


Games Used To Teach History 42
Next Generation is reporting on the use of games in educational situations. From the article: "Age of Empires III deals with the conquest and colonization of the Americas; fertile ground for imaginative students. Taking on the role of a European power - desperate to grab land and resources - helps students understand the motivation and planning behind invasion. It also paves the way for learning about its consequences. That, at least, is the theory."
Interesting (Score:5, Insightful)
how about... (Score:1)
There was a LOT of information in there when you discovered some new tech.
Re:how about... (Score:1)
But it's much to complicated for most students. I believe the main cause for this is just how realistic it is. Age of Empires is just a straight forward conquering game. Don't have to worry about revolts and corruption, just build units to counteract your enemy.
Sure, Civ is fairly easy once you learn how to play it, but AoE has a much gentler learning curve, so it wouldn't take as long to learn it.
Re:how about... (Score:2)
Koei games (Score:2)
Rob
Re:Koei games (Score:2, Informative)
I heard that their next plan for a Dynasty Warriors-ish game is one set in the Hundred Years' War - it'll be interesting to see if they can pull it off.
There are a lot of stages in history that can be made into the background of a great story, and I have a feeling that Koei's going to find even more. They did some
Re:Koei games (Score:1)
Ditto (until I took a class on China, of course). But it's not just history that can be learned. I knew my way around Battery park in NYC from playing Deus Ex: Conspiracy. Funny thing was, I didn't connect the two, and I found myself instinctively knowing where to turn to find the exits and the river. Video games are just as capable of teaching geography or pretty much anything else as they are capable of teaching history.
It's a bit unfortunate that "video games can be a force for good!" is a refrain among
Re:Koei games (Score:2, Funny)
Not the best (Score:3, Informative)
Just make sure one thing (Score:2)
aking on the role of a European power - desperate to grab land and resources - helps students understand the motivation and planning behind invasion. It also paves the way for learning about its consequences. That, at least, is the theory."
Just make sure that introvert with a genius IQ doesn't figure out how to end with more favorable consequences. They usually stay bitter about getting picked on for the rest of their lives...
Re:Just make sure one thing (Score:2)
E.g., I've seen a pretty surrealistic AAR (After-Action Report) on Paradox's boards about playing Japan in Victoria and ending up a liberal democracy long before the Meiji Restoration. The tactic used things that just wouldn't have worked in Japan's feudal society:
- e.g., taxing the land-owners 100% to impoverish and thus elliminat
Civ (Score:2, Informative)
As for history, I thought Civ II was
Re:Civ (Score:1)
Re:Civ (Score:2)
The one time I won by reaching Alpha Centauri with the space ship was out of pure curiousity. I h
Re:Civ (Score:2)
Colonization (Score:2)
Just my 0.02CAD
Re:Colonization (Score:2)
We love Katamari. We hate ugly fonts. (Score:1)
What the fuck do you expect playing on a television?
Namco's Katamari Damacy and We <3 Katamari for PS2 seem to have decent fonts, even when used with a standard definition TV. Why can't Microsoft's games be as reliable across different kinds of displays?
Re:Colonization (Score:2)
Don't speak on that which you do not understand.
That is the theory indeed (Score:4, Funny)
I learned a lot from games. (Score:1)
Re:I learned a lot from games. (Score:2)
Battlefield got me interested in WW2 (Score:5, Funny)
Re:Battlefield got me interested in WW2 (Score:2)
Anywho, for my contribution, try playing shogun or medieval total war. Both games require you to carefully balance your nation while attempting to grow where influences such as religion and economic choices make each invasion a difficult decision... not a simple, invade-kill-invade-kill (try it in MTW and you'll find every place you invaided rebels unless you take care in what you do).
Dangerous ground... (Score:2)
Take "Gladiator", where the Archers light their Arrows on a fire trench in the ground. There is absolutely no evidence this is historically correct (and the makers were aware of that, check the commentary)
Or, for a game, take "Age of Empires", which features moving catapults (even having a damage area). Simply put, these didn't exist! I have an interview with Bruce Shelley where
Knights of Honor (Score:1)
Don't want to teach kids violence. (Score:1, Funny)
Re:Don't want to teach kids violence. (Score:2)
(tongue placed firmly in cheek)
I knew it the whole time (Score:3, Funny)
Which, come to think of it, explains a few things.
Today's World History Lesson (Score:1)
some similar games (Score:1)
"Learning" (Score:1)
games in education work (Score:1)
http://www.mackenty.org/index.php/learn/games_work [mackenty.org]
http://www.mackenty.org/index.php/learn/teachers [mackenty.org]
COTS games are an exceptionally powerful learning tool - providing we use them in a thoughtful and deliberate
WWII games are good teaching too (Score:1)
how about MOHHA or CALL OR DUTY even Battle field 1942(funny in nintendo there was a game with the same title) yeah some of these games are educational but also I encourage some of the gamers who play history oriented games to actually read about that way you'll know some facts about it and not be believing everything that's in the games.
but i know some of you are being though at achool or remember the school history classes
three headed monkeys (Score:1)
The "Where in _____ is Carmen Sandiego?" series (Score:2)
More info on the series on Wikipedia [wikipedia.org]. The bit of trivia about CS showing up in an Animaniacs episode is true; i did saw that and got a good laugh out of it...
"Where in #%&@ is Carmen Sandiego's luggage?" (Score:2)
Re:The "Where in _____ is Carmen Sandiego?" series (Score:1)
i'm assuming one of those subjects was not grammar?
Whatever We Learn (Score:1)
comprehension (Score:2, Interesting)