Game Scores Do Not Equate To Sales 47
Gamasutra reports that a study shows what we all already knew: high game scores do not equate to high sales figures. From the article: "The study ... attempts to find correlations under more specific scenarios, such as with blockbuster games in the Madden, Grand Theft Auto, and Halo series; within the same franchise, and within the most specific example, within sports games concerning the same sport. However, as the authors state in their conclusion: 'After going through multiple scenarios, we believe a game rating, in most cases, is not a reliable tool for predicting game sales.'"
In other news... (Score:3, Informative)
Reviews are (supposedly) an objective opinion of the merits of the game from various perspectives: game play, art, value, etc. Sales reflect something different entirely: marketing dollars spent, brand recognition by purchasers, perceived "coolness" of the game.
There is a hard core contingent (I'm one of them) who reads reviews before purchasing games. They are the minority.
Re:In other news... (Score:1)
Re:In other news... (Score:2)
This statement is true [gamerankings.com].
Re:In other news... (Score:2)
Re:In other news... (Score:2)
Also, does this data apply only to a-list titles (games $40 and more) or to all games? The distinction is crucial.
My own prediction: Sales are based mostly on how much shelf space the game gets. This would explain why games like Deer Hunter (N) (where N is a whole n
Re:In other news... (Score:2)
Yeah, I said basically the same when Joystiq published this story. I'll paraphrase (and maybe expand upon) my comments there, here.
The thing that this study seems to show is not that poorly rated games sell well, but that highly rated games often don't. That's where the disconnect in the correlation is. There's a relatively flat distribution correlation of game sales to ratings, but generally
Re:In other news... (Score:2)
in other news (Score:2)
Cd reviews do not predict cd sales.
Oh the list goes on.
Good enough for a lot of people (Score:3, Insightful)
Re:Good enough for a lot of people (Score:2)
Re:Good enough for a lot of people (Score:2)
The Mario Party series comes to my mind.
Maybe this means... (Score:2, Insightful)
We have good, critical film reviewers, why is the game review industry flooded with exuberant fanatics?
Re:Maybe this means... (Score:2)
Re:Maybe this means... (Score:4, Insightful)
A film reviewer can afford their own movie tickets, can see all of a film in 2 hours, and has about a century of established canon of both source material and criticism to draw from.
And... (Score:1)
Reviews are not reliable (Score:5, Insightful)
I partnered and created a 100% independent review site. One time I had panned MGS3, and GT3 for being piss poor while everyone else couldn't slap "Must Have" and "Best Buy" and "Gold Sticker" all over them. I called MGS3 out for being as interactive as Dragon's Lair, and GT3 for having no AI whatsoever. I got some of the quickest and angriest calls and emails from the companies and their reps. I explained that the reviews were accurate and were not going to be changed. They said they would not send titles any more and that they would speak to my supervisor... They were infuriated to learn I was the owner and they could do nothing.
My point is that 90% of the reviews out there are biased and inflated for various reasons. Ever notice how big magazines give everything easy passes and then they always dog out one budget title which they aren;t receiving any ad dollars or kickbacks for anyhow to seem as if they are real. It's all rubbish.
Re:Reviews are not reliable (Score:2)
Re:Reviews are not reliable (Score:2)
The Revolution is the first console in some time to ignite my interest in gaming again. I
Re:Reviews are not reliable (Score:2)
Re:Reviews are not reliable (Score:2)
Re:Reviews are not reliable (Score:2)
Some sites try to buck the trend, such as GamersInfo.net [gamersinfo.net] (full disclosure: I've written reviews for them without direct compensation), but it's hard when
Re:Reviews are not reliable (Score:1)
Re:Reviews are not reliable (Score:2)
I also had received a death threat over my panning of the PSP in a preview I did. While I didn't bash the device itself
Understandable for no real correlation (Score:1)
There's too many variables to really be able to find a co
Rental (Score:2)
Re:Rental (Score:1)
Re:Rental (Score:1)
Sad really (Score:2, Insightful)
Sales are a product of MARKETING, pure and simple.
There's got to be a pony here somewhere... (Score:4, Insightful)
My first reaction was the same as theirs: Of course reviews don't correlate to game sales. Why would they, when most people don't even look at reviews?
But the news story here is not in the results of the survey, but in the *fact* of the survey.
Someone cared enough to pay a company to do this research. Who would have a financial interest in the correlation between review scores and game sales? Who would have an interest in the correlation between *anything* and game sales? It's certainly not the player, because he doesn't care whether the game sells well or not. He only cares if it's fun. No, it's the publisher who cares.
And the publisher only cares about a correlation if it's a high one, and there's some way he can use that information to drive up game sales. If reviews did correlate to game sales, that would still be useless information to the publisher, as game reviews are an independent, objective evaluation of a game's enjoyability.
Unless they aren't.
And there's your story.
What the survey is saying to its target audience is that they're better off spending their money on more direct forms of marketing than on buying reviews.
Re:There's got to be a pony here somewhere... (Score:2)
Since I have worked in this field, people ask me all the time what a "reputable" review site/mag is then... my answer is always the same: None and all of them.
Aggregate review sites such as Rottentomatoes and Gamerankings which give an average score based on all reviews are the
Re:There's got to be a pony here somewhere... (Score:2)
Of course, a company like Atari might have commissioned the research to ensure they were not slicing thier own th
Re:There's got to be a pony here somewhere... (Score:2)
I think it's a bit more subtle than that. For the most part, game reviews aren't objective. Go read recent reviews from IGN, Gamespot, etc. For certain games, there is quite a bit of whining about how the game is hard, or there are elements they don't like, etc. I'm going to pick on IGN here, because
Re:There's got to be a pony here somewhere... (Score:2)
Not true. The player cares because if they enjoy the game, then they will want to play more games like it. High sales usually translates to a high likelihood of sequels and similar games from other publishers.
Re:There's got to be a pony here somewhere... (Score:1)
Of course, if publishers stop buying reviews, the quality of the reviews might improve. And then there might be a reason for consumers to pay more attention to reviews.
Then it will be time for another one of these studies, and the sine wave will continue...
The overlooked the "drek" factor (Score:2)
Low scores? (Score:3, Interesting)
Specifically, were there any games that had poor reviews but good revenue?
Re:Low scores? (Score:2)
Enter the Matrix [gamerankings.com] and Driv3r [gamerankings.com] are two shining examples of games that games that got terrible reviews (most game review sites seem to go on a 7 to 10 scale, so anything less than that is pretty terrible) but sold millions.
Re:Low scores? (Score:2)
No surprise, look at TV (Score:2)
Same must apply for video games: just because a game is highly touted by every critic doesn't necessarily mean that regular people want to buy and play the game.
Sure, but maybe it's more obvious (Score:2)
Because game reviews suck? (Score:3, Insightful)
Game reviewers all want "the exclusive" first review and so seem to manage to review a 300+ hour monster RPG like Baldur's Gate in a day. So what does that matter? It is not like car reviewers drive a car for 10 years before giving them their review? Well no.
But car reviewers, the real ones, use science to test things like actuall fuel usage. And crash tests and such. Real car reviews are lengthy articles wich take a lot of time to do but that is okay because cars are a very big industry.
Sure you got the fluffy "reviews" were some airhead did a testdrive but these are not reviews, they are impressions.
Games and Cars are not like movies. Use the word "review" in a different context "I will review your work" and you will see that it implies a certain amount of test. This is not needed for a movie review. You do not need to check if the movie will properly play in the cinema the consumer will visit or wether it won't blow up if the user exists the theather to go take a leak. "Bugs" can be found in movies but they don't really matter if they aren't obvious at first glance. No movie has ever crashed a projector. No movie has ever failed frozen because the user missed a vital clue in the first ten minutes.
So for a movie an impression is good enough. For games it is not.
PC-Gamer even tried to give a indication of how the game would perform on different systems but can you imagine the time this takes? Just installing it on 3 systems for a fair perfomance test can take longer then it takes to watch a movie.
Even if game reviewers had the time to fully test a game most are just to hungup on their own opinion, or impressed with big name people to do a real job. Everyone must surely remember Black & White? Molyneux or what is his name could do no wrong. Even after Dungeon Master. I actually seen reviews of Dungeon Master 2 that said that this was what version 1 should have been. Eh right so why did you give the original a 9.5 score? The guy is an old hat but of late his games have been lacking. But writing that in your review does not seem to be done.
For me the point where I stopped buying game mags was when I read a review for two soldier sims, Operation Flashpoint and one of the bigger names. OF was not liked because it had a rather akward interface and a bad save system. Instead the other sim was raved about because of its "real" tactics and weapons. Except that what is the point of having a "real" sniper rifle that can kill at 2km range if the maps can't be bigger then a few hundred meters. Compared to OFP gigantic mission areas it seemed clear to me that the reviewer was talking crap and mistaking openaired doom for a soldier sim.
Of course that was just my opinion against the reviewers but the point is that the way the review was written it was clear the reviewer was only looking at the surface, not the true depth of the game. He had not played the games at any length.
So when a game like "The Longest Journey" gets high review scores but totally bombs at launch it is because like me many gamers don't believe reviews. Instead TLJ went on to become a sleeper making its money as word spread amongst gamers that it was good.
With the internet word of mouth spreads at the speed of light across continents. Who needs reviews?
We know that reviewers are either corrupt or stupid. I use review sites more as a release schedule then anything else.
What do we see ratings like 79.2%? (Score:2, Insightful)
Aeon Flux
Plot: 76 It kind of made sense if you saw the movie
Graphics: 92 Charlize Theron looks great!
Sound: 83 The soundtrack was okay. Some may like it.
Value: 50 It was too short. I like 80 hour epics!
Reviewer Bias: 95 I'm a big fan of Peter Chung
Total: 79.2%
I have no idea how this is supposed tell me if I should see the movie