Hz interlaced one (I'm in Europe) to be able to play lightgun games. Well, I got a Dreamcast VGA addapter first, but then I went and sold the TV too.
Re:Oh, bloody please (Score:2)
i hear it's all the rage with kids nowadays.
Re:Oh, bloody please (Score:2)
1. "yeah, you only prefer consoles because you probably have a shit PC. On my 9800 LE, PC games are much better than on a shitty GF2MX in an XBox."
2. "yeah, but PCs are so powerful, they can emulate consoles"
As I've said (and as you undoubtedly noticed yourself) "my PC is better than your console" flames aren't something new. It's litera
Umm, no. (Score:2)
Except that's not true. Doom was ported to at least one 16-bit console, the SNES. It had its quirks, but it was undeniably Doom, and it was certainly a 16-bit console.
Re:Umm, no. (Score:2)
Also the article says the 16-bit consoles ran at 7Mhz the SNES actually only ran at 3.58Mhz! It was the MD that ran at 7Mhz. That said the GBA has a 16.7Mhz CPU and it could do Doom too...
Re:Umm, no. (Score:2)
The GBA has, IIRC, a 32-bit ARM processor, but for whatever reason (No help like SuperFX? Bad programming) the GBA port of doom ran extremely slowly and pixel-doubled everything in addition to the GBA's low resolution screen. Not to mention the textures were lower resolution to begin with.
Of course, the GBA version wasn't actually a port.
Re:Umm, no. (Score:1)
but for whatever reason (No help like SuperFX? Bad programming) the GBA port of doom ran extremely slowly and pixel-doubled everything in addition to the GBA's low resolution screen.
True, Doom for GBA ran in only 120x120 pixels, but it was a pure ARM7 software engine (no coprocessor on cartridge), and it ran at a better frame rate than the version for Super NES with Super FX.
Re:Umm, no. (Score:2)
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The meaning of the word (Score:5, Insightful)
Just because GTA has explicit sex scenes, graphic violence, and copious swearing doesnt make it at all "mature". Hell, most of the crap out there is just plain juvenile. For some reason, people equate GTA and other games of the same nature to equal mature, while games such as Mario are kiddy.
I think the real "mature gamer" is the one that doesnt give a shit about the "image" of the game theyre playing, so long as they have fun, be they a 13-year old or a 50-year old.
Re:The meaning of the word (Score:1)
You can obviously discern their intended meaning or you wouldn't be griping. You are not the font of gaming definitions.
Just because GTA has explicit sex scenes, graphic violence, and copious swearing doesnt make it at all "mature".
In fact, it does.
Mature: [reference.com]
"Suitable or intended for adults: mature subject matter."
Is it possible that you don't know what mature means? Y
Re:The meaning of the word (Score:1)
"To believe; suppose"
It's called an opinion, and there are still some people out there that have them. Learn to deal with it.
Re:The meaning of the word (Score:1)
Unfortunately your entire thought, if that's what we're calling it, was based on an erroneous supposition. You didn't know what the definition of mature was. This was unfortunate because your entire post was about how everyone else didn't know what mature meant.
In conclusion, blow me.
No, seriously. I'm lonely and nude.
Re:The meaning of the word (Score:2)
1) a) Having reached full natural growth or development: a mature cell.
b) Having reached a desired or final condition; ripe: a mature cheese.
Games haven't reached full growth yet. And Rockstar keeps making more sequels, so it is obviously not satisfied with the current condition. Buzzt! Not mature.
or definition 2:
2) Of, relating to, or characteristic of full development, either mental or physical: mature for her age.
Certainly GTA: SA has not reached ful
Re:The meaning of the word (Score:1)
There was more, but you had me at "a mature cheese."
Re:The meaning of the word (Score:1)
The rating title isn't indicative of the content. It is indicitive of the appropriate age level of players.
Games aren't 'Everyone' or 'Teen', They are suitable to be played by 'Everyone' or 'Teen's.
As such the first definition suffices.
Of, relating to, or characteristic of full development, either mental or physical:
The intended audience is for those who have reached full development, of (in this case) mental attributes.
Re:The meaning of the word (Score:2)
Of, relating to, or characteristic of full development of the noun the adjective is modifying, either mental or physical.
The word is not qualifying the "intended audience" only the video game.
Re:The meaning of the word (Score:1)
This game is intended for 'mature audiences' only is a common phrase you hear in some commercials.
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I've Been Here Too Long When (Score:1)
FPS is not the only genre that matters... (Score:2)
The other side of the coin is that computers weren't able to replicate a great platformer like Sonic for a long time after Doom
Re:FPS is not the only genre that matters... (Score:2)
Oh [3drealms.com], really [mobygames.com]?
Rob
Re:FPS is not the only genre that matters... (Score:2)
Play Hunt The Wumpus on Google Talk! (Score:1)
Games were always mature. (Score:1)
Anyone who played old games and had access to decent source can name a little game called Softcore... It's a Porn Text Adventure. Those who REALLY know, know that it later became a little game called Leisure Suit Larry. Those who know what LSL was about, will enjoy that fact.
There was much more sexually orriented then anything in the mainstream in the last 5 years, the latest LSL game actually is so freaking lame compared to the originals.
There was many m