

Why Ebert Was Right 102
Next Generation reports has an article examining how, in some ways, Roger Ebert was right when he criticised the artistic merits of gaming. From the article: "But Ebert cannot be discounted, because, while he may not be the foremost authority on videogames, he knows a great deal about storytelling. He's not even completely ignorant on the subject of gaming; in fact, Roger Ebert is credited with at least one game review, a piece on the obscure Cosmology of Kyoto published in Wired in 1995. He reviewed it positively - he said it was wonderful."
And I'm right when I say (Score:5, Insightful)
Ebert can bite me. He is probably less qualified to comment on games than I am to comment on movies. I'm sure I've watched more movies than he has played games and read more books on film and hell even edited broadcast video.
The art in games is not just the matter of telling a good story. Games are not experiences where you passively absorb a story that is dictated to you. Game mechanics and design are just as important if not more important than story, art or music.
Ebert tries to interpret games in the same manner that he does movies, as a visual and aural experience. He completely misses the point. Which isn't surprising given where he's coming from. Just wait another 30 years and games will be an excepted art form just as movies are today. Recall that when movies came out they were considered inferior to stage plays. As TV was considered gimmicky compared to radio dramas. It's just the old guard's reaction to a new medium.
Wasn't this one of the point Ebert made? (Score:2)
Re:Wasn't this one of the point Ebert made? (Score:2)
I'd say that television has been going through a period of renewal and several quality shows have been appearing over the past couple years (or the past several years if you add in HBO and Showtime). I've heard various theories that it is a reaction to reality shows or simply new time slots opening up as the reality shows wane in popularity, but there seems to be a nice trend toward quality recently.
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Evan
Re:Wasn't this one of the point Ebert made? (Score:2)
Re:Wasn't this one of the point Ebert made? (Score:2)
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Evan
Re:Wasn't this one of the point Ebert made? (Score:1)
Re:Wasn't this one of the point Ebert made? (Score:2)
There were a lot of crappy movies, to be sure but so there are now. For every Lord of the Rings you get tens (or more) Dooms.
Now, TV shows, I can't comment much, except the cartoons that I see on that cartoon network retro channel. They suck, mostly. Cartoon "violence" was being eliminated, so you get Tom and Jerry working together to save fluffy puppies and the like.
And Citizen Kane is an overrated movie.
Re:Wasn't this one of the point Ebert made? (Score:2)
There were a lot of crappy movies, to be sure but so there are now. For every Lord of the Rings you get tens (or more) Dooms.
Seriously, there were a lot of great movies made in the 70s, maybe more than in the 90s. Sure the 70s had its share of embarrassing fashion trends and awful television moments
90% of everything is crap, this hasn't changed
Re:Wasn't this one of the point Ebert made? (Score:2)
To be fair, just because a game may be "good" doesn't mean everyone will enjoy it. It's all subjective. What I usually look for in a review is explanation of the gameplay itself. That's about the only informa
Re:And I'm right when I say (Score:1)
Ummm, games ARE and excepted art form. That's what Ebert is saying. I think you should look forward to the day when games are an accepted art form.
Re:And I'm right when I say (Score:2, Insightful)
No.
The thing about Citizen Kane is that, in addition to being an amazing technical and creative achievement, is that it's actually a damn fine movie. By anyone's standards, or anyone who isn't predisposed to be against it by its reputation. It's not some (f|shm)ancy art house flick, it was seriously made to be entertaining, and it is.
It's told with energy, style, and it's got a surprising number of laughs too. That musical number at the party was stuck in my head for a wee
Re:And I'm right when I say (Score:2)
As Ebert is not qualified to critique gaming.
Re:And I'm right when I say (Score:2)
Let me guess, they think appreciatively of Armageddon?
But while it's true that Ebert doesn't have the knowledge to compare a game against another, it is untrue that he is biased against gaming. I myself remember seeing him and Gene Siskel playing NES Tecmo Bowl on a TV special once. Their verdict, if I remember correctly, was thumbs down, because it was too addictive.
Further, he has a right to speak about games, because 1. he is definitely a thinking individu
Re:And I'm right when I say (Score:2)
Let me guess, they think appreciatively of Armageddon?"
That's probably about right. There is a reason a lot of crap movies come out of Hollywood, apparently a lot of people enjoy crap.
"Further, he has a right to speak about games, because..."
Sure he does. I would never say that he didn't have a right too. I am merely saying his opinion on games is not worth all that much. It isn't his field of expertise. He can talk all he wants but when you hear what he has t
Re:And I'm right when I say (Score:2)
Re: Touch of Darkness (Score:2, Informative)
Re: Touch of Darkness (Score:2)
Not Art (Score:1)
Re:And I'm right when I say (Score:2, Insightful)
Ebert's big thing is that he favours the 'auteur' theory of filmaking(the best movies are made under the artistic control of single individuals[Kubrick, Kurisawa, Hitchcock, etc.]). Games, well, whire there are a few designers like that, it's really too drastically different a medium to re
Re:And I'm right when I say (Score:2)
Exactly my point. You quite simply refute the opinion I state by saying it's based on ignorance. And to say "Citizen Kane is boring" is based on ignorance. Obviously a well thought out response from Ebert on the film would be more useful. It's his area of expertise.
I think that there are "a
Oops (Score:2)
Duh. This should be:
"I just feel that his analysis of gaming (at least what I have read) shows him coming from an outsiders viewpoint."
Re:And I'm right when I say (Score:1)
Ironically, Ebert is an outsider to film review(english and literature, not
Re:And I'm right when I say (Score:2)
Anonymous coward had a pretty good reply for this, I'll add in some comments from personal experience.
As with films, not all games are going to make you "reflect upon the human condition" or more generally expand your thinking process (although I would argue even a twitch
Re:And I'm right when I say (Score:2)
"That a game can aspire to artistic importance as a visual experience, I accept." [suntimes.com]
He's saying games can be works of art visually, but that what has come so far isn't yet good enough. He doesn't talk about the possibility of 'gameplay' being an artform, but I would suspect he would claim that even if it was an artform it also does yet not match up to the art of other media.
Re:And I'm right when I say (Score:1)
I'm with ebert. games themselves are not necessarily art, at least not in the same way as a painting or a film.
Re:And I'm right when I say (Score:1)
Well, obviously. Neither is a book or a musical piece. Each medium has its own "language" and it's obviously futile to expect another medium to use the same language. Games convey messages completely different than movies do. A game can nudge you into a direction and make you see the message while thinking you thought it up yourself. A book can do the same but a book does so in a different way. Games also interact
Doesn't ring a bell (Score:3, Funny)
Anybody play that one? How was it?
Re:Doesn't ring a bell (Score:2, Informative)
Cosmology of Kyoto [the-underdogs.org]
If you've seen one game... (Score:1)
Re:Doesn't ring a bell (Score:2)
I couldn't figure out the command to get past the monk and get into the temple.
subject (Score:5, Insightful)
Re:subject (Score:2)
Seriously though, when I played Final Fantasy VI (FF3 in the US) for the first time, I realized what a great possiblity there is for gaming to become the ultimate art form one day. It takes all prior art forms, rolls them into one, and then lets you interact with it.
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Re:subject (Score:2)
PS. Which boss? I didn't do any extra leveling and remember having a pretty hard time with Yunalesca
Re:subject (Score:1)
Re:subject (Score:3, Insightful)
While Tetris is a fine game, and perhaps one of the best we've ever witnessed, it has nothing to say. It has as much impact on culture and thinking as the game Tic-Tac-Toe. Sure, common culture might reference terms within the game such as "Cats game" or some such, but as a work of art it communicates nothing to the player, and most if not all attempts to claim the opposite
Re:subject (Score:2)
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I just really don't think that a video game nessecarily qualifies as "Art" in as much as the word art has any meaning. Tetris is simply a puzzle with time as a dimension, and a time constraint. This isn't to say that games can't be art, but that Tetris in my opinion, qualifies as an excellent game that isn't art. T
Re:subject (Score:2)
Unlike chess (which arguably is a work equal to the classics by virtue of its longevity), Tetris has been mathematically exhausted. We know that, given an infinite time frame, that all players are doomed to fail at Tetris, for there exist block sequences which cannot be survived. Indeed, there are versions of Tetris you can download that purposely try to give you the worst block you can get. Which is an interesting variant, perhaps, b
Re:subject (Score:2)
Quite the contrary actually: If it were possibl
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Depth plays the greatest role in the longevity of a game, just as depth (of a different sort) pl
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1. Although tetris has been superceded in competitive gameplay, it was one of the most innovative games ever created, and definitely qualifies as one of the most important game design achievements of recent times.
2. Chess went through quite a few changes to become the current game we now know as international chess. I choose to believe that "chess-type" games such as the ancient indian Chaturanga, and chinese chess (Xiangqi), are important works of art and d
Re:subject (Score:2)
1. Yep, it's certainly innovative, and a milestone game design. No one's arguing otherwise. Whether it'll be looked back upon, in the future with the kind of intensity that we use to look at classic works of literature, or even movies, is less likely.
2. Chess ancestors and variants. Of course Tetris has value as an ancestor of other games. And whether those games are better than Tetris is a matter of debate, for I
Re:subject (Score:2)
I think that he also forgets that movies in the past were equivalent to what games are now. And Shakespear's plays were originally equivalent to a Hollywood blockbuster of today. They were written to entertain people too.
Next Generation doesn't tell the whole story (Score:2)
Ebert may be onto something when he says that gaming is an inferior method of storytelling -- it may well be (depending on perspective). However, this isn't the whole picture behind Ebert's contraversial statements.
Ebert has been claiming that he doesn't consider video games an art form in the same way that he considers movies, books, music, or even comic books to be art forms. This and his storytelling statements are quite dissimiliar and should be treated as such. Nice try with the trollish title th
Re:Next Generation doesn't tell the whole story (Score:2)
While I don't disagree with this in practice, I do disagree with it as a theory. You may have a version of, say, Price and Predjudice (for instance), where Darcy decided he was going to be honest about his past to Elizabeth from the start. I would argue that it would be possible for it to be a fine novel still if a user were given a choice, as Darcy, in a
Re:Next Generation doesn't tell the whole story (Score:1)
Just curious, last time I played it, while it's almost as shallow as say a godzilla film, it seemed to do things you mention well.
agreed. (Score:2, Insightful)
Obligitory KD reference (Score:2)
Re:agreed. (Score:2)
Re:agreed. (Score:2)
But the art in gaming is making a GAME to play. Making something that people want to play. Some other poster talked about tetris....that is one butt-ugly looking game, and some variations had some nasty music and sound as well. And there's no character development
Re:agreed. (Score:2)
Re:agreed. (Score:1)
I just think that even when based on the criteria of a movie, book, picture, or peice of music video games frequently su
It's not just gaming though (Score:2)
Beg to Differ (Score:3, Informative)
As one of the poor unfortunates who has sat all the way through Beyond The Valley Of The Dolls [imdb.com], I respectfully disagree on this point.
The author missed the point (Score:1)
The author here is saying that games aren't the best medium to tell a story with... I agree, but that's not the same as saying games are not art. Games are art, regardless of how well they tell a story.
-manno
The Problem (Score:2, Insightful)
Re:The Problem (Score:1, Insightful)
Though for my vote, Super Smash Bros. Melee is the absolute best piece of game art out there. The
Re:The Problem (Score:2)
But that same problem falls upon movies, music, and books too. "What is art?" has always been a long going discussion, and unfortunately, then games of today or the last couple decades that really were art, won't be decided till many many years from now once they've stood the test of time.
Re:The Problem (Score:5, Insightful)
It's like comparing Vanilla Ice to Beethoven. The argument could be made taht Vanilla Ice was indicative of the state of music, at least in its genre, but can the same be said of Beethoven? When Beethoven was alive, new symphonies came out like movies do now. A few new ones each week, if not more often than that. Some of them were ok, some were excellent, some didn't get the recognition they deserved because the composer couldn't get a venue to play it, some weren't that great, but were made by a locally popular composer and got much more attention than they were really worth.
What we have now is the music of that time that survived the test of over a century.
A better example would be movies. They came out even more rapidly years ago than they do now. Ask your grandparents: They'd go to the theater and watch the newsreel, a movie they'd never seen before, a few serials (usualloy half-hour TV shows, but on the big screen), and then another new movie. You can do this every saturday, and there were usually still choices. Saginaw had three theaters back then: Temple, Court, and another one on the east side that's been torn down. Often, each one would have a different set of movies running.
How many of those movies do you still see on DVD or the classic movie channels today? Not many. You see the ones that have stood the test of time and were accepted as among the best of their respective time. Not everybody agrees. Just like you find people who enjoy obscure classical music you've never heard of, there are people who prefer one of Carry Grant's hundred-some-odd movies you don't see in the DVD racks.
Books are even moreso. There are thousands of books written any given year. If you were to accept the books you see refernced in most discussions of classical literiture as the entire artistic output of their time, then it would lead us to believe that only a few hundred books were written in any given century. It's just not the case.
Some people comment that most modern art doesn't look as good as older works of art, but it's the same effect. People have always produced weird and stupid stuff and called it art. Five years later, it may still be remembered, but fifty years later, a lot of it is forgotten. Time distills the vast creative output down into a relatively small subset which could be considered best, or perhaps most representative.
Some bands were popular ten years ago, but now we're all ashamed to admit we even listened to them, let alone that we can still recite Vanilla Ice lyrics on demand. Two hundred years from now, few people will even recognize the name Vanilla Ice, but they'll still recognize Beethoven or Bach, and they'll remember some subset of singers from the last twenty years.
The same will happen to today's playwrites and authors, directors and actors, and even to our games. Some of games will be remembered some day as works of art, some just as simple fun, others may be studied to see the core aspects of the genre, the same way a professor today will pick apart Chopin to demonstrate the overall style of music, or Michelangelo's David to see the thousands of very simmilar works of religious art from the time. And then again, the other thousands of them will probably fall into obscurity, and some may even be lost entirely over time.
Heck, a few may even be remembered for being complete travesties. Some of the worst movies ever made have earned the same immortality that the greatest have.
Grim Fandango (Score:2)
Re:lame comparison (Score:1)
Because the comments stemmed from a review of the Doom movie, in which movie sequences were designed to resemble a video game.
Re:Well... (Score:2)
I keep hoping that the same thing happens with games. We keep pushing graphics to reach photorealism, on all game consoles. Once all the
Re:Well... (Score:2)
When the status quo has been perfected, then new innovation is much more likely. Look at the Atari games: Some people wax nostalgic over them, but how many of them followed the same basic pattern as Pong and Arkanoid? How many more
Apples and Oranges (Score:1)
The argument is BS, apples and oranges (Score:1)
Postmodernism and broken walls (Score:1)
Ebert's opinion is just his opinion, and his theory of art is his theory of art, which makes it just yet another one.
I like some of his commentaries and some of his review
Ebert has the wrong definition of art (Score:1, Interesting)
The art of a statue is not the statue but the sculpting of it. The art of a symphony is not listening to song but the playing and composition of it. The art of literature is not the reading of the book but the writing o
Re:Ebert has the wrong definition of art (Score:2, Insightful)
Bullshit. I know plenty of academics who have fun playing around. It's just that their media is art. Mozart riffed on musical themes, Shakespeare riffed on humanity (as he saw it), and I've known academics who riff on Mozart, Shakespeare, TS Elliot, Jesus, and plenty of others, and had a ball doing it.
Your definition of academics as "people who don't have fun" is blatantly wrong.
Land of Theory (Score:1)
Here is a sample of Einstein quotes on academics:
"The only thing that interferes with my learning is my education."
"It is a miracle that curiosity survives formal education."
"Education is only a ladder to gather fruit from the tree of
Games aren't always about linear narrative (Score:1)
David Jaffe makes a few good points [typepad.com] on whole are games art discussion.
Here's a couple of relevant quotes on The Sims:
Now this
But games aren't strictly art (Score:1)
Typical elitism... (Score:1)
So undermining the authorial control leads to something not being a work of art? Are video game designers not 'artists' because they cede this control to the player?
Elitist asshole. Go masturbate intellectually more.
Re:Typical elitism... (Score:2)
So undermining the authorial control leads to something not being a work of art? Are video game designers not 'artists' because they cede this control to the player?
Yes. What's the #1 complaint people have about Xenogears? Endless dialogue, because the player has to sit through it and has nothing to do in the meantime. But by the classical definition of "art", Xenogears is closer to "art" than practically any other game. So do we tweak the definition of "art" to encompass this new medium (games)? W
Is there a definition of gameplay art? (Score:2)
If I want to challenge my brain by stacking 4 square linked together, I'll go play Tetris.
I really wish the industry would get off its kick
Re: (Score:1)
Cinema vs. Interactive A. I. (Score:2)
One common point between viewing movies and playing video games is the "pleasure of encountering surprises". When we watch a movie, we may guess that A, B, C might happen, but in fact, X, Y, Z occur, and if the director is smart, we may feel gratified by the unpredictable twists, which is a sensation similar to, during a video ga
Cloud game (Score:2)
Re:Cloud game (Score:2)
All I know is that it makes me go "what the fuck was that guy smoking? I want some!"
Re:Sigh... (Score:2)
A.) Who numbers levels in this day and age?
B.) Ah yes, because painting will never be good until people cry when they see Guernica.
C.) Games are known not to induce any emotions whatsoever. That's why gamers are known to be so passive and unexcited, "Oh, I win? That's good I guess. Well, so long as my pulse isn't pounding, I guess it's
Re:Sigh... (Score:2)
Yeah, Nintendo has tried to push socializing with Mario Party and 4 Swords, but sales have been mixed. It's hard to gather a group of friends.
Apples and oranges (Score:1)
Why Ebert is wrong (Score:1)
In other words: "the way video games tell a story is inferior, because they do it differently than the mediums that I am myself used to."
Ebert fails to do one thing: explain why authorial control is a requirement of a good story, and why pl
Look at the game not the art around it. (Score:1)
As an example the majority of games tell you a chunk of story which can often be brilliant. You then go in to the game play for a while and then it gives you another chunk of story. The story is fine but its told through movies and text, two mediums that are already recognised as art. The
It's simple, really (Score:1)
It's not much of a stretch to extrapolate from there.