Revolution Controller Use Detailed 28
Joystiq reports on new details on using the Revolution's controller from an unlikely source. National Geographic Kids Magazine has a spread on a trip they took to Nintendo's HQ, and what they saw when they were there. From the article: "Backwards compatibility is of course something we've known about for awhile; however, the "old favorites" mention is so provocatively vague! They list The Legend of Zelda, Super Smash Brothers, and Donkey Konga. Question is, are they listing games or franchises? If they are listing games, does this mean the "old favorite" versions of these games (Wind Waker, Twilight Princess, Melee) will use the Revolution controller to slash a sword or work as a shield?" Update: 01/10 05:35 GMT by Z : Yeah. It's a fake. Sorry about that, but I thought you could trust National Geographic. Points to Press the Buttons for the DS9 reference in mentioning the fakery.
Detailed? (Score:1)
Nintendo have already denied these rumours (Score:5, Informative)
From the above:
But this is all just wishful thinking, according to Nintendo. "What the magazine has done is imagine how existing franchises would work with the Revolution controller, rather than actually seeing anything," a spokesperson told Eurogamer, adding: "It's all still speculation."
Re:Nintendo have already denied these rumours (Score:2)
Oh well.
I think in some ways, though, all this hype and speculation is good at least in the kind of market feedback they get. Hey, we get psyched about swinging a sword, and someone will figure out a way to sell us the product.
Re:Nintendo have already denied these rumours (Score:2)
I honestly feel that this console will be a joy to play, and would preorder one NOW if I could... and developers WILL embrace it. Whether it'll sell is another matter altogether, as the market has not always chosen the most innovative or even *best* products for the w
Re:Nintendo have already denied these rumours (Score:2)
Personally, I'm going to buy one because I have faith that Nintendo will be able to make at least a few quality titles a year to keep me playing, but they really need some big high-profile games for launch. The DS launch was rightfully la
Re:Nintendo have already denied these rumours (Score:2)
The fanboys I know (and I'm cursed with a lot of my friends being Nintendo fanboys, it's scary sometimes) all still praised the system for it's amazin
Re:Nintendo have already denied these rumours (Score:1)
Re:Nintendo have already denied these rumours (Score:2)
Re:Nintendo have already denied these rumours (Score:2)
Zelda swordplay (Score:2)
Later Zeldas, however, could be very interesting indeed....
Re:Zelda swordplay (Score:2)
Re:Zelda swordplay (Score:1)
What's next, a game [inthegroove.com] where you have to step on panels to the beat of the music?
Re:Zelda swordplay (Score:2)
Re:Zelda swordplay (Score:2)
The way I would do it is that you would control movement with the analog stick in your left hand. Normally the motion sensitive control would just change the direction that Link turns his head. However, when you target an enemy by holding a trigger button it switches control schemes. The analog stick would let you strafe around the enemy as in other 3D Zelda games and the motion sensitive control would control the sword. You could make stabbing motions for thrusting attack
Re:Zelda swordplay (Score:2)
I can just see it now. First you pick up malocholrans(whatever those creaturs are for the force), jedi training balls, Darth maul's probe, "off" light sabers, then work your way up to droids, small veh
Re:Zelda swordplay (Score:2)
I should apologize a little for not being clear in my comment. Of course it's possible to do a fakey, "this motion means that" system for the game, essentially using mouse gestures to activate commands.
But beyond the initial novelty, that's not what people will want to do with the controller. To actually swordfight in a game, the game will have to have som
You know... (Score:1)
All Nintendo has to do to make old games fully playable with the new controler is to provide a way to map the new controler's movements to old controler buttons. That way as far as the game was concerned you would be using an ordinary old controler. Thus 100% compatible with old games.
Ofcourse the gameplay would differ, but as for whether it would be better or worse, that would depend on the game.
Re:You know... (Score:1)
Re:You know... (Score:1)
Re:You know... (Score:1)
It does not use the gyros the detect linear movement, it uses a sensor bar and triangulation. I don't have the exact equation to hand, but converting angular momentum into linear movement has a pretty hefty loss. If they want the controller to be precise in it's detection, it's probably more loss than they can afford.
And in my opinion, detecting that someone has tilted their controller is
Re:You know... (Score:1)
Re:You know... (Score:1)
In order to take advantage of the new controller the game would have to be specificly designed to take advantage of it. Thus adding proper support for the controller to old games would require a compete re-write of the game. Mapping gestures to actions is really the only way add new controller support to old games. In most cases this will feel gimicy and nowhere as good as the original control method, however in some cases this will probably work.
E.G. If you map the D-pad to it's corresponding controller p
Re:You know... (Score:1)
I was simply expressing a pet peeve of mine.
How Backwards Compatibility will work (Score:4, Informative)
So sad about National Geographic Kids... (Score:4, Interesting)
I'm not sure exactly when it happened or who was responsible, but somewhere along the line, something went drastically wrong. If you pick up a copy of the magazine now, it's nothing but pure trash. At least a third of the pages are overt advertisements. Sandwiched between all the advertisements are the "articles" of which at least half are nothing but thinly veiled ads for more toys, tv shows, and movies. Gone are the informative articles about the world around us. Now, all they they have are features that talk about and try to sell the latest commercial crap.
The sad thing is, there are many parents who are suckered into subscribing or keep renewing their kids' subscriptions to the "magazine" simply because it bears the National Geographic name up top. They never bother to look at the actual content, and so the advertisers are allowed to slip under the radar and brainwash kids, all in the name of "education."
So, yeah, I'm not surprised at all that NGK has an article about the new Nintendo console, or that it's a worthless article to boot.
WARIO WARE (Score:1)