Sony & LucasArts Muck Up The Force 58
dakotamangus writes "Players of the massively multiplayer online game Star Wars Galaxies are feeling a bit like the films' besieged rebel army these days. To them, LucasArts is the evil Empire, raining down terror in their alternate universe. Says Nancy MacIntyre, the game's senior director at LucasArts: 'There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.'" These latest mainstream press articles are just the latest examples of the profound backlash the NGE has wrought among the SWG player community.
Video sums it all up (Score:2, Informative)
Here [ragingage.com], skip through the first minute and forty five seconds if you get fed up reading the text... Pretty funny stuff.
Re:Video sums it all up (Score:1)
Anyway, the basic gist of the video is this: He is playing a medic. He is fighting two Jedi. Because of an error with the medic's area healing, he couldn't heal without also healing the Jedi. He completely owned both of them without ever worrying about his h
Re:Video sums it all up (Score:1)
a) Small group discovers valuable secret knowledge/abilities.
b) Knowledge gives small group seemingly magical powers.
c) Group's reputation grows.
d) Group decides to distribute knowledge to everyone, for selfish or selfless reasons.
e) Not everyone is up
Re:Video sums it all up (Score:1)
you buy the game, install it, and click Jedi.
I felt a great disturbance in the force. (Score:5, Funny)
They have a demo at 3dgamers (Score:4, Informative)
Here's a hint SOE: If someone downloads a demo of your product they are already thinking of buying it. Don't preclude people from using a demo to evaluate your product by harassing them to buy it. A better advertisement would be to polish the product you have.
Re:They have a demo at 3dgamers (Score:2, Informative)
Re:They have a demo at 3dgamers (Score:2)
Wrong, Wrong, Wrong (Score:5, Insightful)
And thirdly, "Kill, get treasure, repeat..." I don't think there's much that can be said about that comment except that this woman is stuck in the earliest days of MMORPG theory. In fact, this kind of grind is why most people LEAVE the games.
Man, if you ask me, putting this woman in charge was one seriously bad decision. Maybe she's hot.
Re:Wrong, Wrong, Wrong (Score:1)
http://static.flickr.com/28/60151919_ac9f1bd72f.jp g?v=0 [flickr.com]
Hot? Not a chance. Not to be mean or anything but my grandma looks better.
I can't really find much about her, just a bunch of quotes by her - I agree with the parent though, she doesn't seem to know much about MMO* games. Maybe she's more of a FPS game manager, that's sure what it sounds like from her comments.
Re:Wrong, Wrong, Wrong (Score:4, Informative)
http://www.mobygames.com/developer/sheet/view/dev
WTH was Jim Ward (pres of LucasArts and V.P. Marketing LucasFilm) thinking??
Re:Wrong, Wrong, Wrong (Score:2)
"Eh, I'll give her a three for throat work, but a nine for tongue."
Re:Wrong, Wrong, Wrong (Score:3)
Sounds like she wanted JK2 or something like that. The game is dead. Lets see if their new advert campaign gets them any new suckers.
Re:Wrong, Wrong, Wrong (Score:1)
if you're unhappy... (Score:5, Interesting)
Re:if you're unhappy... (Score:5, Insightful)
Me, and thousands of others quitting didn't put a dent in their resolve to make a game that can be used to test the effective lifespan of any mouse on the market, but it did do good: I am no longer annoyed by the game, I know longer have to deal with the developers ass-backwards approach to problem solving, and I have an extra $12 a month to spend on other things. I'm happy.
Re:if you're unhappy... (Score:2)
Re:if you're unhappy... (Score:2)
Most guesses placed SWG at around 200,000 subs prior to the NGE, and LucasArts has admit
Re:if you're unhappy... (Score:1)
How many happy people? (Score:1)
This is not new for LucasArts (Score:1)
To veer slightly offtopic, they appear to be doing well with their LotR game and have
Re:This is not new for LucasArts (Score:1)
Re:This is not new for LucasArts (Score:3, Funny)
No no no...
The line is:
"We shall double our efforts."
"I hope so, Director, for your sake... The fans are not as forgiving as I am."
Megaman (Score:1)
MtG stiles rules the local scene and A Game of Thrones is not bad (need to read at least the first book to get into it though).
Starship Troopes miniature game is rocking for me rig
Yay, another Diablo clone (Score:2)
Oh, how original, how deep. Just the thought of thing that makes you feel like your in an "alternate universe".
Re:Yay, another Diablo clone (Score:2)
Interesting approach... (Score:2)
Yes, that's exactly what I want in a game, how'd you guess?
Seriously, people who are into the quick hack-n-slash aren't going to quit playing WoW and start Galaxies, the people who are still playing Galaxies are probably doing so because of everything other MMOs don't offer, like the complex crafting system or player-created content.
Making your game a thoughtless treadmill won't help, at this point.
This isn't rocket science... (Score:4, Funny)
a) Fat nerds without lives or money looking for an escape
OR
b) Hyperactive, attention deficit teenagers who like destroying things
Step Two: create videogame
a) Cheap, unstructured role-playing game that runs on office computers
OR
b) Expensive shoot-em-up requiring $300 video card
Step Three: advertise to said demographic
a) Slashdot, Wired, etc.
OR
b) CNet, ZDnet, etc.
Step Four: profit!!!
I'll leave it as an exercise to see how Sony/LucasArts fscked this up completely.
Re:This isn't rocket science... (Score:2)
Demographic: Fat Nerds with no lives who have money to waste and are looking for an escape destroying things
Videogame: Expensive unstructured role-playing game requiring a $300 video card
Advertise: mainstream TV channels and everywhere game/computer related on the 'net
Bit off more than they could chew (Score:5, Insightful)
The options that SWG gave you were amazing, the customization the various types of classes and skills you could make the housing, crafting and everything all really detailed, not too mention the customization of the look of your avatar. best I have seen(rivals COH/COV imo) but implimentation was BUGGY AS HELL.
Database corruption, rampant duping, broken quests terrible imbalances and aof alot of empty space. Once people min/maxed the best templates PVP went to hell(not that it was that great to begin with)
I think SOE orginally wanted to create a living breathing Star Wars Universe that you played in but it turned out to be more than they could handle so to "fix" the game they are dumbing it down (tho I like the combat changes having it a bit more twitch is a good idea tho once again.. BUGGY atm) slicing off a bunch of classes and who knows what else to make it SWG lite and hope that they get more people to come and play.
I just think they should kill the game and go with SWG 2
Re:Bit off more than they could chew (Score:2)
I played SWG for a
I used to feel like Lando Calrissian (Score:4, Insightful)
Ironically, the NGE class of trader is supposedly based on the iconic representation of Lando but it has made me less like him. I have been stripped of all combat capabilities and can no longer participate in the GCW. As a trader I can only make and sell things, never going on any quests like everyone else. Over 90% of the content is no longer available to me to participate in. The player economy has been destroyed by the elimination of item decay and the addition of loot drops of stuff that used to be purchased from crafters. Only fighters can play SWG now, with traders propping up an increasingly pointless player economy. My trader is a ghost in the world.
SWG worked in the midgame segment (Score:3, Interesting)
Part of the failure is the players fault, not sony.
Sony gaves us a sandbox, a bugged sandbox but still a sandbox. NOT a game on rails. SWG is closer to such games as The Sims or MS FlightSimulator then any single person game. Even Never Winter Nights wich relies so much on the user for content cannot compare. NWN after all still is a very story driven game even it is the users that write the stories.
Even sandbox games like the Tycoon games do not compare as they usually give you a clear start and end date
Re:SWG worked in the midgame segment (Score:1)
Re:SWG worked in the midgame segment (Score:1)
Oooh yeah, totally busted (Score:4, Insightful)
Nice job.
They patched the wrong things. (Score:2)
SWG in theory allowed you a lot of freedom. For instance in armour choice. Many an rpg simply gives you constant upgrades and you have the choice of getting killed or wearing the best armour.
In SWG the heaviest armour carried the penalty of restricting your recovery. Simply put in clothes you would take more damage but heal faster, in armour you could get to the point were you no longer healed.
Now they had 1 bug and one design flaw that ruined this choice. The bug was that computer controlled enemies only
Re:They patched the wrong things. (Score:1)
I didn't play this game, but that doesn't sound like a bug. Certain pieces of armor have always been more valuable than others. That's life. Ever see those training films where a guy is fending off a vicious dog with only a leather glove and gauntlet? Have you
Re:They patched the wrong things. (Score:1)
it was a bug.
a full suit of composite armor in SWG consisted of many pieces. the bug in the game was that, due to shoddy ai coding, a player only needed to wear a chestpiece and boots(for example, I
NGE NGE NGE (Score:2)
Re:NGE NGE NGE (Score:1)
Re:NGE NGE NGE (Score:1)
Re:NGE NGE NGE (Score:2)
Let me take a stab.
Non Geek Experience
Not Good Entertainment
Never Gonna Expand (Userbase)
No Greedo Ears
NerfHerders Get Exiled
Now Game's Exciting
Ok, enough, I could go on all day.
Wait Just One More New Greed Exercise
Re:NGE NGE NGE (Score:2)
...what?! That's the only ancronym that matters! :)
It's easy to make stories about heroes (Score:4, Insightful)
Unfortunately, for every Luke Skywalker in the Star Wars universe, there's a hundred Han Solos and a billion Uncle Owens. If the only compelling content you can create is for Han Solos, you'd better have some very good AI to fill the Uncle Owen roles. If the only compelling content you can create is for Luke Skywalkers, then congratulations, you're writing a single player game. The only reason to put a thousand Luke Skywalker players in the same universe is because a few of them can be tricked into giving you monthly fees that way.
This isn't a Star Wars specific problem, of course. Heroic epics are epic because they involve unique heroes performing universe-changing actions. When your weeks of character development finally make you able to reach and slay the uber-dragon, that dragon had better stay dead. When an NPC congratulates you on your successful quest one minute and hands the same quest to someone else the next, it becomes obvious that you're not interacting with a story, you're playing a pretty modern version of pinball.
Of course there's no easy way to fix that - it's easier to write scripted content and hand out copies to every player than to write code that makes it natural for players to create their own content. I'd like to see MMORPG worlds evolve like SimCity/Civilization/Masters Of Orion/etc. games - frontier settlements would be founded by groups of players not created by designers, and enemies would actually threaten to destroy those settlements not just sit in dungeons waiting to be killed.
Re:It's easy to make stories about heroes (Score:1)
> and hands the same quest to someone else the next, it becomes obvious that
> you're not interacting with a story, you're playing a pretty modern version of pinball.
Well stated, sir; that's an apt metaphor.
Re:It's easy to make stories about heroes (Score:2)
Difficult (Score:2)
SWG had the Narf hunt, a mission with good payout, relativaly harmless enemy in a safe enviroment close to the hub of player activity coronet. (Has any SWG server ever developed another hub then coronet?)
What sony should have done the moment they realised (they did keep these statistics) that the majority of kills were narfs to make these critters less atractive to kill. Within the game the code already existed to
Why no sequel? (Score:2)
Sony is at it again (Score:1)
How many feet do they have left?
Aim at foot... fire...
Re:Sony is at it again (Score:1)
Melodrama much? (Score:1)
No, the rebels weren't supporting the evil empire with monthly fees. The players aren't the rebels, they are the imperial peons upon which the empire is built. If they really wanted to harm the empire, they'd stop paying those fees and find some other MMORPG.
With all the rabid talk of "