Don Mattrick leaves EA 22
Jeku writes "Don Mattrick leaves Electronic Arts after 23 years. From the article, a quote from Larry Probst, EA CEO: 'Don would have been on a short list of internal candidates that might move into the CEO role,' Probst said. 'Don came to the conclusion that he was not interested in running a public company. And that he did not want to be doing the same job in five years or ten years.'" More commentary on the exec shakeup over at Gamasutra.
Sims Movie? (Score:2, Insightful)
"...the company decided to form the division so that it could concentrate all of the resources necessary in developing "The Sims'' as a property, which could be licensed for things such as toys or movies."
I can sort of (barely) see toys, but a movie?!? Seems like the fast track to another game-to-movie flop.
Re:Sims Movie? (Score:2)
Lets hope he has some smarts. (Score:1)
Just dreaming of his deep pockets and the possibilities....
Re:So after 23 years.... (Score:3, Insightful)
Re:So after 23 years.... (Score:2)
Good old Don. (Score:2)
I wonder what ever happened to Jeff Sember?
Re:Good old Don. (Score:2)
Classic. How the mighty have fallen. EA kicked ass back in the C64 days. Too bad they became the monster.
Re:Good old Don. (Score:2)
Some pics of the original Apple ][ version they worked on (I'm sure they didn't do the Commodore translations). Apple Screenshots [mobygames.com]
Don't let them fool you..... (Score:1)
Re:Don't let them fool you..... (Score:2)
They looked at me like deers infront of headlights. I don't know what their father feed them, but they had this 100% positive view of EA as a community contributor and perf
Re:Don't let them fool you..... (Score:1)
Any EA employees reading? (Score:3, Insightful)
Fix EAX sound support in BF2 and TEST YOUR GAMES before you release them!
Re:Any EA employees reading? (Score:1)
Is EA killing the Sims? (Score:2)
The sims, like sim city was born from the drive and originality of Maxis' lead, Will Wright. Of course, it also was born from the dedication and sleepless nights of countless programmers, designers, and artists. It was successful because it was freeform, fun, original, emotionally engaging, etc, etc.
However, with the success of the sims came expansion after expansion [maxis.com]. Since the Sims success caught on, there hasn't been a single original title released by
Re:Is EA killing the Sims? (Score:2)
It is called Spores and was shown at last year E3 convention to great fanfare.
It allows you to evolve your family of spores up to a great space going race, a mixture of civilization and the sims(Well maybe this does prove your original thinking) according to the hype.
You can find screen shots by doing a google search for wright and spores
That's unfortunate.. (Score:5, Insightful)
He was the one guy on the e-staff who didn't seem to like the way the employees were treated, and didn't really like the way the company was headed. I expect that he's probably going to leave the game industry as well, but that's unfortunate.
What's truly disheartening about this is that it seems to indicate, from a high-level perspective, acceptance of what has become the standard in the game industry. Churn and burn your employees, there will always be two ready to replace any one that falls. The fact that Don disagreed with this worldview, was likely to take over the largest video game publisher, and decided that he didn't want the job would seem to indicate that he couldn't rectify profitability with employee rights / treatment.
As they would say at EA, Don Mattrick has left EA to pursue other opportunities. We wish him the best on all his future endeavors.
Re:That's unfortunate.. (Score:2)
Professional athletes are (by and large) paid enough money that they could conceivably retire after 2-3 years (some of them after only 1 year) and they could live comfortably for the rest of their lives.
People in the game industry are generally paid at or slightly above the IT industry average for their particular position, title, and experience.
In other words, churn and burn in the NBA, NFL or ML
Obligitory PA rerun (Score:1)