ARGs And The Female Gamer 26
Gamasutra has a feature up by Andrea Phillips examining the world of Alternate Reality Gaming, musing that finally designers seem to have found something that works for both genders. From the article: "At the end of this road, you don't find an exclusively female audience and a disenfranchised male ex-playerbase. Instead, you find a gaming audience that looks a lot like the world we live in every day. Welcome to the gender-balanced world of Alternate Reality Gaming ... In the most successful ARGs, the game and the story are inextricable from one another. In an ARG, there simply isn't a way to devise a game without simultaneously devising the story, and the quality of the game lives and dies based on the quality of the writing. In every ARG team I'm aware of, the lead writer is a crucial part of the dev team. Poor characterization, bad pacing, or lack of plausibility are showstoppers just as much as a blue-screen would be. The action item here for conventional gaming: Make the writing an integral part of the development process, and not an afterthought. "
A Young Lady's Illustrated Primer, here we come (Score:3, Insightful)
Putting Diamond Age and the current article together, it seems the logical step.
Violence in RPGs (Score:1)
Re:Violence in RPGs (Score:2)
Re:Violence in RPGs (Score:2)
I love Fallout...
Re:A Young Lady's Illustrated Primer, here we come (Score:1)
I don't care if they enhance games with some real people for some of the interaction, but I want the game to remain the same STYLE. I don't want to play pretend and play act like I'm a pretty pretty princess or any other crap. However, if you want to replace NPCs and pivotal characters with real people - cool.
Re:A Young Lady's Illustrated Primer, here we come (Score:2)
To many gamers, that social experience tends to orbit around the idea of leveling/looting as a matter of puffery as they climb to the top of their network of friends, but the act itself is not what is fun at all. If the only on
Who would've thought? (Score:5, Insightful)
I am truly astounded at GamaSutra's grasp of the obvious.
Re:Who would've thought? (Score:1)
Re:Who would've thought? (Score:3, Insightful)
Zelda sells because it's easy to learn. KotOR sells because it's got a good story, and it's not too hard to learn. The Sims succeeded because it's easy to learn, and you write the story. Morrowind and Fable succeeded because you wrote the story you wanted.
Yeah, boys and girls are different, but wanting a decent story and an intuitive interface aren't
Re:Who would've thought? (Score:3, Informative)
Re:Who would've thought? (Score:1)
Re:Who would've thought? (Score:2)
Hmm (Score:2, Insightful)
I saw a special on MTV entitled something like "True life: professional gamers" (I probably got the title wrong) recently. There was an American all female team that played Counter Strike against many other female teams from around the world. They made it to the finals, playing against a team from Brazil, and proceeded to kick tail left and right. Whether of not they would h
ARG and the Shemale Gamer (Score:2, Insightful)
Re:ARG and the Shemale Gamer (Score:1)
Re:ARG and the Shemale Gamer (Score:2)
I bet the actual percentages of such things and the percentage of female players in general are very different for each game and it's genre. A recent article on some large media organisation's website (I really can't remeber which one) stated that for most online puzzle games (thoose annoying Java based ones on various websites) were predominantly played by woman.
Re:ARG and the Shemale Gamer (Score:1)
Statistics??? (Score:2)
Those numbers are utterly meaningless. Let's assume that there are 90% males playing a game and 10% females. Let's further assume that a given person is equally likely to play with a character of the other gender as with a character of his or her own gender. That gives us 5% females playing females, 5% females playing males, 45%
Re:ARG and the Shemale Gamer (Score:2)
Re:ARG and the Shemale Gamer (Score:2)
Stands to reason that, in a role-playing game, a gamer, you know, try playing a different role.
Story Isn't Everything (Score:2, Insightful)
Also, you still power leveling and loot envy going on. I think it's more the adolecent male behavior that keeps women away from games.
Re:Story Isn't Everything (Score:2)
I know two females you play or played WoW, and about four males (all of whom are disgusting). Not such a bad ratio. Also, you still power leveling and loot envy going on. I think it's more the adolecent male behavior that keeps women away from games.
Not just fem