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Nintendo Businesses Entertainment Games

Revolution Controller Use Detailed 28

Joystiq reports on new details on using the Revolution's controller from an unlikely source. National Geographic Kids Magazine has a spread on a trip they took to Nintendo's HQ, and what they saw when they were there. From the article: "Backwards compatibility is of course something we've known about for awhile; however, the "old favorites" mention is so provocatively vague! They list The Legend of Zelda, Super Smash Brothers, and Donkey Konga. Question is, are they listing games or franchises? If they are listing games, does this mean the "old favorite" versions of these games (Wind Waker, Twilight Princess, Melee) will use the Revolution controller to slash a sword or work as a shield?" Update: 01/10 05:35 GMT by Z : Yeah. It's a fake. Sorry about that, but I thought you could trust National Geographic. Points to Press the Buttons for the DS9 reference in mentioning the fakery.
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Revolution Controller Use Detailed

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  • 'Controller use detailed?' After reading TFA, it seems they are using the word 'detailed' loosely...
  • by Kazzahdrane ( 882423 ) on Monday January 09, 2006 @03:32PM (#14429781) 378 []

    From the above:
    But this is all just wishful thinking, according to Nintendo. "What the magazine has done is imagine how existing franchises would work with the Revolution controller, rather than actually seeing anything," a spokesperson told Eurogamer, adding: "It's all still speculation."
    • Oh well.

      I think in some ways, though, all this hype and speculation is good at least in the kind of market feedback they get. Hey, we get psyched about swinging a sword, and someone will figure out a way to sell us the product.

      • I don't think the hype is at all uncalled for really. Nintendo aren't ones to let down hype. At the end of the day, with controllers like this, they're either brilliant or they seriously suck, and if they suck they won't get through testing/QA.

        I honestly feel that this console will be a joy to play, and would preorder one NOW if I could... and developers WILL embrace it. Whether it'll sell is another matter altogether, as the market has not always chosen the most innovative or even *best* products for the w
        • What everyone seems to be ignoring is the quality of the games. Of course Nintendo have a long history or excellent first-party titles, but if that was to stop or stutter during the Revolution's lifetime everyone would no doubt blame its failure on "people hate Nintendo".

          Personally, I'm going to buy one because I have faith that Nintendo will be able to make at least a few quality titles a year to keep me playing, but they really need some big high-profile games for launch. The DS launch was rightfully la
    • Good. I don't know about you, but I don't want to hold a Revmote and physically do a "punch" to play Smash Bros. Maybe for Punch Out 3, but not for Smash Bros.
  • I can't see how swinging a sword using the Revolution controller can be made to work in an Ocarina of Time-style Zelda unless the game was purposely designed around the sword, which Wind Waker definitely was not.

    Later Zeldas, however, could be very interesting indeed....
    • So your skill in the game will be partly influenced by the player's physical condition? Video games were made for nerds that couldn't play real sports. The circle is now complete.

      • " So your skill in the game will be partly influenced by the player's physical condition?

        What's next, a game [] where you have to step on panels to the beat of the music?
        • Hah, remember the Power Pad for the NES? It took me like 5 minutes to realize I can sit my fat ass down on the floor and slap the numbers with my hands. 40mph dashes, 120 meter long jumps, it was pretty cool.
    • I don't see why you would say that.

      The way I would do it is that you would control movement with the analog stick in your left hand. Normally the motion sensitive control would just change the direction that Link turns his head. However, when you target an enemy by holding a trigger button it switches control schemes. The analog stick would let you strafe around the enemy as in other 3D Zelda games and the motion sensitive control would control the sword. You could make stabbing motions for thrusting attack
      • If that is so, there better be a Star Wars light sabre game. You know, in addition to the 99E99 star wars games already out there. Wired magazine made a joke of a Katamari Damacy rip-off called "Adhedsive Death Star", which I assume you roll up a smaller Death Star around and pick up various Star Wars objects.

        I can just see it now. First you pick up malocholrans(whatever those creaturs are for the force), jedi training balls, Darth maul's probe, "off" light sabers, then work your way up to droids, small veh
      • It seems to me like the new controller is ideally suited for Zelda type games. How well all of these ideas will actually work remains to be seen though.

        I should apologize a little for not being clear in my comment. Of course it's possible to do a fakey, "this motion means that" system for the game, essentially using mouse gestures to activate commands.

        But beyond the initial novelty, that's not what people will want to do with the controller. To actually swordfight in a game, the game will have to have som
  • All Nintendo has to do to make old games fully playable with the new controler is to provide a way to map the new controler's movements to old controler buttons. That way as far as the game was concerned you would be using an ordinary old controler. Thus 100% compatible with old games.

    Ofcourse the gameplay would differ, but as for whether it would be better or worse, that would depend on the game.

    • That'd defeat the whole advantage the gyros give you and merely make the games cumbersome.
      • Why does everyone just say the controller uses gyros as if that's the big deal. Sure, it has gyros, but that's fairly unimportant, since that's not how it senses 3 dimensional movement. That's what the sensors are for.
        • I use the term to refer to the whole motion detection deal of the Rev rod controller. But the point remains, merely replacing button presses with rod gestures is pointless and only makes the game harder to play (and not in the good sense).
          • In order to take advantage of the new controller the game would have to be specificly designed to take advantage of it. Thus adding proper support for the controller to old games would require a compete re-write of the game. Mapping gestures to actions is really the only way add new controller support to old games. In most cases this will feel gimicy and nowhere as good as the original control method, however in some cases this will probably work.

            E.G. If you map the D-pad to it's corresponding controller p

          • Yes, I agree. With n64 games they could probably improve on it, but control in NES & SNES games are already so simple changing the controls to utilized the revmote would just make things more confusing.

            I was simply expressing a pet peeve of mine.

  • by Prien715 ( 251944 ) <`moc.liamg' `ta' `epopcitsonga'> on Monday January 09, 2006 @04:49PM (#14430462) Journal
    Nintendo has already SAID how backwards compatibility will be handled w.r.t. UI. You simply plug the gamecube controller into the revolution.

  • by Turken ( 139591 ) on Tuesday January 10, 2006 @02:42AM (#14433751)
    I used to be a subscriber to the magazine, back when it was National Geographic World. Back in that day, it actually had interesting articles and no advertisements. I grew out of the magazine, but my younger sisters continued getting it until shortly after it went through the "National Geographic Kids" makeover.

    I'm not sure exactly when it happened or who was responsible, but somewhere along the line, something went drastically wrong. If you pick up a copy of the magazine now, it's nothing but pure trash. At least a third of the pages are overt advertisements. Sandwiched between all the advertisements are the "articles" of which at least half are nothing but thinly veiled ads for more toys, tv shows, and movies. Gone are the informative articles about the world around us. Now, all they they have are features that talk about and try to sell the latest commercial crap.

    The sad thing is, there are many parents who are suckered into subscribing or keep renewing their kids' subscriptions to the "magazine" simply because it bears the National Geographic name up top. They never bother to look at the actual content, and so the advertisers are allowed to slip under the radar and brainwash kids, all in the name of "education."

    So, yeah, I'm not surprised at all that NGK has an article about the new Nintendo console, or that it's a worthless article to boot.
  • If there is a Wario ware game on the rev, I'm soooooooo there!!!!

If all else fails, immortality can always be assured by spectacular error. -- John Kenneth Galbraith