Review: Burnout - Revenge 192
- Title: Burnout: Revenge
- Developer: Criterion Games
- Publisher: Electronic Arts
- System: Xbox (PS2, 360)
- Reviewer: Zonk
- Score: 9/10
Boost is used in a different way in Crash mode, which has seen some significant overhauls. The purpose is still the same: throw yourself into a well-trafficked area with the purpose of destroying as many cars as possible. Upon starting a Crash event the changes are immediately obvious. There is now an acceleration bar that allows you to gain a fast start. A gauge on the bar rises and falls, waiting for you to hit a button. There are two green zones on the bar, and the idea is to hit the button in the middle of the top green zone and again as the gauge falls through the lower of the green zones. If you time it right you'll get a huge burst of speed, and consequently will be able to do that much more damage. While it takes a few tries to get the hang of it, the bar adds some thought to the mindless destruction. Another improvement is the removal of the iconography from Crash mode. While there were once (x3) and ($) symbols hanging in the air, there is now nothing between you and the cars. Scoring big in Crash mode now requires that you use your Crashbreaker on as many cars as possible. The Crashbreaker is an explosive device that goes off after you've passed a set amount of destruction. After a crash your score accrues while your Boost bar fills. Once you've maxed out your Boost bar, a quick tapping mini-game ensues until your Boost overflows. Then the shockwave hits. While before you received multipliers from the icons you hit during the crash, now you gain multipliers for each car affected by the blast. This can result in ludicrously high scores if you detonate in the middle of a large car pile. All these changes add up to a smarter, more entertaining Crash mode.
The other event modes have a lot going for them, too. Road Rage is a modified race that requires you to take down a certain number of cars. Eliminator is an exciting mode that starts like a normal race, with a 30 second timer running on the screen. At the end of the 30 second timer, the lowest ranked car is eliminated. The goal is to be the first place rank at the end of two and half minutes, leaving you the last car standing. Traffic Attack is a fast paced event where you utilize the new traffic check ability to rack up money and carnage. Burning Laps and Preview Races pit you against the clock, and ask you to beat certain times. All of the event modes present interesting challenges, and coupled with interesting track designs results in some extremely entertaining gameplay.Track design in Burnout 3 tended towards atmosphere over innovation. Revenge tracks have all the atmosphere of previous title, but with more thought put into their layout. Tracks now have shortcuts laid running through them, allowing you the chance to cut off some curves and turns by diving between the convenient blue lights marking their entrances. These shave a lot of time off of your laps, and usually go through some interesting places you wouldn't otherwise be able to see from the main track. Courses have verticality to them now as well, with jumps and ramps being a part of the Burnout experience. There's even a new Vertical Takedown reward for managing to slam into someone from above.
Gameplay on the tracks has some new twists as well. Traffic checking is an entertaining activity that allows you to slam into NPC cars from behind and send them flying. Besides getting barriers out of the way, a checked car that flies into an opponent might net you a Takedown. Takedowns lead to the reason behind the word Revenge in the title of the game, as well. In a heated match if an opponent manages to take you out he earns the rival designation, and his marker indicator turns red. Taking out your new rival nets you more Boost than a normal Takedown otherwise would, and after a few Revenge Takedowns you'll start getting more recognition. The additional elements added to the basic gameplay make for a simple element of strategy, as you try to hit your opponents with checked vehicles and specifically target Takedowns at your rival NPCs. Which is more difficult than it used to be, because NPCs have gotten a mental facelift in the past year. They're smarter, and extremely aggressive. At the same time, they've also been given lessons in fairness. One of the frustrations of Burnout 3 was the occasional dead race, where you'd find yourself behind for the entire event because of one mistake early in the first lap. In a title like Burnout, which emphasizes collisions and entertainment over simulation, that was extremely frustrating. The opponents in Revenge are aggressive racers, but you'll never find yourself completely out of the pack. Races are always hard won, with the other racers making you earn every event you conquer.
All of these event modes come together in the World Tour, which is a trimmed down version of the three-map interface in Burnout 3. All events are gathered together under a certain rank designator. Your rank starts at 1, and as you complete events with varying medals you accrue stars towards higher ranks. Collect enough stars, and you move up to the next rank. Within each rank is a group of locations, and at each location is a series of events. Events can be run backwards or forwards, so you may find yourself running on a particular track several times over the course of a rank, each time doing a different event or going a different direction. As events are successfully completed, you earn higher ranks and unlock content within the game. New events are unlocked through your success, as are new vehicles, trophies, and mementoes of spectacular moves you've made. The feeling of movement and accomplishment on the track is transferred to the game's framework, as you move up in ranks and add notches in your belt.
The feeling of movement on the track is intense, and largely thanks to the graphical presentation of the title. Burnout is all about speed, and the game is very convincing in that department. Blurring, tumbling cars, streaking scenery, and violent explosions all convey the rate of movement the game is aiming for. The sense of speed most racers want to get across sometimes falls flat, and the success of Burnout: Revenge is a high mark to shoot for. The cars themselves are beautifully rendered, with reflections sliding around and off of the vehicle's lines. The signature bullet-time like effect called Impact Time utilized during a crash has been enhanced to provide a movie quality effect when you screw up. Burnout: Revenge is a gorgeous looking game, and pushes the limits of this generation of consoles. There are surprisingly few slowdowns, and I didn't have any problems with interrupted play because of a technical glitch. The only issue I ran across seemed to be related to loading objects into the gamespace. There is a crash mode event that puts you at the top of a hill on a two lane road with traffic in both directions. Once or twice I managed to slam into an invisible truck that had yet to be visible within the game, but whose collision detection caused me to lose before I'd barely begun. Aside from that quirk, the game is a smooth, beautiful experience to behold.Revenge is also pleasant to listen to. The game's sound effects backup the sense of speed that the visuals portray, with revving engines, squealing tires, and grinding metal placing you squarely in the moment. The soundtrack has shared elements with Burnout 3, the popular music of today headlining with a slightly more metal edge than the pop-flavoured tunes of the previous game. To be honest, after an hour or two listening to the game's default soundtrack I started using the custom soundtrack feature. E.S. Posthumus's "Unearthed" is surprisingly appropriate for epic racing and car crashes. Thankfully, the most annoying aspect of Burnout 3's soundscape has been removed. There is no DJ radio announcer in the game. A woman's voice welcoming you to the game and giving you instructions during tutorials is the only voice-over work you'll have to deal with.
Burnout: Revenge is the fourth chapter in the series, and looks to be shaping up as another yearly EA release alongside Madden. While this game may not be innovative or indie, it's hard to argue with the sheer amount of fun you can have playing this game. The latest title in the Burnout line manages to capture the best parts of the previous games while adding on new elements, polishing the gameplay to a razor sharpness. The speed, the energy, and the variety of different ways to play will ensure that you'll have a hard time putting this title down. Multiplayer capability, in the form of split-screen and Xbox Live competition, is solid and engaging as well. In all truth, this game can hardly be called a racing game. It's a beautifully fun excuse to go fast and blow things up, and if you enjoy either of those activities you'll be hard pressed to pass this title by.
Burnout: Revenge (Score:2, Funny)
I work at the post office.
Screenshots (Score:5, Funny)
Re:Screenshots (Score:2)
Re:Screenshots (Score:3, Insightful)
But they may still want to read the review. I read about things I don't or can't use and I'm sure you do too. Actually, this has been one thing that has annoyed me about Slashdot for awhile. They don't seem to care about accessibility. I run a web site that has about 200 users and at least on of them is blind. If my little web site with 200 users can be accessible, then why can't Slashdot get there act togeth
What needs to change? (Score:2)
I've browsed
I suspect if I switched over to simple HTML mode, it would make the Lynx experience more bearable also. Certainly it would be better than a lot of other sites -- after all,
Re:What needs to change? (Score:3, Informative)
Re:Screenshots (Score:2)
Re:Screenshots (Score:1, Informative)
Re:Screenshots (Score:2)
Re:Screenshots (Score:2)
You actually have to think about switching control perspectives? I didn't even realize that it worked that way until you just described it. Back to remedial Mario 64 for you!
Re:Screenshots (Score:2)
Re:Screenshots (Score:3, Informative)
Re:Screenshots (Score:2)
BTW, the screenshots look good!
Load times? (Score:3, Informative)
Re:Load times? (Score:2)
Re:Load times? (Score:2)
Bar none, it was the solitary (but big) complaint in an othewise awesome game.
Re:Load times? (Score:2)
Re:Load times? (Score:1)
The main irritant is the incessant saving of progress which takes forever after each race.
I haven't tried to install it to the hdd tho, that might speed things up a bit, although the save/load progress is still hampered by the memory card.
Re:Load times? (Score:2, Informative)
Re:Load times? (Score:2)
Played on the XBox, the level load times seem a tad longer to load than BO3 but once you're in it's quick. The only complaint I have is the "rewind" camera view in crash mode. When you pan forward through the track, it gives you the same picture only flying in reverse. As far as I can tell there's no way
Better than Burnout 3, but... (Score:2)
If you own neither, I'd pick up Burnout 3. I've seen it at best buy/circuit city for $19.99.
Re:Better than Burnout 3, but... (Score:2)
Actually, in the review when Zonk says that this 'isn't really a racing game' I totally agree with him.
I tell people it's a lot like Halo...but with cars.
Why oh why not on pc? (Score:1, Insightful)
I know piracy is a big concern, but as a PC only gamer I really do hate missing out on a few great titles.
By a great margin do I prefer PC gaming mainly because of not having a pile of generations of hardware to replace constantly and the ability to download / update games with patches & fixes etc... and adding content
I don't care how great a console gets, I got over a grand into my computer why do i need another grand sitting under the tv??
Re:Why oh why not on pc? (Score:2)
I bought my Xbox around the same time I bought my PC. The PC cost 3 times as much. I can't play the latest crop of PC games at a decent framerate, however, I can play the above mentioned game. Also, I played the previous title for this game. I was able to download new content and patches
Re:Why oh why not on pc? (Score:2)
There's the main catch. You bought your PC. For people who have plenty of spare PC hardware around, upgrading a PC to act as a console can easily cost less than a new console + accessories. A new GeForce 6x00 with S-Video/TV-out can be bought for less than $150 (5x00 series for less than $100) and a new wireless keyboard/mouse combo can be bought for $50-60. That's still less than the cost of a new console + controllers
Re:Why oh why not on pc? (Score:2)
Whenever there is a port of a console game to the PC, I have read a lot of complains about how these games have not the complexity PC gamers are used to. They want level editors, mods, a lot of replayability, etc. So publishers have learned to not port arcade-ish games o
Re:Why oh why not on pc? (Score:2)
The main mistake that I see most ported games run into is that they're often full-price. Most PC gamers will scoff at that, myself included. I'm not going to pay $40-50 for what is nothing more than a console port
Re:Why oh why not on pc? (Score:2)
You want games for the PC, but you don't want to pay full price! EVEN if there are some people will buy a steering wheel for more than US$1000, for playing those very games.
AND
You recognize that there are few people who buy racing games for the PC
AND
You recognize, that it is easier for you to rent a console and the game.
AND
You accept that a lot of gamers, even if they have a PC, have a console for their gaming.
Yes, I take your point that a lot of
Re:Why oh why not on pc? (Score:2)
Re:Why oh why not on pc? (Score:2)
Of course, there's the whole side-t
Re:Why oh why not on pc? (Score:2)
Yes, but, when you buy a new gaming level
No reason to restrict PC gaming to a desk chair. (Score:2)
This is exactly why gaming companies have no excuse for putting these ga
Re:No reason to restrict PC gaming to a desk chair (Score:2)
Re:No reason to restrict PC gaming to a desk chair (Score:2)
In Marketing-land, yes. In the real world of development, you have to deal with the irregularities of hardware and their different support for different standards, and bugs that pop up when things interact. And your company still has to have tech support people answer the phones when someone calls up with hardware that doesn't work, even though your
A Dissenting View (Score:5, Informative)
Crash mode - In B3, Crash mode was like a puzzle on speed. Finding those x3 and x4 tags and figuring how to hit them while still causing a pileup was the goal. Now the goal is more like Dance Dance Revolution (time that start correctly) followed by Microsoft Olympics (mash that B button like a monkey on meth to make the explosion happen) Driving? not really that important. Placement of wreck? important, but if you fail on the other two "skill" tests, it won't matter.
Car checking - There's now very little danger in driving on the proper side of the road. Anything you hit that is smaller than you and travelling in the same direction just bounces out of the way, barely slowing you down, adds an interesting play mechanic, but takes some of the skill out driving some of those courses. Also, it's applied a little strangely, as cross traffic still causes crashes... sometimes.
Finally, it's no longer good enough to just get a gold medal on each event in the game, you also have to get a gold medal while being "stylish" enough doing it.
It's a good game, certainly, but I prefer B3. I'd only give B4 a 6 or 7 out of 10.
Re:A Dissenting View (Score:1)
Re:A Dissenting View (Score:3, Informative)
I don't entirely agree. The challenges are definitely
Re:A Dissenting View (Score:2)
Yeah, there was no wind drift in B3, and I do like that as an addition.
Thats just not true. Winning a gold on an event gives you an automatic five star rating, thats the beauty of it. Just like winning a bronze automatically deducts a star.
Nope, getting a gold adds a star, getting a bronze removes one, and a silver leaves it alone. All the events have 5 stars possible, but the
Re:A Dissenting View (Score:2)
Re:A Dissenting View (Score:2)
If you finish first, or beat the score target, you get gold, which adds one more star for a "Perfect".
Re:A Dissenting View (Score:2)
Re:A Dissenting View (Score:2)
You get ranked up to awesome (four stars) by racing well (doing lots of things like oncoming driving, drifting, boosting, checking). The gold medal adds one star to achieve a perfect 5 star rating.
In my experience, getting a gold means that you almost always have an awesome rating because you have to drive well to win. So in practice, getting a gold almost always means a perfect 5-star rating, but not always.
Re:A Dissenting View (Score:2)
B4 is a good game. B3 was better, though.
Re:A Dissenting View (Score:2)
In B2 you actually had to thinking about the physics and car interaction without the shiny little hints littering the road. This also le
I agree (Score:5, Insightful)
Revenge seems to fix this, it's crash mode is both more entertaining and faster loading.
Revenge is a great game, I especially enjoy the "career mode" stuff. Instead of like BO3 where you either hadn't won the game or you had, Revenge gives you 10 different levels, and AI gets smarter and races get harder as you progress.
This game is a keeper. It's also a good "casual" game to have around so when your non-gamer friends come over, it's easy to pick up the basics (gas, brake, boost).
Re:I agree (Score:1)
Re:I agree (Score:3)
Re:I agree (Score:1)
I played both on the PS2 and on the XBOX, an I suppose you played on the PS2. You're right, the wait betweem crashes was neverending. It's much, much better on the XBOX, though. The interface still sucks a bit, because the default option after you've tried a crash is to 'continue' (ie leave the crash), while it would be better to propose you to do it again. Anyway, great game. Much better load times on the XBOX
Re:I agree (Score:1)
p.s. I guess I can't complain, after seeing the load times from Morrowin
Re:love your sig! (Score:2)
Nice sig... although the difference is about 350 lbs. And she doesn't have gonorrea. And herpes.
Re:I agree (Score:2)
Now once ya plug in the HDD and use HDLoader, crash mode retry takes just a couple of seconds, and the game becomes muuuuch more fun to play.
A great game (Score:1)
heh funny (Score:5, Funny)
Re:heh funny (Score:1)
Re:heh funny (Score:2)
Lack of Music in Multiplayer (Score:2)
I love the Burnout series, especially with Takedown and Revenge's awesome soundtracks (with the Xbox version ripping your own music is a huge plus), but the one pet peeve I've had about them is the lack of music in multiplayer mode. The game is so much more fun when you have a pulse-pounding high energy track to go along with the speed and intensity that playing two player just feels kinda, well dull.
Is this a limit of the X-Box/PS2 hardware or what? I know it's rendering two sceens, but could it really be
Time to prove your metal (Score:4, Insightful)
Re:Time to prove your metal (Score:2)
If enough people choose to work there, then the games will be good. If enough people don't choose to work there, it won't.
BTW, it's a Criterion game.
Re:Time to prove your metal (Score:2)
The problem is that not enough people care about monopolies to bother doing anything about it, and even if everybody reading
Re:Time to prove your metal (Score:5, Insightful)
Whatever you do will be insignificant, but it is very important that you do it.
-Mahatma Gandhi
Harder and easier than BO3 (Score:5, Interesting)
We have two Xboxes. One of them has Takedown on it that has over 80% completed. The other Xbox didn't have Takedown on it. I started playing Revenge on the latter Xbox. I managed to get to Elite (Rank "11") less than two weeks. Now I'm struggling to complete events in rank 10 and 11.
We started playing Revenge on the Xbox that has the Takedown save on it. We found out that you get a few extra cars if you have EA saved games on it (Madden 06 and Takedown were our saved games). The extra crash cars made it easier for the Crash mode...
However, the game is MUCH harder. We're at Rank 4 with this Xbox (the Takedown Xbox) and the AI in those events are equivelant to Rank 9 and 10 on the Xbox that doesn't have Takedown on it.
Pretty challenging (and frustrating). I was wondering why Revenge was so easy when I first played it. I thought this varied difficulty depending on the gamer's history was pretty clever on Criterion's part.
Re:Harder and easier than BO3 (Score:1)
Takedown had much "harder" crashes, and not harder from a "oh, land on this 4x and then explode next to this semi", but harder from a "Why do I have to wait another 30 seconds for this same crash to load again?" and "Why are there 30 races, 5gps, 15 Eliminations and 15 roadrages and 100 cr
Stryker struck! (Score:1)
Stryker is off the game finally. Now if we could only get him off the airwaves here in L.A.
Re:Stryker struck! (Score:3, Interesting)
Re:Stryker struck! (Score:2)
Re:Stryker struck! (Score:2)
CRASH MODE!! (Score:1)
Where's the PC version? (Score:1)
Why does this series not come out on PC?
Soundtrack (Score:2, Flamebait)
It appears from the review that EA made the same error with Burnout Revenge: They "did a deal" with some music studio to get some "big name" artists, thereby "adding premium value"
Re:Soundtrack (Score:1)
I am not the only one hating the horrible soundtrack. If EA does not want to spend the dough on real bands (with licensing fees, and pr. copy fees and whatnot), then hire a composer to do a soundtrack instead of this horrible cacophony of crap.
Re:Soundtrack (Score:2)
Apologies for the terrible formatting,
1208 - "Fall Apart", Amber Pacific - "Always You"
Ash - "Orpheus", Atretyu - "Right Side of the Bed"
Autopilot Off - "Make a Sound"
Bouncing Souls - "Sing Along Forever"
Burning Brides - "Heart Full of Black"
Chronic Future - "Time and Time Again"
Donots - "Saccharine Smile"
Eighteen Visions - "I Let Go"
F
Re:Soundtrack (Score:2)
But yes I agree, B3's soundtrack was dreadful, and from my perspective the biggest problem with the game.
There's only so much pop-punk a grown man can take.
Re:Soundtrack (Score:2)
PGR was muach better about that, partly because the races were longer but also because every menu selection didn't start a whole new song.
No Techno/Trance tracks? (Score:2)
Re:No Techno/Trance tracks? (Score:2)
EA has done some great soundtracks with the SSX series. Lots of different genres to choose from (mostly rock or electronic stuff), and great sound design (EQ out the bass as you go over a massive jump to really make the music feel like it's a part of the ride). It's a shame they didn't do it again with Burnout 3 and 4.
Re:Soundtrack (Score:2)
Burnout 3 + Destructable Traffic (Score:3, Insightful)
If the Burnout series turns out to be like the Need for Speed series, then we will probably see a new game every 1-2 years (many based on an older engine). EA tends to recycle old engines into at least 1 sequel. This is of course as opposed to what Acclaim did which was pretty much a complete redesign for every sequel...
Re:Burnout 3 + Destructable Traffic (Score:2)
Why not REAL ingame screenshots? (Score:2)
I don't want to see those. I want to see the ones the player sees during the game. The HUD, the 3rd person(or 1st) perspective. What is it with game reviewers rarely showing real in-game shots, instead going for glamorous movie shots, which are not representive of the actual game?
I have Burnout:revenge for the PSP, and it's more or less Burnout 3, stripped down a bit, and not as frustrating. I was even able to get a bronze
Re:Why not REAL ingame screenshots? (Score:2)
I don't know how long the load times were on the PS2, but the PSP load times are definitely *worse* than the load times on the xbox version.
Re:Why not REAL ingame screenshots? (Score:2)
Actually, those are in-game takedown shots. The first one is basically driver view, the rest are the slo-mo shots you see when you takedown a car.
Make no mistake; the graphics in this game are phenominal.
Re:Why not REAL ingame screenshots? (Score:2)
As for the PSP, you don't have Burnout: Revenge for the PSP, because it doesn't exist. You have Burnout: Legends. Legends is billed as a combination of the best bits of Burnout 1, 2 and 3. It doesn't include the new stuff from Revenge (Burnout 4).
Re:Why not REAL ingame screenshots? (Score:2)
Now it makes sense. The near-simultaneous released made me think they were one and the same. guess I should read the fine print better. Either way, Legends seems to be nicer than 3. I guess I'll rent Revenge and see how it goes from there.
Mostly improvements over an already great game (Score:1)
- The loading screen is annoying with the three blocks that keep slamming together.
- The 'rewind' when restarting a crash is awfully annoying, especially on some of the longer courses. You can't skip it! Reminds me of the limit break
for a truly disturbing crash experience (Score:3, Funny)
Vaughan died yesterday in his last car crash. During our friendship he had rehearsed his death in many crashes, but this was his only true accident. Driven on a collision course towards the limousine of the film actress, his car jumped the rails of the London Airport flyover and plunged through the roof of a bus filled with airline passengers. The crushed bodies of package tourists, like a hemorrhage of the sun, still lay across the vinyl seats when I pushed my way through the police engineers an hour later. Holding the arm of her chauffeur, the film actress Elizabeth Taylor, with whom Vaughan had dreamed of dying for so many months, stood alone under the revolving ambulance lights. As I knelt over Vaughan's body she placed a gloved hand to her throat.
- J. G. Ballard. Crash. (1984)
http://www.researchpubs.com/books/ballexc2.shtml [researchpubs.com]
I like it (Score:1)
Gamecube (Score:2)
Does making it easier really imply better? (Score:2)
It seems that most of the difficulties have been removed from the game in order to reach a broader spectrum audience. Burnout 3 made people frustrated and many would just stop playing it at a certain point while with Revenge it just keeps going and going...
Don't get me wrong, I like the game, but it seems like a much easier game than the last one.
I have to disagree with Zonk about the gameplay being t
Worth owning but only just (Score:4, Informative)
The revamp of crash mode is fun but also broken. First off, the launch is stupid
The new environments for crash mode partially upset this, as well as the wider selection of vehicles. The fun part of crash mode now is finding both the right path and the right vehicle
What's dissapointing is that there's no longer a crash replay! That makes it harder to determine how to "improve" your rating since you see just the aftermath of your run, rather than the run itself. And the target car is silly, since it is almost guaranteed to be involved in any reasonably sized crash. Additionally, it would be nice if two vital statistics were displayed at the end of the crash in addition to dollar damage: number of cars wrecked and explosion multiplier. These can be dug out with a few button presees, but they are critical to levelling up and should simply be displayed.
A side note: you can see the hand of the developers clearly in crash mode; not only do cars NOT try to avoid crashes, but you can see cars hit a "radius of control" at which point they accelerate into the crash. Despite this, the physics of crash mode is improved in many subtle ways. Cars tend to twist and roll in a much more realistic manner.
In terms of new things that are broke, being able to rear-end cars is a total mistake. It randomizes the races, since you just plow through traffic, with your vision obscured by the vehicles you've slammed ahead of you, until eventually you hit a bus or wall. It's very common, because of this (and shortcuts) to see you position shift constantly between first and last. When I first heard about this feature, I assumed you'd be able to side-check, not rear-end, vehicles
Opponents do not avoid you as well during aftertouch; it's much easier to score an aftertouch takedown in Burnout Revenge than in Burnout 3, but it's much harder to score an ordinary takedown. "Psyche-out" takedown are even more rare.
The new race crashbreakers (the ability to explode when taken out) are generally a good idea; you have to be tactical about them, since detonating without taking out an opponent leaves you with no boost at all. However, your opponents do NOT have this ability
The "stars" system is another broken change. Despite the fun feedback you get during a race for reaching new levels ("OK", "Good", "Awesome")
The 10 levels of unlocking progression is more confusing and less satisfying than Burnout 3's approach of unlocking classes of cars. You unlock a huge number of cars, sometimes it feels like one per race. The cars are all fast (many blindingly fast) but run together as well, the names are less memorable than Burnout 3's, and all seem to handle the same. The differentiation between cars (outside of top speed) is even less in Burnout Rev
Sounds like this game needs...... (Score:2)
Yearly? let's hope. (Score:2)
If it does go yearly the big improvements might get cut down but if the amount of tracks and type of tracks stay at this level it won't be bad.
The only problem it has is difficulty being low. but overall
I will continue to be bored by this genre until... (Score:2)
NFS + missile launchers, oil slicks, and mines would rock my face clean off its bone. C'mon, peo
Re:I will continue to be bored by this genre until (Score:2)
Video Torrent (Score:2)
I saw this [filerush.com] a few days ago. It sure seems like it'd be a lot of fun to play, but as a Mac user I'll never know. Back to UT2004 vehicle maps, I guess. "Road Rage!"
Great Game (Score:2)
I love it and I can't wait until
Radio DJ (Score:2)
I'm pretty sure that you can turn off the radio announcer in Burnout 3 (at least in the PS2 version).
Re:We need new editors (Score:3, Funny)
Don't we all wish our jobs we
Re:We need new editors (Score:2, Funny)
Not a problem. Zonk will post the review at least 3 or 4 times. Taco will put it on the main page at least twice.
Re:We need new editors (Score:5, Insightful)
-prator
Re:They BROKE crash mode. (Score:2)
Again, this is based on an hour's playing. Opinions expressed may not have any re