



Revolution Least Expensive Next-Gen Console 580
exdeath writes "Today, one of Nintendo's most public faces said the Revolution
will stand out from its competition for a reason besides its innovative controller: price.
Speaking to CNN/Money correspondent Chris Morris Reggie Fils-Aime, executive vice president of sales and marketing,
predicted that the Revolution would be cheaper than both the Xbox 360
and the PlayStation 3. How low will Nintendo go? It's hard to tell.
Microsoft is selling two Xbox 360 SKUs--the no-frills $299 core Xbox
and the $399 standard model with hard drive and wireless remote. In his interview with Morris, Fils-Aime also reiterated that the
Revolution will not support high-definition televisions. 'What we'll
offer in terms of gameplay and approachability will more than make up
for the lack of HD,' he said. Both Microsoft and Sony are making much
of the 360 and PS3's HD capabilities. Fils-Aime also implied that the DS will see redesigns, just as the Game Boy Advance has."
Smart Move (Score:5, Insightful)
Re:Smart Move (Score:5, Insightful)
Seriously though, when will this "Nintendo is the kidie!" sentiment just die. Nintendo makes games that are fun for ALL age groups. They also have third party support if you just have to have a game with a big "M" on it (Resident Evil 4 = one of the best games ever).
Personally, I can't wait to play my kiddie Mario Kart DS and Animal Crossing online [witendofi.com]. Go back to watching Spider Man 2 on your UMD while I play some games.
Re:Smart Move (Score:5, Funny)
Re:Smart Move (Score:5, Informative)
I didn't actually say that Nintendo was only for kids, I said it targeted children better than the others. I think there's a big difference between the two.
Re:Smart Move (Score:5, Insightful)
Uhm, that's not what the parent poster was saying. He said that it targets children better than other consoles, which is absolutely true. Many kid-friendly games are Gamecube/GBA/DS exclusives. Some developers develop for, or port to, the PS2 but these days but for the most part the PS2 and XBox are filled with sports and FPS games. Nintendo's systems have a larger variety of games that don't need to be rated "M", and thus, I think it's fair to say that Nintendo is more careful to make games that are kid-friendly.
I do agree with you that sometimes people do call Nintendo games/systems "for kids", but parent poster did not say that.
Re:Smart Move (Score:3, Informative)
WiTendoFi.com [witendofi.com]
That should give you want you need. The DS uses 802.11 to access the net and play. Just need a Access Point you can use.
Re:Smart Move (Score:5, Informative)
Could you make it any more obvious that you haven't actually played the game?
http://en.wikipedia.org/wiki/Resident_Evil_4 [wikipedia.org]
http://www.google.com/search?hl=en&q=Resident+Evi
Better luck with your next troll.
Re:Smart Move (Score:2)
Yup, but, what will make your child happy? a Revolution, a 360 or a PS3? These days I think it all depends on marketing as in what is everyone else playing.
So, what good would it be for parents to buy the Revolution to their sons, if they will just throw it in the corner and continue asking for that costly 360 thingy?
You get what you pay for, right? (Score:4, Informative)
Re:You get what you pay for, right? (Score:5, Insightful)
What's funny is that I remember two of my friends using the same argument to buy a Saturn over the Playstation at launch time. Better hardware != better system. (Personally, I think the Saturn was a better system but I'm obviously in the minority.)
Also, while HD sounds nice, the majority of Americans aren't onboard yet. Nintendo is merely betting that HD won't become a big factor over the course of this console's lifespan (which will probably be 4-6 based on typcial console lifespans). I don't think that's a terrible bet given HD's slow adoption rate thus far.
Re:You get what you pay for, right? (Score:4, Insightful)
Screw 'em. I'll get an HDTV when they sort out this crap. I hope most everybody else feels the same way. I'll also buy a Revolution and it'll look great on my 32" Wega.
Re:You get what you pay for, right? (Score:5, Interesting)
If the control is used well, and not used as a gimmick, then I can see the Revolution being a hell of a lot better then PS3 and Xbox 360. But it has to be used to good effect. Of course, those that will lap up whatever "XXX 200X" gamecompanies spew out, will of course like their flashy graphics, because for them that's one of the few ways a game can improve in.
I'm just hoping the Revolution gets a good healthy library from a large range of developers, and isn't inundated with gimmicky games and Mario Bros XX.
Re:You get what you pay for, right? (Score:5, Insightful)
Don't be ridiculous. As history has shown us, it'll be "Super Mario XX"
Also:
Mario Kart XX
Metroid XX
F-Zero XX
and who could forget,
Mario [sportname]
Re:You get what you pay for, right? (Score:2)
Disclaimer: I will be getting all three next gen systems (unless Sony pulls that "no used game" crap, or the system requires internet access)
Ars Technica (Score:4, Interesting)
http://arstechnica.com/articles/paedia/hardware/c
I think Nintendo is on to a winner; we'll see if the execution is as good as their ideas.
Re:You get what you pay for, right? (Score:2)
So, what's the deal. Worse technology, better price. I don't see why people wouldn't buy it it the games are good...
Re:You get what you pay for, right? (Score:5, Insightful)
Eh? I recall no such thing. I recall Iwata saying that Revolution's graphics will be indistinguishable from Xbox 360 or PS3. I recall spec sheets clearly stating support for 480p. I recall Iwata saying that Revolution could be hooked up to a computer monitor. At no time do I recall him saying that Revolution's graphics won't be as good. He just said that Revolution's focus is not on graphics, but on gameplay.
Re:You get what you pay for, right? (Score:2)
Re:You get what you pay for, right? (Score:5, Insightful)
Re:You get what you pay for, right? (Score:5, Funny)
Re:You get what you pay for, right? (Score:5, Insightful)
One thing's for sure: The Revolution will not support high definition video, a marked divergence from the path Microsoft (Research) and Sony (Research) are taking. And it's not something the company is re-thinking, despite the fervent hopes of some hardcore gaming fans.
Casual and non-gamers, the company feels, are less interested in flashy graphics than enjoyable games. And the large files that go hand in hand with high definition video result in "almost interminably long" load times for games, said Fils-Aime, something that would also be detrimental to a mainstream audience.
"What we'll offer in terms of gameplay and approachability will more than make up for the lack of HD," he said.
They are talking about HiDef. The current norm seems to be that HD=HiDef, HDD=Hard Disc Drive. The Revolution won't have either, but that won't keep me from buying one. If it's $200 at launch, I'll grab one, otherwise I will wait for the first price drop or used sales to get below $200.
That's pretty beside the point, however. I suspect that while the "majority of people" will not have HD in 5 years, the majority of people buying a new video console WILL. I still don't think it is a mistake, though. I have an HDTV (a modest 30" widescreen CRT). At full 1080i it looks spectacular. At 480p widescreen (ie DVD) it looks REALLY GOOD. If Nintendo supports widescreen/anamorphic 480p (the GC does, so it's not that far fetched) and either component or full digital outputs it will look very nice. For $100 cheaper system and $10 cheaper games, plus having spare GPU cycles to render lighting, mapping, whatever effect is the new hotness, it'll DAMN good.
Does console price really matter that much? (Score:4, Insightful)
Re:Does console price really matter that much? (Score:2, Interesting)
Re:Does console price really matter that much? (Score:5, Insightful)
Price Point Prediction: $200 USD (Score:5, Insightful)
But, as the article says, is that enough for Nintendo? Gamecube was/is priced considerably lower than the PS2 and Xbox, but doesn't have nearly the mindshare (not even mentioning the marketshare). I'm not planning on getting either PS3 or Xbox 360 until they reach price points comparable to what the Revolution will launch at; for me, $200 is the sweet spot. Any more and I won't buy it.
Personally, I'm most excited about the possibilities of the Revolution (the controller, download old games, internet play, Super Smash Bros. Revolution Online, etc.) but I fear that it might be too little too late.
Re:Price Point Prediction: $200 USD (Score:5, Insightful)
But really, both companies have the ultimate goal of making money by selling video games, and Nintendo is certainly very good at that. They've been doing it pretty consistently with the GC, and I see no good reason to believe otherwise. It might be too little too late to win over the hardcore young adult gamer crowd, but I think Nintendo has proved already that they can make plenty of profit without them.
Nintendo will never regain a huge dominate marketshare. I don't think we'll have that sort of monopoly over the console market ever again. Sony and MS will most likely battle it out to pretty much a draw, and the only unknown is where Nintendo will end up compared to them in marketshare. But I think we can say with a good bit of confidence that Nintendo will continue to make money. Even if they didn't manage to grow their market, they've already got a pretty good hold on their current customers, and nothing MS or Sony are doing appears to threaten that in any significant way. The worst I can imagine Nintendo doing is pretty much a repeat of GC sales levels, and Nintendo's bank account would be fine with that.
Re: (Score:3, Insightful)
Re:Price Point Prediction: $200 USD (Score:3, Interesting)
Nice guy answer: because Nintendo has been in the business for 2 decades, and Microsoft was a n00b.
More realistic answer: Most young'uns have short memories, but when the Xbox was first announced, it was pretty much the laughing stock of the gaming industry. Microsoft? an x86 console? WTF? When it was r
The gamer's "other" console? (Score:5, Insightful)
Re:The gamer's "other" console? (Score:3, Informative)
It's more then that. I have a GC for Nintendo brand games, which are always very high quality and very well designed. Most games I buy Its very clear that nobody every seriously play-tested them, because the games have annoynances and bugs that would have been fixed during the process... for instance:
Nightmare Before Christmas: To save your game you have to goto a specific character, a
Re:The gamer's "other" console? (Score:2)
Re:The gamer's "other" console? (Score:2, Interesting)
the difference being that the GC made a profit for Nintendo, whereas MS made a loss ("investment") of 4 billion dollars and still doesn't expect to see an overall profit for years to come.
New Advertising Slogan? (Score:3, Funny)
Chinese Market (Score:3, Insightful)
Personally, I could care less about HD
That's not really true. (Score:3, Interesting)
http://www.macworld.com/news/2005/11/03/console/i
Anything Merrill Lynch says is a guess. (Score:4, Interesting)
Merrill Lynch also seems to make awfully consistent guesses about the next generation, specifically: Whatever is good for Microsoft. The persistent claims in the last several months that the Playstation 3 will cost exorbant amounts of money also, if you follow sources, inevitably stem from guesses by Merrill Lynch. Contrast this with Merrill Lynch's guesses in 1999, which predicted the ps2 would sell for well more than it ever did. [zdnet.com]
Other recent winning predictions by analysts about the video game industry have been that the PSP would be a smash success and knock the Nintendo DS and Game Boy outside of the market (it's outsold neither); that Nintendo would die every year for the last five; that Apple would die every year for the five before that; that Nintendo DS online would launch with free VOIP; and that the PS3 will launch in 2007.
Non-Gamers? (Score:2)
The new input device looks to be a way to introduce non-gamers to the machine, but it may look a little gimmicky to them. I'm not a Nintendo fan (I got my GC for Monkey B
Re:Non-Gamers? (Score:3, Informative)
Re:Non-Gamers? (Score:2)
Glad I'm not the only one.
Is an innovative controller enough? (Score:2, Interesting)
Re:Is an innovative controller enough? (Score:2)
Nintendo doesn't target games for kids. (Score:3, Interesting)
Re:Is an innovative controller enough? (Score:5, Funny)
Oh, don't worry one bit. Nintendo definitely has games for you folks. I heard one of the launch titles for Revolution is going to be "Extreme Animal Crossing". It's the same basic game, but all the character are rendered photorealisticly. After you catch a fish, you get to gut it, and it leaves a giant pool of blood on the ground. In addition to collecting fish and bugs, you now get a rife to go with you net and fishing pole so you can hunt deer and hang them on your cabin wall.
If you manage to get the entire exotic collection in your upstairs bedroom and can get it all setup with the proper Feng Shui orientation, I hear that Huggy stops by for a visit and gives you an exotic dance before going down on you. But if you can't get Huggy to stop by because Tom Nook can't get that exotic bed in stock, just bitch slap and pistol whip him and he'll get your point really fast.
And if Biskit starts mailing you death threats because you moved in on his inter-special relationship with Huggy, just set his house on fire. If that doesn't make him back off, all you need to do is slap a laser scope onto your hunting rifle and wait on top of the museum for him the next time he comes to drop off a new fossil. You can dispose of his body by throwing him in the town well. If Officer Copper's investigation eventually leads to you, just throw him a few insider tips on the turnip market and he'll gladly look the other way.
But I don't want to give away too much. Just suffice it to say, you are going to love it.
Nintendo arn't playing your game any more (Score:5, Insightful)
Maybe it'll be a hit (like the DS), maybe it'll fail. It's a new direction and a some fresh blood in the old games markets heart. It's not going to hurt Nintendo any if they screw this up because the DS will keep them a float. The cube has a dedicated fanbase (I love mine) which wants to play fun games and graphics don't matter all that much to them. These are the same people who will buy the revolution and love it.
Nintendos job in this "generation" is to try something new, keep their fans happy and forget about Sony and Microsoft. The PSP VS DS "battle" so far has been pretty much 99% in Nintendos favour. Theres a few PSP fans but mostly people have no intrest or are disapointed by their handheld. If it had been GBA Mark 2 VS PSP then the PSP would of won hands down. Yet Nintendo changed the entire game and have so far (Nintendogs being a major part of it) totally owned Sony.
As long as Sony and Microsoft keep throwing thud around about "Hard drive this" and "Media centre" that they'll never beat Nintendo. They may sell more consoles or make more money, but people will only go "ooohhh shiny" so often.
Nintendo isn't pushing CPU tech...and that's good (Score:4, Interesting)
Microsoft went well beyond the current state of the art for desktops: three custom PowerPC cores on one die, running at 3+ GHz.
And honestly, that's where much of the expense is coming from. It's not like SEGA (with the Genesis) or Nintendo (with the SNES or GC or GBA) or even Sony in the days of the PS1 decided to go with custom processors, let alone processors that shoot for the ultra-high end. Consoles have always been about custom hardware for some things, lowish-end commodity parts for everything else.
Re:Nintendo isn't pushing CPU tech...and that's go (Score:2)
Total rubbish (Score:2)
Games systems often on second TV in the house (Score:5, Interesting)
Re:Games systems often on second TV in the house (Score:3, Interesting)
http://cube.ign.com/articles/522/522559p2.html [ign.com]
Given that we are likely to see most future HDTV as pure digital systems, maybe using a VGA or DVI connector (not clear which one it will use) may actually be a better solution than the component connectors we have now.
Zelda (Score:2, Interesting)
Broader Picture (Score:3, Insightful)
HD is not a technology being pushed by the end user in any real commercial way. The "masses" aren't shouting for it in any country anywhere. Instead it is a technology being pushed by the U.S. and the companies which stand to profit from new hardware sales.
Hardware hasn't mattered for a long time in this market. Positioning and sales have been based on marketing and software saturation. If you market a product properly it can beat out a better competitive product. It happens all the time! Add in a better selection, in the case of consoles, of games and you will end up with a larger market share.
The Revolution (a.k.a whatever they really end up calling it) won't in the end suffer from not having HD except for in a very few cases. Where it will suffer is strictly in the area of poor marketing and game titles. If they can avoid those 2 pitfalls, which they have managed to walk right into blindly for a while now, their new console should be much more of a mover and a shaker in the next console war.
HD *is* important! (Score:2, Insightful)
However, for many people who own an HDTV, not supporting is going to be the reason I don't get it. Let me elaborate...
I bought a nice 51" Sony WEGA about 5 months ago. It's rear projection, but for $1600 I got 480i, 480p, *real* 720p, and 1080i support, and every connector im
HD support is not a deal breaker (Score:5, Insightful)
Metroid Prime at 480p looks pretty darn good, GT4 for the PS2 at 1080i is ok, Halo at 480p is probably the worst out of these three examples. When you are 18" from the monitor, high resolution is important. When you're sitting 8' away from your 48" TV, higher resolutions aren't as ground breaking.
I think Nintendo will do just fine, as long as they support 16:9 mode. BTW, game developers, if you offer split mode game play, make use of the 16:9 screen and let me split the screen side by side instead of just top/bottom.
Look at the manufacturers... (Score:5, Insightful)
There is the Xbox 360, which brags about it's HDD support but does not make the HDD a standard option. How many 3rd party devs are going to support a peripheral that maybe a third or less of the market has? Obviously some will, but most won't bother. Plus, it's Microsoft, and they just piss me off.
Then there's the Playstation 3. Made by Sony, a company who installs rootkits on people's PC's, settles for poorly manufactured digicam CCD's, and has generally been riding their name for the past 3 years or so (Hey, we're Sony! People will buy our crap regardless of how craptastic it is!). Sony pisses me off.
Last but not least, we have the Nintendo Revolution, which is not only the least expensive of the three, but is likely to bring about a wave of excellent new gameplay styles with their innovative new controller format (btw, for those who still complain and want their old-style controllers, Nintendo is making one [joystiq.com]). Most importantly, Nintendo hasn't done anything to piss me off lately.
Disclaimer: If a really good new Ratchet and Clank game comes out for it...I might end up with a PS3 anyway. Damn that addictive Lombax!
Walking around Nintendo, MS & Sony (Score:3, Insightful)
The question is..why? (Score:5, Insightful)
Prepping a game for HD, means way more detailed models/backgrounds/whatever. Easy. Nintendo is rejecting this for several reasons, 2 reasons are public, and one reason is my personal speculation.
Confirmed ones first.
#1. Not needing the ultra detailed models will keep development costs down, keeping prices lower and profits higher. Seems reasonable for a business.
#2. The HD models will require additional loading time. Nintendo is trying to keep loading time at a minimum. Again, very reasonable. Now, how much of an advantage this will be, we'll need to see next-gen loading times of course. But it's a wait and see thing.
And my speculation, considering the Ars Technica article on potential Revolution specs.
#3. Using system memory in resources for HD, the Revolution just isn't designed for. The system is designed to maximize non-graphical computations, making for better AI and physics. Personally, when it comes to gaming I'm more than willing to take a graphics hit for better AI and physics.
Re:No HD support? Wake up... (Score:5, Insightful)
2. Nintendo doesn't cater to the hardcore.
Re:No HD support? Wake up... (Score:5, Insightful)
Re:No HD support? Wake up... (Score:2)
Re:No HD support? Wake up... (Score:2, Informative)
Progressive Scan DVD players are called that because they can output at 480p (some can even do 720p). As you may have guessed, the p is where the progressive comes in. Where as standard NTSC resolution is 408i (or interlaced).
So you see, your clamoring for progressive scan and not caring about HD support doesn't really make any sense, as they are one in the same.
Re:16:9 and 480p seem guaranteed (Score:2)
Re:No HD support? Wake up... (Score:5, Funny)
Re:No HD support? Wake up... (Score:5, Informative)
* the difference between broadcast NTSC or composite NTSC and studio/dvd-quality NTSC (via s-video) is dramatic and noticeable.
* the difference between studio/dvd quality NTSC via s-video ("480i60") and 480p60 is night and day. Someone who just had PRK/LASEK the previous day could still tell the difference between the two on a 27" TV twenty feet away in a smoke-filled room.
* On a natively 720p60 set, 720p60 looks noticeably better than 480p60. On a natively 1080i60 set, 720p60 is almost indistinguishable from 480p60 because the TV downsamples to 540 scanlines, then kell-filters them to prevent flicker. The net result is almost the same amount of vertical detail as 480p60, with only slightly more horizontal detail. Meanwhile, the GPU and CPU are working almost twice as hard.
* On a natively 720p60 set, 1080i60 is nearly indistinguishable from 480p60, because the TV just throws away half of the scanlines, resamples the 540 that remain up to 720, then resamples the alleged 1920 horizontal pixels to 1280. On a natively 1080i60 set, 1080i60 COULD exhibit greater detail than 480p60... except for the tiny problems of interline twitter (requiring kell filtering), inadequate GPU/CPU power to really pull off their best work at 1920x1080, and the fact that programmers fundamentally don't understand the realities of computer-generated interlaced video and inevitably produce games that look great on the progressive-scan monitors connected to their dev boxen, but have glaring artifacts and deficiencies when viewed on a real interlaced display.
In short, 1080i60 doesn't have a whole lot to offer more than 480p60 for action-related games due to all the filtering necessary to prevent interline twitter, and inadequate raw GPU/CPU horsepower to really handle 1920x1080 properly. 720p60 has definite potential to offer better-looking games because 1280x720 is still a reasonable resolution as far as the GPU/CPU is concerned... but at the moment, natively 720p60 TVs only represent about 1/3 of the total in America (unfortunately), and 720p60 looks like $#!+ on most natively 1080i60 TVs.
At the implementation level, upgrading chips capable of 480p60 to 1080i60 is a comparatively small tweak, because most of the increased bandwidth goes into permitting faster pixel-to-pixel color changes. The actual scanrate (~33.75KHz) isn't a whole lot higher than 480p60's (~31.5kHz). Unfortunately, you can't fool Mother Nature... making the leap to 720p60 requires ~45KHz, because the real or metaphorical electron beam has a LOT more ground to cover in the same amount of time. Put another way, you can do some nasty hacks and claim that a given circuit is technically capable of "1080i", even if its REAL capabilities aren't much better than 480p because the horizontal detail will be all smeared and blurred due to inadequate bandwidth... but making the leap to 720p requires real upgrades that cost real money. And ultimately, the 2/3 majority of American HDTV owners whose sets are inherently 1080i won't see much of an improvement anyway, and will probably bitch about games that only support 480p and 720p.
The REAL surge in "HDTV" console gaming will come in another 2-4 years, once natively-720p TVs have displaced enough older 1080i TVs (at least among gamers who know the difference and care), and Nintendo's NEXT console WILL support 720p (but probably won't bother with 1080i, leading to more waves of grousing and complaining about its lack of "true" support for HDTV).
Re:No HD support? Wake up... (Score:5, Insightful)
Most people don't even have HDTVs nor surround sound nor a computer that can handle high end games at that resolution. You're a huge minority, especially considering Nintendos "casual gamer" target demographic.
Re:No HD support? Wake up... (Score:2, Funny)
Re:No HD support? Wake up... (Score:3, Insightful)
At this point, yes... but why would anybody even consider buying a non-HD TV for their main living room set these days? Any old-format TV is going to need a separate tuner in a couple years to even get over-the-air broadcasts.
Re:No HD support? Wake up... (Score:3, Insightful)
Re:No HD support? Wake up... (Score:3, Insightful)
Re:No HD support? Wake up... (Score:3, Funny)
Jeez, why don't you just insist on a robot girl as a dating sim accessory* while you are at it?
*Spare me the wiki link. Most
Re:No HD support? Wake up... (Score:2)
House, Lost, HDTV sports, and pretty much everything on the PBS Digital broadcast is fantastic entertainment, looks great on my massive projector screen, and free free free!
Anything else I want to watch (Sopranos, etc.) I can see on DVD via NetFlix, along with my movie rentals.
So why would I even want to consider paying for a cable subscription?
Re:No HD support? Wake up... (Score:2)
DVDs are not HD...
Re:No HD support? Wake up... (Score:3, Insightful)
At those costs, I think I'll limp along with the DVD's for the one or two shows I like which are not broadcast for free.
Re:No HD support? Wake up... (Score:3, Informative)
Bzzzt!
I Froogled it: Samsung has a 30" HDTV, with HD built-in tuner, for just over $600. There are 27" sets to be had for considerably less (in the $450 range.)
Sure, you gotta go over $1000 if you insist on flat-panel or projectors, but that's true of SDTV systems too.
(or would be, if anybody still made high-end SD sets anymore.)
Re:No HD support? Wake up... (Score:5, Insightful)
Well I'm still using an old 15' CRT television to play my games and I'm more that satisfied with it. I've tried HD TV, and I don't see that benefits in the increase in resolution offset the enormous costs of
a) Purchascing such a device
and
b) The loss of CPU and GPU cycles to increasing resolution that could be put to better uses eleswhere, like gameplay or AI.
You may have enjoyed the 1600x1200 resolution, but I seriously doubt you enjoyed it at the same framerate or lighting quality or perhaps even texture and model quality as someone who was using good old 1024x768 resolution. There's a payoff here, and in terms of what makes a game look better, increasing resolution beyond 1024x768 ranks pretty low on the list of options.
Of course the number one way of making a game look better is better art design. This fact slips past most developers.
Re:No HD support? Wake up... (Score:3, Insightful)
Re:No HD support? Wake up... (Score:5, Insightful)
So, if you assume that people buy a new TV every 10 years (possibly a little conservative), that means that in 2004, 2.2% of existing US TV owners upgraded to HDTV, and in 2005, an additional 2.7% of existing US TV owners upgraded to HDTV, and in 2006, an additional projected 3.7% of existing US TV owners upgrade to HDTV.
So, by the time the Revolution is out, market penetration will be ~8.5% in the US. In Japan, market penetration will be a fair bit higher, because they're buying HDTV's at a faster rate. And note that not everyone who has a TV will buy a console, gamers tend to be more tech oriented, so the number of console users who own an HDTV will be a higher percentage.
Re:No HD support? Wake up... (Score:4, Interesting)
Re:No HD support? Wake up... (Score:5, Informative)
Re:No HD support? Wake up... (Score:5, Insightful)
Re:No HD support? Wake up... (Score:3, Insightful)
You must be shrooming. 720p on a good HDTV makes DVD look like ass.
Re:Development flexibility... (Score:2, Informative)
Dare I say, RTFA friend?
Re:Development flexibility... (Score:2)
Memory:
But I still think my point stands as it being something of an artificial limit, much like the 100 song limit on the ROKR. Something that developer's shouldn't have to grapple w
Re:Development flexibility... (Score:2)
Re:Development flexibility... (Score:2)
They have two SD slots on the revolution.
That should be more than enough for any storage needs.
Re:Development flexibility... (Score:2)
Re:Development flexibility... (Score:4, Insightful)
Second, I'm not following the whole 512 MB USB stick thing... but as for why you'd remove HD support from 3rd party developers is because of the hardware costs. To render a full screen (assuming no overlap of polygons, which is laughable) at 640x480 and 60 fps requires an 18 megapixel fill-rate. To do it at 1280x720 (720p) takes 55 megapixels (about 3x the fill rate), and 1920x1080 (1080p/1080i) takes 124 megapixels (about 6.8x the fill rate). And that's just the bare minimum required just to draw the screen, much less do anything worthwhile with it. This should make it clear that supporting higher resolutions requires more powerful graphics processors, which in turn cost more money. I think it's obvious that the only real reason they have to hold the support back entirely is so that they can keep the console's price point at about $200 (using the MSRP for the N64 and Gamecube as a predictor) because increasing resolution means increasing fill rate, which means higher priced GPUs.
I think that for the majority of people (who don't have or don't have access to HDTV monitors), the lack of HD support will mean nothing whatsoever. They still will support component cables, which means I can wire it up like an HD device (which simplifies my home theater), and that's all I really care about.
Re:It Didn't Help Them Last Time (Score:2)
Re:It Didn't Help Them Last Time (Score:2)
Re:It Didn't Help Them Last Time (Score:3, Interesting)
Re:Emmersion in gaming (Score:2, Interesting)
Rather than entering the hardware arms race of Microsoft and Nintendo to see who can create the most realistic, or at least visually impressive game experience, Nintendo seem to want a more modest aesthetic and rely more on interesting game designs. Whether or not that will work, who knows - but I do at least applaud their attempt at diversifying the game market.
Not everyone wants to p
Re:Emmersion in gaming (Score:3, Interesting)
Those numbers are pretty ugly when you think about it. Two out of 12 people give a damn enough to buy a brand new TV and one of those two bothered
Re:Emmersion in gaming (Score:2)
What hardware problems have Nintendo had in the past? What buggy software? You pulled that statement out of no-where, didn't you.
My personal (read ignore at will) console history for breakages goes: My PS1 broke (No longer read discs), my PS2 broke (Just died), my Dreamcast reboots randomly. My SNES, GB, Gamecube, GBA and DS all still run perfectly.
Meh.
Emerson in gaming? I'd prefer immersion. (Score:2, Interesting)
What the Revolution will be about is a new way of playing games, not the glowiest explosions. The PS3 and Xbox 360 are more or less equivalent in the games they'll let you play. The Revolution will be able to handle those games (albeit not in HD) but also open up lots of
Re:Emmersion in gaming (Score:2)
That's true. but it's also true that HDTV's aren't likely to become commonplace till well after 2010, by which time the next generation of console will be approaching it end of life.
Point of note here. What type of television is little Johhny or Mary more likely to have in their bedrooms with the console. A cheap and robust CRT, or a $2000 HDTV set?
Re:Emmersion in gaming (Score:3, Informative)
No offense intended, just wanted to clear things up.
Re:Nintendo has ALWAYS gone for the kids market (Score:2)
I think you underestimate the young demographic's thirst for good visuals: just look at the number of tennage oiks on forums ranting on about how much more powerful Next Gen Co
Re:Nintendo has ALWAYS gone for the kids market (Score:2)
Teenagers will rant about how X is better than Y regardless of the domain. Its just what they do!
I think Nintendo is aiming even lower than that. Get the really young kids hooked and the hand that rocks the cradle is the one that owns the pre-teens into their teenage years.
Re:Nintendo has ALWAYS gone for the kids market (Score:2)
Re:Whatever. (Score:5, Insightful)
Games that are aimed exclusively at young childeren (in the way you seem to think Nintendo's games are) are extremely rare, and far more likely to be released for everything that's electronic and plays games (PS2, Gamecube, Xbox, PC, GBA, DS, PSP, possibly others). Stuff like the endless stream of Spongebob Squarepants or Disney games, or whatever. These games are absolutely awful, because they're developed with the idea that kids are too stupid to know any different, and they largely sell because parents who don't know any better buy them. Anyone over the age of 6 finds them unplayable, and even then they aren't very good games.
That's not even close to what Nintendo's games are like. Nintendo's games are designed for everyone. They aren't intended to exclude everyone over a certain age as kids' games are, and they aren't intended to exclude everyone under a certain age either. In order to be playable by everyone, they need to qualify for the appropriate ratings, so that means they can't include content that would kick their rating too high.
If you thing those ratings are the same as the age ratings on a toy, or a jigsaw puzzle, or whatever (the ones that say things like "Ages 6 - 11" or "12 and up"), you're seriously deluded.
Re:Why does Slashdot hype non-existent hardware? (Score:5, Informative)