Reducing Crime Through Gameplay 26
Via Kotaku, a piece on Spong that sees games being put to good use in a social context. Edinburgh, Scotland police officers are using weekly PlayStation 2 tournaments with troubled youths as a way to bridge the gap between law enforcement and folks that (under less auspicious circumstances) they might have confrontations with. From the article: "The tournaments so far have been between members of the local Police Youth Action Team and a group of around 30 youths who are known regular offenders. Since the initiative started it seems to have had the effect of cutting crime in the locality quite dramatically. Officers dealt with 92 complaints in the month before the competition but only 53 while it was running. Ninety-three calls were received during the same period last year."
Jack Thompson's head just exploded (Score:3, Insightful)
I really don't understand all the hatemongering about games, are people SO worried about "everybody elses's kids" that they ignore that teaching moral and ethics is the parents job?
Re:Jack Thompson's head just exploded (Score:3, Insightful)
Games represent change. Some people don't like change. Games also offer a convienient scapegoat fro scoiety's ills, rather than placing the balme on the overall structure of that society.
Also, the game industry doesn't do itself any favours by abusing sterotype to sell its product, but this could be said of any industry.
Won't somebody think of the good kids? (Score:2, Insightful)
The main concern here is not the result of these programs, but rather the idea that a lot of society's money is being spent on the "bad apples"; the criminal youth is in a way being rewarded for their past behaviour by giving them all kinds of stuff.
It might just be nice, for a change, to organize something fun like this for
Re:"good kids" already have playstations (Score:2)
Re:Won't somebody think of the good kids? (Score:2)
Re:Won't somebody think of the good kids? (Score:1)
Kick them out of the country, and let someone else deal with them...... if anyone complains, kick them out too!
Re:Won't somebody think of the good kids? (Score:2)
Re:Won't somebody think of the good kids? (Score:5, Insightful)
The point here is not to reward bad behaviour, but to encourage the interaction of the kids with the cops. It's harder for the kids to see the cops as faceless oppressors when they've met them as people.
This is standard "wooly liberal" thinking. Engage with people, don't beat them over the head[1]. I'm always glad to see people practicing it: being a "wooly liberal" myself, I think it's a great strategy. I hope they're keeping careful track of it's results, because I'd like hard evidence to test the theory.
I
[1] Except when you're out of rail-gun ammo, of course... ;)
Re:Won't somebody think of the good kids? (Score:2)
These kids have usually poor education and all of them have a record of several transgressions or crimes, they have nothing or very little to lose in their lives and that is exactly how they are going to run th
Re:Won't somebody think of the good kids? (Score:1)
I realise your first comment was made in jest, but I'll note for the record that "normal" police in the UK do not carry guns.
Exactly. The argument goes that if you build relationships between "them and us", then they have something to lose - those relationships. That gives "us" some le
Expect crime rate rise soon. (Score:2)
nah... (Score:1)
The kids in TFA are probably lonely (that's one of the big causes for gang involvement), and they need an outlet.
Re:nah... (Score:2)
The kids in TFA are probably lonely (that's one of the big causes for gang involvement), and they need an outlet.
"Idle hands are the devil's work". Surprise: giving kids something to do keeps them from coming up with things to do (crimes).
Makes sense. (Score:1)
After all, it's hard to commit felonies and pwnz the local copper at the same time - unless the trash talking counts...
All child gamers need is this sort of guidance (Score:1, Interesting)
You would think that Edinburgh being home to Rockstar North, developer of the Grand Theft Auto series, that this would cause an uproar equal or similar to the negative reaction found all over the world. This is not the case though.
Our local media concentrates more on the economical benefits of Scotland's gaming industy which of course owes most of its' success to Rockstar and GTA.
As with the rest of the UK,
results can be improved by... (Score:2)
Now that they have a valid starting point for gathering kids around a singular area, what about incorporating other options, like sports, or refitting abandoned cars, or something.
The games are less important (Score:2)
They likely get to know them on a personal basis. When faced with a choice to commit a crime and disappointing that "cool cop I fragged with last week" or walking away and doing something else, they choo
Effect over time? (Score:1)
ambiguous wording (Score:2)
haha, yeah, they were too busy playing videogames to respond.
Hmmm (Score:2)
1. Take a bunch of violent and troublesome teens who have a lack of respect for authority.
2. Have them engage in a highly competitive video game tournament against other teens with similar issues that would in no way cause increased levels of aggression.
3.? ? ?
4. Hilarity ensues...err...PROFIT!!!
Re:Hmmm (Score:1)
2. They're interacting with both authority figures (the police) and equals (other kids) in a way that promotes healthy competition with no need to carry it outside. Also, none of the video games they're listed as playing are violent games.
3. The kids develop respect for the police, and friendly rivalries with t
Re:Hmmm (Score:2)
For most people, there would be no need to carry it outside, but even in tournaments against friends or professional athletes...there's ALWAYS the chance for it to turn ugly.
Would be great in US cities (Score:2)
* I realize
next up: reducing crime through sedatives (Score:1)