Small Publishers Winning Mobile Gaming Race 17
Next Generation reports on the Mobile gaming market, and the reality that so far small publishers are beating out large companies in releasing titles and growing the market. From the article: "During 2005, the Western markets of Europe and in particular the US have seen rapid growth - now accounting for 52 percent of mobile games revenues. The report argues that console and PC game publishers are being eclipsed in the market by companies dedicated to mobile games. Jamdat of the U.S. and Gameloft of France accounted for almost 30% of games download revenues in the U.S. and Europe during 2004."
"Small" publishers? (Score:3, Insightful)
Re:"Small" publishers? (Score:1)
Re:"Small" publishers? (Score:2)
Re:"Small" publishers? (Score:2)
Of course in any industry like this one there will be waves of acquisition and combination that will result in an oligopoly of large companies controlling most
Re:"Small" publishers? (Score:1)
Makes Sense (Score:1)
Re:Makes Sense (Score:2)
Eric
BlackBerry programming stuff [ericgiguere.com]
Small but patient (Score:2)
Publishing a game for these platforms requires a large investment in time and energy because of all the differences in the various platforms (not just J2ME, sorry "Java ME", either). That's really the biggest stumbling block for game developers, testing out and tweaking the game for the different devices. It can really suck up your time.
EricJ2ME overviews [ericgiguere.com]
Eclipsed? (Score:2, Insightful)
Thank you, department of redundancy department. That's like saying "doctors are currently leading the field in successful neurosurgeries, compared to plumbers."
It's apples to oranges. Console games are meant to be an immersive experience, harnessing all power available to woo you into bedazzlement. Mobile games are meant as a diversion when you're not at a console, but still h
Don't forget cost (Score:2)
The two types of games are completely incomparable. The sizes of the games can't even be compared. Look at the BREW version of "Splinter Cell" and the PC game -- the BREW version is microscopic by comparison, and cannot replicate atmosphere or excitement of the PC game genre.
But the biggest difference - and I think the most important - is the PRICE. Most cell phone games that I consider buying are about US$7 or so to purchase. C
Re:Don't forget cost (Score:2)
Re:Eclipsed? (Score:1)
You'll find out in 2006 [gamespot.com].
ho-hum (Score:1)
Seriously, how many people are lame enough to play games on their cell phones? Christ, I haven't even changed the ring-tone on my phone from... well... a ring.
Why, me! (Score:3, Interesting)
Why, me, thank you! Although I've hardly ever actually bought a game specifically for my phone. I play the old Lucas Arts games on my P800 using a port of ScummVM. My cell phone is always with me, so if I'm sitting in a train or waiting for a bus with a few minutes to waste, I fire up Monkey Island.
I bought three games for my cell. A strategy war game called Strategic Assault which is quite funny, a shooter called Interstellar
Re:Why, me! (Score:1)
A device for each purpose (Score:2)
I have a DS and a GBA SP, too. Most of the time, I use these for my portable gaming needs. But I don't cary them with me all the time. I do carry my cell phone with me all the times, though. I even read books on my phone, simply because it's always there. Sure, reading a book in paper form is a lot more convenient, and it doesn't destroy your eyes, but then you have to carry a book with you.
I think I do have quite a large chunk of my life on my cell :-)
And yeah, battery life is a problem, but I put my pho