Reflections On The Revolution 71
Kotaku has been reporting from the Digital Interactive Entertainment Conference this past week, and they have a short piece on Industry giants talking about gaming on the Revolution. From the article: "Miyamoto keeps dropping his receiver, which is connected to an earpiece through which English is translated into Japanese. The perky student that greeted me at the door tells me that they didn't have money for a Japanese-to-English translator, meaning that I have to pay extra attention to what Miyamoto's saying right now. He's talking about the Revolution controller."
The Controller (Score:4, Interesting)
Re:The Controller (Score:5, Insightful)
Now that would be an obvious nod to Nintendo. It would also validate them and help the Revolution get games.
However, doing that will have one serious problem for MS and Sony (unless their version tops Nintendo's). We all know how well "required" accessories sell for consoles. look at anything from the PS2 broadband adapter, to the GC broadband adapter, to the Sega CD, to the PS2 HD, to the Sega 32X, to most any light-gun (Guncon, Menecer, Super Scope, etc), to the N64 memory upgrade. They just don't get the penetration to make them terribly useful. Most companies won't make designs that require them because "nobody owns one". So unless Halo 3 and FF XII require it, it will probably stay as an afterthought on the the PS3 and XBox 360.
This means more than likely games wouldn't support it, would "tack on" support (like some of the early DS games, where it just hurt the experience), it would need the controller but you could play with the regular (thus must people would think it was terrible because the control with the normal controller would be terrible), or you will HAVE to have the controller and you won't be able to use the old one (thus the price of entry is $30 higher and sales will suffer).
Nintendo has the right solution. I think we will see Sony and MS copy them, but it won't be until the PSP 2, PS 4, or XBox 720.
Re:The Controller (Score:4, Interesting)
Both the PS and the Saturn got analog controllers after launch (ostensibly because they saw how good the N64's analog stick helped things). Now both controllers got a lot of use, much more than most add-on peripherals. The fact that those controllers started being bundled with the consoles did help quite a bit.
But the analog stick was obvious, and the control scheme was very close to the old d-pad (just more accurate) so the games didn't suffer as much if you didn't have one as the difference between the Revolution controller and a current controller. Plus the Sega controller had something of a killer app in Knights: Into Dreams.
My point is if they realize early enough and start packing in, they could adapt during the generation, but it would have to be near the later half of the generation (like the analog controllers). Short of a couple of killer-apps each (a new GTA might be able to do it for the PS3), Nintendo will have the lead in the controller area.
PS: Other things: U-Force for NES, any dance pad (and the running mat for the NES), that octagonal controller for the SNES/Genesis that could detected punches and kicks, the SNES mouse, the PS mouse, the Dreamcast keyboard, the power glove, and many others (note: I realize some of these were third party). And, most obvious of all: steering wheels. They have been around forever (arguably the paddle controllers for the 2600) and are obviously useful, but games are forced to allow normal controls because so few people own them.
Re:The Controller (Score:3, Insightful)
True, but try to find a PlayStation game that required the analog stick. Just about every published PSX game I can think of was playable with the old digital pads, simply because there was still no
Re:The Controller (Score:2)
Ape Escape made FANTASTIC use of the dual sticks. The left stick was used to move around, while the right stick let you swing your weapon in any direction (instead of just in front of you). This gave you great control. But they also used it for vehicles and other things. For example, when in a little raft the left analog stick controlled the left paddle, the right controlled the right paddle. Same kind of thing when you were in a tank.
They did a masterful job with
Re:The Controller (Score:1, Insightful)
Re:The Controller (Score:5, Insightful)
Before Nintendo what did we have? Little joysticks (2600), paddles (2600), and sets of buttons like a telephone pad (Intellivision). Of course, that idea didn't completely die (see the Jaguar pad).
Nintendo seems to bring it all to us. It gets refined by other companies (Sony added the 2nd analog stick, and introduced built in rumble as opposed to an add-on), but Nintendo is the master so far.
Re:The Controller (Score:3, Insightful)
The Atari 5200 and the Apple II both had analogue joysticks as standard.
They introduced the d-pad (before that you only had joysticks and possibly seperate buttons, they put it together in the classic + shape).
The Intellivision controllers were d-pads. They were just round instead of a plus.
They added shoulder buttons.
I think this could arguably be from earlier controller designs too. The Colecovision, Intellivision, and Atari 5200 all had buttons that would be "shoulder
Re:The Controller (Score:3, Interesting)
The Nintendo D pad was digital, as compared to the analog Intellivision. Very different gameplay from the two. Sega Genesis used an analog only because N had the patent on digital
Re:The Controller (Score:2)
The Intellivision has a digital pad. Everything in the controller works like a modern keyboard - you're pressing two bits of plastic membrane together to make a connection.
Are you maybe confusing the controller interface with the way the controller itself works? The NES has digital connections for the controllers - they're serial ports, IIRC - but the actual buttons and pads on the NES, Genesis, and Intellivision are all digital in that
Re:The Controller (Score:2)
Lousy 80s.
LONG LIVE CREEPY CORRIDOORS!
Re:The Controller (Score:2, Interesting)
But they had 16 directions, equally accessible, without needing to hold down two buttons as in d-pad diagonals. It was a great controller [wikipedia.org].
J
Re:The Controller (Score:3, Insightful)
I've told several people that I'm interested to see if the Revolution controller will become the new standard if the system does well in this console war, which is an idea everyone scoffs at.
Re:The Controller (Score:2)
Re:Don't RTFA (Score:2, Funny)
Okay, that's cool, guys. Honoriffics aren't part of english. We have our own way of handling it. You know Japanese, that's nice. But mixing the two to try to sound impressive makes you sound like a massive twat. Saishi rashikunai zo.
Other Mentions (Score:5, Informative)
However, I just saw a article [kotaku.com] on Kotaku [kotaku.com] that says a top guy from Valve is very excited about the Revolution (as is Kojima).
Plus, apparently Miyamoto hinted at that same event [4colorrebellion.com] that there is still some big feature of the Revolution that is under-wraps. Considering what they've already showed us, I can't wait to see what else they've got up their sleeves.
Re:Other Mentions (Score:1, Funny)
The controller doubles as a Fleshlight [fleshlight.com].
Re:Other Mentions (Score:1, Flamebait)
More of the same (Score:2)
Re:More of the same (Score:2)
And you've got it all wrong. All the mario stuff is the same graphics, but in lots of different games.
I've got all three systems as well, except I've bought the most amount of software for the Gamecube. Go figure.
Oh, and you're conveniently ignoring the whole hardware side of things, which is basically what the parent post was referring to when he mentioned the Revolution. Hard to imagine him considering the sof
Re:More of the same (Score:2, Interesting)
Unless you're going to tell me that Super Mario Bros. is the same game as Mario 64.
Perhaps the original Legend of Zelda is the same game as Ocarina of Time, or perhaps it'd be better to compare it to Zelda 2?
There is a difference between franchises and sequels. GTA3 is in the same franchise as GTA2, but isn't really a sequel. They had the technology to improve the game, and made it a different game, but with a similar name.
Mario has Mario Party, Paper Mario, Mario Kart
Re:More of the same (Score:2)
Mario Party, as you stated, has had MANY sequels
Paper Mario, this IS a sequel on the Gamecube, read some of the reviews, it's essentially the same game, just different graphics (for the record, I finished this game since I didn't play the first one)
Mario Kart, the only "innovation" here is having two characters on one car, otherwise, it's the same game as on N64. I would actually say that Mario Kart on the SNES was superior gameplay wise to the Gamecube version (for th
Re:More of the same (Score:1)
I wasn't trying to say that sequels are bad, o
Re:More of the same (Score:2)
Apparently you haven't been reading the news much (Score:3, Insightful)
Personally I don't think Nintendo's been any more innovative than anyone else in the colors they use for their AC adapters, either, as long as we're limiting the discussion to score "points."
Yeah, it is kind of hard to say that the software's no different when no games have been announced for the new machine. But apparently you didn't notice that the Revolution controller is something new and completely unlike the "We
El Controller & El Price (Score:3, Insightful)
Also, what's the big deal about the controller? The only revolutionary thing about it that I've heard is that it's got a gyroscopic motion detector. Is there anything else, or should I be more excited about gyroscopes?
Re:El Controller & El Price (Score:2)
As for the controller... I'm wondering that too. I think it will be very pick up and play, but for those of us who have been using mice, keyboards and joypads for the last decade or two, I don't think a controller that's easy to learn to use, is anything special. Beyond that, I've heard suggestions it would be great for sword fighting, golf and fishing.
Fishing controllers are nothing new:
http://www.amazon.com/exec/obidos/tg/detail/-/ [amazon.com]
Re:El Controller & El Price (Score:4, Insightful)
Can't say I agree with that. I just tried to play the XBOX 360 demo game... err.. forget the name but it's a WWII game where ya run around and shoot etc. Couldn't stand trying to aim my gun. I ached badly for the Rev controller.
Re:El Controller & El Price (Score:2)
Don't jump the gun. For all you know, the Revolution controller will function like a floaty, laggy air-joystick.
It's a bit hard to get used to freelook with a thumbstick. Up the sensitivity, practice, and it gets kinda okay. What you have to remember is that console FPSes are designed to be beatable with such a control setup.
Re:El Controller & El Price (Score:1)
Don't jump the gun. For all you know, the Revolution controller will function like a floaty, laggy air-joystick.
Yeah, that's definitely a possibility, but if Nintendo has any sense at all, the controller will be as responsive as traditional analog stick methods. Nintendo isn't stupid, and they know for a fact that no one will put up with a laggy control scheme.
Re:El Controller & El Price (Score:2)
Fair point. One of the reasons I took it for granted that it'll behave well is that IGN reported that the Metroid Prime demo worked really well. You'd be correct in saying, however, that I should hold off my expectations of the Rev controller until I've tried it.
Re:El Controller & El Price (Score:1)
Like my sibling posts have already pointed out, hands-on impressions seem to imply otherwise.
A 1up [1up.com] editor said that "It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."
IGN [ign.com] claims that "It was easy to get a feel for just how sensitive the device is -- it responded to all the movements quic
Re:El Controller & El Price (Score:2)
Previews are always positive, especially for a hot new item such as this. Write something offensive and the Big N doesn't send you a demo unit next time.
That said, I certainly hope the controller works well.
Re:El Controller & El Price (Score:1)
You can hold your conspiracy
Re:El Controller & El Price (Score:3, Insightful)
Let me put it this way, I think that one of the genres that will benefit most from the revolution controller is traditional sports games. The pointing will be the key.
Re:El Controller & El Price (Score:3, Interesting)
Re:El Controller & El Price (Score:3, Insightful)
That means the manipulator can act as: Knife, gun, pen, mouse, fishing rod, joystick, driving grip (motorbikes), tennis rocket, and mostly everything you hold in hand and move around, that doesn't give you important
Re:El Controller & El Price (Score:2)
Are you sure about that? (Score:2)
I've read as much as I could find about the controller, but I've never found anything that explicitly states these facts, so I'm a little worried it might not have full 6dof absolute positioning.
In the pictures of the device, it appears to have a window on the top of it, very similar to the LED window on most remote controls. At first I assumed it was just to allow the thing to act as a universal remote, or at lea
Re:Are you sure about that? (Score:2)
Re:Are you sure about that? (Score:4, Informative)
Triangulation would be the method used, it's not optical. No way could an LED interface do what Nintendo is having these controllers do. The Power Glove was IR, I know(I actually did pretty well with the thing playing Zelda 2), but unless Nintendo's come up with magic to improve IR these are guaranteed to be RF.
Re:Are you sure about that? (Score:2)
Re:Are you sure about that? (Score:2)
Re:Are you sure about that? (Score:1)
Re:Are you sure about that? (Score:1)
Bluetooth in fact, according to this [gamesradar.com]. (Then again, he's a marketing head, he might not be the most knowledgeble person technically...)
I'm guessing if they really are using triangulation to determine the controller position, there would have to be another sensor point in the console iteself in addition to the two external ones.
Re:Are you sure about that? (Score:1)
Re:Are you sure about that? (Score:2)
Re:El Controller & El Price (Score:2)
Re:El Controller & El Price (Score:2)
It will rumble.
That's all.
And that's what I meant by "swordfight may suck".
A tennis rocket makes contact with the ball for a fraction of second.
The fishing rod, the throwing knife - no force feedback. Steering grip - very little feedback, road bumps etc. Gun - recoil at most.
There is still no way to simulate the material resistance. Most likely it will be in the next Nintendo, a servo-rotated heavyweight gyroscope that makes turning it hard, when no
Re:El Controller & El Price (Score:1)
Re:El Controller & El Price (Score:1)
Anyone who's never used a sword, when they get such a game, will swing it in an attempt to decapitate everyone, or push it far forward to skewer them.
After which it will be blocked, and while they're trying to recover, they'll get lightsabered to death, which will teach them not to do that.
Re:El Controller & El Price (Score:1)
Re:El Controller & El Price (Score:2, Informative)
Re:El Controller & El Price (Score:1)
It will also make coffee and confort you when you feel sad
j/k
Re:El Controller & El Price (Score:1)
Games? (Score:2)
Sure, the controller is nice, but has there even been a single screen shot about what the content on the system is going to be?
Re:Games? (Score:2)
No.
I'm a little astounded that people are so excited based only on what their imaginations are conjuring up as possibilities for what they assume the controller will be able to do.
Re:Games? (Score:3, Insightful)
Re:Games? (Score:2)
Re:Games? (Score:2)
The revolution games will probably be a lot like the DS, in that for the really int
Re:Games? (Score:1)
Re:Games? (Score:2, Informative)
Silent Scope (Score:2)
Someone must see this, and come out with a proper sniper game.