



How The Revolution Will Change Games Forever 114
1up.com has a lengthy article discussing the possible ways that Nintendo's next console will change the face of gaming. A nice pie-in-the-sky article for a quiet Holiday afternoon. From the article: "... We're sick of waiting, so we came up with a list of hypothetical Revolution game concepts -- some pulled directly from Nintendo's Tokyo Game Show video that showed actors but no real games, others pulled from some of the popular ideas we've heard floating around -- and took them to impartial third-party developers to find out how practical it is for games on Revolution to be more than just gimmicks. Over the next five pages, we talk with developers from Harmonix, Radical Entertainment, Foundation 9, Atlus, and Midway to figure out how many of these hypothetical game ideas that are floating around have the potential to become actual games, and what advantages/problems might come with that as a result of the Revolution's remote control-shaped, motion sensor controller."
The real scoop here... (Score:2, Funny)
Re:The real scoop here... (Score:4, Interesting)
On the downside, most of the interviewees are thinking "we don't want to tell you any of our remotely good ideas until we get them to market", so it's less useful than it could otherwise be.
Re:The real scoop here... (Score:1)
However, the fact that they have good ideas, remote or otherwise, and are in the process of actually bringing them to market is an upside to the interview
Re:The real scoop here... (Score:2)
There, fixed the summary for ya!
Stop it, 1up! (Score:1, Flamebait)
Re:Stop it, 1up! (Score:2)
Re:Stop it, 1up! (Score:1)
Re:Stop it, 1up! (Score:1)
Re:Stop it, 1up! (Score:2)
[*] before someone says anything, I KNOW not everyone lives in the USA, but enough
Re:Stop it, 1up! (Score:1)
Re:Stop it, 1up! (Score:2)
Re:Stop it, 1up! (Score:1)
Why Not? (Score:5, Insightful)
Re:Why Not? (Score:1)
On a another more serious note, you are right. while other console have all use the online mode for their multiplayer mode, it just shutdown gamer more and more in their room. On the other side, Nintendo just stayed in the side-by-side multiplayer mode. That just allow us to keep in touch with REAL human relationship.
Slight fanboy rant (Score:3, Insightful)
If the Revolution (games) can deliver on creating that sort of experience even on a infrequent basis (not every game, but 3-4 a year), it could signal a shift in how some developers think.
However there is still a huge demand for "traditional" games too, but the
Re:Why Not? (Score:2)
Re:Why Not? (Score:1)
Re:Why Not? (Score:2)
Re:Why Not? (Score:1)
Re:Why Not? (Score:2)
Re:Why Not? (Score:1)
Re:Why Not? (Score:2)
Re:Why Not? (Score:1)
Re:Why Not? (Score:2)
MGS3:Subsistance will be released soon, I believe for PC aswell.
My PC will have Blu-Ray / HD-DVD when they are established media.
Re:Why Not? (Score:2)
I am eagerly waiting for the Revolution. See, I am a poor student from a underdeveloped country (Mexico). I bought the Xbox some years ago, but I had to sell it as I moved to UK to make a PhD.
I may not be able to buy the Revolution, but I am waiting for the controller. As a programmer (with some game projects) I would love to use this new control in some my games. Just to see how it works. I am sure it wont take long for a driver/convertor Revolution2USB to appear.
Re:Why Not? (Score:2)
VBoy (Score:1)
Re:VBoy (Score:2, Insightful)
You know, I love it when people point to Virtual Boy as "thier other new tech".
Look at a PS2 or X-box controller.
D-pad. Shoulder buttons (hell, even the pattern of the four face buttons). Analog stick. Rumble. 1st Party Wireless.
What companies controllers do you think all of those things appeared on first?
Re:VBoy (Score:1)
Re:VBoy (Score:3, Insightful)
Considering their profitability, Nintendo has more leg room than the other two.
Not really (Score:2)
>
That may be true if Sony and Microsoft were both only in the game biz. Both companies can and, from the looks of it, will spend billions to own a part of your livingroom. Nintendo wants to sell you games, Microsoft/Sony wants your eyes.
That said, I think Nintendo will stay around for a while longer. :)
Re:VBoy (Score:2, Insightful)
Microsoft failed with Windows, but everyone's flocking to the X-box and the X-box360, right?
But seriously, think about it. One failed technology does not mean all new technologies will fail. With that attitude, the world will n
Re:VBoy (Score:1)
Re:VBoy (Score:5, Interesting)
If you can find them, try to read some interviews with Shigeru Miyamoto from when the N64 and the GCN were first coming out.
Basically, what Nintendo has always done was this. Someone at Nintendo (most often Miyamoto-san) said, "I have this really great idea for a game! But the controller everyone is using won't work for it."
And Nintendo goes..., "Well, what kind of controller do you need?"
And Nintendo R&D goes to work. They get a prototype controller, they make their game, and the game designer says, "It still doesn't work right. You need to do this, this and this." And R&D goes back and makes the changes that the game designer suggested.
Throughout Nintendo's history, their controllers have been influenced not by R&D or management or marketing but by what the game designers need to make the games. They went to a dpad when everyone else was using joysticks, because they had a game that wouldn't work right with a joystick. They added more buttons, and especially shoulder buttons when they made the SNES because there was a game that needed the extra buttons, and having more than 4 buttons accessed by the right thumb proved to be uncomfortable and complicated, so they found a better place to put the extra buttons. Remember the N64 controller, and how bizarre it looked when your first saw it? The reason it was designed that way was specifically because of Super Mario 64. At the time, there simply didn't exist a controller that could play this game Miyamoto had been working on, their flagship title, so they made a controller that had the new features he needed, analog control, camera buttons for camera control, and easy access to thumb and forefinger buttons, but they added the 3rd prong so as not to give up dpad control, since there were still many games that worked better with a dpad than with analog.
It was Miyamoto's decision to change the button shape and design on the GCN controller as well. He wanted games to be more intuitive, he was working on Pikmin at the time, and he wanted a few things on the controller changed so the game would work better.
Now, conversely, the VBoy was designed to do 3D, but they designed and built the unit first, and then designed the games later. The only other time in Nintendo history they've done such a thing is with the Nintendo DS (I say this only because I've not heard anyone at Nintendo say they had a particular game in mind when they created the DS, but I could believe that Kirby Canvas Curse inspired the creation of the system), but they worked on enough game ideas for it, before releasing it, that they didn't run into the same problem as they did with the VBoy, which was that it wasn't really comfortable or fun (another reason I can believe they took an R&D before Game Design approach with the DS is that it's nto really comfortable to play in a game that requires quick access to all the buttons).
So while I can't say the controller will be an unqualified success, I'm optimistic because, the way everyone at Nintendo is all smiles whenever they talk about the controller, I suspect we'll learn soon that they had a game idea they were kicking around for a while, but which they simply couldn't make with the existing control scheme and voila (too lazy to find the accented i) you have the Revmote. (Which actually may be why Mario 128, which was announced years ago for the GCN, never came into existence, and is now being mentioned as being a game for the Rev.)
Comments (Score:5, Interesting)
The first one is talking about using the controller as a baton for a music game. They talk to the guys at Harmonix (very cool company, they just released the AMAZING Guitar Hero). While the guy didn't seem to know it, the game Mad Maestro for the PS2 could be played this way with a baton controller (which I don't think was released in the US, only Japan got the controller). It was actually supposed to be a good game. Still you could easily use a pair of controllers to play onscreen drums, I think that would work great.
They mention using the controller as a sword or lightsaber. I agree with the mention that this would be problematic because there is no "feel" to it. While you can make it rumble, I don't think that will be enough. You swing your sword and your opponent blocks you. But your controller keeps going (maybe with a rumbling). I think that would be a problem.
They talk to the guy behind Trauma Center for the DS. While it is an interesting idea, I agree that the surgery wouldn't work as well as on the DS because you aren't touching a screen like with the DS. But the idea of using the controller in other parts of the game for diagnosis (otoscope, test reflexes, etc.) sounds very interesting. I like the idea he suggests about hooking up a DS for the surgery part and using the revolution controller for the rest.
That's all I can remember right now. I'll post back with more if I think of it and I think it's worth it.
I can't wait for the revolution. I don't know about its graphics. I don't know of a single game for it (they have confirmed various sequels and such but we've never seen anything about them). But I as still far more excited by it than anything else. Between the unique controller and Nintendo continuing to push against "more of the same", I can't wait. When they do something, they tend to do it right.
I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.
Re:Comments (Score:2, Informative)
You do have to keep in mind that bandwidth and lag considerations are present, especially with wireless. If the percentage o
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Re:Comments (Score:2)
Given this footwork of guessing, ima
Re:Comments (Score:3, Interesting)
Internet play on Mario Kart is a little disappointing. Yes, you only get four players. Yes, you cannot chat with them. Yes, it can take a while to connect. Yes, you cannot play the battle mode on the net. (GRR.)
That said, it's still quite fun. Though the CPU pl
Re:Comments (Score:2, Informative)
Mario Kart Double Dash has been playable online via Warp Pipe [warppipe.com]'s tunnelling software for years now. True, it's no longer supported by them, but it still works and there's a community of players around it and the two other GC LAN games.
Nintendo (Score:3, Insightful)
Friends (Score:2, Insightful)
Re:Nintendo (Score:2)
Nintendo does understand the concept of the hardcore gamer, sitting in the b
It's new, not change. (Score:5, Interesting)
They are trying to make Xbox360/PS3 vs Revolution an irrelevant argument by creating something for people that can't even fathom playing Xbox360 and PS3. Once they start marketting it heavily, it'll probably be mostly about showing grandmas playing with their grandchildren and any other 'fish-out-of-water' type imagery they can come up with that tries to change peoples' notions of who a video gamer is.
Even if it does become possible for grandma to play video games, I can't quite fathom how nintendo is going to convince grandma that she wants to. I guess that lies entirely in what games are made. It's already been shown that grandma will play internet card games if she can manage basic internet usage, I imagine Nintendo could muster up an easier to use version of that, but will they?
Re:It's new, not change. (Score:5, Interesting)
Making games "simpler" is only one of the important things that Nintendo does. The more important one, in my opinion, is them trying to make gaming more social. Xbox live is cool and all, but I'll have more fun playing mario baseball with 3 friends all in front of the same TV than I will playing Halo with those same 3 people over the internet.
What the game industry has generally considered the "mature" market has consisted of late teens-mid twenties males. But those ages are really just still kids. The true mature market consists of adults, most of which have limited free time, and most of which have houses full of families and such. I just think there's so much potential for games that realize that. Games which don't require me to sit on the couch and tune out everything else for hours at a time. Because, you know what? It's really hard for me to do that. And it's that way for the majority of adults as well.
Re:It's new, not change. (Score:2)
Look at it this way: some (read: old) people love to gamble. Even if they're not going to win money, back with the SNES they had a handful of casino games they could choose from. And for the people who aren't really close t
Re:It's new, not change. (Score:1)
Two simple words. (Score:2)
Yeah but (Score:1)
Easy.. it wont. (Score:2)
1.-Even if all the ways of gameplay shown in the revolution trailer worked (most of them are just theories) it will still be tiresome trial and error before developers would (if ever) get those right and make them fun as well, meanwhile they will feel and play like experiments.
2.-ITS JUST A CONTROLLER, how difficult is it for a peripheral like this to be made for the PC, the PS2 or the xbox? legally a
Re:Easy.. it wont. (Score:1)
This is coming from the company that either invented or contributed something substantial to every single genre currently in existance. They perfected the 3D platformer formula for example. If any company can pull off a control chan
Re:How it will change games? (Score:4, Insightful)
Re:How it will change games? (Score:2)
Re:Gimmick it will be (Score:5, Insightful)
Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.
Re:Gimmick it will be (Score:2)
Re:Gimmick it will be (Score:1)
Heh, by that logic, a multiplayer, first person shooter starring the rugrats using waterguns would be considered mature.
Re:Gimmick it will be (Score:5, Insightful)
The controller is the major concern with the Revolution; however, it looks like it might be the best controller for FPS on a console yet. We'll just have to wait for it to come out to try. There will also be the shells that turn the controller into retro contollers, maybe Nintendo will also settle on a standard shell for game that wouldn't map to the remote style gameplay for use with multiplatform games.
The Revolution is also supposed to directly play Gamecube disks so it has a 1up on the 360s hokey backwards compatiblity. The back library being available could be a major asset if they priced it right. I'd be willing to spend $5/month to access Nintendo's old NES and SNES game legally, I doubt it will be this cheap but we'll have to see. It would also be nice if 3rd parties get into the mix such as Capcom and Konami releasing their old games as well with the standard service.
Re:Gimmick it will be (Score:2)
Re:Gimmick it will be (Score:5, Insightful)
Played Catch-Up?
When it comes to videogame designs and trends Nintendo (as a game developer) is usually months or years ahead of their competition. The games that they have published have been copied by every company; Mario 64, Goldeneye, Zelda OoT, Pokemon, Mario-Party, etc. have all had their designs stolen to produce crappier games on other platforms. Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company; other companies are interested in adding Rag-Doll physics to a First person shooter, or adding 'correct' differential noises to a racing game.
The truth is that there are few genres that Nintendo hasn't had a massive impact on how they're played and thought of. The Revolution suddenly allows this visonary company the freedom they require to create new genres and redefine existing ones.
Re:Gimmick it will be (Score:2)
Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company;
You give Nintendo more credit than they deserve. Most of those games you mention do not represent the origin of a genre. Advance Wars, for instance, is cl
Re:Gimmick it will be (Score:1)
Re:Gimmick it will be (Score:5, Informative)
Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples. They will always carry family-friendly/kiddy games. You have listed examples of them. It is perfectly possible, and perfectly reasonable to do both. The existance of one does not preclude the existance of the other. In fact, limiting their audience by dropping one or the other would be an unwise choice. Most of your comments, such as your belief that they will add handles and such to the console seems to stem from the idea that they are a kiddy console. I would encourage you to rent a Gamecube and fire up some of their mature games to convince yourself otherwise. You really will have a blast. The way I see it, if they have the controller working as flawlessly as people are hoping, they will have a real hit on their hands. If it is even SLIGHTLY under expectations, retail stores will be reclassifying them as paperweights to get rid of inventory. I don't believe there is a middle ground on this.
Re:Gimmick it will be (Score:1)
Re:Gimmick it will be (Score:3, Informative)
Sadly that is already half of the mature games available for the Cube, there really is not much more and especially nothing more that is Cube-exclusive. Speaking of MetroidPrime I don't even consider that very mature, sure you have a big gun, but hardly any story worth to talk about, no characters, no dialog (well, a tiny little bit) and hardly any violence worth to talk about. I really love the 2D Metroids,
Re:Gimmick it will be (Score:2, Insightful)
Off the top of my head (not that these are good games): Blood Rayne, Mortal Kombat, BMXXX (or whatever), the Tom Clancy game(s?), Dead to Rights, Hitman, Red Faction, Blood Omen, the Die Hard game. There are some other FPSs.
Re:Gimmick it will be (Score:2)
Re:Gimmick it will be (Score:2)
How many of those are GC-exclusive and how many of them are actually good? And how about other kinds of 'mature' games, like racing games, GrandTurismo, Forza, etc.?
### Because the 2D Metroids did have story, characters, dialogue, and violence?
MetroidFusion had plenty of story, Metro
Re:Gimmick it will be (Score:1)
Although there isn't much of a story, MP has very interesting environments... every room was unique and well modeled (and even named). Halo is bland in comparison.
Re:Gimmick it will be (Score:2)
One solution would be random respawning, ie. don't respawn the very same enemies in the same positions over and over again, but have multiple enemy formations per room and spawn only one of them at random, so that leaving and reentering a room doesn't give you the same formation. There also shouldn't be any enemy-locked rooms, ie. those rooms where you have to kill everything to open a door, while those might make sense on a pirate attack, they make absolutly no sense wit
Re:Gimmick it will be (Score:1)
### Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples.
Sadly that is already half of the mature games available for the Cube
Even if it was half- (I dunno, haven't checked the facts) what a f-ing STELLAR list of games that is. All replayable, unique experiences.
Somehow, without the same kind of hype as Sony and Microsoft, Nintendo always manages to make these games that make you feel like you're playing something just a bit different. The 360 my frien
Re:Gimmick it will be (Score:2)
I think MP (the first one, at least) was subtle enough that the details flew under your radar. One of the things I
Re:Gimmick it will be (Score:2)
Speaking of Space Pirates, I don't like them, in the whole game they never seem real, they have basically no AI and act pretty much brainless, they also respawn, which makes them feel like just another bug to squish. I think one of the major problems for me is that Prime tries to kind of wrangle a story around the Metroid setting, but simply utterly fails to make that story believable. I never got the feel that evil Space Pirates do their dir
Re:Gimmick it will be (Score:3, Insightful)
1. Resident Evil 4
2. Eternal Darkness: Sanity's Requiem
3. Resident Evil
4. TimeSplitters: Future Perfect
5. Metal Gear Solid: The Twin Snakes
6. Def Jam: Fight for NY
7. Prince of Persia: Warrior Within
8. Hitman 2: Silent Assassin
9. Resident Evil 0
10. Mortal Kombat: Deadly Alliance
11. Tom Clancy's Splinter Cell Chaos Theory
12. True Crime: Streets of LA
13. Red Faction II
14. Killer7
15. Mortal Kombat: Deception
16. Dead to Rights
17. XIII
18. Spartan: Total Warrior
19.
Re:Gimmick it will be (Score:3, Interesting)
I hate to interfere with your attempt to work out your self-esteem issues, but for the record, they almost certainly will release something like the elegant designs they've shown at E3.
The previous "toylike" design focus was apparently largely due to Yamauchi's influe
Re:Gimmick it will be (Score:3, Informative)
Don't be quick to discount Nintendo's influence; they have quite the history of changing controllers forever. Their previous innovations include the d-pad (Game & Watch), shoulder buttons (SNES), the analog stick (N64), expansion ports (N64), and rumble (N64). The analog stick is especially notable, as it was also thought to be just a gimmick when it was introduced. Also, with the traditional-style shell Revolution has the best of both worlds; a standa
Re:Gimmick it will be (Score:2)
Sigh. How many times a week does this need to be hashed out?
First: Nintendo did not invent the analog joystick, these go all the way back to the 60's at least, when they were hand built by college students to play Space War. As for using them on co
Re:Gimmick it will be (Score:1)
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Wait... Have you ever even used the control disk for Intellivision. I still have 2 full systems and 80 games in my basement, but you'd have to be on crack to have the d-pad and Intellivision disk in the same sentence. The Intellivision was a fantastic system, but the disk was probably the worst controller of it's generation in terms of ergonomics.
I currently own a pair of Intellivisions myself - and have probably owned a total of 6 or 7 my lifetime.
I agree that the Nintendo d-pad is a huge improvement ov
Re:Gimmick it will be (Score:4, Insightful)
I am not dissing the Revolution's RC, I think it will be fun if done right and depending on how well they integrate the add-on components, it could become a major selling feature of the Revolution. It could also become their crutch if ALL games for the Revolution must make use of this novel gimmick. But will it change game controllers forever? No.
Before Nintendo, everyone used joysticks instead of dpads. Then everyone used dpads, until Nintendo added analog sticks. Now everyone uses analog sticks. Just because everybody does something one way doesn't mean they'll refuse to change when something better comes along. Is the Revmote better? I don't know, but I do know that I've yet to come across a current game concept that can't be done intuitively with the revmote & nuchuk. The planned controller shell isn't even necessary.
Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware.
Yeeeeeah, we don't know that. It took from E3 to TGS for Nintendo to reveal the controller. It's 6 months minimum to release (doubtful they will release before or even near next year's E3), and they're still holding a lot back. Will anything else be revolutionary? Only Nintendo execs.
Also, Nintendo has already said, for first party games, the wifi connection that used for the DS & Revolution (they're going to use the exact same infrastructure to lessen costs and ease approachability) will be free. Older games will be a pay per download service, almost exactly like Live Arcade. You pay once, download the game to the flash memory stored in your system, and play it whenever you want. This has already been stated. They have stated you can extend the flash memory with SD cards, but have not stated whether you'll be able to copy retro games to those cards and take them with you to a friends Rev. There are valid reasons to allow this, and other, equally valid reasons to disallow it. We'll find out eventually I suppose.
And to put it quite frankly, the PS1+PS2 library together don't quite match the library of titles available to Nintendo if 3rd parties offer their games as well (which several have already said they plan to do...or, more precisely, Nintendo has made deals with them so they will offer said content). Also, as someone else has mentioned, the Rev will play GCN discs. They may have similar problems to the 360, but then again, the Rev has the same hardware manufacturers for the CPU & GPU that the GCN did, and is using the same API as the GCN, so very likely it will use hardware emulation for GC games instead of software, meaning a 98% or better compatibility rate.
For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market.
Compare the design of the GBASP or the GBM w
Re:Gimmick it will be (Score:1)
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Re:Piracy (Score:2)
Where did you get that idea [mod-chip.com]?