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Sony Entertainment Games

10 Year Anniversary of PS1 Launch 45

1up is reporting on the anniversary this week of the original PlayStation. For many people the system represents a fundamental shift in consumer gaming. From the article: "PlayStation changed the way people played games--the way they thought about them, really. When Sony launched its console, the gaming industry was bogged down by expensive production, too many competing standards, and crippling uncertainty among the mind-share leaders. In just a few short years, PlayStation rose from that morass to become the undisputed champion of the era, not only taking the 32-bit prize but simultaneously paving the way for a comfortable lead in the following generation."
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10 Year Anniversary of PS1 Launch

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  • by daviqh ( 906581 )
    And I remember when it came out and I was so excited because of the incredible graphics. Time certainly hath passed.
  • And I still like the games I have with it. Destruction Derby 2 was awesome. I fell out of the console scene (and back into PC gaming) around 97 so I haven't had much interest in the new consoles. Come to think of it, is there any way to play these games on PC yet?
    • There are various emulators around, I can't remember the names off the top of my head, but if you google for it you're bound to find them.
      • Will emulators run a standard PS1 CD from a standard PC CD drive?

        Yes, I'll google at some point, but looking for an easy answer. Thx.
        • Well.. the short and easy answer is "YES!!!". PS1 CDs and even PS2 DVDs are just normal disks that are reable in your PC.
        • Yes, but I've read that they aren't engineered to handle the stresses of a high-speed drive so I'd copy them to CD-Rs or the hard drive. I've used my original PS1 discs in my 24-speed drive with no problem (using ePSXe), but they could shatter in a 52-speed.

          See cdexplode [powerlabs.org], at the bottom.
      • ePSXe (Google it) will run PS1 games off of a regular PS1 CD. It's run pretty much everything I've thrown at it, although a few games require some searching around for specific settings.

        Plus, it's nice to run PS1 games at 1400x1050.
    • Bleem! is the only thing I've ever used, but that was back before ps2 came out, and it wasn't free. It has since been discontinued, but a clever amount of googling may find you a copy. Not sure if you could find a real, free beer full version, but that's up to you to decide. PSEmu Pro looks like a respectable, free beer emulation program, but I'm not sure about that one.

      PSEmu Pro and the Bleem! Demo, along with a few other emulators, can be found on rom-world.com [rom-world.com]
    • ePSXe - the actual emulator - http://www.epsxe.com/ [epsxe.com]
      scph1001.bin - the ROM image - use Google
      A video plugin - the ePSXe site lists the ones you should use, but on a modern GPU, Pete's OpenGL will work nicely. If you've got an OLD GPU, the PeOPS Soft GPU will work.

      The ePSXe tutorial will tell you how to tie it all together...
  • by frederec ( 911880 ) on Tuesday September 06, 2005 @04:50PM (#13493256)
    "When Sony launched its console, the gaming industry was bogged down by expensive production, too many competing standards, and crippling uncertainty among the mind-share leaders."

    Too bad nothing seems to have changed. Articles about the massive expense of making next-gen titles are common these days. Arguments over either DVD, HD-DVD, and Blu-Ray or the differing architechtures of the PC, PS3, and XBox360 are also common (haven't heard much about revolution coding). Uncertainty also seems rampant, if you count that by all the sequels and cheap licenses that come out. But I feel that just like the other issues, the creativity/sequel issue is no more or less prevalent now than any other time in console life. No, what the PS1 did what is propelled games into the mainstream. Though it's awful cliche, the PS1 made it cool for the MTV crowd to play games.

    • As for the "expensive production", I don't think they meant games as a whole, but copies.

      Before the PlayStation (and Saturn, which never took off in the Sates and ended up a black sheep in my opinion), games came on carts. SNES carts, NES carts, Genesis carts.

      Carts cost money. While back then it may have cost 10 cents to press a CD (just a guess), it cost $10 for a cart (again, a guess). And the more memory you put on, the more expensive the cart (remember the ads about how much data was packed into Donke

      • Carts used to cost money, that's a fact, but OTOH, piracy was uncommon. When the CD media came, it was cheaper to produce, but (no stats here, just a wild guess) one can assume that what they won by going CD, they lost it because of the support being so easily duplicable.

        That's probably why Nintendo never came with a CD console and when they did, those were these tiny CD's (DVD's?).
    • Agreed.

      The only standards the industry has today are in their software. If I have to sift through one more FPS at Gamestop, I'm going to start shooting in real life.
      • The only standards the industry has today are in their software.

        Could you please clarify? My initial reaction was incredulity. If you provide some actual examples I may not have to provide a rebuttal.
        • I mean the games they produce, not the development software. I'm just bothered by the lack of creativity in most games today. Sure you get the oddball like Katamari or Pikmin, but they are few and far between. Most games are just re-releases of last years big hitters. Take for example, every sports game ever. They only change dramatically with a change of platform, and even then it's questionable. Mostly you just get another game like that or the old FPS or RTS with new graphics and sound.
    • Ha, just what I was about to post. The PS1 made gaming cool, but it also started the trend of shallow franchises being endlessly rehashed into sequels.

      As much as I enjoyed gaming on my old PS1, I don't know whether to look back on it fondly or as the catalyst of the mediocre and unoriginal franchises we get today...
  • I thought people were bitching because it costs millions of dollars to produce modern games, and small independents couldn't afford to get into the action. Seems like that was better 10 years ago, not now.
  • by Digital Vomit ( 891734 ) on Tuesday September 06, 2005 @04:58PM (#13493350) Homepage Journal
    PlayStation changed the way people played games--the way they thought about them, really.

    The article just reeks of Sony fanboyism. Sure, the PlayStation was a successful 32-bit console when it appeared near the end of the 16-bit era, when the SNES and Genesis roamed the land, but the writer makes it sound like the PS1 was some sort of monumental occasion worthy of inclusion in the Civilization tech tree (Computing --> PlayStation --> Cure for Cancer).

    • by oGMo ( 379 )
      The article just reeks of Sony fanboyism.

      It does? The majority of the article is simply a summary of events between Nintendo and Sony leading up to and through the the PS1. How is that fanboyism?

      Oh, I forgot, anything on slashdot not denigrating Sony and the Playstation is Sony fanboyism.

      • If the article were simply a summary of events between Nintendo and Sony leading up to and through the the PS1, then it would not be fanboyism. It's the fact that the summary of events, along with the idiotic comments referenced in the parent post, are flagrantly biased.

        Judging from our comments, I can understand how you may have missed it. I'll post a couple for your enlightenment:

        "Nintendo was still raking in the money with the NES but grudgingly accepted that it had to meet Sega head-on if it wanted

        • No, the I recall the most impressive feature was Mode 7. The sound was good, but was definately not touted as "perhaps the most impressive feature of the SNES".

          Touted schmouted. Mode 7 wasn't even used by most games. Developers didn't know what to do with it. Chrono Trigger was the first to use it in the racing context that it was later popular for, after that it was picked up a bit. Those games that made extensive use of it for the majority of gameplay (PilotWings, Super Mario Kart) also had an e

          • Touted schmouted. Mode 7 wasn't even used by most games. Developers didn't know what to do with it. Chrono Trigger was the first to use it in the racing context that it was later popular for, after that it was picked up a bit.

            Yeah...I'm just going to go stand over here now...

            /rollseyes

            Excellent troll, BTW. You had me going with your first post. The three digit ID should've given it away.


  • How is that nobody has tried to port linux or the *BSDs to this console? There have to be millions out there, waiting for an excuse to be used.

    What did happen to "Runix"? Did it even existed?

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  • I don't think I'll ever forget that. I would have been 12 at the time (seems hard to believe). That was the first console that I bought a launch. I went down to my local Toys 'R' Us (remember when they were good?) and went straight to the big glass case that they kept all that kind of stuff in (they only use little ones at my local store now). I always loved that case because it had all the cool expensive stuff in it.

    Anyway, I couldn't find the ticket to buy the thing so I asked an employee who was just co

    • I remembered more after reading the article. I had forgotten about the "U R Not (red) e" campaign.

      But the thing that the article really reminded me of was Jumping Flash. I loved that game and it's sequel. You played inside the Rab-bot (giant robotic rabbit) and jumped around in true 3D and shot and enemies and collected carrots and... something. It sounds kind of dumb but the game was fantastic (just a weird premise).

      I discovered that game from the demo disc that came with the system. I still don't unders

      • The Sony Dual Analog stick did indeed come out, atleast in Japan anyway. I can't vouche for a North American release, but here [ebay.com] is a link to an auction on eBay for the Japanese ones. Supposedly Ace Combat 2 and Armored Core have support for setup.
        • YES! That was it exactly! To tell the truth I had never though about that possibility, but it does make perfect sense that it existed in Japan and they never brought it over. It always seemed weird that they would make the thing and market it on the box and everything if it was never going to be sold.

          Thanks for the info.

    • I don't think I'll ever forget that. I would have been 12 at the time (seems hard to believe). That was the first console that I bought a launch...

      No offense, but isnt this the first console you could have bought at launch? You would have been around 7 or 8 years old for the SNES's launch, and 5-6 years old for the Genesis.
      • No, you're quite correct. The SNES came out while I was a gamer. The Genesis, GameBoy, and GameGear came out while I was a gamer but before the PS.

        But before that, I didn't have any money to save up to be able to buy a console. I had to beg for months to get an NES (check), beg for months to get an SNES (check), beg for months to get a GameBoy (check). I bought myself a GameGear later after the price came down and it had been out for a while, later got a Genesis for my birthday (2-3 years after launch).

        I

        • According to wikipedia the genesis came out in the US in late '89.
          It sounds like you were born just in time, any later and you could have missed all the good stuff ^_^
          • Yup. I've though about that before, and that is kind of how I feel. I was there at just the right time for the SNES (which was a golden age in many ways), but I was there early enough to have an NES for two years or so before that.
  • I remember all the hype, but once I got a hold of Ridge Racer and Battle Arena Toshi.. I was quickly disapointed. Also the first games were released in those god awful Sega Saturn CD cases. I didn't really start to like the PS1 until Resident Evil, Tekken 2, Doom, and also got addicted to Demolition Derby.
  • As much as I was stoked to get the PS1, after a short time I only had a few games I played regularly: Madden series, GameDay series, Jet Moto (only 1, NOT 2 or 3), and Twisted Metal 1 and 2. I was very disappointed at the utter lack of 2D platformers. I've just never been a fan of the 3D platformers like Tomb Raider and Crash Bandicoot (and I really wanted to like Bandicoot after his awesome Pizza Hut commercials). If I remember correctly, Sony really discourged 2D development. Whatever the reason, the
  • Originally released: 1991


    Nintendo's 16-bit Goliath was entering a twilight of late-life masterpieces when PlayStation launched.

    Wtf? The SNES is released roughly FOUR years before the PS1 and they say it entered 'a twilight of late-life masterpieces'? Final Fantasy 3US/6JP was released the year before ('94) followed by Chrono Trigger ('95) and were arguably two of the most successful games of the system. If anything Nintendo's SNES was ENDING its life by the time the PS1 was launched. (Yoshi's Island was re

    • 8MB cards (flash memory) for about 50 times the price of regular flash memory.

      that's another way they rip off gamers.

      why the hell can't they include a standard compact flash (none of that bastardized DRM cards, like insecure digital and magic gate memory stick) drive?

      just an aside, have you seen the "magic gate" words emblazoned on the sony memory sticks? as if it were a beneficial feature.

      i suppose calling it "Digital Handcuffs" wouldn't be as popular among the "consumers".

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