E3 Grows Up - A Little 57
Press the Buttons has the news that, thankfully, this year's E3 will attempt to return to the 'industry only' event it was always intended to be. From the post: "The first day of the show is only for authorized media (meaning no more paid-by-the-hour GameStop clerks roaming the floor just for fun and taking up a journalist's valuable time in line for the next big thing) and, as Portico points out, there's now a more dignified dress code in place for the 'booth babes'." I'm glad that PAX exists for everyone to attend, just as I'm glad there are events like E3 where game journos can do their thing. Update: 01/23 17:56 GMT by Z : Joystiq posits that these new guidelines may lead to censorship for mature games. Update: 01/23 22:16 GMT by Z : Additional opinions on this are available from Gamers with Jobs and Heroine Sheik. There's an official response to discussion of this decision from the E3 media relations team over at Gamecloud.
But we want the babes (Score:2, Insightful)
Re:But we want the babes (Score:3, Insightful)
Re:But we want the babes (Score:1)
But bikini bottoms? No bikini bottoms? They might as well tell attendees to not go to the beach while they're there for E3.
Re:But we want the babes (Score:1)
thank Tecmo & Team Ninja for that little rule, the fire department had to shut their booth down twice because of fire code violations (aka guys who have never seen a real girl before were gathering around it so they could feel another guys boner poking them in the ass.)
Re:But we want the babes (Score:2)
Re: First day/First two hours... (Score:2, Informative)
I expect to say this on the phone a thousand times over the next two months.
E3 has instituted a "Priority Buyer" program this year.
If you work at any of the major retailers (EG: gamestop, game crazy, EB, Best Buy),
then you will not be allowed to register for free admission.
Instead, the corporate offices of these companies will be sent a pre-determined
number of pre-qualified passes. These passes are the only people from these
companies that
Fair enough (Score:3, Interesting)
And what's to stop me making my own badge? Perhaps TFA explains all this, but, you know...
Re:Fair enough (Score:1)
Re:Fair enough (Score:2, Funny)
Real article (Score:4, Informative)
Framed a little differently though, as it's titled "E3 Censorship".
Re: (Score:2)
Re:Real Interesting. (Score:1)
"Booth babes" (Score:3, Insightful)
Well, shall we, then, get the author started on booth babes in [Detroit|Chicago|<insert your favorite here>] Auto Shows?..
Or, the commercials we see on TV?...
The Modeling "industry" (female models in particular)?...
Or the entire Hollywood?..
Do we draw a line someplace? If so, where should it be?...
Btw, for those challenged by the thought process here, "the use of booth babes in the first place" implies "sex sells", and that by putting a scantily-clad woman in front of anything will get attention drawn to it.. Since this marketing methodology has worked for the past, oh I don't know, thousand years or so, I'm thinking it would take a bit longer, and would require much education to eradicate...
Besides, most industries view women as potential buyers of their products, just like they view men as potential buyers. Try to notice the pattern here..
-K
This looks like a job for... (Score:1)
Ah, this means that E3 needs a supplement for the female market. They need to hire HARD GAY [avoidinglife.com]!
Re:"Booth babes" (Score:3, Insightful)
Re:"Booth babes" (Score:1)
Media was an afterthought at E3. (Score:5, Informative)
E3 is thus not returning to anything, but evolving yet again.
Booth babes the problem? (Score:2)
My god. What the hell is this guy talking about? There's always games on display. The booth babes are barely the "problem" as this guy sees it. The real problem are the horrible shows that the companies put on display that barely tie into the game. These shows deter from the games themselves and are there to make up for a lackluster title. This guy seems to make it out as if the women are seductress's
disappointed (Score:4, Funny)
so i did a google images [google.com]
enjoy
The first day(s) have always been industry only... (Score:3, Informative)
On the bright side, GameStop clerks and most of the press are mostly relegated to the flashy wings of E3, rarely venturing into the lower cost booths rented by middleware companies - where the business end of things takes place. That said, it would be folly to assume that all of E3 is intended to be industry only. Publishers do not spend millions of dollars setting up the biggest most saturated displays and loudest speakers possible to entice potential investors, they do it to spread hype among their target audience. E3 can be thought of as a slight continuation of GDC, with the focus on marketing.
Re:The first day(s) have always been industry only (Score:1)
Re:The first day(s) have always been industry only (Score:3, Insightful)
Booth Babes need love too (Score:3, Funny)
Please, won't someone consider the poor booth babes?
Re:Booth Babes need love too (Score:2)
The real work at E3 (Score:1)
1. Game Producers pitching to Retail Buyers
2. Game Developers pitching to Game Publishers
Case in point, Atari only lets people into their booth by appointment. Frustrating for the digital-camera crowd, but Atari is there for business. The lookie-loos are stopped at the door.
Most game industry people I know don't give a rat's ass about game journalists. In spite of what w
Game clerks (Score:5, Insightful)
First, I know game clerks can be nerds and, even, assholes. That said, I would say that ultimately we influenced at least 30% of the purchases from our customers, especially around Christmas time when the moms come in and want something for their kids. Sometimes they have an idea that we talk them out of, like buying GTA for a 6 year old. Other times they might have a choice of three, and we'd advise them on the best for their dollar. And when it came to the hardcore gamers, we had established enough of a repore that they would walk in, literally ask us what to buy, and walk out with whatever we suggested. Myself and the staff at the store prided ourselves on knowing the games, and it always felt good to see a customer come back and ask for more of the same. I know more about the Sims demographics than anyone at EA. I know more than I care to know why people play the hell out of MMORPGs. I can tell the GameBoy cover marketers which colors attract kids' eyes more than others. Although sometimes we entertained fantastical ideas like Rez selling really well, we could generally predict the total sales of every game that came across our counter.
Excluding gamestore clerks out of the equation is a bad idea. We're too important. Usually at least one of us would hit up E3 every year, and report back to everyone else. We'd run videos on the store TVs to show off what we saw to the hardcore customers. Even in the age of up-to-the-minute E3 reporting, being at the convention was always a necessary part of the chain. It let whomever went notice games the press often passed up on. I can partially understand why E3 wants to start barring clerks, but to suggest that "industry-only" excludes one of the most important parts of the selling chain is ludicrous.
Game clerks, or at least the professionals, the ones that try to do their job well, are the kind of people the industry should be courting, not ignoring.
Re:Game clerks (Score:2)
Sorry to disagree, but a "hardcore" gamer doesn't need to ask a clerk what to buy.
Re:Game clerks (Score:5, Interesting)
It was pretty cool, and I miss it sometimes. We had relationships with these people (and those still at this particular store still do). We played with them on Xbox Live, or invited them to LAN parties and they invited us. I often thought of it as a type of old school, Old Towne hardware store. Not only a store, but also a clearinghouse for gossip. But instead of gossip about the Rogers family down the street, this was gossip about games. It was our job to know about games, and so we did. The people who dropped $50 a week didn't have the time to go through all the sites and find trusted reviews. We were their trusted source. We had the unique advantage of networking on a person-to-person basis. We'd see Frank come in and gush about Game X, and even though Frank might never have net Joe, we knew that they shared similar tastes. So we were sort of a proxy among gamers, a trusted source filtering buying information among gamers in the city.
What I'm saying is that it was more than them walking in and saying, "WHAT IS GOOD," and us replying, "X IS GOOD" (although it did sometimes transpire like that). We had conversations with these people, and we usually gave a fairly complex rendetion of the game ("X has great graphics but is really short, but it seems that people who like Game Y really like Game X.")
Sadly, our game store was probably unique among its peers (it was an EB), and I imagine that it's becoming even more unique as Gamestop tightens its reins. Even though I really miss getting to know really interesting people and getting paid to talk about games, I'm glad I got out.
Re:Game clerks (Score:1)
Re:Game clerks (Score:2)
There should be a compromise.... (Score:2)
Bodypaint is also an acceptable option.
Obilgatory Simpsons Quote & Other Comments (Score:2)
Homer: Whoa, let's not go crazy, theres nothing wrong with a little Hey-Hey.
You can't take away the booth babes, that's the closest some of these guys get to a naked w
Re:Obilgatory Simpsons Quote & Other Comments (Score:1)
Re:Obilgatory Simpsons Quote & Other Comments (Score:2)
2 words.
DOA series.
Do we really need a naked woman to tell us to play CoD2? I don't think so
Need is a little strong. Ask us if we want a naked women to tell us to play video games. Hell, ask me if I'd like my fully-clothed wife to tell me to play video games. I think you see the point.
Your average gamer teen boy, would like nothing more than to split his time evenly b
Re:Obilgatory Simpsons Quote & Other Comments (Score:1)
E3 makes me want to Cry (Score:2, Informative)
E3 a big disappointment (Score:3, Informative)
However, that wasn't actually the worst detractor from the show. The noise levels, and the blaring loud stage performances were just way too much. I couldn't take more then an hour straight of being in the larger show halls, and had to go outside just to keep my ears from bleeding. The noise made it highly difficult to meet with the various people who actually wanted to talk about their upcoming games in any detail, and have normal conversations.
Lastly, something that I just didn't think about before going, was that there is no place to *sit down*. I mean, I don't mind wandering the show floor, but if I'm going to stop for a while in a booth or view/play something, I kind of expect to be able to have a small break given to my feet
Anyway, here's hoping that the booth babe restrictions/changes, while not the most annoying thing about the show, will lead to alleviations of the other 2 larger issues(in my opinion anyway).
Isn't it ironic? (Score:2)
E3 "grows up," and then is not allowed to view or show mature content??
That's what we'd been saying is the problem with censorship like that all along!
Re:Isn't it ironic? (Score:1)
TFA... (Score:1)
Growing down I think. (Score:1)