Capcom Classics Collection Remixed for PSP 46
JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer.
Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "
If you really bought a "licence" to content... (Score:4, Insightful)
One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.
Re:If you really bought a "licence" to content... (Score:2)
Re:If you really bought a "licence" to content... (Score:3, Informative)
a.) These aren't the NES versions of the game, they're the arcade version.
b.) Either way, how many people actually hadl all 20 of these games?
c.) There's a significant number of people who haven't played these games before that may have fun buying them today. I agree that ROMs will always be around, but there's little to be bitchy about here.
Re:If you really bought a "licence" to content... (Score:1)
I highly doubt this. The big draw on rereleases of old games is the nostalgia from those who played it when they were young.
Try giving a 10-year-old who loved Ocarina of Time a copy of the original Zelda (or, god forbid, Adventures of Link), and they most likely wouldn't find it fun at all. First off, it
Re:If you really bought a "licence" to content... (Score:2)
Possibly true. However, I saw some games in there that I've never actually played that I'm curious about. With 20 games and a couple that I've
Re:If you really bought a "licence" to content... (Score:1)
Re:If you really bought a "licence" to content... (Score:2)
Does the PSP have enough buttons to play the arcade version of street fighter? My guess is that some of the games at least will be unique versions that are very similar to but different from the arcade versions.
Re:If you really bought a "licence" to content... (Score:2)
Re:If you really bought a "licence" to content... (Score:1)
Re:If you really bought a "licence" to content... (Score:1)
Re:If you really bought a "licence" to content... (Score:1)
Re:If you really bought a "licence" to content... (Score:1)
(most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.
The market has disproven this point. Most consumers will pay for it - it's the vocal (on this site) minority that likes to take what isn't theirs.
Re:If you really bought a "licence" to content... (Score:1)
Re:If you really bought a "licence" to content... (Score:2)
Sure, why not.
P.S. You do have your receipts, right?
PSP lineup going limp (Score:4, Interesting)
The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.
Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.
Re:PSP lineup going limp (Score:4, Insightful)
Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.
Re:PSP lineup going limp (Score:2, Insightful)
Anywho... I totally agree. "Safe" games are all that get made when the costs are as high as they are for these "next-gen" consoles, including the PSP. Safe games are NOT fun, and they do nothing to innovate except work off of popular formulas already established.
3D is not the answer to ev
Re:PSP lineup going limp (Score:1, Insightful)
Granted, I might not have yet seen a game which fully utilises the DSes power, but so far it looks like it can handle N64-level graphics at a reduced resolution. Dreamcast it is not, look at Dead or Alive 2...
Also, Lumines is 2D in gameplay - make a 2D game and add fancy effects to keep Sony happy.
Re:PSP lineup going limp (Score:2)
I suppose the DS could be near to one, if Nintendo had included some sort of 3D chip. As it is, it can so PlayStation / N64 / etc. level graphics in software.
Re:PSP lineup going limp (Score:2, Interesting)
Now, the DS is not a DC and the DC was tuned for certain things the DS isn't, but on a whole they are comparable. I would tend to believe just about any DC game could be ported to the DS with a very ac
Re:PSP lineup going limp (Score:3, Informative)
Although it does seem I may be wrong about the DS not having hardware 3D (although you just said 3D code, which implys software 3D), but if it does, it isn't at Dreamcast level, for one thing it doesn't have texture filtering
Re:PSP lineup going limp (Score:1)
Re:PSP lineup going limp (Score:1)
Re:PSP lineup going limp (Score:1)
I think Capcom is doing two things absolutely right with this platform: 1) leveraging existing IP, and 2) addressing the game play demands of the mobile gamer.
If dev costs are rising as much as you say they are on this platform, then it makes excellent financial sense to recycle old IP, especially when Sony is marketing this platform to people who grew up with Street Figh
Re:PSP lineup going limp (Score:2)
Re:PSP lineup going limp (Score:2)
Can't Wait for SF II (Score:1)
Re:Can't Wait for SF II (Score:1)
Sweet (Score:2)
Re:Sweet (Score:1)
i would love to see an updated version of strider possibly for ps3 or x360. the only place you can see strider at on ps2 or xbox is in the capcom fighting games.
Re:Sweet (Score:2)
But Which Strider will it be? (Score:3, Informative)
Re:But Which Strider will it be? (Score:2)
Re:But Which Strider will it be? (Score:2)
I applaud Capcom. (Score:3, Insightful)
However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.
Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.
For the real deal (Score:2)
Re:I applaud Capcom. (Score:1)
personally, i havent had any problems with the psp controls myself. hey to each his own. i mean, some people prefer the original xbox hambu
Quiz & Dragons! (Score:3, Funny)
I call ultralame! (Score:2)
Three Wonders (Score:2)
Captain Commando? (Score:2)
Re:Captain Commando? (Score:2)
Re:Captain Commando? (Score:2)
mega man (Score:1)
It's time MAME and ROMs became commercial (Score:2)
(As a bonus for the companies, they wouldn't end up releasing a product for a single platform in the middle of a growing boycott.)