Kirby, Meteos Designer Creates Indie Studio 19
Edge Online reports that Masahiro Sakurai, designer of the Kirby series of games and the recent DS hit Meteos has launched his own game studio named Sora. In an interview, he talks about the design process behind Meteos. From the article: "It was created by one designer, one graphic artist and one programmer, and took three days. Design documents were written by myself alone and took me three days to finish. When I designed Meteos, we didn't know it would be released on the DS platform. That was decided after we saw the hardware at E3, in May 2004. And at that stage, we didn't have a dev kit or any real hardware information."
Good news! (Score:1)
Just a little bit of extra info... (Score:2, Informative)
Promising allegory.
Re:Just a little bit of extra info... (Score:1)
Birders have another meaning (Score:2)
Wouldn't make a bad starting point for a company logo of some sort. [umich.edu]
A breath of fresh air (Score:3, Insightful)
I don't think that a designer should ever be completely happy with a release, if that's the case then there's no room left for innovation. Some games have seemed to move to the "almost perfect" level, but the features that were added in later versions or similar titles show that there is always room for improvement.
Re:A breath of fresh air (Score:4, Interesting)
Re:A breath of fresh air (Score:2)
Nintendo games? (Score:4, Informative)
Rumor has it that he left HAL Labs because he didn't want to keep working on sequels, but I hope that he keeps working with Nintendo to make DS and Revolution games. Meteos is a very addictive puzzler, and obviously Kirby has had some great games over the years.
SIX Days!? (Score:2, Funny)
Re:SIX Days!? (Score:2)
Re:SIX Days!? (Score:1, Informative)
Re:SIX Days!? (Score:1)
But prototype. Yeah, that makes perfect sense. He should have been able to prototype it even without an artist in that time. In fact, for my game Proximity, only 6 hours after I came up with the idea I had the prototype up and w
Re:SIX Days!? (Score:2, Insightful)
Personally I'd prefer the price of a game to reflect its quality rather than the amount of work that went into it. If you offered me this for $30, or something like Daikatana for $3, I know which I'd choose - and my choice wouldn't be influenced by how long the games had taken to write!
Re:SIX Days!? (Score:1)