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The Christmas Rush In The Games Industry 28
Gamasutra has a piece offering up responses to their query regarding whether the Christmas rush helps or hurts the industry. From the article: " I think it benefits no one. Developers lose out because their hard work is fighting for a slice of the publishers' limited market resource. Publishers lose out because marketing will cost more in order to make an impact, and consumers lose because they'll miss out on some truly good games just because they either can't afford to buy them all at release, so they don't get bought at all, or they just won't have time to play all the games they do buy properly. -Sean Scaplehorn, IdeaWorks 3D Ltd "
Interesting Takes (Score:3, Interesting)
It works for movies (Score:3, Interesting)
Re:It works for movies (Score:2, Insightful)
Re:It works for movies (Score:1)
Around here a movie is $8-10 (matinee vs. full price), and I hope it's stayed slightly more sane elsewhere (Southern California isn't very good at pricing sainly). But even at that rate, you could go to 5 or 6 movies for the price of one new game (10*5 = $50, 8*6 = $48). Even if one of the new releases is as a budget title, that's probably two movies.
Easy answer (Score:5, Insightful)
I'd say the rush hurts the business not only for the reasons listed, but also the games that get shoved out the door too soon because the publisher wants the title on the shelves for Christmas, whether it was finished properly or not. Games should be released when they're good and ready, not when some suit in Marketing says he wants to release it. If the jackass was that good at his job, he could sell the product no matter what time of the year it was, and he would prefer to have a quality product to sell. Just my $.02US....
Inevitable Christmas rush... (Score:2)
Really though, I wonder if, long-term, it really is so concrete as you say. Yeah, retailers "create" a Christmas rush, seemingly moreso every year, and the feedback they get is positive since consumer spending skyrockets during that time.
Re:Inevitable Christmas rush... (Score:2, Informative)
As you may or may not know, Christmas was once known as Winter Solstice, and had nothing to do with Christianity. Later, when Christianity became firmly established in control of society, and the leaders wanted to get rid of the mementos o
Re:Inevitable Christmas rush... (Score:2)
You're so right... it's not Christianity's fault that we do it this way. My family has started making a conscious effort to reduce materialism during the holiday season over the past few years. Yeah, we still go and buy something for each other, but nobody goes nuts getting gifts or anything; we spend some quality time together building memories. It's really reduced the stress for us at this time of year, plus we can do nice things for other people, too. One of the th
Re:Inevitable Christmas rush... (Score:1)
I suppose that I both agree and disagree with you on a few things. As far as reducing materialism, that can only be a good thing for you and probably the world as a whole.
On the flipside, I've never had more money than I do right now. To drop $100 or $200 per person is not really a big deal (Note: I have a small family). I would rather buy something "nice" for someone, than $20 of junk.
Finally, we will never not have a Christmas rush - it's in our nature and
Re:Easy answer (Score:2)
There has never been a better example of this than ET for the Atari 2600. The team assigned to do it had two to three months to compelte it so it could beat the Christmas rush. It is pretty universally considered the worst game ever made.
Take, for example, Beyond Good & Evil... (Score:5, Insightful)
Too much science in marketing (Score:4, Insightful)
The whole science of marketing has become sinister in its fine tuning and I think it's starting to be self-defeating. Take for instance the huge mark-downs on items after the holiday shopping rush. More and more people are realizing that if they can wait a bit longer for must-have item X then it will come down in price, causing retailers to miss sales goals, and have to mark down more mechandise to get it out of the store, etc etc. Same thing with car sales, people are becoming more sensitive when year end model-closeout sales happen and wait until then to make purchases, causing automakers to go through boom/bust sales cycles.
I didn't explain these examples terribly well but you get the gist. I think if markets would relax a bit and take seasonal releases more as suggestions than do-or-die schedules we'd see more year-round product releases and sales would likely improve since every product wouldn't be fighting for market share at the same time. It would probably help the movie industry too for similar reasons. When these marketing studies first started and pinpointed seasonal trends there were large sales improvements because not everyone was following such guidelines, however now that every industry is locked into these release schedules they're seeing diminishing returns from the strategy, and perhaps a new strategy will fare better.
Another Problem (Score:2, Insightful)
Re:Another Problem (Score:2)
I swear, I do more shopping in the two weeks after Christmas than in the two months before.
Re:Another Problem (Score:1)
How's it go?
"A game's only delayed until it's released, but it's bad forever."
It definatly hurts. (Score:5, Interesting)
Not to meantion the 360, and the 360 games that are getting PC ports will get mostly ignored by me now (though Oblviion will get picked up! YEAAA Elder Scrolls!)
Basically it's not just a shopping time, it's the console release time so everyone's working ultra hard at grabbing money and attention and I have to say it's gonna be a devistating season for some of the losers.
I have to say this year is probably the worst in recent time about pacing, the last couple has been a bit dull, but this year has been semi dull and all of a suddent just ran headfirst into a christmas holiday packed with games, but money will definatly run out before the end of the line for most fans and so many crap games are going to be picked up because of the confusion.
Imagine if they kept Zelda's date for this year at christmas, that game would have gotten overlooked by some people, I'm sorta glad they moved it to April now.
Re:It definatly hurts. (Score:2)
It's not really overlooked, as much as decided against. But Stil I want Zelda freaking now!!!
summer? (Score:1)
Re:summer? (Score:1)
Many kids can't afford £40/$50 for a new game themselves, so only get them as presents. Many of us adults get bought games as presents too, because it's something that we can easily say "I'd quite like such-and-such" to people when they ask what to get you.
So yes, it's a lot easier to get your game noticed in the summer. But if you're one of the big titles, yo
Wait a sec... (Score:1)
Marketers follow the dollars, not the other way... (Score:3, Informative)
First is the "release a title when it's done" strategy... which is absolutely perfect for a title with a lot of hype and latent consumer demand. Big AAA titles like Halo and Doom3 are the perfect examples here. The release of the title is in and of itself an event which drives people to the stores. So yes, putting these types of games out when they're ready is a perfect strategy.
Second is the "it's not Christmas, but it's the right time of year" strategy... which is perfect for sports titles like Madden. Again, this drives people to the stores.
Finally, is the "follow shopping patterns" strategy. Whether
But no, go ahead and say it's because of Greed and The Man trying to get over. Please...
Halo and the Xmas rush (Score:1)
Re:Halo and the Xmas rush (Score:1)
Priorities (Score:1, Troll)
Yeah, because everybody knows that the highest priority for a good little gamer-droid is taking the time to play the games properly...
[tt]rick or [tt]reat!
The real reason ... (Score:1)
The cheats end up ruining the games. But of course that's the point:
Otherwise, a good game will last months, maybe years, costing them sales. That's why the companies "leak" the cheats.
Re:The real reason ... (Score:2)
Personally, a lot of games I think can be fun, after beaten, but putting in cheats. RPGs for example can be fun to play through with Uber-powerful characters a second time around (I wish more games would implement Chrono Trigger/Cross's New Game+ option). I've always thought earning cheats like Perfect Balance