In-Game Advertising Reaching Audiences 72
Via Joystiq, a report that in-game advertising works quite well. From the article: "A new study released on Monday found that in-game ad campaigns resulted in a 60 percent increase in awareness of new brands. The study, commissioned by in-game ad creators Double Fusion and carried out by Nielsen Interactive Entertainment, tested various forms of ads in the PC game 'Metro3D.' And while the study reported some differences in the effectiveness of animated and static ads, Double Fusion's co-founder, Guy Bendov, said the results weren't what he had expected."
Boycott, Charles C. (Score:2)
Re:Boycott, Charles C. (Score:2)
Re:Boycott, Charles C. (Score:2)
If you aren't aware of who is advertising in the game and boycott them, you aren't going to hurt them for doing the advertising. You may end up purchasing their products anwyay. You're only going to hurt the game publisher for providing an advertising medium and the advertisers will still buy ad space in other games.
My point would have been clearer if someone had bothered to mod the posting
Maybe (Score:1)
Re:Maybe (Score:2)
Never played super monkey ball then? Giant friggin japanese bananna company commercial.
Re:Maybe (Score:2, Informative)
Re:Maybe (Score:1)
Re:Maybe (Score:2)
All you need to read... (Score:5, Interesting)
An advertiser releases a report stating that their method works, and it gets picked up by slashdot?
We've been through this song and dance... (Score:1)
But this is slashdot. (Score:2, Funny)
#NB: For obvious reasons, the first option is ENABLED by default - remember to turn off if you are NOT responding to a dupe
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Also questionable statistics (Score:2)
Hmm... are you aware of this brand you've never heard of? Ok, now play this game. Now are you aware of it? No? $%&#ing 40% jerkoffs.
50 percent of study participants said they found that in-game ads make the experience more realistic, while just 21 percent disagreed. Similarly, 54 percent said in-game advertising "catches your attention." Just 17 percent disagreed, the company said.
82% agreed that the ads were "bloody
Re:All you need to read... (Score:1)
This is terrifying... (Score:4, Funny)
Why do they keep finding me, wherever I hide?
What's next, my DM beginning with: "By the way, before we get started, I'd like you all to know that this dungeon crawl is sponsored by Jolt Cola and Lays Potato Chips?"
Re:This is terrifying... (Score:2)
For now.. (Score:3, Insightful)
If ads are put in games, people will most likely get more used to them after awhile and start to disregard them as they do now with website ads.
Re:For now.. (Score:1)
Re:For now.. (Score:3, Funny)
Online next? (Score:2)
This might be the key to online sitcoms. I'd rather see someone drinking a pepsi or driving a VW than sit and watch new low rates commercials.
Starbucks in the 30s (Score:5, Insightful)
I don't mind ads in videogames, but there are two rules: I have to benefit somehow by seeing the ads (like a lower price for the game) and the ads have to avoid breaking the illusion. Anything else will just end up ruining the game, and making it worthless to both the player and the advertiser.
Of course, in practice this means advertising will only really be viable in modern games (unless you could cleverly work in some dystopian future where Coke-Glaxxo-Lockheed oppresses citizens. Does that still count as marketing?)
Re:Starbucks in the 30s (Score:1, Interesting)
I've heard this one a lot before. I'm not saying this is your particular standpoint on it, it doesn't sound like it, but I have heard other's support in-game advertising for this reason.
I think people are really fooling themselves by assuming that in-game advertising, something that solely exists to support the producer's pursuit of more money in the first place, will every give value back to them.
People don't put advertising in games so the player can save on the dev
Re:Starbucks in the 30s (Score:1)
Re:Starbucks in the 30s (Score:1)
Re:Starbucks in the 30s (Score:2)
It just so happens that I drive around in a Crapula POS, you insensitive clod!
(1988 Corolla... It's basically the same thing)
Re:Starbucks in the 30s (Score:2)
If I am playing a sports or racing game and I am at a real-world track, stadium etc, I expect to see the same ads as you see at the real world track.
Also, for ads like the ones in this article (i.e. ads that actually make money for the developer/publisher) the ads should be for brands that are known around the world and not for "US" brands that the rest of the world doesnt know about (for example, in the new expansion pack for Rollercoaster Tycoon 3, they have t
Re:Starbucks in the 30s (Score:2)
Coca Cola in day of defeat. (Score:2)
They COULD release 2 versions of games, a cheaper one with ads and expensive without ads, just like cable TV. Slashdotters will stop complaining and everyone will just buy the cheaper one.
Re:Starbucks in the 30s (Score:1)
Alternatively, A London Taxi.
Re:Starbucks in the 30s (Score:2)
For instance, I don't think there's any reason why Coca Cola couldn't come up with an energy drink sold in potion flasks and use a font matching for the period. Of course, that'd require considerable effort, and I doubt they'd bother just to make something that doesn't look out of place next to the wizard's shop.
But it's certainly possible. Now the question is whether such a thing would
Re:Starbucks in the 30s (Score:1)
Puh-leeze! (Score:3, Informative)
Re:Puh-leeze! (Score:2)
OK, so you want more measurable proof. Fine, I understand that, but brand awareness makes a huge difference to the bottom line for retail products, especially emerging brands, which is what the article is referring to.
Re:Puh-leeze! (Score:2)
You may counter that the reason may have something to do with the site not being to their liking, or that the intersecting group of authors and slashdot participants who've seen my site is zero, but none of that obviates my point: "Brand Awareness" does NOT equal sales.
You wan
Re:Puh-leeze! (Score:2)
"but none of that obviates my point: "Brand Awareness" does NOT equal sales."
I did not say that brand awareness = sales. My point is that brand awareness affects sales, Especially when the product is a retail product of an emerging brand (which yours is not --
Metro3D? (Score:2, Informative)
Re:Metro3D? (Score:2)
Odd.
Sega did it right (Score:2)
Re:Sega did it right (Score:2)
if a game has ads in it, i will assume it's available for free, since nothing else could offset the utter anger and disgust that will come out of gamers.
if game = ads, then game = free.
there's no middle ground for me. if i pay 50 bucks, i expect no ads whatsoever.
Re:Sega did it right (Score:1)
There are just some posters on some walls in some levels, which you can blow right past without even generally noticing.
They're not "AND NOW A BLINKING ANIMATED MESSAGE FROM OUR SPONSORS!!" things. And they were either real or made up ads for Sega things. (The only real one I can think of right now was some ISP or webpage service or something..)
Grand Theft Auto 3, and Vice City, have ads in them - but they're all for made-up in-game things.
I kno
Re:Sega did it right (Score:2)
Re:Sega did it right (Score:1)
I somehow forgot all about the soap shoes. And if I knew that about the Emerald Network, I forgot.
Coming soon to World of Warcraft! (Score:3, Funny)
Re:Coming soon to World of Warcraft! (Score:1)
Ads could be a good thing (Score:1)
Re:Ads could be a good thing (Score:2)
Great for MMO's (Score:3, Interesting)
Anarchy online (Score:1)
In other news... (Score:2)
Seriously, even if in-game product placement went towards lowering game prices (and I won't hold my breath), this is nothing less than pandering for the quick buck at the expense of long-term value. In other words, the Hollywood formula. It's only a matter of time before these publishers have to start looking for a P2P scapegoat to explain away slumping game profits.
What kind of advertising do slashdotters want? (Score:4, Interesting)
Re:What kind of advertising do slashdotters want? (Score:5, Insightful)
One is humor. People watch the Super Bowl to see two things: the game (and the associated cheerleaders, hehe) and the hilarious commercials that come out each year. Admittedly, I don't drink Budweiser, because their product sucks, but at least they make some damn funny commercials.
Two is informativeness. By this, I mean true informativeness. People are far less likely to mind a quick ad showing what's on TV next weekend, because it provides factual information about the show (excerpts are shown) and when it's on. Likewise, people don't mind actual trailers before movies (though sometimes the sheer vast quantity bothers people), because it gives them a chance to find out what's coming out next summer or holiday season, and gives them the feedback of one's peers as people mutter things like, "Yeah, that's gonna suck," between trailers.
Three, related to informativeness, is tailored interest. Here, I mean a matching of the interests of the viewer with the information provided in the ad. Channels that are already tailored for certain types of customer are great for this sort of thing - for example, an ad for history-related books or DVDs would do well on the History Channel, or an ad for a feminine hygiene product would work well on Lifetime (Television for Victims).
But the more narrowly-tailored the interest category is, the more likely it is that the viewer will take interest. This is why Amazon.com's product suggestions work so well, at least when their system's recommendations aren't thrown off by those gifts you recently bought your niece for her birthday. Also take Planetside for example, which recently started placing ads in-game. An ad for a new graphics card would garner a lot of attention there. Everyone playing that game is at least in the market for new graphics hardware (whether they can afford it or not). Unfortunately, SOE got suckered into running a bunch of Fanta ads, which is one step above running ads for feminine hygiene products there (which, afaik, they haven't done... yet).
One caveat here is that if customers feel like they're being spied upon, they will complain - Amazon gets away with it because when people surf Amazon, they're interested in buying something. The information Amazon provides makes shopping easier and more productive. But when people surf their favorite news website and get tailored ads, it feels like Big Brother is watching. That's why cookies are so often blocked, especially from Doubleclick.
Four is unobtrusiveness. This is the one that Intarweb ad execs really don't get (except for Google). The hallowed days of Punching the Monkey and Winning $20 are long gone, and people hate ads with a passion these days because they get more annoying instead of less. More and more people filter out ads because they blink and move and pop up/under and make noise and generally ruin a pleasant websurfing experience. Viewing an ad that gets past such filters may garner brand recognition, but it's in the context of "Fuck me if I'm gonna buy their product!" (This is the main reason I refuse to use Orbitz, and their TV ads don't help matters either.) On the other hand, most people don't bother filtering Google ads, because they're text, they don't blink/move/make noise, and frequently, they are related (if sometimes only tangentially) to the websurfing topic of interest.
The same thing applies to TV ads. Placing a gigantic ad for a channel's next show after every commercial break right on top of the show you're trying to watch and then making sound effects to boot pisses people off.
Re:What kind of advertising do slashdotters want? (Score:1)
Re:What kind of advertising do slashdotters want? (Score:1)
Mod it to +6, eh? ;)
Re:What kind of advertising do slashdotters want? (Score:1)
Re:What kind of advertising do slashdotters want? (Score:2)
One final point to add, regarding advertising in games: Make sure not to break the immersion of the player.
Nothing's going to piss me off more than playing Deserted-Future-Alien-Spacestation-Blasting-Romp 2067 Part III and seeing an advert for this year's high-end graphics card, or an ad for a current promotion at Burger-King.
Playing something modern-day like GTA? Fine - have all the ads for soft
Comments (Score:1)
Guess who from your friendly executive dept...
I'd reference you to the full PR. Better yet, I'd love to hear all suggestions to info@doublefusion.com
Next time Zonk, please quote the full sentence
Game not Metro3D - London Taxi! (Score:2, Informative)
Am I the only one who just doesn't care? (Score:2)
There is also the argument that sports games should have in-game advertisering. I really think in-game advertising helped legitimize Jet Moto as a concept (If only they had a team Rad).
Re:TV is what it is because of advertising. (Score:1)
Don't fool yourself, all that extra ad revenue goes towards some exec's new yacht
Re:TV is what it is because of advertising. (Score:1)
Why do advertisers think that they can brute-force people into watching their shit? People generally skip commercials not because they don't like the commercials but because they don't like the advertising. They don't want to hear about your product. They want to watch their show. Moving the ads into the show will not help you, because they'll still be ads, and the people will still not
Just to look at this differently... (Score:1)
can't a mod remove the ads via new graphics? (Score:2)