Interest in Console Gaming on the Decline 115
An anonymous reader writes "The results from a teen shopping behaviour and branding survey by Piper Jaffray & Co state that teen interest in playing video games is on the decline, as well as those that do play video games saying that they spend less time playing them." From the article: "The students were also surveyed on video game products and other consumer electronics. Results of the survey point out 79 percent of student households have at least one video game platform and 58 percent of students stating that they are occasional game players (playing at least monthly). In addition, 65 percent of student households own Sony's PS2, 50 percent own Microsoft's Xbox and 26 percent own Nintendo's GameCube. GameStop was recognized in the survey as the leading retailer for pre-owned video games with 60 percent market share and 29 percent market share for teen video game purchases. The survey also pointed out that 75 percent of teens say their interest in video games is declining and 78 percent indicated they spent less time playing in 2005."
I've seen the decline. I don't mind. (Score:5, Interesting)
Up front disclaimer: I am not a video-gamer, and have never been one.
I can add only anecdotal experience, but that experience jives with the article. I've had many friends who children were video game freaks. About ten years ago I was befuddled and bemused at the length of time they played and their intensity. Today, different friends, different generations... what I've seen has been that video games for today's kids is more of a diversion among many rather than a life style. I think video games were largely a fascination with "look what we can do with computers and graphics" emerging technology.
Video games will always have a market, but I would agree with the observed trend they don't hold sway today as in the past. I think a number of things factor into this:
Today, when I see kids playing video games at friend's homes it's typically a end-of-the-day diversion after all other activities have been exhausted.
i think this is right (Score:2)
weren't video games supposed to be the big entertainment of the future? Is it still what pundits predict? could we just be going through an ebb in what's still a relatively young medium, before a new explosion in creativity, perhaps with new controller ideas like the Revolution and new game genres?
It also makes me a bit sad, the thought that children might not have the gaming experiences i had growing up. The weekend with a fri
Re:I've seen the decline. I don't mind. (Score:4, Insightful)
Maybe in Belaire. I have news for you - most kids still work for their own cars - if they get one at all. The average gift for a 16 year old is certainly NOT a car of any sort. You've been watching far too much "Super Sweet 16" on MTV.
And cable isn't responsible for taking kids away from videogames. Television viewing is on the decline among the young. And how many young people are smart enough to figure out how to use streaming video or webcams and all that other crap? Sheesh. The average teenager today can barely figure out how to operate AIM so they can join chatrooms and A/S/L everyone.
Re:I've seen the decline. I don't mind. (Score:2)
We were not well-to-do at all, and got both of our daughters cars (to my objection) when they turned sixteen. And, virtually everyone in their peer group also had cars. Again, a demographic not rich by any means.
My friends of a younger generation also are giving their kids cars... if I guessed the percentage it would exceed 75%. Again, not a rich (but not poor) demographic. I'm not saying I agree with it, I'm just reporting what I've seen.
And, cable isn't the only thing I listed. I do see kids playin
Re:I've seen the decline. I don't mind. (Score:1)
Not that I'm insulting your daughters, but don't be surprised if they come to you with a "Ooooh daddykins!" attitude every time they need new oil for the
Re:I've seen the decline. I don't mind. (Score:4, Interesting)
We had agreements with them about what constituted qualifying to keep their cars. They had to maintain a GPA (one graduated Valedictorian of her class of 600 students, got straight A's, and is now a doctor and has been invited to participate in a prestigious research project; the other maintained a 3.5 out of 4 GPA, and is a teacher today). They BOTH worked, and paid for their own gas.
We did give them things but we were strict and insisted they be part of the community, e.g., hold jobs, and do community (volunteer) work.
So, yes, we did give them cars, but not to just hop into and go out and do whatever they wanted.
Your concerns are valid. I see many kids exhibiting what you describe: financially dependent; spoiled; and without a clue where things come from. These are probably the kids I worry about most.
Re:I've seen the decline. I don't mind. (Score:2)
Not that that's a bad thing, but doesn't FORCING someone to do "volunteer" work make it less "volunteer" and more "unpaid"?
Re:I've seen the decline. I don't mind. (Score:2)
Re:I've seen the decline. I don't mind. (Score:4, Insightful)
Not that I'm saying nice things aren't important, and that they don't deserve them, but they just don't appear to appreciate them. Half the girls pull their cellphones out after class and start calling their friends to talk for the whole ten minutes between classes, and they all have at least decent cars.
Now, I don't have anything against rich people, I just think they should earn it.
Re:I've seen the decline. I don't mind. (Score:3, Insightful)
Re:I've seen the decline. I don't mind. (Score:2)
My family was not nearly as well off, and I had to buy my own. But nothing annoyed me more than some chick bragging about the Beemer that daddy bought her. (And this was about 7 years ago. It's even worse there now. Spoiled rich kids.)
Re:I've seen the decline. I don't mind. (Score:2)
Anecdotal experience indeed!
I'm 20, and live in an upper-middle class suburban area near Albany. I don't know a SINGLE person that got a car for their birthday. Actually, I don't know anybody who was just given a car for any occasion. I know people whose parents HELPED them buy cars, certainly, but I think in each case the parents made the kids pay at least half. Up-front, usually.
Re:I've seen the decline. I don't mind. (Score:1, Insightful)
I now live in a very rich area of California. Most of my co-workers' kids have cars (those who are 16+).
My experience doesn't match yours. And, like yours, means nothing statistically.
Re:I've seen the decline. I don't mind. (Score:2)
I got an 1986 mercury lynx in 1999.
My sister got a 1993 Ford Focus (with the basic engine, the thing was so slow) in 2002.
My other sister was supposed to get the decript minivan when she graduates next year, but she totaled it. I'm not sure what she'll get now, she'll get something, but it won't be a nice or a new something.
The thinking behind this is we need something to get us to our new jobs, and it's nice to start off your post-
Re:I've seen the decline. I don't mind. (Score:2)
I put myself through college mostly on my own dime. I worked my ass off in high school to get good grades, which turned into merit + need based financial aid. I worked full-time summer, and part-time during the year.
For college, I took my high school economics teacher's advice: that a car was a money pit. I didn't need a car living so close to campus, so for the f
Re:I've seen the decline. I don't mind. (Score:1)
Hell, I wouldn't want to be a teenager today, and I was one of the "bad kids".
Re:I've seen the decline. I don't mind. (Score:2, Interesting)
Er, what? There are currently 254814 players (and 55392 games) on Battle.net (and World of Warcraft doesn't even use b.net), and that's just one company's online service (albeit one of the biggest ones). Of course traditionally most online play has been for the PC, but Xbox Live has been pretty popular, and latency is not a major issue for anyone with broadband (which is most heavy gamers these days).
Re:I've seen the decline. I don't mind. (Score:1, Interesting)
Or maybe it's just 2005, or maybe something else (Score:5, Interesting)
You know it's a bad year when Penny Arcade makes a strip about them buying Barbie Horse Adventures because nothing else got released in months. You know it's even worse when you actually take that as a hint to go to the shop and look for Barbie Horse Adventures. I swear to god, I actually did.
So, well, I'm not surprised a bunch of people have said they've played less in 2005, simply because there was a severe drought of stuff to play.
2. Additionally, one thing you need to understand is the way people answer in surveys. The answers invariably reflect the way people would like to be, or the way that would make them more socially acceptable, not the way they really are.
E.g., if a community publically values helping each other and stuff, people will invariably tell a surveyor "oh, yes, we help each other on the farm all the time and we even help each other build a house"... even when the last time that's actually happened was in the 50s. E.g., if a (ex-tribal) culture values being a warrior and a hunter, almost everyone will declare themselves one in a survey... even though almost all their food comes from agriculture, and most of the population has never even seen a weapon recently. E.g., at one point where meat prices went up, everyone declared in surveys that they eat less meat... even though the meat consumption has actually _doubled_.
All three above are actual cases studied by various anthropologists.
It's not even a case of consciously lying, it's just selective confirmation, because everyone wants to have some self-esteem. So they alter their perception of reality a little, remember the things they did right, or close enough, and quickly forget the things they did wrong.
What I'm getting at is that you should take such surveys with a grain of salt. With the anti-games campaign by the media and politics reaching such a climax, and games being presented as pure filth for degenerates... well, I can imagine a lot of people would like to look a bit less degenerate. So they'll adjust their answers accordingly.
Re:I've seen the decline. I don't mind. (Score:3, Insightful)
Definitely not online (Score:1, Troll)
Re:Definitely not online (Score:2)
A few years ago I used to go out of my way to avoid posting with the extra point and found that it made it more likely that I would attract what appeared to be "grudge mods" so I went back to starting off at +2. Don't know if you're hated by different mods or if things have just c
Re:I've seen the decline. I don't mind. (Score:2)
Now, assuming that at least some percentage of those are
Is this what Nintendo is talking about? (Score:5, Interesting)
Re:Is this what Nintendo is talking about? (Score:1)
Re:Is this what Nintendo is talking about? (Score:1)
Re:Is this what Nintendo is talking about? (Score:1)
Ha I Wish (Score:1)
The media hates Nintendo. I don't know why, I don't pretend to know why, but they do, read almost any mainstream news outlet's report on Nintendo and it's always "child focused", or "younger gamer".
Secondly, the public (UK, but probably US as well) see Nintendo as that. As part of my community enrichment project at school, I tried to organise a GCN tournament of Soul Calibur 2. It bombed, everytime I brought the subject up, I was
Re:Ha I Wish (Score:1)
That's why I don't like GCs.
I've heard they're fine once you use them a while, but they just seem cumbersom.
Re:Ha I Wish (Score:1)
Re:Ha I Wish (Score:1)
Read any mainstream new outlet's reports on anything to do with video games and youll realise very few of them have any fucking clue what they are talking about, so what mainstream outlets say doesnt hold alot of water in the internet days, and people are starting to realise this.
Re:Is this what Nintendo is talking about? (Score:2)
Seriously...how can an article saying that less people are gaming going to help Nintendo. Unless you believe they are gaming less because of th
Re:Is this what Nintendo is talking about? (Score:2)
I wasn't saying it was definitely going to be Nintendo's big comeback, I was merely suggesting that Nintendo might have seen this trend and are trying to adapt to it.
And on the subject of logic, where on earth did this "people will go to Nintendo now because Nintendo doesn't make games" garba
I hate to point out the obvious, but... (Score:3, Interesting)
Re:I hate to point out the obvious, but... (Score:2)
So the fact that some 11 year olds are now 14 - and thus not into "kid stuff" anymore - does not, in fact, explain a decline in video gaming.
Re:I hate to point out the obvious, but... (Score:2, Insightful)
If everybody hates Halo, why do you people buy it? If people hate corporate-produced pop, why do you all still buy Nelly CDs?
Somebody's supporting the industries. I'm not pointing fingers or naming names, but why don't you go buy some innovative shareware games or make your own or something?
All I'm hearing is "Gawd I hate the industry. Nothing original ever comes out! I freaking hate war sims! Argh!
Oooh, that new Final
No Surprise (Score:3, Insightful)
Re:No Surprise (Score:1)
There's more interest from adults though. (Score:5, Insightful)
But no mention of the rise on adult interest in playing video games ? ,definitely after the introduction of the PS, gaming has become more and more mainstream, and less of a 'kiddy thing' :
The latest surveys (not something to put all your trust in, but at least an indication) says that the general age of console owners is now around 27 years (and still, of course, mostly male) : It's funny to see how the last few years
Whereas I am a gamer at heart (grew up with a Vic20 and an Atari 2600), I don't know yet if this development has brought me more pros or cons. Let's find out in the future, when adaption of games by the masses will even become bigger :
With Nintendo's Revolution I can even imagine my grandma picking up the controller and giving it a try : It's so much more intuitive than a controller is.
Re:There's more interest from adults though. (Score:2, Insightful)
Honestly, I think I represent the average 26 year old gamer; in the average week I have 2 or 3 hours to play videogames and every month or two I buy a new game. When I was a teenager I spent (as a guess) in the 20-40 hour a week range playing videogames, I would rent games every weekend and I bought as
Re:There's more interest from adults though. (Score:3, Insightful)
I went for about a year where I bought 3-4 games per month. Most of them I would put in for a while, and play for a few hours before I had to get on with my real life. The money part didn't bother me at all, it was just the lack of time that pissed me off.
Finally I wised up, and I've only bought 2 games in the past 6 months (I still played through the old ones). I bought Blackhawk Down, which I put about 45 minutes into before declaring it to be cr
This is the Usual Pattern (Score:5, Insightful)
Likewise, it is well known that consoles and gaming in general do better during economic downturns. As we seem to be coming out of a deep recession into a reasonably good economy, it's not surprising that highly escapist forms of entertainment are less attractive, compared to traveling or spending time in the real world.
Third, an annoying thing that tends to speed up the decline of consoles at the end is that the publishers are all refocusing their attention and development resources on the upcoming platforms. There just isn't much to buy. What is Microsoft releasing for the Xbox this year? Has anyone managed to squeeze real development dollars out of SONY for the PS2 in the past year?
This is the normal cycle of the gaming industry. I'm not surprised. Things will pick up again in two to three years once the next console wars has really kicked off.
Re:This is the Usual Pattern (Score:2)
This is a good economy? (Score:1)
As we seem to be coming out of a deep recession into a reasonably good economy
Not for somebody in the midwestern United States with a bachelor's degree in computer science. I even get turned down when I apply for minimum wage jobs.
Re:This is a good economy? (Score:1)
Move.
I don't know how to drive, and I don't have the money to pay the rent. (Currently I barter for rent and food.) Besides, If I move, how can I guarantee that another state will deem me eligible for as much vocational rehabilitation service as Indiana does?
A Bit Offtopic: This is a good economy? (Score:1)
Send your portfolio to one of the dozens of companies that do Game Boy development. Most companies don't publicise their openings, so send it anyway.
http://thq.kenexa.com/thq/cc/Home.ss [kenexa.com]
http://corporate.infogrames.com/hr.html?action=job s_all [infogrames.com]
Nintendo
Activision
EA
etc...
While you're at it, try Red Hat [redhat.com]. Th
Re:This is a good economy? (Score:2)
I hate it when people tell others who can't find a job to move. That doesn't fix everything. Most people who move because they're poor just wind up being poor somewhere else. Sometimes even poorer, since moving in itslef cost money as well, and now they're in a new city were they don't know anyone, don't have a support group of friends and family for bad times, and don't have a network of people they can hear about jobs through. Moving does not magically make peo
Re:This is a good economy? (Score:1)
Re:This is the Usual Pattern (Score:2)
10 billions dollars (Score:3, Insightful)
Re:10 billions dollars (Score:3, Insightful)
The problem is those teenagers eventually grow into adults. It's the McDonalds' theory of marketing. You hook 'em when they're young, and they'll keep coming back and then bring their kids as they become adults. And the cycle begins again.
If the cycle is broken, that's the end of everything. You lose the kids as they grow into adults, and you never hook that next generation.
I'm not convinced there's any real shift going on, though; I think it's probably
The Natural Progression of Things (Score:5, Funny)
Then video games come out with Pac-Man, Mario, Madden, MGS, and Halo and kids forget that they were addicted to drugs and become addicted to video games. Then the internet comes out and kids can talk and play with kids (and adults posing as kids) miles away, and kids forget about scripted forms of entertainment. Then they come out with the male contraceptive pill and all hell breaks loose.
Re:The Natural Progression of Things (Score:3, Informative)
Repetiveness (Score:2, Interesting)
Maybe if this downturn continues long enough (though i doubt with the new consoles) that it will force developers/publishers to try something new. I am going to buy a Revolution coz its so different. A lot of the Xbox 360 titles will be PC titles, I already have one. PS2 mig
Possible trends elsewhere in entertainment? (Score:2, Insightful)
Re:Possible trends elsewhere in entertainment? (Score:2, Informative)
They made such a game. [gamespot.com] Only it's a dancing game.
Plenty of GBA games (Score:1)
And you know what, they are a blast. Yeah, half of them I had to order on-line and some were ports or adaptations of o
Re:Possible trends elsewhere in entertainment? (Score:2)
All of those games (with the exception of Burger Time and Kill
Flawed study? (Score:3, Insightful)
-Nick
Re:Flawed study? (Score:2)
Well, a couple of things sprung to mind after reading the Slashdot summary. (Nah, didn't read the article. I'm tired.) First, why are they looking at surveys when they could look at the total games sold in the last few years? I'm under the impression that console game sales have been going way way up over the last 10 years. Gaming is becoming more mainstream. It is reasonable to expect that the more people climbing on board that the more d
Re:Flawed study? (Score:2)
Reminds me of this quote of some US senator: "Statistics show that teen pregnancy drops off significantly after the age of 25".
A bit misleading... (Score:3, Insightful)
Revolution (Score:1)
Funny that (Score:3, Funny)
No, really? /sarcasm (Score:3, Insightful)
2005 hasn't been the golden year for video gaming in the first place. Halo 2 came out '04, Ninja Gaiden Black is nothing more than a 'gold edition', almost every successfully selling PS2 is a sequal of some time (I [heart] Katamari anyone?) and Nintendo is (still) off doing their own thing with slow, timed releases. PC gaming hasn't been much better with the RTS scene only getting a Dawn of War expansion, Guild Wars is arguably a niche game, Battlefield 2 is a buggy mess, and the only other highly noted games being released for the rest of the year is Serious Sam 2 which could suffer from lack of advertisement and Quake 4 which Doom 3 haters may end up passing up.
Re:No, really? /sarcasm (Score:1)
Another doom and gloom prediction (Score:3, Interesting)
Cause & Effect (Score:2)
- The school/university year just started.
- School/uni is still being hyped as essential, more so since there are too many potential Bill Gates to even get your foot in the door. Thus, most people place a bit more focus on study.
- In some fields, you need to max out your skillset by studying, practice, etc... This takes away time from entertainment (even if it is something passive, such as watching CSI.)
- Those unemployed... generally thing jo
understandable (Score:4, Funny)
"less gaming, more freestyle rapping"
I cant imagine why (Score:4, Insightful)
But seriously there are many original games out there that are not sequels, Fire Emblem for the Game Boy Advance, Katamari Datmacy for the Playstation 2, Forza Motor sports Xbox, Ninja Gaiden xbox (totally not a sequel I dont care what anybody says), Paper Mario 1000 year door game cube (yes kinda a sequel, but no one played the original), Pikmin game cube, Metroid Prime game cube, Metroid zero mission, Deus Ex 2 (xbox, pc), Shin Megami Tensi: Digital Devil Saga (PS2), Ape Escape 2 (PS2) Rome Total War, Star trek: Starfleet command 2 (pc). game boy advance, all these games are amazingly awesome and will glue you to the game as if life outside the game did not exist. (starfleet command made me lose a fiance).
There are a ton of awesome and original game experience, but no one ever buys them, they would rather buy something familiar rather than risky, because games are too expensive. If we could get a digitial distribution system where games cost $15 bucks instead of $50 mabey people would take more risks on good games instead of just buying madden and rainbow 6.
subsidy? (Score:1)
Fire Emblem for the Game Boy Advance
Is a sequel. Nintendo made Fire Emblem on the Family Computer years ago... IN JAPAN!
Ape Escape 2 (PS2)
I'm not up on the Ape Escape series. Please clue us in on how a game with 2 in the name isn't a sequel. Or is it that there was no Rainbow 5?
If we could get a digitial distribution system where games cost $15 bucks instead of $50
Then the console makers wouldn't be able to subsidize their hardware products.
Re:subsidy? (Score:2)
Re:I cant imagine why (Score:2)
Anyway, the list of games you give is quite a bit off: ResidentEvil4 is a completly different game from ResidentEvil3 or any of the other former ResidentEvil titles, different controls, different
Re:I cant imagine why (Score:2)
Re:I cant imagine why (Score:2)
The reason should be obvious (Score:5, Insightful)
The problem with the old consoles (from Sega and Nintendo) was that the high cost and propierty of cartridges made it hard for companies to break in, not to mention home brewers. While I can't say personally, the programming and effort required to create a AAA game back then is probably considerably less than what it is now. Compare production times and cost for Legend of Zelda: A Link To the Past with what is being pumped into Twilight Princess. I'm not saying the high cost/time isn't unwelcome- I have TP pre-ordered, and eagerly await it. I'm willing to pay for it, and so are probably a million other people out there.
But the fact remains that for every Twilight Princess, one might have been able to make three Link to the Pasts. People are so focused on 3D ultra graphics with realistic gore that gameplay is often forgotten (but not by Nintendo!) Rarely do you see a 2D game for consoles today. Viewtiful Joe proved that 2D gaming with 3D environments can be a blast. There was also this crazy little fighter, you might know it, Super Smash Brothers, which also used 3D environments but with 2D movements, a much easier feat to pull off.
Then we have the fact that many of the "hit" games are sequals. Burnout 3, GTA 4, Halo 2, the list goes on. The gaming market desperately craves new games and originality, but the producers (ala EA) refuse to put out, due to basically the high cost/time and how hard it is to recoup the money if a game sinks.
That's why I think Nintendo's Revolution is correctly labeled. With this new way to control games, a fresh thrust will be put into the gaming market. Entire new genres may be created (First Person Adventure, anyone?), and we will certainly see a lot more maneuverability and originality. Yes, they have the shell, but with the remote, companies will be booed by the press for not coming up with a way to use it and just reverting to the same old controller setup that other companies rely on. I would bet a small fortune that Microsoft and Sony will be copying Nintendo to some extent with their next-next-next gen "media stations".
Anyway, to increase the interest, the console runners (Nintendo, Sony, Microsoft) should reward originality. How they do this is up to them, but it needs to be done. Next, open up the consoles for homebrew. Don't want arbitrary code to run on the console? Fine, create your own pseudo-Java or C language (but you can bet the Linux guys will get something out of it, anyway), set up "micro" dev kits, and sell them to the masses. Look at the Dreamcast; it's been dead to the mainstream for a long while, but, to my knowledge, it's still a homebrewer's wet dream.
Finally, offer shorter games. Yes, yes, "Gasp!". Consider that, though the teenage market is a large one, it's still the younger adults (18-30) who are buying a good heap of the games. These people have nifty things like jobs, and many have families. Games that require 60 hours of input can be fun and all, but it's nice just to have something you can pop in, play for 10-20 minutes, and turn off without worrying about saving anything. What we need are games like tetris. But not tetris, because we've all played that already. Wario Ware is a good forray into this area; pick up, play a few rounds, put down. Auto-saves (I believe,) and simple.
Re:The reason should be obvious (Score:3)
Re:The reason should be obvious (Score:2)
Re:The reason should be obvious (Score:1)
Why, are you a PSP fan?
Re:The reason should be obvious (Score:2)
Re:The reason should be obvious (Score:2)
I have it. I never said Lunar was *great*, but given the latest flood of drek from SquareEnix (whoever designed the battle system for SO3 needs to be smothered in honey and fed to fireants), it's at least something. Besides, I can deal with grinding (I quit WoW because of the morons, not the grinding.
I hope the rumors of FF3 being released on the DS
Re:The reason should be obvious (Score:1)
Er... you mean like Myst, Normality Inc, and Return to Zork - or, indeed, the whole Famicom Detective Club series, which were on Nintendo consoles 15 years ago?
Not precisely what I'd describe as "entirely new", but maybe you had something different in mind.
Re:The reason should be obvious (Score:2)
Considering XBOX 360 is over a month away... (Score:1)
Blame Shoddy Games (Score:2)
I might sound like an old coot, but believe me the signal to noise ration on game store shelves had been consistently declining year on year for the past five years.
There was a time ~1999-2000, when at
Re:Blame Shoddy Games (Score:3, Insightful)
In 1999 and 2000 was the end of the playstation lifecycle, and people were complaining about a lack of "innovative" games. People always complain not enough great games come out.
Last summers drought of halfway decent games was indicative of this malaise
And what about last holiday season, where there were lots of great games all coming out at the same time.
Interest in new games in decline (Score:1)
Although no longer a teen, I still play quite a few hours of videogames per week (not having kids results in a good chunk of free time- w00t), however, they are "comfort games", things I can play while listening to CDs, chatting on the phone, and runnin
Hey! I'm a teen! (Score:1)
hey! you're only ONE! (Score:1)
Well (Score:2)
Now with most households having the internet, kids find better stuff to do online and would rather read about the new games consoles coming out than play
Me too (Score:1)
Has anybody else noticed... (Score:1)
Re:Has anybody else noticed... (Score:2)
What's wrong with the game industry (Score:1)
Re:What's wrong with the game industry (Score:1)
Coming soon... GTA: Brisvegas. Look, I don't really feel that local content is what I'm looking for in a game (although it'd be nice if Animal Crossing had an option for southern hemisphere so it is summer when it really is summer).
The best Australian game I've played of late was Destroy All Humans. It included nothing that was really Australian (you could say the humour was Australian though). Maybe local content is more important for sports titles, but for
Don't these things go in cycles anyway??? (Score:2)
In my first recollection of "gaming", it was *ALL* about the Atari 2600. *EVERYONE* had to have one, and if you talked about games on the *computer*, you were a joke. Then, everyone lost interest in consoles, seemingly overnight, and it was computer games or nothing; as the C64 gained popularity and the Apple ][ series gained a reasonable amount of RAM. Later, the NES, Super NE