World of Warcraft Patches to 1.9 66
Xehn writes "The much-anticipated 1.9 patch has been released and can be downloaded via the Blizzard Downloader." Among many new features the Patch includes a complete revamp of the Paladin class, and the inclusion of the first unlockable 'World Event': The Gates of Ahn'Qiraj. From the patch notes: "Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well."
Omg (Score:1)
Not a Total Paladin Revamp (Score:2)
Re: (Score:2)
Re:Not a Total Paladin Revamp (Score:2)
Re:Not a Total Paladin Revamp (Score:4, Insightful)
This statement on its own makes some sense. After all, Paladins do have a dearth of talents that allow them to buff multiple ways. In addition, if you outfit a Paladin with a decent set of cloth, you have a functional secondary healer. If you play them in a creative manner, Paladins can be extremely flexible and helpful in a party.
but I can see why people who choose paladins thinking they'd get a 'holy warrior' are irritated with what they've gotten in exchange.
This I don't understand. Overall, paladins, on their own, stand up as a class. They won't be the first to finish off a mob, but they will last a lot longer against higher level mobs than most classes. If you do your homework, you're going to find a lot of alliance players complaining that paladins do not do enough damage; however, the flip side of the argument comes from horde players saying that they're impossible to kill. So, if the alliance players get their wish, paladins become death dealing nightmares and if Horde players get their wish, paladins become a class that can't heal or deal damage.
This also goes for anyone who gets angry about warriors not doing the most damage, or how x class cannot do y. Warriors aren't supposed to deal the most damage, they're suppose to tank (or take damage) and maintain aggro (keep an enemy's attention). This is the reason why I stopped wasting my time with the Blizzard forums, as it is simply 2% of the player base constantly whining about how their class was not powerful enough.
Class balance does not mean: "my class is more powerful than everyone elses'".
Re:Not a Total Paladin Revamp (Score:2)
As an example, I spent a bunch of time in Warson Gulch, and I play horde. The alliance tends to have a paladin grab the flag and run with it. The reason for this is that a good paladin needs almost no cover. I've seen lone paladins with half a dozen horde players chasing
also know as the PvP whiners rejoice patch (Score:4, Insightful)
Depending on how you count them this is the third nerfing of Paladins and probably the most effective. The new fear is that someone will find a way for his Paladin to dual wield shields
Before commencing on the changes to the class Blizzard asked the community through multiple threads what they thought was wrong with each of the Paladins talents and abilities and why. They got an earful, some were inane comments while others delved into the numbers to explain their position. Come the first preview patch on the Test Realm and it was evident to many that the developers chose to ignore all the responses they received. The primary evidence was a talent named Blessing of Kings. One of the major issues with Paladin players was having this 5 minute Blessing as the top tier of one of the talent trees. Two revisions of the new Talent tree and it finally moved. There were other obvious indicators of developers not acknowledging the issues but this was the most glaring.
Come patch time and Paladins will find a major change. The one and formost speciality of Paladins was their ability to heal under stress. This was because of a talent called Spiritual Focus, when bought fully provided a 70% chance to heal while being wailed upon. This was one of the first talents many Paladins obtained and found in many builds. Now a new Paladin will find previously class defining talent further down the holy tree and the complimentary talents even further down. In other words, what was once the defining ability of a class will not be for only a few of the class.
The second defining ability of Paladins were their shields which gave them short time immunity from about anything, upwards of a dozen seconds. Paladins had two of these and could use them back to back on themselves is necessary. Multiple Paladins could use them on allies for protection from somone important who pulled to much aggro. After incessant whining by PvP players who could not play a FPS without cheat codes this ability now cannot be used on the same target more than once per minute.
Many classes have gone through revisions that greatly enhanced the playability of those classes or fixed glaring issues with one of the three talent trees each class enjoys. Beastmaster Hunters became more viable in 1.7 and Feral Druids became truly viable in 1.9. Druids of other talent trees also enjoyed improvement. Not so with Paladins, in fact many priest players, whose class gets reviewed in 1.10, are now afraid of being "Paladinized".
Paladins can rejoice in knowing they are not the only class to suffer in 1.9. As PvP ruins most PvE play in games it is found in Hunters will enjoy considerable changes in 1.9 No longer will pets have unique abilities because of who they were before training. Players sought out special pets, sometimes at great time expenditure, to give themselve something fairly unique and an advantage. This has been lost as pets are now differentiated only by type and skin texture. Type being wolf,cat, and etc. Skin texture as the only difference between any two wolves will be the texture, same for cats and so on. Used to be you could find pets with fast pursuit speeds, odd attack types, or even slower speeds. No more. Beastmastery specialist top tier power, Bestial Wrath, got the nerf stick as too many cloth wearing PvPers complained it wasn't fair that a pet could kill them. Even food was apparently causing too much benefit to players so that
Re:also know as the PvP whiners rejoice patch (Score:4, Interesting)
First, my guild has several pallies and thier intial reactions were mixed. Some liked what they were getting and some hated it. Once they'd all had a chance to mix around on the test server though, they'd pretty much come together at "reasonably happy" to "okay with it". None of our pallies are unhappy anymore, the most displeased now of the opinion that it simply "doesn't do much for what I'd hoped, but at least it does X, Y & Z". About half our pallies PVP too, and a couple of them are consistently high (ie. first, second or third) in the standing at the end of a battleground. Pallies who say their class sucks at PVP are, frankly, poor paladins.
Second, the 'nerf' to hunter pets (as in making them uniform) is hardly unexpected and actually makes a lot of sense when you look at from a different angle. Bliz has been saying for MONTHS that this was coming, and explained why: they have always wanted pet customizability to be soley from pet points, and not from the base pet. The reasoning is actually very simple: if base pet mattered, eventually all hunters would have the same two or three pets, because those two or three would be the 'best'. Not only would this reduce uniqueness, it would create competition for those few pets. The vision of the pet is that players will choose an animal that they like (whether for the slight variation in abilities it can learn or for aethetics) and that will help provide player distinction. In my opinion, this is a far better tack to take.
Finally, I laugh at the notion that unified LFG & General channels will result in only 'local players' being accepted into groups. I can't remember the last time I joined a pick-up group (PUG) and found all 5 (or 10, or whatever) were in Ironforge (I play Alliance); inevitably at least one person is on the other continent and usually more. This is because you could always join a General chat channel from elsewhere if you knew how, and by the upper levels most had figured it out. Linked auction houses is nothing but a Good Thing(tm).
Frankly, this is looking like one of the better patches unless you're one of those Paladins that for some reason thought they'd be promoted into Gods.
Re:also know as the PvP whiners rejoice patch (Score:4, Insightful)
Re:also know as the PvP whiners rejoice patch (Score:2)
Having said that, I've previously won in PvP bouts against paladins (who weren't doing a great job at PvP). Hopefully this new patch won't overpower them any further. Blizzard have done an outstanding job of making each class very well balanced, with unique and interesting playing styles for each one.
Re:also know as the PvP whiners rejoice patch (Score:2)
"Healer who's nearly impossible to kill" is a great description for pallies in PvP.
Re:also know as the PvP whiners rejoice patch (Score:2)
Personally I think the pally changes are, for the most part, pretty fair. They seem to have evened out the trees a little, making them more sensible. They've eliminated what is a large source of annoyance for both pallies & their raid team (5 minute bl
Re:also know as the PvP whiners rejoice patch (Score:2)
I'm neutral on this issue. I didn't mind the idea that some pets are better than others, as it makes pet taming that much more interesting and useful. On the other hand, it again gives those with no life an advantage over casual players.
Also, to whomever it was that mentioned that unequal pets would cause
Re:also know as the PvP whiners rejoice patch (Score:2)
Re:also know as the PvP whiners rejoice patch (Score:2)
I don't have any problem with pets being the same, either. Blizzard sells WoW on the basis that casual play doesn't disadvantage you. Giving advantages to people with too much time and too much real world money discourages casual play. I would bet real world money, however, that of those 5 million subscribers, the majority are casual players.
Re:also know as the PvP whiners rejoice patch (Score:2)
Re:also know as the PvP whiners rejoice patch (Score:2)
Were you exp
Re:also know as the PvP whiners rejoice patch (Score:2)
The above post should be taken with a grain of salt, however, since apparently he's more concerned with whining than actually stating facts accurately.
I play a Hunter, so that's the only class I can speak to. His comments about Hunter pets are flat-out wrong. PET SPEEDS are made equivalent, but pet attack speed, damage, and secondary attack modes remain quite different (Broken Tooth remains 1.0 attack speed, Ursius 2.30 attack speed). Further pets remain differentiated by wh
Re:also know as the PvP whiners rejoice patch (Score:2)
My Thoughts (Score:4, Insightful)
The other day I was playing my paladin and partied with some random guy to work on a quest. He mentioned that he loves partying with paladins because they can buff, heal, and tank. I came up with a quote that captures the essence of the class:
Other than that, I am looking forward to linked auction houses. As it stands right now, all of my characters use Ironforge as their base of operations. While I have a good computer and don't get lag running around, I do get lag when initially loading all those textures and junk from the hard drive. All the memory and GPU in the world won't help you load about 400 MB of data from a hard disk. So, spreading the load around between capitol cities will certainly help. Hell, Darnassus might actually be useful for something now.
Gates of Ahn'Qiraj: meh. Sounds cool at first, but we already have raid instances so it's nothing new. Apparently it will take a few hundred players to unlock the instance. The word "clusterfuck" comes to mind, especially considering that horde and alliance are supposed to work together to git'r done. As if Ironforge and Orgrimmar weren't bad enough, now we're going to have some massive world event that will not only turn our framerate into a slideshow, but likely crash the server as well. Anyone remember the huge battles on the Dark Iron server between PA and PvP? This will be ten times worse.
Still, overall, it sounds like a good patch and it just got done updating my files. I am looking forward to this so bye bye, I have an addiction to support :-)
Re:My Thoughts (Score:1)
Imagine Shamans(and their totems need fixed to bring them in line with blessings for raiding, and that's about it) with immunity shields. Gahhh..
Re:My Thoughts (Score:1)
Frankly, I'm not too excited about AQ. How long until the 20-man and 40-man are down to a science? Probably very quickly. And in the end the 2+ week wait while
Re:My Thoughts (Score:2)
"The Warden" (Score:3)
Re:"The Warden" (Score:2)
Re:"The Warden" (Score:2, Insightful)
Re:"The Warden" (Score:1, Troll)
I like my real life lawsuit free. Innovation and free trade will be missed
Re:"The Warden" (Score:2)
Re:"The Warden" (Score:3, Informative)
No, Warden isn't gone, much like Raven Shield still uses Punkbuster. I hear even CoD2 is getting anti-cheat software put into the next patch.
Warden is responsible for the 18 odd thousand accounts being removed recently, and I am quite happy for that because the vast majority of those banned would be people violating the terms of use agreement, cheating, and sweatshop farming goldminers.
If you like, you're free to circumvent Warden by using the Sony rootkit, but I f
Re:"The Warden" (Score:2)
So because I don't support spyware, that makes me a cheater? I would hope that you realize your statement logically does not follow from what I said. Note that my post said that I wasn't playing WoW because of Blizzard's ethics, not because I want to cheat. Your statement here is analagous to a statement like "if you don't submit to a cavity search and let the FBI scan your hard drive, bank accounts, and all personal files you keep at ho
Re:"The Warden" (Score:2)
Warden does not run if WoW is not running, it is a component of WoW. Warden only searches for specific running processes known to be cheat enabling (like Punkbuster). The illusion of privacy, however, is
Re:"The Warden" (Score:2)
Re:"The Warden" (Score:2)
If you do start the game with the new patcher system, from what I understand, it lets you know if you have a trojan type program installed that you werent aware of (or maybe you were), but does not transmit that to anyone.
In any case, we all think your pretty cool for not playing a game for the above reasons. I bet your a blast at parties as well.
Re:"The Warden" (Score:2, Informative)
Warden is the small program that only runs when WoW.exe is running. No bypassing that. The launcher (that loads when you use the default shortcut) is a cheatware scanner in addition to Warden. http://www.worldofwarcraft.com/misc/launcher.html [worldofwarcraft.com] seems to say that the Blizzard Launcher only notifies the user if you have cheatware. If you disregard the warnings and go ahead and start the game, then it's Warden's job to
Re:"The Warden" (Score:2)
And yes, those bastard lvl 1 characters named bbgg suck =)
Re:"The Warden" (Score:2)
Re:"The Warden" (Score:1)
What good (used carefully, since I know some people don't think it's good at all, heh
Re:"The Warden" (Score:2)
Im not disagreeing (sp?) here but, the reason it would be handy is if you were not sure if you had a bad program installed on your computer, maybe from the installation of an addon or whatnot. I'll have to read the links when I get off work, thanks for the further reading.
By the way, we went to zg last night, and our entire raid crash
Re:"The Warden" (Score:2)
Re:"The Warden" (Score:2)
If by "doesn't come up", you mean that it doesn't show up in the Windows task manager, then yes, you're correct. Except "Warden" is just the name for some of the code inside the WoW exe. So it wouldn't show up in the task manager as a seperate application.
In any case, we all think your pretty cool for not playing a game for the above reasons. I bet your a blast at parties as well.
Said better than I ever could. [nizkor.org]
Re:"The Warden" (Score:2)
Why in the world would anyone be against anti-cheat programs? I've played CS enough to see people aim-botting and speed hacking regularly. On the other hand, when playing Wolfenstein:Enemy Territory it was rare to see someone whom I could definatly say was cheating. The difference: Punkbuster.
While I'm not a big fan of the way Blizzard went after BNetd, I can sort of see their point. With Battle.net they were able to keep people from using the same CD-Key on sev
Re:"The Warden" (Score:2)
I didn't realize that not supporting a company because I disagree with their ethics made me a cheater. Here's my reply. [slashdot.org]
Re:"The Warden" (Score:2)
Given the vast number of cheats, and cheaters using them, for games which don't impliment something I don't see how you can
Re:"The Warden" (Score:2)
Such a beautiful assertion. Yet it is incorrect. This is the same as saying all privacy advocates are criminals.
But more relevant to this topic, I have read how the Warden works, and I consider it an invasion of my privacy. I am not opposed to anti-cheating measures, so long as I believe they are ethical. If you thought I was opposed to all anti-cheat software, that was not my inten
Re:"The Warden" (Score:1)
Re:"The Warden" (Score:2)
As it stands, I cannot support a company who uses anti-cheating software such as this and sues reverse-engineers.
Looking at my reasoning for not supporting Blizzard, the only two reasons I can think of for not supporting them (based on this statement) would be if I'm either ethically opposed to th
God! (Score:3, Insightful)
Everything I read about WoW makes it out to be the most nonsensical number crunch yet, wrapped up all pretty in the famous Blizzard brand name.
Re:God! (Score:2)
Of course, my hunter can also do this, but only because I have plenty of pet food to feed it when it dies. It dies a lot.
Re:God! (Score:2)
Re:God! (Score:2)
I also don't call having one extra (if vital) debuff (Dispel is a debuff, no matter how it's used) and one extra heal function exactly a wealth of opportunity for the class, especially when all it does is allow a party to maximize a number. I sorta LIKED downtime, because it's the only time the party members would actually TALK with one anothe
+1 Geek Points (Score:2)
Re:+1 Geek Points (Score:2)
Re:+1 Geek Points (Score:2)
Why would you need to? It's the same auction house in all three cities.
They didn't touch priest talents. Unless you think priests a
Re:+1 Geek Points (Score:2)
I've been playing a human warlock and a night-elf warrior, so I've only needed to go to Ironforge to auction with my lvl 1 dwarf. Ironforge has been sucking because of all the lag associated with the auction house, but at least it's only been in Ironforge. However, with auction houses in Stormwind and Darnassus now, I assume that those cities will become more crowded, taking the load off of Ironforge and redistributing it so that ALL c
Re:+1 Geek Points (Score:2)
And we all make mistakes. You just got my hopes up is all.
How about a "Quality" Quality Department? (Score:1)
Let's just see a few of the more 'rediculous' bugs that made it into this patch:
Firemaw reflecting ALL SPELLS cast at
Re:How about a "Quality" Quality Department? (Score:2)
Actually, it was a problem noted with the Zerkers. If they feared or thunderclapped you, your client simply CRASHED. Always fun.
Also, Venoxis in ZG had a glitch wherein he could not be reset, and his AoE chain lightning ended up getting an unlimited range.
And, of course, polymorph got FUBARed as well. Now the sheep just wander and wander far away, potentially aggroing other mobs of their type when they unsheep.
sketchy (Score:1)
The most exciting thing about Ahn'Qiraj (Score:2)
Skip this paragraph if you are already familiar with WoW: There are about 100+ servers in WoW, with anywhere from 5,000 to 15,000 gamers per server. And on each server there are numerous guilds with anywhere from 30-200 members. And every server has like 10 elite guilds, those that have killed some of the top bosses like Nefarian or Ragnaros.
With Ahn'Qiraj, apparently they're letting guilds compete in a mission to b