



Opinions on The Future of Mobile 42
Gamasutra's usual weekly Q&A has industry responses about the future of mobile gaming. From the article: "The interesting thing about the prospects for cell phone gaming is that we as an industry do not yet exist in the hearts and minds of the consumer. When asked about mobile games, the average person on the street does not yet know they can play games on their phone, and the ones that do confess to playing 'a few card games or something like that'. There have been early successes and anomalous successes in mobile, but hardly anyone has done anything of sustainable consequence to the consumer, or the marketplace. -John Szeder, Mofactor, Inc"
Aware But Don't Care (Score:3, Interesting)
Re:Aware But Don't Care (Score:5, Interesting)
That said, I at least agree that gaming isn't really the direction to go with these things. As much as I love for phones to 'do more', I wish they'd go in the PDA direction instead of the Game Boy direction. One of the things I loved about my 3650 is that it effectively killed my desire to use a PocketPC. More more more.
Re:Aware But Don't Care (Score:2)
Re
Or, ya know, (Score:1, Offtopic)
Re:Or, ya know, (Score:2)
Where the heck are you working? A week's paycheck for a PSP?
Let's say a PSP is $300
300 x 52 = $15,600. Add about 30% for taxes, and you have $20,280. That's about $9.75 per hour.
If you are making $9.75 per hour, you should ask your parents to buy you one for Christmas.
Re:Or, ya know, (Score:2)
Not "if," but "when?" (Score:3, Interesting)
I stopped developing for PDAs for the love of the larger games that could be written for desktop systems. Some smart folks will develop a decent games-accessible interface for mobile systems. So, what happens when we can start writing the big games for tiny systems?
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Re:Not "if," but "when?" (Score:2)
Dont Think (Score:1)
Re:Dont Think (Score:2)
Re:Dont Think (Score:2)
The big problem is the screen. Mobiles typically have screens about 2"x1.5". You really can't play anything more sophisticated than card games on it. Platformers are just about tolerable, but they don't really work. There simply isn't the space to make anything work. Even suppose mobiles get screens the size of a PDA, so maybe 4"x3" - you still can't do more than simple card games, puzzles or whatever.
Let's think ahead a bit
Re:Dont Think (Score:2)
Re:Dont Think (Score:1)
Your screen size argument is similarly broken. A standard sized phone can (and increasingly frequently, will) have a screen of at least Game Boy Micro quality. Games for phones, PDAs and handheld consoles are not striving for photorealism or immersion, they simply need visual clarity.
What ever happened... (Score:2, Informative)
Sure, some features of cell phones are good, some aren't, but I think that people are trying too hard to just add features to be different. I mean, do we really need cell phones that can take pictures, play music and games, and surf the Internet? Especially when such features are usually of low quality?
If I want mobile gaming, I'll grab the latest handheld from Nintendo. Their games are much better than anything I've ev
The cell phone is the engine of the revolution (Score:4, Insightful)
Granted, at this point in time, I think it's a poor idea to add games to cell phones in general. There are certainly exceptions, though. I have Puzzle Bobble and Boggle on mine just in case I'm ever bored and don't have or don't want to whip out my Nintendo DS.
But look at what cell phones are, at their base. Originally, they were just a communications tool. Now they are also a personal organizer. They're on the verge of becoming an internet appliance.
Mark my words, cell phones will drive the adoption of personal mobile computing to the masses. Hell, they're already more powerful than some of the first PCs. They might even surpass PCs one day for Joe Average, who might just get a docking station to plug his phone into when he's at home for a larger display and full-size input.
Re:What ever happened... (Score:2)
I can get addresses, directions, find services, get free 411, and do a reverse number lookup from my car (not while driving).
I also get pages when I am emailed and can check my email within seconds of receiving it.
All this from a phone that cost me nothing (with a one year contract) and for $7.99 a month.
Other features of the internet that I would miss but not too much are the weather, movie listings (don't need to find a newspaper at 10:00
Re:What ever happened... (Score:2)
And thank you, karma-whore, for fulfilling the required "I wish my phone only made phone calls and nothing else" post on every article about phones, no matter what the subject.
Re:What ever happened... (Score:1)
Re:What ever happened... (Score:2)
The point is, every time an article like this comes up, someone says, "But all I want is a simple phone!" and
Not until we get some decent apps (Score:4, Insightful)
Re:Not until we get some decent apps (Score:2)
Cmon... If they want to start selling games to gamers, maybe they should make some real games?
Re:Not until we get some decent apps (Score:1)
Actually, now that I think of it, I just bought the iPod Nano. It comes with solitaire loaded up on it. Comes in handy when I've got a minute or two to kill. I checked and my gir
Re:Not until we get some decent apps (Score:2)
Puzzlers like that are PERFECT for something like a cellphone. They deal with the limited interface well, and can be played in small sessions. Trying to cram complex games onto a cellphone is a bad idea IMO.
Re:Not until we get some decent apps (Score:1)
Japan's Docomo [216.239.37.104] system features an always on connection which is ideal for all sorts of gaming and chatting applications. So I read years ago. It will be interesting to see how this system does now it's finally in Australia, known as iMode.
I might be happy to amuse myself on the train with a game on my mobile, but not if I don't know how much it's going to cost. Instead for the fixed price of $1.20 and mild depression I can buy a newspaper, find out what's been going on in the world, do the crossword and at
Re:Not until we get some decent apps (Score:2)
If only you alreay could get easily $5 games on your cell...
On mine, with a java machine (so, theoretically easy to port and write games), i can only access those that my provider allows and then i need to pay $1 to $5 PER MONTH to access and play those, when they are just downloaded once and played locally. A SUBSCRIPTION for crappy games.
no, thanks...
Mobile gaming stinks (Score:3, Insightful)
Frankly I'd prefer manufacturers to spend their time making cheaper, more durable phones with longer battery lives. A smaller environmental footprint would be nice, too!
Re:Mobile gaming stinks (Score:1)
Get in line behind the video iPod (Score:2)
Resistance is futile (Score:1)
http://www.ukresistance.co.uk/2005/06/are-mobile-
MOG IT! [millionsofgames.com]
Re:Game Boy Micro and Microsoft (Score:2)
Re:Game Boy Micro and Microsoft (Score:1)
The other problem is publishing support - plently of other handhelds have come and gone, the market seems to make it pretty clear that without Nintendo, Sony, or some other big name in gaming behind it a portable console isn't going to do well.
Not to mention vertical integration (Score:2)
A) Battery life. With the rush to "Small Form Factor" (aka microscopic physical size), they've shrunk the battery too. It seems that someone somewhere has decided that recharging yer phone every 2 days is acceptable. Playing games uses a lot of juice, and if that thirty minutes of messing around at lunchtime means your battery may die bef
Re:Not to mention vertical integration (Score:2)
Ditto. Admittedly, I bought a very cheap phone with my 2-year contract. It came pre-installed with a version of blackjack... that doesn't even follow conventional blackjack rules. Getting blackjack pays 2-1, not 3-2. No splits. Doubling down not only doubles your bet, it also increases the payoff to 2-1... so doubles your bet again, but only if you win the hand. If you have two Aces, only
Re:Not to mention vertical integration (Score:2)
So it sounds like the current mobile phone game market is a similar "g
Re:Not to mention vertical integration (Score:2)
The train is what got me bored. If I hadn't been testing my power level hypothesis, I probably would have been smushing my nose against the window or something just as bad.
Although, that's a neat concept for a 'game' -- release a broken/incomplete/open-ended game, with the tools to fix it or change it in myriad ways -- see what people come up with. Allow people to play eachother's games on a subscription network on a console.
Mod
Re:Not to mention vertical integration (Score:2)
Why I Hate Cell Phone Games (Score:1)
1. Most are truly unplayable with the cell phone (See Madden Football)
2. The developers and publishers don't really care if the games are unplayable, since to try them out, you have to buy them, and then it is already too late. Just try to get a refund. And better yet, if you signed up for a subscription instead of buying, you will probably forget to unsubscribe and then have a $5 charge added to your bill each month. This is what they hope for.
3. Phone companies are generally evil. (See your phone bill)
4.
Self Fulfuling Prophecy (Score:1)
Emulation (Score:1)
Samsung i730 and Treo (Score:1)
Although I did wish it had better games. FF or a D&D game would be perfect.