Video Games Seriously Harmful to Children? 85
Coltron writes "In an article published by AskDrSears.com, medical professionals go over step by detailed step why video games are so terrible for a child's developmental Health." From the article: "A green label suggests the game is suitable for all ages. Yellow or red labels signal the video may contain violence, sexual content, or bad language. While these ratings are a start, preview the 'E' or 'ALL' ratings anyway, since the level of violence the raters consider harmless may not be acceptable in your home." This is a bad sign for the gaming industry if a medical site is beginning to take the anti-gaming studies this seriously.
I've seen this somewhere... (Score:3, Insightful)
to get the original article back. Ok, maybe it isn't an *exact* match, but I heard this line of tripe (including the supposed "experts") when I was a kid about playing D&D. Somehow I managed to not end up an axe murderer, as did the majority of the others. Those who did experience problems did so at a lower rate than the community at large. (26 suicides out of a population which would have expected 300 per year for its size).
That said, I still put *limits* on the games that enter this house. I have no problem with the Dynasty Warriors "hack 1000 soldiers" type games, or 3D "run and gun" games like Ratchet and Clank... because they are clearly *unrealistic*. Musou attacks and Lombaxes are pretty much fine with me.
GTA on the other hand has a story line that is much more founded in the real world. It isn't that I think that my son will *emulate* the story, per se, as much as I would prefer he not be exposed to the topics the story *covers* at his age. The same way I avoid giving him books and film covering similar topics. Emotional readiness for ideas is a real issue that gets discarded in the annoyance with the bad reputation games are being hounded with.
On the up side, this site isn't trying to censor, ban or otherwise ruin the adult's fun.
Re:I've seen this somewhere... (Score:2)
And I'm certain there are more examples. Particularly in psychology, if only one guy is saying "I have proof!", and all the other experts are saying "we're not sure if that's real proof or not, but we as a society tend to agree with you, so we're not going to critize your study too much", then it's best to wait for a little bit for the answer to firm up on one side or the other.
Also, children face risks in a
Re:I've seen this somewhere... (Score:2)
Re:I've seen this somewhere... (Score:3, Insightful)
GTA:SA hadn't had a lot of press about it being positive. I really don't like the gang culture at all, but the gang eleme
Re:I've seen this somewhere... (Score:2)
Re:I've seen this somewhere... (Score:1)
BTW, you passed, welcome to my friends list
Re:I've seen this somewhere... (Score:2)
Re:I've seen this somewhere... (Score:2)
I usually only go through the history after someone proves to be a moron, I'll try this proactive approach from now on.
Yeah, I wasn't ready for STII (Score:1)
Re:Yeah, I wasn't ready for STII (Score:2)
Re:Yeah, I wasn't ready for STII (Score:4, Interesting)
I was pretty advanced for a kid my age, so my parents had allowed me monitored access to media considered generally inappropriate for my age group. I usually ingested it just fine. I was really into sci-fi and was looking forward to seeing a movie about an ass kicking robot.
I nearly cried during that scene because I couldn't determine if that could happen without you passing out or dying. All the other violent scenes I had witnessed resulted in very quick deaths. The idea that the pain and damage could add up like that was a little too much.
Re:I've seen this somewhere... (Score:2)
nothing to see here, move along. (Score:3, Insightful)
I happen to think there is some relationship between video games and the effect they have on children and their development.
I also happen to think this is a poor article, claiming "studies show", and citing not one. The best the book does is reference a title of a book by an author claiming effects, meta-citing I suppose.
If I were a concerned individual about anything and this was the reference quality handed me by one side, I'd not be swayed at all -- this borders on urban myth in its presentation ala "they say that...".
Re:nothing to see here, move along. (Score:2)
As one mother in our practice said to her child: "I refuse to let you grow up to be a jerk."
Who, as a parent would ever EXPECT their kid to understand or integrate that statement? The article says "the kid got the point". N
Re:nothing to see here, move along. (Score:1)
I have a five year old. I don't let him play many games, because, well, a) he sucks at them and it's frustrating to watch, and b) games are *my* hobby, and while I love sharing things I like with him, most of the games I like are totally inappropriate for a five-year-old.
That all said, when I do let him play a game, or hang out w
I disagree (Score:1)
While you may agree or disagree with the studies I think this site is right: leave it up to the parents to decide whether a game is suitable for their children. If they don't want their children to play games then fine, and that is their decision. It is not like this is being forced upon everyone.
Re:I disagree (Score:2)
Again, it's another study on another aspect of my child. With so much money being spent analysing today's world, how about improving things that are really going to affect my child? Schools, health care, after school programs?
Nah - but we're going bash video games until they reach the evil status of smoking, sex, and pornography.
Re:I disagree (Score:1)
Re:I disagree (Score:2)
What? (Score:2, Insightful)
What? Why shouldn't they take them seriously? Are the studies with merit, or without? If they are, it's the gaming industry that should be taking them seriously.
Here we go YET again... (Score:4, Insightful)
Eighty percent of the most popular video games feature aggressiveness or violence as the primary themes, and in twenty percent of these games the aggressiveness or violence is directed toward women.
This statement is ambiguously worded...does the author mean against women exclusively, or just against women in addition to men? If he means exclusively, I call shenanigans, and ask for a list of these games. If he means women in addition to men, couldn't this objection be contrued as sexist?
Lieutenant Colonel David Grossman, a psychologist at Arkansas State University and past specialist as a "killologist"...
Sorry, but I find it very hard to take anyone seriously who styles themselves a 'killologist'...unless of course I'm competing against them in Unreal Tournament...^_^
Could these video games trigger what we call "instant replay," so that the player is conditioned to pull a trigger when seeing someone go after his girlfriend?
As has been mentioned so many times before, the person who has difficulty distinguishing the game world from the real world has much deeper problems than mere video game addiction.
We are concerned that this terrifying technology can fill a child's vulnerable and receptive brain with a whole library of scary instant replays, so that by reflex he replays one of these violent scenes when faced with a real-life problem.
I'm concerned for the child whose parents allow video games to teach them values and morals, rather than taking a more active role in their progeny's upbringing...
Colonel Grossman dubs this as AVIDS - acquired violence immune deficiency syndrome.
Ah yes...the 'killollogist'....thaanks ever so much, Colonel.
Children instinctively copy adult behavior, and violent imagery is much more easily stored in the memory than less violent behavior.
This reminds me of when Bender told the TV audience, "Have you ever considered just turning off the television...sitting down with your kids...and hitting them?"
One study even reported an increase in the stress hormone adrenaline during video playing.
I'm sure it does...just as climbing a tree, jumping your dirt bike off a ramp, participating in a sporting event, or just about any other activity children might construe as 'fun'. Should we also discontinue all those activities?
These games give children an out when they don't feel in with other groups.
What the author, as well as other 'anti-game' activists, persist in denying is that the gaming community is a group that is every bit as valid as other social groups. Perhaps the author feels that gamers should stop being so antisocial, and hang out with the stoners behind the school instead....at least they'll be 'in a group' then, right?
During video-playing, children get instant gratification and can manipulate their roles to what they want. Yet, in the real world, they have to wait, and it's not always fun.
I take it the author has never so much as tried to get all the easter eggs in GTA, much less developed a character on Everquest or WoW...we'll show you the meaning of patience.
Media researchers fear that children will grow up viewing the world as violent and dangerous - a viewpoint dubbed the mean world syndrome.
Turn on CNN. Let that sink in for a couple of minutes. Then try to preach to me without choking on your own hyprocrisy.
Scary technology now allows players to "morph" headshots of other people (such as other kids or teachers whom they might hate) onto the bodies of the characters in the video game in order to shoot their heads off.
I used to have a dartboard on which I pinned pictures of people I disliked...and yet, amazingly enough, I never threw a dart at a person.
Allowing violent video games in your home could be considered as a form of child abuse. In fact, it's visual abuse.
The real 'visual abuse' was having to read this article. Thanks so much.
Re:Here we go YET again... (Score:2)
Yeah this is a pretty stupid statement. I mean, what the hell is someone supposed to think? That the games are sexist because a dispropotionatly small amount of time is directed towards women? Or that games are sexist because a dispropotionatly high amount of violence is directed towards women?
I mean what the hel
Re:Here we go YET again... (Score:4, Insightful)
This is a manipulative article.
What this actually says: "We don't know whether this extreme reaction is at all likely."
What the reader is intended to take away from the article: "A video game addict can become conditioned to shoot..."
Typical tabloid-style, manipulative "questions" being raised.
Re:Here we go YET again... (Score:1)
Yeah, cuz in the good old days people didn't react to guys making plays at each other girlfriends. It was all good. Wife swapping, free love all that jazz. Wait? Wasn't that only for hippies? An odd statement from a "marine".
I think California might still have a law... something about "Crime of Passion"? Wherein if you catch your wife sleeping with another man and you kill them both you recieve a lesse
Re:Here we go YET again... (Score:1)
What get's me is how clearly this article demonstrates the rise of violence in our society in the last decade or so. I mean look at all the new words that had to be invented since this generation of video gamers has come into existence. 'Homicide', 'Oedipus Complex', 'Necrophilia' to name a few. These are scary stuff and surely did not exist before the advent of these terrible games.
It's really those 3rd world low tech countries that have it good. Those lucky bastards barely get TV, let alone a cha
Re:Here we go YET again... (Score:2)
Of course, Penny Arcade has words of wisdom [penny-arcade.com] on this matter.
Crackpot delivering non-crackpot message? (Score:2)
Sorry, but I find it very hard to take anyone seriously who styles themselves a 'killologist'...unless of course I'm competing against them in Unreal Tournament...^_^
"Colonel Grossman dubs this as AVIDS - acquired violence immune deficiency syndrome."
Ah yes...the 'killollogist'....thaanks ever so much, Colonel.
Agreed, but could the crackpot be delivering a non-crackpot messa
Re:Crackpot delivering non-crackpot message? (Score:2, Interesting)
I have absolutely no problem with shooting someone's head off in GTA, and I got a kick from watching a disembodied eyeball sprite roll down my screen after I blew someone into
Moving pictures harmful (Score:3, Funny)
However (and this is the silliest thing I'll say all week):
Something about CRTs make me uncomfortable. I'll never own a television, and when I have kids I'm not even sure I want them seeing a computer monitor 'till they're three or four. I'm nervous about watching moving pictures my own self. I superstitiously believe somehow that they'll have weird effects on visual cognition in infants.
Re:Moving pictures harmful (Score:3, Informative)
Me too... scares the crap out of me. All this new-fangled scrolling around in text editors and comannd shells has go to stop.
Puch-cards all the way!
Re:Moving pictures harmful (Score:1)
As for TVs, most of them will give me a bad headache in about a half-hour (from the sound), and I don't have enough cash or TV viewing inclination to buy an LCD or plasma TV.
Re:Moving pictures harmful (Score:4, Interesting)
However, if you go and look up the developmental stages of the human being, which are increasingly well documented, I do not find fears that computers may have odd effects a silly one.
Children are not little adults. This is all the more true for toddlers, and even more true for babies. While it is true that there are some things that there is evidence that babies believe/know that are surprisingly sophisticated moral judgements (such as who hit who, and which end of that relationship is scary, at a very young age), it is also true that babies have to learn things like "if you pour all the liquid from one glass into another glass of a different shape, you have the same amount of liquid."
Babies are effectively aliens, if you haven't carefully studied them, and your internal cognition models of other normal adult humans do not apply to them very much, if at all.
I am concerned that during these formative early years (let's call it 0-3 for concreteness), excessive electronic interference could be legitimately damaging on a number of cognitive levels. I could also be wrong. Studying this topic would be very difficult to do ethically.
Of particular concern to me is the learning of the value of effort; I am concerned that a young child given very normal electronic toys that produce entire songs at the press of a button are teaching that miniscule amounts of effort can "produce" that much result. I'd much rather see a kid play with physical toys (like blocks, legos, etc, as age-appropriate) that have a much more normal effort/effect reward.
I think that there's little danger in "playing it safe"; I am concerned without proof about these things, but I do have existential evidence that not being exposed to such things at 0-3 does not result in a adult incapable of understanding electronics. As such, should I ever become a parent one of my plans is to ban any such toys for the first few years in favor of more classic, physical toys, from which one can learn about the physical world much more effectively. (Lest I sound like a Nazi, my kids would probably end up with a computer at the same time as anyone else's; remember, I'm talking 0-3-ish here.)
Re:Before you fly off the handle... (Score:5, Insightful)
OK, then let's talk about a larger sample size...let's say: the entire United States of America. Violent crime is at a record low in this country. [usdoj.gov] The most recent generation to reach adulthood is the generation that grew up owning Atari 2600's, Colecovision, Nintento, Commodore 64's, and PC's. These were all significant gaming platforms, which all had violent titles available for them. Also consider that these are victimization rates of people above 12 years old -- so we can also include the grand poobah of contraversial titles, Grand Theft Auto. How do you correlate the steep decline in violent crime with the dawn of video gaming? If the anti-gaming studies actually warrant concern, shouldn't we be able to find correlations between violent video games and an increase in violent crime (and not just an increase in news stories about violent crime)?
I read the article...and their conclusions were largely bullshit, and can be easily picked apart. Tripmaster Monkey has already done a good job of debunking the claims in the article [slashdot.org], so I won't re-hash his well-worded argument. I do, however, have a problem with one of your contentions. Backing up a bogus claim with horrendous implications does not make the claim more valid. Think about these two statements (both false): "Chocolate causes acne." "Chocolate causes heart disease, as well as serious developmental disabilities in children". They are both patently false, but one has more serious implications. We know that it won't harm children too not eat chocolate, but does the latter claim make you more likely to prohibit your children from eating chocolate?
Using your logic, by making bogus claims with severe implications and using a so-called expert to back them up, you can be easily coerced into changing your behavior in just about any way. If you disagree, perhaps you should revisit your previous logic.
What people here seem to have an objection to is a sense of misdirected hysterical alarmism. Video games have become a scapegoat, especially since they represent a real disconnect between generations. Referencing recent studies on violent crime (and even property crimes [usdoj.gov]) the "problem" isn't even demonstrable. It would be easier to draw parallels between arguments against video games and arguments against rock 'n roll decaying our nation's moral fiber. In actually...the kids are alright. It appears that the parents the ones who are screwed up here.
Re:Before you fly off the handle... (Score:2)
Just because violent crime has gone down, doesn't mean that there isn't more widespread violence and problems.
I can't speak to a large range of studies, but I can point to what I've noticed amongst high school students recently. The threshold of violence tolerance is significantly higher than when I was in school. Some groups, of which I know the members have seen violent everything since a young age, will hit each other constantly, as well as degrade each other. Their acts are the kind that would have lan
Re:Before you fly off the handle... (Score:2)
Since we're speaki
Re:Before you fly off the handle... (Score:2)
As for schools overreacting to non-issues, I agree. But this is the same kind of backlash we saw regarding airplanes following the hijackings of September 11, 2001. I've argued since then that we could take naked people on the plane, and there's enough equipment already onboard to hijack the plane.
And I'll agree that it varies from place to place. Most of my understanding regard high schools comes from my wife (who just recently left teaching) as well as seeing my brother and his friends (my brother is one
Re:Before you fly off the handle... (Score:1)
Here's an idea. Before you come up with a counterargument to what everyone else is saying, get some actual facts to back it up, or check the arguements of the people you're supporting, and see if you have any ground to stand on fi
There is hysteria on both sides ... (Score:2)
I agree with you to a degree but I believe there is also a hysterical counterreaction by the gamers who feel their beloved games are being attacked. They reject an offensive idea that may actually, inadvertantly, contain a nugget of truth. In truth I believe there is some desensitization to violence, see th
Re:There is hysteria on both sides ... (Score:2)
Agreed, and you raise a valid point. It seems that people often put their beliefs ahead of a pragmatic goal to find truth. It takes a keen eye to see through the emotional sides of a largely polarized argument. It reminds
Re:Before you fly off the handle... (Score:1)
note that "obedience to authority" can be proven by scientific experiment [wikipedia.org].
basically, stark authority can override a person's moral values, as they confer the moral burden to the authority.
I see a parallel here, where people derive opinion from stark aut
A Better Way of Putting It (Score:3, Insightful)
Re:A Better Way of Putting It (Score:1, Offtopic)
It certainly does...after all, child obesity is at epidemic levels in America...I really don't see how the author can make the claim that parents have 'tamed' the TV. Of course, the author might counter that this only further proves his point (after all if we haven't 'tamed the TV', we're in even worse shape regarding video games), but it would have been nice to see this argument in the article (especially as it's more persuasive than any of the 'arguments' he actually cited). Instead, he starts out the a
Article has helpful suggestions (Score:4, Informative)
The suggested parental guidance section was pleasent suprise. After all the really silly things like, "It's scary", they have some really down to earth suggestions for parents. They do not say that all games are bad. They know video games are here to stay. They encourage active parental monitoring. After all, haven't the
Re:Article has helpful suggestions (Score:1)
I wouldn't characterize them as 'helpful' as much as 'blatantly obvious'. I can sum up the seven paragraphs of the 'suggestions' section in three words: If parents can't do that properly, it's not likely that the reactionary psychobabble of a self-proclaimed 'killologist' is going to help them.
Re:Article has helpful suggestions (Score:2)
True, they are obvious to us. But you know the old saying, "If common sense is so common, how come nobody has any?" Too many parents today do not parent their children. The school does it, or TV, or computer, etc. Still, it was nice to see a list of suggestions that were not reactionary, but rather proactive.
Re:Article has helpful suggestions (Score:1)
I'm glad someone said this. I didn't read the whole article carefully, but my distillation is something like: There are games out there you don't want your kids to play. Here are some strategies to sort them out, and help your kids avoid them. Nowhere does the article say 'games are bad' or 'censor videogames'.
While some may say, 'duh. parent your kids,' that's what the whole site seems to be about: advice on how to parent your kids.
Self Esteem (Score:3, Interesting)
What part of that is wrong or harmful? In all honesty, when I was growing up if I didn't have games as an "out" for not fitting in with nearly every other person I knew, I wouldn't be here today.
I'm all for studies and whatnot, but when they start taking the positive aspects of gaming and turning it negative, this is even more obviously a sham to get attention for themselves.
Games just seem to be the popular, social punching bag of the day lately.
Re:Self Esteem (Score:2)
free will? (Score:1)
Warnig! Warning (Score:2, Insightful)
Just looking at the higlighted titles on each paragraph it is clear that this is just to scare and cause reaction:
WARNING:
Disturbing stats.
Disturbing research
Conditions children to be violent.
Desensitizes children to violence.
It's developmentally incorrect.
it's physiologically disturbing.
It's more dangerous than TV
it's habit forming
it interferes with self-esteem
it's poor role modeling.
It's a fearful world
It's scary.
come on how many time
'06 pre-election FUD; most games are adults (Score:2)
I sincerely hope this
Re:'06 pre-election FUD; most games are adults (Score:2)
Don't remember much about him bringing home Atari games, but I think they were around the same price. In no way were video games ever "kids toys." I didn't have a job until high school, but $6 an hour (less after taxes) still didn't allow games into the budget
Ho ho ho (Score:1)
Today's expensive games require expensive PCs and expensive consoles - something that kids can't readily afford but Santa Claus can.
Fixed. Most kids don't buy consoles for themselves; they get a console as a Christmas gift.
pseudo science (Score:3, Informative)
willingness to kill another person is not a natural behavior
We've been killing each other since the beginning of time even before video games were ever invented. Whether or not it's natural is debatable and doesn't tell us much anyway
A 1998 study showed that while playing video games children experience a high release of the brain neurotransmitter dopamine, w hich could be called the hype hormone.
High levels of dopamine are common in people with obsessive comulsive disorder so it should be easy to show a correlation between OCD and violence which the author has not done so we might assume there is none.
If there's a correlation between violent crimes and video games then how come while video games are on the increase violent crime is on the decrease? [usdoj.gov]
Children are not born violent? (Score:1)
Re:Children are not born violent? (Score:4, Insightful)
It's not exactly true that chilren are "born violent" any more than they are born thinking flames are OK to touch. It's more that part of learning the consequences of their actions are a normal part of growing up. Learning the hitting and biting have bad conseqences is like learning that when you stand on the edge of a coffee table, it will tip over and you'll get hurt.
Another thing raising actual children will teach you is that people are born disriminators. Your hear a lot of stuff like this: You said I shouldn't hit my sister with a bat; you never mentioned hockey sticks.
Combining these two observations, I'd say that it's worth being concerned about video game violence on very young children, but not overly so. Most children get plenty of feedback about the inappropriateness of violence, and most are quite capable in my opinion of discriminating between video game violence and real life violence. There may be exceptions of course. I'd be more concerned about fanatasy elements in games that are not offset with real life learning experiences. Suburban kids growing up playing Grand Theft Auto might for example learn to think of cities as being more dangerous than they actually are. Or they might get an overly romantic view of war by playing war games.
I think it's important to know what your kids are playing or watching on TV, and to use that as an occasion to talk to them about things that presented in their entertainment. When you don't think something is appropriate, or you even just feel uncomfortable, there's nothing wrong with saying no. You can say, "I don't like that game because I don't like seeing people blown up." And if Johnny doesn't think it's fair, he can add it to the list of things you did to screw up his childhood.
In the end my biggest concern about games are opportunity costs. It's too easy to spend all your time at them, instead of the other activities they could be doing like playing outside with their friends.
Re:Children are not born violent? (Score:1)
I grew up in a small home, with two entirely nonviolent parents, with no tv, and little "social interaction with my peers"; no preschool or such.(At least, before I was around 3.)
However, the first thing I did when my little sister was born -- I was two at the time... was to find the biggest, heaviest object I could hold and try to smash her head in with it.
No tv exposure at all.
No video game exposure at all.
And I'm a girl.
I've been told by many psychologists that this is entirely
Re:Children are not born violent? (Score:2)
The only thing dangerous to children... (Score:1)
...are parents that don't bother to be involved in their lives. The line that "They hide things, they lie, they don't want me to butt in, I want to be their friends so they don't hate me" is all crap. It is your job to raise your kids, to be involved. So what if they hate you; that means you are doing your job right. I hated my parents because I thought they were too strict when I was growing up. Turns out, they knew better and I thank them for it now as an Adult.
If parents spent 1/2 as much time dea
Science? (Score:2)
Bullshit.
Children are not all born little innocent creatures incapable of doing harm to anything
Re:Science? (Score:1)
They become conditioned to associate violence with fun...
Violence IS fun. Frankly humans have a need for violence and strife.
That's all sports really do except focus that into something that in the end is harmless. Even something as benign as chess is a battle of two armies. Any sport with a 'goal' or 'endzone' is clearly the same game with a few different rules. Some have more contact than others.
Re:Science? (Score:1)
Nitpicky
It opened worlds for me (Score:2, Insightful)
I don't think GTA, or PGR3 will be doing much of anything for kids though... and that's sad. There aren't many games left with any real substance where they have the ability to *help* kids even if the help is secondary or tertiary to the action. We
Bad parenting is harmful to children's health (Score:1)
I didn't turn out to be a psycho path. (Score:2)
As a late 20 something, I turned out fairly well adjusted especially towards the opposite sex and successful career compared to many people who were sheltered growing up.
From personal experience, I don't think any of the above have a negative affect on
video games good for surgeons (Score:2)
Wired had a story [wired.com] which provides some information about it.
Morality? (Score:1)
Instead we are treated to sanctimonious FUD, attempting to scare parents.
The article presumes that my children are some sort of zombie-like sponges of inappropriate material, absorbing every indecency they observe. This tunnel vision moralizing fails to address that children have to posses
Second Hand Grossmanism (Score:3, Informative)
However, I already pointed to this in a previous comment on yet another article on the coming ban on 'M' rated games. (I really don't know how long it will take, but I believe it is coming so be prepared for it.)
So, in the interest in presenting new research on the subject of this impressive charlatan, I present this, The Dave Grossman Debate [theppsc.org]. The author tends to use emotional rhetoric too much but is understandably upset by the implications of Grossman's writing, which is that police officers and military personel are being turned into homicidal zombie killbots by the new 'murder simulators' that also happen to be the basis of the evil videogames that are poisoning our children:
Even though the rhetoric is a little emotional for my taste (I prefer the dryer sarcastic wit of the other article) this article is dense with statistical and historical information debunking Grossman.Of course, none of this is going to matter to the believers.
The problem is violence (Score:2)
If the gaming industry wants to improve its' image, the primary thing it needs to do is develop more games that are not based on the premise of violent conflict. I'm not saying that violent games necessarily are or are not harmful to kids, but no amount of arguing on its own is going to convince the Jack Thompsons of the world.
There need to be more games t
percentages make a story more belivable (Score:1)
Super Wife Beaters?