The Player's Bill of Rights 213
Gamasutra has a Designer's Notebook column up this week offering up a Player's Bill of Rights. Written by Ernest Adams, the article decries the many indignities that we as players should never be forced to suffer. From the article: "The Right to Feedback: The player has a right to know how she's doing, and in particular, to some means of determining if she's in danger of losing the game. If the player doesn't get feedback, she can't adjust her strategy, and the outcome will feel random. Players need to know whether their approach is working or not."
This bill is too long (Score:4, Insightful)
This and other bills are too long. I think that all of the points in all of these bills will be addressed if we only get the right to
(0) Return a game for a full refund if we do not like it.
Re:This bill is too long (Score:2)
Re:This bill is too long (Score:3, Interesting)
Re:This bill is too long (Score:3, Informative)
Motion sickness is caused when the feedback to your eyes contradicts the feedback of your inner ear (which is where you sense of balance comes from.)
I can play Quake for hours and hours on a 20" monitor with no problem, but HALO on my big-screen TV is another matter. A half-hour of driving the Warthog ("Puma", whatever) and I need to stop playing and go for a walk outside or something.
It's becoming a common enough problem that it seems there may be an opening here for arcad
Re:This bill is too long (Score:5, Funny)
First Draft (0) The Right to Have Hell Freeze Over...
The author felt the wording was a little loose and vague, so he modified it slightly:
Second Draft (0) The Right to Pirate the Latest Games Through Legitimate Retail Channels...
The wording was still a little bit off, so he re-worded it yet again:
Third Draft (0) The Right to Return a Game for a Full Refund if We Don't Like It...
Then he came down from his acid trip and decided to remove that right altogether because it didn't make any sense to someone not on an acid trip. The literary process is really quite interesting. But seriously, that suggestion makes no sense to a retailer. Software generally has a return policy of a) no returns if it's opened or b) exchange for the exact same title (to protect against defective media). That won't change as long as publishers care about preventing piracy.
All 20 copies in this store are defective (Score:3, Insightful)
Software generally has a return policy of a) no returns if it's opened or b) exchange for the exact same title (to protect against defective media).
OK, so how many exchanges for the same title does it take to convince a store that every copy of a given work will be defective in the same way?
Re:This bill is too long (Score:2)
LOL that's funny as hell.
Seriously, of course it does not make any sense for the retailer. It is the gamers' right! You know, just like retailers have a right to refuse service to people not wearing shoes. I like going barefoot but I won't cry about getting kicked out of Best Buy for that because I respect their right to be selective.
And also, retailers do not have to eat the returns. They can simply pass them over to designers. I completely agree that it is in the designers' best interest to make cheap
Re:This bill is too long (Score:2)
And why is that? Why do you have the right to act like a complete idiot and buy crap that you have not put any research into, then stiff the retailer for the cost and hassle of shipping it back to the publisher when you start suffering buyer's remorse? How is that your right?
One phrase comes to mind: Caveat emptor - let the buyer beware. With a few exceptions that are specifically spelled out in various state statu
Re:This bill is too long (Score:2, Funny)
Re:This bill is too long (Score:2)
Next you're going to tell us that airline tickets are non-transferable and non-refundable to prevent terrorism, right?
Here's a quick question for you.. What's easier: downloading the cracked version of a game over the internet without getting up and going to the store, or going out, buying a game, ripping the CD, breaking the copy protection, and returning the game. Or better, going to blockbuster and renting the game, copying it, and drop
Re:This bill is too long (Score:2)
Or better, going to blockbuster and renting the game, copying it, and dropping it in the night return?
Blockbuster does not carry PC games because copyright owners have successfully lobbied for exclusive control of rental for all computer programs other than console games. See 17 USC 109 [bitlaw.com].
Re:This bill is too long (Score:2)
Re:This bill is too long (Score:2)
Now, back to the point. I work for a major US retailer, and people do try to return games and software titles several times a week, saying "It didn't work; I want a refund." That always raises suspicion since our software return policy is clearly visible at our registers
Re:This bill is too long (Score:2)
If you offer a replacement copy and they refuse, you know they are probably just trying to rip off the company.
OK, I'll dutifully take home the replacement copy and bring it back the next day, claiming that it was defective in exactly the same way.
We make exceptions in rare cases
Such as for somebody who has pointed out legitimate defects in one dozen copies of this title?
We all know copy protection is easy to defeat.
Even on the GameCube and the Nintendo DS? Though those systems have been cra
Re:This bill is too long (Score:2)
If you exchanged the same title consistently, we would simply ask you to leave the building and tell you to take it up with our corporate office. It's happened before at my location, and I'm sure it will happen again if you drop by ;-)
Re:This bill is too long (Score:3, Interesting)
Now, it's a different story if the product is advertised falsely in some way (e.g. a product's box says it can open Word documents when in fact it cannot).
If my computer meets the printed system requirements for a game, and the game crashes on my computer, the product is defective, right? How would the local corporate branch of your store chain react? I hope I don't have to take the issue to small claims court.
Re:This bill is too long (Score:3, Informative)
Re:This bill is too long (Score:2)
2)The store will just brand you a "Demon Customer" [sfgate.com] and refuse to accept your returns anyway.
Re:This bill is too long (Score:2)
Why assume they're trying to rip off the company, and not assume that the game is a bugg
Re:This bill is too long (Score:2)
I would argue that photocopying your plane ticket has the same effect on the revenues of an airline as copying the CD of a game does to the game publisher... But that wasn't the point of the example. The point was that they are both rediculous policies that are enforced for the sole benefit of the seller (the airline / the publisher) and passed off to the consumer wi
Bullshit (Score:5, Informative)
E.g., the german version of Victoria threw a script _syntax_ error right at the start of a new campaign. Yes, you've read that right. Not a crash to desktop, not some graphics glitch, _nothing_ even remotely blamable on my hardware or drivers. A script _syntax_ error. That game couldn't work as released on _any_ hardware.
E.g., a german version again, Everquest 2 was released with a completely broken translation, which actually did impact gameplay. NPCs and items would be named completely differently in the quest text and in the actual game, making it literally impossible to do what you were told. The NPC you were told to kill simply didn't even exist in the game. (And generally, you know it's bad when even the few fans tell you to try translating it word-for-word back into English, to figure out some texts.)
E.g., Phantasy Star Online Blue Burst doesn't seem to be able to connect at all on my XP machine, although it works flawlessly on my Windows 2000 machine. (So, no, it's not a case of ports being blocked by the router or ISP.) Mind you, I needed to dig through tech support faqs even just to get it to the point it would try to connect: first it didn't even let me input my name and password. No, literally, typing anything in those input boxes was a futile exercise. The only key they accepted was basically escape to cancel it.
E.g., to take an older game, take The Elder Scrolls 2: Daggerfall. The collision detection was so bad, that you'd fall into the void even when running on flat groud, or when teleporting back to town. I'm picking on it, instead of newer ones, because it's a clear-cut case of deffective software, and can't be blamed on drivers or hardware. It took many _months_ for Bethesda to try to fix it, and eventually they gave up and made a cheat code to teleport you back to the beginning of the map if you fell into the void.
E.g., Morrowind was shipped with a pretty nasty race condition that resulted in a crash to desktop when zoning. But as is usually the case with race conditions, on different PCs it produced wildly different results. On some you had a crash every couple of hours, but some people couldn't even leave the starting ship at all, because the game would crash when they went through the hatch. I'm not even going into the aspect that a game that crashes at all _is_ deffective, but the fact remains that some people just couldn't play it as shipped.
Etc.
So giving them a replacement CD is gonna solve... what? No, seriously.
Yeah, they were sooo trying to rip you off, by not accepting a game they couldn't run at all. Not. Geesh.
Re:This bill is too long (Score:3, Insightful)
Preventing privacy huh? Here's a little aside; my room mate bought a DVD player a few nights ago so we could watch my vast collection of DVD's on something other than my computer in my room. So we watched Spun and it worked fine, awesome we thought. The next night we tried to watch Eternal S
Re:This bill is too long (Score:2)
I have access to a shrink wrap machine... (Score:2)
Re:This bill is too long (Score:2)
The Right Not To Be Insulted (Score:5, Interesting)
Re:The Right Not To Be Insulted (Score:2)
One is part of the game, and can contribute positively to the game experience. The other is just going to convince people not to play the game.
Re:The Right Not To Be Insulted (Score:3, Insightful)
I will say that the article was complete trash though... most of these aren't "rights", they're just guidelines for good games--and incredibly OBVIOUS ones at that! I mean, c'mon, look at these:
-The Right to Quit, Pause, Save and Resume the Game
-
Three counterexamples from the NES era (Score:2)
I'm looking through my collection of games right now (from all the major consoles), and I can't find a single one that didn't come with a playing manual
Most used cartridge games nowadays are sold without a manual because the cardboard packaging that was common when those games were sold new did not make it easy to keep the manual next to the game. Or by "all the major consoles" do you refer to disc-based consoles (PS1, PS2, GameCube, Xbox) and absolutely nothing else?
didn't allow you to save your pro
Re:Three counterexamples from the NES era (Score:2)
Bargain basement games (Score:2)
But the article wasn't written 20 years ago.
Jakks Pacific's Plug and Play TV Games use technology from the NES era in order to let the company push the price below $20 per unit. In fact, a lot of the electronic games sold today are handheld games with large, custom-shaped LCD pixels, which is Game & Watch technology developed 25 years ago. And how can a web game allow saving without cookies, which unknowing users like to delete first and ask questions later?
Don (Score:2)
Re:Don (Score:3, Interesting)
At least for parts where you usually don't have any save spots, it will solve the problem. For the save points, it can be allowed to save and load how many times you'd like, as expected from a save point.
Re:Don (Score:2)
Re:Don (Score:2)
Ahhh, that's why I have a little script that copies my save file before launching Nethack. If I go and get myself killed in a stupid way, I can just copy the file back to the Nethack directory and retry that part again.
Or Instructions, or winning (Score:3, Interesting)
Winning: I can think of a lot of games which, while technically weren't
Saving (Score:2)
Sure, though the Pokémon series does allow for saving at almost any time, "the vast majority of console games" don't, but they also don't have 40 GB hard drives to persist huge amounts of game state. Most cross-platform games are limited to 8 MB memory cards, and players expect several saves to fit on one card. In addition, the article makes an exception for missions that definitely take 30 minutes or less, such as all missions in three out of the four PS2 games I own (Katamari Damacy, Frequency, and
Why not just do away with them completely (Score:2)
I can see how that madness got started, back in the days when it would be a point where you got a code instead of actually saving. I can even see some point later, when flash cartridges were a few k and every byte counted.
But nowadays they're not even needed
Discworld is a collection of (good) jokes, though (Score:2)
Basically you're not really supposed to take DW seriously.
I guess the same applies to games. I can accept OOC stuff in a game that is a parody. (E.g.,
Cut scenes and loading (Score:2)
I especially liked the Right to Control Cut-Scenes, that's a must-have.
Some of the shorter unskippable cut scenes have a purpose: allowing the game to load data while preserving immersion. I play one game, Katamari Damacy, that inserts ten-second cut scenes (<King> "Your clump has reached 3.0 meters. Still just a toddler, but now there's a way through here.") every five minutes or so, so that it can load more parts of the game world that it keeps fenced off until you get a large enough clump to ro
Get on with it (Score:4, Insightful)
The points forwarded in the article are mere childsplay. For the most part, game designers have been doing all of these things for years; we're talking standard fare. Individual games and genres tend to suffer differently in these cases, but I don't think the problem is as rampant as the author makets it out to be. Right not to be insulted? I've never played a commercial game worth a lick that was like that; the best example they could come up with was a cell phone clone of minesweeper? Apparently this is not such a big problem.
Instead of focusing on things that games ALREADY do, I'd rather like to see some rights that consumers need such as the right to fresh, creative content. It seems like the most popular games today are sequels and/or rehashes of old game engines and ideas. Where's the excitement?
Also, gamers should have the right to OWN their games. That's right folks; they should be able to pay once and get a full copy, preferrebly with source. Along with this goes the right to play your game; I own dozens of Windows and DOS games that are no longer playable on my current systems. More games should be liberated so that we can port our treasured games and continue playing them.
See, now we're talking about rights, not this "I can't figure out what the buttons for my game" nonsense.
Actually, you'd be surprised (Score:2)
Sure, you're right in that it all sounds like common sense, and it's stuff that's been "discovered" two decades ago. Nothing new and revolutionary i
Re:Actually, you'd be surprised (Score:2)
Re:Actually, you'd be surprised (Score:2)
At any rate, well, "bad" is a very relative thing. As I've said, it's not like a majority of games comm
The Right to Logical Gameplay (Score:3, Insightful)
Likewise, game designers should not needlessly impair the player's progress. Designers should keep the characteristics of the player-character in mind and design environments accordingly. If I am playing a fireball-hurling Mage, a wooden chest should not prove too difficult for me to open, key or no key. If I am playing a human, when confronted by a waist-height fence, I should be able to hop over it if I choose instead of worrying about the silly lock. (That doesn't mean I shouldn't be looking over my shoulder when I get to the other side, watching for dogs, guards, or laser turrets.) Any player should be able to ask, at any time, "Well, why can't I do this?" and receive a better answer than "Because you're not supposed to do it that way" (e.g. "Because you won't fit there" or "Because you'll die"). Being blocked by an invisible wall for no apparently good reason is frustrating and insulting. Put some thought into it and make a game that we can get into.
The Right to Play. (Score:3, Insightful)
Maybe I'm the minority, but I like cut-scenes. I play games instead of watching movies or TV. While I enjoy action games, I love JRPGs that have hours and hours of cut-scenes, and I really wouldn't notice if the cut-scenes took up more than the 50% of the game (though I usually do all the sidequests, so I highly doubt even close to the time I spend is half cutscenes). I could even imagine a developer making a RPG-like game that didn't have battles, just exploring and cut-scenes for non-gamers. My point is that people like different things, and that as a group demanding that games have a limit to cut-scenes is about as pointless as demanding no more Ecco the Dolphin games. If you don't like it, don't buy it, but trying to stop if from being made makes no sense at all.
Of course, it's not like this matters as all, this article will be forgetten by the time the next thing is posted on slashdot (or it will be the next thing posted on slashdot), but I just felt like giving out my two cents.
Re:The right to fast-forward (Score:2)
No, actually, it wants less cut-scenes and the ability to pause and replay them.
See The Right to Play: Non-interactive elements are not forbidden, but they should not take up more than 50% of the playing time of the game.
See also The Right to Control Cut Scenes: This means the right to pause them, to interrupt them, and to replay them again later.... ome people want a full
I don't agree with all points (Score:2, Interesting)
"The Right to Win." - I guess most of the offenders here are old shooter games with 100 or 255 levels of invading pixly monsters. Not sure if I have seen it in any new (big) games.
"The Right to Instructions." - I disagree about the "bad games, peri
Re:I don't agree with all points (Score:2)
In Exile II, a primary objective is to take out a mass teleportation device. However:
- Once you start it's destruction, a timed sequence activates.
- You have to acquire a quest item. If you don't, consider your party whacked by a tactical nuke. (But at least you take out the Empire with you.)
- You have to learn how to use the quest item. If you don't, see previous point.
- The quest item, and informati
Backups and Internet Blackmail (Score:4, Insightful)
1. the right to make a backup of your disc.
2. install and play your game without having to reinstall bare Windows to do so (Starforce: hostile anti-user copy protection and Punkbuster, which currently hates GetRight of all things. Both quickly pronounce users as guilty of hacking without a trial)
3. install and play your game without needing ANY kind of internet connection whatsoever. Half Life 2 and the (currently vaporware) Prey will never touch my systems because of that.
What's this 'She' crap? (Score:2, Insightful)
Have we gone completely Politically-Correct Banana's here? If I were a "she" gamer, I would take offense to all these 'sensitive' game reviews/etc. that act like female gamers are the norm.
Let's get fscking real people. We aren't idiots, and women can see through the pandering you dolts make when you try to make statements to the effect that "She" is the stereotypical gamer.
Re:What's this 'She' crap? (Score:2)
Re:Because they're more awkward (Score:2, Interesting)
A Note About Pronouns
The male pronoun (he, him, his) is used exclusively throughout the AD&D game rules. We hope this won't be construed by anyone to be an attempt to exclude females from the game or imply their exclusion. Centuries of use have neutered the male pronoun. In written material it is clear, concise, and familiar. Nothing els
Which brings us back to square 1 (Score:4, Insightful)
Don't get me wrong, I'm not advocating either of them as such, but I _do_ find it peculiar that someone would need to throw a "what's with this 'she' crap?" tantrum. Using 'she' was insulting... how?
I don't know, I'm a guy myself, but I find it anywhere between hillarious and idiotic (or most often a mixture of both) the way some guys absolutely have to defend their supremacy in some field as if their manhood depended on it. As if, god forbid, even acknowledging that women gamers exist (e.g., by using a 'she' now and then) could make their dick shrivel and fall off.
Let me rephrase that: I don't even think it's a "guy thing" as such. It's not about "guys" as such, it's about complexed insecure guys who need to put someone down just to mask their own insecurities.
And you'd thing that what with being the victims of that, nerds would know better than to do that. In practice, frankly, it's the exact opposite. When you see someone blanketly insulting whole population segments, for the most idiotic and irrelevant pretexts (e.g., that they don't use vi, or that they play on a non-PK facet in a MMO, or whatever), chances are it'll be a nerd.
To anyone falling in that category: folks, get a life. Gaming is just a passtime, no more. It doesn't make you a "man" or anything, it just makes you less bored. Noone will come and beg to carry your baby because of your clan's scores in CS or your Linux PDA or whatever.
Re:Which brings us back to square 1 (Score:2)
Re:Which brings us back to square 1 (Score:2)
When someone says "he" do you ever think of a woman? Have you ever use "he" to refer to a woman? It's far from "neuter", and a D&D manual is far from being an authority on this. If someone wants to use "he" for simplicity, that's fine, but don't freak out when someone wants to use something else.
Re:What's this 'She' crap? (Score:4, Informative)
I can remember being taught in English classes that "she" was the correct way to approach a situation such as this Bill of Rights.
Of course, after only a few years, it dawned on the members of the MLA that "she" was equally discriminating. Thus, the correct approach is now "he or she" in situations such as this, though it is very common for writers to erroneously use "they."
Re:What's this 'She' crap? (Score:2)
"they" actually makes a lot more sense reading and writing to me than to use the words "he" or "she" unless speaking about a particular person's gender.
"they" live(s).
Games that might have inspired the bill... (Score:5, Interesting)
Final Fantasy X
Not sure on this one, unless he means arcade-style games that don't have an end. Perhaps he's referring to games which have a bug that prevents finishing, none of which I've had the misfortune to encounter yet.
Mortal Kombat, Tekken, and other fighting games that make you figure out the combos by trial and error.
Bushido Blade
Sim City, Populous
Not sure, unless he means rhythm games like Parappa the Rapper or Space Channel Five
Sierra's Quest games (especially Space Quest) and any number of old adventure games.
Final Fantasy X
Final Fantasy games, Tomb Raider games, and lots of other console titles. Not to mention a horde of games based entirely on checkpoints. These are why at least one PS1 emulator comes with a "save state" function.
Checkpoint-only games like Killzone
Lots and lots of console games. Final Fantasy Tactics comes to mind. Non-console, X-Wing comes to mind.
Never encountered this, myself.
Re:Games that might have inspired the bill... (Score:2, Informative)
The sole exception, as far as I know, was Space Quest 2, where in the first room you needed to pick up something that you needed near the end of the game, and that was deliberate, those bastards.
And if you got attacked by the alien you had an alien burst out of your chest later on, but I laugh at pe
A Right to Win violation (Score:2, Interesting)
I actually have played such a game that was reasonably recent, called Sanity: Aiken's Artifact. Rather than use pre-rendered cinematics, all interactions were done in-engine. It was probably a 15 or 20 hour game that I got through and beat the final boss. At this point, there was to
Re:Games that might have inspired the bill... (Score:2)
Not sure on this one, unless he means arcade-style games that don't have an end. Perhaps he's referring to games which have a bug that prevents finishing, none of which I've had the misfortune to encounter yet.
The most famous "bug that prevents finishing" is in Impossible Mission for the 7800, and I hear Slave Zero is unwinnable without cheating, but it's such a rare occurence I think it would have been better to write about bugs in games generally.
12. The Right Not To Be Insulted
Never
Re:Games that might have inspired the bill... (Score:2)
2. Seems like bugs only.
3. Most fighting games from the latest era come with the full move list built in the game. Examples include Guilty Gear and Soul Calibur.
4. Isn't bushido blade a 1v1 fighting game? afaik, when you hit someone, you do see them go limp, so that's a sort of feedback.
5. For the games in your examples, the motivation is generally "the goal the player assigns themselves". The article refered more to "go find the amulet! no you
Re:Games that might have inspired the bill... (Score:2)
Never encountered this, myself.
Early Star Wars RTS from 1995 or so
Maybe I'm oversensitive, but it really turned me off
Well, FFX was a more complex case (Score:2)
Now I can understand that FF games are also a tech demo for Square's game engines, in much the same way Id's games are tech demos for Id's 3D engines. So Square presumably wanted to show off what they can do with their character's animations.
But here's the major difference: Id's games are quite enjoyable as FPS games go anyway. FFX for me was just an annoying turn-off a
Maxis (Score:3, Insightful)
Physics: If you are going to try to make a realistic combat simulation game, make sure that those nicely detailed 50 ton tanks don't come to a dead stop when you run into a wooden crate! (Battlefield 2)
Keyboard Controls: If you are going to make a racing game that allows keyboard controls, make sure the controls are usable on more than the 100hp car you start out with. Nothing sucks quite as much as spinning out on every little turn. This one is for Juiced. NFSU2 got this right.
Splash Screens: If you want me to know that X, Y, and Z all made parts of the game, give me a way to skip past them! I don't want to sit through 30 seconds of mandatory splash screens each time the game loads. This is really sickening when the game has a problem and keeps crashing. I didn't spend a ton of money on a PC that can load stuff damn near instantly just to be delayed for marketing purposes. At least make the video files easy to find so I can delete them.
how about.... (Score:2)
what moron thought it would be good to have company logos, production house logos, nvidia logos, EA sports challenge all that's not annoying, that take 30 seconds longer to get to the main menu without being able to skip it. not only that, why the hell should we have to sit through it more than once?
if a player pays for the game, the advertising has to
Re:how about.... (Score:2)
Example is FF7 for PC. You can skip the Square logo, but can't skip the Eidos logo before it (you can prematurely skip it tho).
You'd absolutely hate THIS, then (Score:2)
And what am I treated to? Some _long_ advertising movies I can't even skip. The first for some other expansion pack, the second for the Battleframes (think: mechs) that were introduced some time later.
Yep, some idiot at Sony's marketting dept decided that obviously "gamer" m
Instructions (Score:3, Interesting)
I really think that with some forethought, many games could be designed to allow the player to learn how to play the game without handholding. An obvious example is to simply make things easier on the player at first - avoiding allowing opportunities for any major player decisions or actions early in the game that can severely stunt or otherwise negatively affect the player's progression later on. I remember playing Arcanum and not being able to leave the first town because I hadn't concentrated on any one skillset enough to get past the goons guarding the exit - I'd have had to start the whole game over and lose a couple hours of gameplay.
I can live with optional tutorials, but it's my opinion that they're still indicative of a lack of good game design. I think the best approach is to include a manual and just make the game a little more forgiving in the beginning without doing any overt handholding. Draw the player into the world instead of destroying the immersion with silly tutorials.
I like 10 Commandments better (Score:3, Funny)
2.) Thou shalt not covet another game/genre unless you do something new or different.
3.) Thou shalt not delay your release by more than 3 months.
4.) Thou shalt not glorify "smackin' a hoe," "clocking a grip," or "Bustin a nut."
5.) Thou shalt honor good game design over flashy graphics.
6.) Thou shalt not involve Mary Kate and Ashley, Britney Spears, or any other pre-teen/teen manufactured idol/heart throb.
7.) Thou shalt not overhype your creation only to produce a shiny turd.
8.) Thou shalt put effort into mini-games/extras or just leave them out.
9.) Thou shalt end your game with some sort of closeure other than just the names of the artistic director.
10.) Thou shalt not produce endless sequels in which you add a "quirky" sidekick.
My Right (Score:3, Interesting)
Re:Players Bill of Rights????? (Score:4, Insightful)
I just knew someone would reply like this. Look at what website this is posted on. Look at the name of the column. Now, actually read the article.
It's not a list of demands to game companies. It's some tips for game designers, like pretty much everything on GamaSutra.
Re:Players Bill of Rights????? (Score:2)
Im sure you'll have a few small-fry operations make some crappy 3d game (like yet another doom clone) that'll listen. But I know, as well as you, that until the big guys listen to that, this'll go nowhere.
Fuck, according to the EULA, its against the rules to even know what HP/MP/XP levels you have on Evercrack... Everquest. You have to use a linux box as a shim and gui to see the datastream and decode it from there. And for So
Re:Players Bill of Rights????? (Score:2)
Re:Players Bill of Rights????? (Score:2)
"Dude, you missed the goal! Loser"
"No, no, I meant to do that!"
"Whatever, dude."
Re:she? (Score:2)
When writers say 'he' for generic people, do they mean that men need the things and women don't?
Re:she? (Score:5, Insightful)
or even better "to some means of determining if they're in danger of losing the game."
Re:she? (Score:3, Insightful)
This sounds a bit awkward if used repeatedly.
or even better "to some means of determining if they're in danger of losing the game."
Inelegant. The player is not plural so should not be referred to as "they".
One (Score:2)
We have an indefinite pronoun, 'one'. But it would sound frightfully English if it were used widely in publications about gaming:
"To have some means of determining if one is in danger of losing the game."
Correct, elegant. But too subtle and antiquated for the average person.
Re:One (Score:5, Funny)
So here's my solution: Combine "he" and "she." Of course, that pretty much just leaves "she," and it's not really inclusive, because it leaves out objects, like artificial intelligences and robots.
So She + He + It = Shit, our new, all inclusive pronoun.
Take for instance, this sentence that appeared in TFA:
"If the player doesn't get feedback, shit can't adjust shit's strategy, and the outcome will feel random. Players need to know whether their approach is working or not."
See, MUCH better!
Re:One (Score:3, Informative)
Re:she? (Score:2)
No, becase 'he' is both used for masculine and gender unspecified/unknown in English.
Re:she? (Score:2)
"they", Digital Vomit.
There, now that introductions are finished we can get on with understandable english.
Re:she? (Score:2)
Re:she? (Score:2)
Which I find very annoying. Whenever I see 'he' for a generic person, I don't know if the writer means women too or not. Usually I used 'they' for unspecified, gender-neutral people, though grammer-nazis tend to yell at me for that. While alternating between 'he' and 'she' can be confusing as well, it's gramma
Re:she? (Score:2)
Re:she? (Score:2)
Yeah, good luck. People have come up with gender-neutral words ('ze' for he/she, 'per' for him/her, short for 'person') but the day I hear them used outside of a politically-correct discussion group designed to talk about this stuff, well, I think I'll just have a heart attack. Personally, I take the route that I won't complain if y
Spivak (Score:2)
I think the best thing we could do is come up with a set of new, gender-neutral-only pronouns
Everything2.com, a user-created encyclopedia/blog which was started by some people associated with Slashdot, seems to have standardized on the Spivak pronouns (e2 article [everything2.com] | wikipedia article [wikipedia.org]).
But does the player have the right to play as a character of either sex?
Re:she? (Score:2, Insightful)
Re:she? (Score:3, Interesting)
True enough
> and using 'he' is just not correct.
How is it incorrect? It's been in use as a language standard for hundreds, if not thousands of years.
I also have no problem using "she" from time to time -- or always.
Both are quite elegant to use, and both are easily understood as to applying to no person in particular when used in context.
The neo-cultural imperative to strip genderosity from language is a fraud perpetrated those eager to assume paternali
Re:she? (Score:2)
Re:she? (Score:2)
So don't write "he went to school" or "she went to school", write "Hshit went to school" and nobody will be offended.
Re:she? (Score:2)
Using a plural pronoun to represent a singular noun is poor grammar.
That's why I prefer to use "it." It's proper grammar, and yet, so completely un-PC that it makes me giggle like a little schoolboy learning no to use "they" in this situation!
Re:she? (Score:3, Funny)
I like it!
Re:The right to instructions (Score:2)
Re:The right to instructions (Score:2)
Re:My criticisms (Score:2)
The only requirement is that they be listed - whether by online help, instruction manual, or through the config screen (as a last resort).
Some games, like Freespace 2, have too many commands to list in a manual (but they are all intuitive enough.) However, games loke Fair Strike (a heli-copter sim) have commands that require much more than a simple summary - they also need a basic flying
Re:My criticisms (Score:2)
But that's your choice. You're free to save and load (or not) whenever you want. I learned a long time ago that playing shooters like that makes them tedious and easy, so I stopped doing it. Why do you care what other people do?
Re:My criticisms (Score:2)
I'd personally amend The Right to Quit, Pause, Save and Resume the Game to allow no longer than half an hour between chances to save the game (as allowing the playe