A Game Developer's Bill of Rights 46
Gamasutra has another piece from the always interesting Eric Zimmerman, where he offers up A Game Developer's Bill of Rights. From the article: "A Game Developers' Bill of Rights is part of this ongoing discussion, a provocation that draws attention to a set of important issues and challenges facing our industry. It highlights some of the problems that developers face as they try to create games and grow our industry, both creatively and commercially ... A Game Developers' Bill of Rights is not meant to be a strictly practical document. I did not write it as a guide for contract negotiation, nor as a set of legal standards for developer/publisher agreements. But I do believe that the positions represented by the articles in the Bill of Rights are absolutely the correct and proper ethical positions to take."
Creative Crisis... (Score:5, Insightful)
Re:Creative Crisis... (Score:2)
That's largely true, but
Re:Creative Crisis... (Score:2)
It's all about the money (Score:2, Interesting)
you forgot... (Score:4, Insightful)
Re:you forgot... (Score:5, Funny)
You're already paid over time. See, I give you a paychek for 1/26 of your annual salary every 2 weeks, instead of giving it to you all at once. Thus, you are paid over time.
#15-A. the right to take days off to get married
If you have time to find a mate, you're obviously not working hard enough for the company.
#15-B. the right to take days off to attend funurals
Very well, you may have a day off to attend your own funeral.
#16. the right to sleep.
See point 15-B.
Re:you forgot... (Score:3, Insightful)
On the other hand, I'm working on the Help Desk for a large company working only 40 hours a week but making the same kind of money when I was working 80 hours a week in the video game industry. Go figure.
Re:you forgot... (Score:2)
Bill of Player's Rights (Score:5, Insightful)
That aside I fully agree with putting more control in the hands of content creators. It just doesn't seem right that the middle-man -- the publisher -- has almost all the control (in games, music, etc.). The creators are far more important than the distributors, and should be respected as such.
Re:Bill of Player's Rights (Score:1)
Re:Bill of Player's Rights (Score:2)
Oh, absolutely. No one is saying they should not get anything back for their risk. I don't know where you're getting that from.
A reasonable % ROI is good enough (10% or 20% or whatever). My point is the people who create something should be the ones in charge of that creation.
Re:Bill of Player's Rights (Score:2)
If by "should" you mean the publisher should be forced or obligated to give up control
A long held theory of mine (Score:5, Interesting)
Notably absent from the Bill of Rights: the ability to prevent the sony rootkit disaster from happening. It's hardly a "creative dispute," and might fall under means of distribution, but the author appears to mean the medium such as internet, CDs in a box at retail, or a cell phone, rather than any copy protections. Of course, the rootkit disaster has already happened; gamers have just gotten used to the notion that it's okay to let a networked game operate in full Administator mode, for better or for worse. For products specifically designed for games and games alone, such as the Nintendo DS, this is largely irrelevant.
The question is, how do developers negotiate these "rights"? At the moment there's scant few with the money and know-how to successfully enter the business of publishing. With so few publishers (growing smaller every day) and so many development studios aiming for their attention, it's difficult to get even something as trivial as the right to buy your property back after five years when any given publisher knows that their rivals don't routinely offer such a provision. Internet distribution is okay for PC, but every day it seems as though PC is becoming less and less relevant (thanks, X-Box!), and advertising such a product is nebulus at best.
Trying to justify DNF (Score:2)
Wait a minute, does this guy work for 3D Realms? Iterative development is one thing, infinite development is another...
Re:Trying to justify DNF (Score:1)
foremost authority in game design (Score:3, Insightful)
I think the foremost authority on good game design lies in the hands of the people who play it. Like it or not, game designers aren't being paid to make art, they're being paid to make entertainment. If they make art in the process, sobeit, and that's great (people, including myself, appreciate these things), but I'm not paying them to make some elegant design, or the best graphics engine ever, or performance-hog special effects, or voice acting from Alec Baldwin. I'm paying them to make a game that is fun. I'd like Civilization 4 just as much without Leonard Nimoy (or someone who sounds just like him) reading the Civopedia entries in-game.
Re:foremost authority in game design (Score:1)
Re:foremost authority in game design (Score:2)
And designers are at their best when they think in terms of someone who plays a game. Regardless of who this Bill of Rights speaks to (and if it's truly only relevant from third party devs to publishers - why is it here? For that matter, it would seem a poor job by Slashdot to not be more verbose about such an essential caveat), if a designer doesn't like to play games, they will make a poor designer. If there were no correlation
reaching for the sky... (Score:3, Insightful)
Their first thing about ownership of what they create - no suit will get past that one! Their lawyers would have nightmares about sorting out who owns what on the screen at any given time - and how much profit each one is making. (Think "I created the gun Bob uses in that scene!".)
They say it's based on the bill of rights for comic creators - how much have Marvel and DC bend for that? What did Todd, Keith and the the rest of them at Marvel do? They left. They formed Image.
That's the only way the game developers are going to get what is in that bill of rights.
I thought they wanted sane hours and pay for the hours worked? Why not make a bill of rights a little more basic?
Re:reaching for the sky... (Score:3, Informative)
Re:reaching for the sky... (Score:2)
That's the only way the game developers are going to get what is in that bill of rights.
Exactly.
How many book authors have total control? Script writers? Reporters? Whoever foots the bill calls the shots, and you have no rights to anything unless it is spelled out in the contract, and you know what? You need the
Unions (Score:4, Insightful)
I think this comes from a complete lack of ability to empathize with or understand situations that are removed from their own.
Currently you find significant resistance to words like "Union" because it clashes with their free-market faith, but as the market shifts and starts crushing engineers, you'll see them clamoring for restrictions on business and union-style solutions.
This is already starting to become evident--in these days of Indian labor and off-site contracts I'm starting to hear less from the free-marketeers and more from people seeing the problems that always come when you get close to a true free-market (Such as this article).
keep your eyes open, you'll see more soon.
Re:Unions (Score:2)
Re:Unions (Score:2)
Being sensible is funny? OK.
I think this comes from a complete lack of ability to empathize with or understand situations that are removed from their own.
No, it comes from a deep and broad understanding of how the economy works, and does not work.
Currently you find significant resistance to words like "Union" because it clashes with their free-market faith, but as the market shifts and starts crushing engi
Poor Effort (Score:1, Flamebait)
Re:Poor Effort (Score:2)
For cryin' out loud. Game design is a fun job. If it wasn't, companies would have to pay more to get people to do it.
Everybody who works in game design is probably qualified to work at a bank somewhere making twice the money in fewer hours per week with an easier job. If you choose to shoulder your way into the ultra-glamourous game industry, you should not be surprised that you are treated about as well as a 1930s Hollywood dancing
What is interesting... (Score:1)
One of the dumbest things I've ever read (Score:1, Troll)
If you can negotiate it... (Score:2)
unionization is key (Score:1)
For anyone whose interested... Some good starting points for more information include: IWW Electronic Communication Workers [iww.org] and Washington Alliance of Technology Workers (WashTec) [washtech.org]. I'