Defying Review Aggregation 53
Logiksan writes "With the growing number of review aggregation sites like GameRankings and RottenTomatoes, it's becoming increasingly harder for individual game critics to be heard. GameDAILY Biz took a stab at the issue at came up with 5 aggregation-defiant tactics designed to help make reviews relevant again. Among their list of ideas is to destroy the typical review grading curve. The article states, 'If, for instance, a publication could establish a 10 point scale in which reviews were based upon purchase value and average games scored only a 3 or a 4, the higher scores would certainly become far more important. The lower scores would give the publication instant credibility as 'discerning gamers' and would free up the top scores (5-10) to show a more full range of differentiation for the top-tier titles gamers care about most.'"
5 individuals?... (Score:1)
why? (Score:3, Insightful)
Isn't the aggregation service something the readers persumably want?
And why assume that the reader will only look at the score from your review? perhaps the reader is actually interested in the detailed information you provide and click on a link to your site from the aggregation site? And then the aggregation site will actually benfit the reviewer, not go against him.
Re:why? (Score:1)
Re:why? (Score:2)
But still. Stuff like slashdot and digg aren't all repeated crap, often you find genuinely interesting opinions from genuinely interesting people, and then it's worth wading through the other cliche's and buzzwords.
Back to the topic, a game review agrregator would a
Re:why? (Score:1)
Re:why? (Score:1)
Sad, but true.
There is no "them." Only "us."
Re:why? (Score:1)
Re:why? (Score:1)
Just saying.
Re:why? (Score:3, Interesting)
When i'm thinking about going to a somewhat iffy movie i'll check out RottenTomatoes and see what aggregate score it got. Then i'll look over the blurbs, keeping an eye out for any reviewers i tend to agree
Re:why? (Score:1)
Aggregation not the problem (Score:5, Insightful)
Re:Aggregation not the problem (Score:2, Interesting)
I'd be interested in a website with reviews that only focus on the bad parts of the game. Advertisers, demos, and promotions be damned: list off the major problems, along with the little an
Re:Aggregation not the problem (Score:2)
I guess that's why some publishers are against aggregation sites; it helps consumers pick the highest quality reviews, not the reviews backed by the biggest marketing budget.
Hrm... (Score:1)
Re:Hrm... (Score:1)
Re:Hrm... (Score:2)
Then again, perhaps trying to judge whether a game is worth 8 or 9 is pointless anyway and reviewers should stick to thumbs up, thu
From a former zine game editor.... (Score:5, Informative)
If you do a good job, readers may check out your review for a particular game (some people read all reviews) and decide to go directly to you from then on.
Gamerankings is also great because they allow their readers to also rate the reviews themselves. So if you are a good writer, your reviews will stand above the mediocre ones when people look for reviews on a particular game.
Maybe Gamedaily got tired of seeing so many of it's reviews receive one star or less?
If I was really interested in starting a new zine from scratch, I would LOVE to get my reviews into the aggregator, try to accumulate high rankings for my reviews, and the traffic would increase and so would the willingness of devs to send me demo copies and put my quotes on their game boxes and I would also be able to get more advert revenue. It's a win-win-win all around.
Is this a problem? (Score:3, Interesting)
Now, I used to read reviews in magazines. I even had a subscription to Edge for a while, and used to like the longer reviews (the pieces on San Andreas from there and other mags come to mind). But now I tend to rely more on peer reviews - and by that I mean people I actually know. Combine that with selectively trying demos and I reckon I have a system that does pretty well (for me anyway).
Of course, if I see a game discussed in depth on the world wide webby and with a great community, I will more than likely give it a shot. Notable games from this category are x/netrek; nethack; and HardWar, to name but 3.
So who is suffering? Well, [formerly?] well-paid magazine or ezine professional game reviewers. And yes, that is a shame to some extent. I do enjoy reading the long reviews -- I appreciate when someone puts an effort in -- but I would rather spend the subscription money elsewhere, say on a new graphics card to take advantage of these great games I should be reading reviews of.
So how do you recapture my (and everyone else's) attention? From TFA:
Ditch The Scores - Makes the review stand on the merit of its content. Good idea - as long as the content is good.
Focus on MegaReviews - Yup. El Goog prvoed that more is less; so write less reviews, but make them longer.
Trumpet Your Own Credibility - Personality can be interesting, but a fine line lies between 'trumpeting credibility' and 'arrogant gits that I won't be rading again'.
Aggregate Reviews on Your Own - Can't beat them, so join them? Might work.
Crunch The Curve - If people are looking for a quick point score, they are looking for something that conforms to their expectations. Giving lower scores will ultimately damage credibility and turn off readers, even if your intentions are noble. Here's a better idea - lose the scores altogether. Give people a well-written indepth review. The ones that are looking for a point score won't read if you give it 4/10 as opposed to 7/10 anyway.
my .02
Re:Is this a problem? (Score:1)
Personally, I would prefer to get an overall picture of whether a group of reviewers liked a product rather than the individual opinion of a reviewer who may or may not be carried away with his own sense of hubris. I may not hold the same opinion on the subject of the review as him,
Re:Is this a problem? (Score:1)
Not true. I like to read the highest and lowest scores for anything I'm going to buy because these reviews between them will give me the clearest picture of the pros and cons.
I recommend this approach, by the way. Works well if you don't have time to read every review of everything.
Re:Is this a problem? (Score:2)
"Focus on MegaReviews" - If I read two or three reviews per movie I actually go see, and the review takes me half as long to read as I would have wasted just going to see the movie, then I may as well just go see the movie and skip the reviews.
"Trumpet Your Own Credibility" - Because we all know that nothing impresses us more than hearing someone brag...
"Aggregate Reviews on Your Own" - Hey, no fair, you guys suck so we'll do the same thing!
"Crunch The Curve" - a
Finally! (Score:4, Interesting)
It's all marketing pressure. 100% does not mean "perfect" anymore. Problems that would've dumped the score 5, 10 points are shrugged off by many testers as "will certainly be fixed by the next patch" or "but it's still better than elsewhere".
There is one online review page that still writes very criticial and sometimes harsh reviews, where the stuff that rates 94% in your average mag (which only by coincidence has a two-page ad by the same company that month...) - well, that overhyped crap gets its 47% or whatever it's really worth once you remove the "big names" and the photoshopped screenshots.
I just wish for the life of me I could remember the URL. I lost my bookmarks once, and that was the only game review site worth having a link.
I also remember what some of those tester dudes said when flat out confronted with the fact that they only ever seem to review 70%+ games. They said "we don't want to waste precious magazine space with the mediocre games".
Sounds believeable. Except that the rations are still way overblown. I like "The Movies", for example, but it's not a 9/10 game. Civ4 - great game, but 9.7/10? If you can only imagine 3% missing to absolute perfection then you have damn little imagination. And so on, and so forth.
Really, an honest rating should either allow > 100%, or say "90% if you do everything in the best way that I can imagine. Points above that only if you found better ways to do it, and because you had a few years to work on it that's not an unrealistic expectation".
Re:Finally! (Score:2)
http://pc.gamedaily.com/.
Re:Finally! (Score:3, Interesting)
This is where game reviewers could learn something from an established idustry that faced the same problem decades ago -- fine wines.
Robert Parker and other wine critics theoretically can assign values up to 100. But a 98 is a once-in-a
why the need for a numerical rating? (Score:3, Insightful)
i could imagine very good reviews that would group the usual categories into pairs of that are contradicting each other or at least are quite opposite to each other, like "this game focuses on replayability" vs "this game focuses on an intense story", "focuses on technical aspects" vs "focuses on other qualities", or just distribute a _fixed_ number of points on the various categories, to describe the game, give it a rough position in an n-dimensional matrix, not rate it.
a serious review should never pretend to be able give ratings with more precision than something along the lines of "you will love it"/"you will like it"/"you might enjoy it"/"pain" (all assuming you generally enjoy the genre).
"game x is 3.5% better than game y" is pure bullshit and a sure sign of a review that is actually nothing more than comparing technical specs and skipping through the game with cheat codes to provide some screenshots.
and yeah, pissing off game publishers with honest ratings is a really bad idea in a business that mostly depends on hyping up "exclusive" previews to lure customers.
the threat of losing "early screenshot" benefits is probably an even bigger threat than the whole dependency on ad money from publishers, not only because it looks less like bribery but also because customers lost due to lack of exciting "next gen" cover stories will affect the ad-income from all companies, not only the one in question.
Re:why the need for a numerical rating? (Score:1)
(ps: how many weeks would it take to give a meaningful judgement about a game like civ4 for example? imagine the sales of a game mag that would make a civ4 cover story 4 weeks after the release of the game...)
Re:why the need for a numerical rating? (Score:1)
Giving a crappy game high ratings to appease the publisher hurts your reputation among gamers. That means less visitors, ad clicks, presence, and relevancy. Game reviewers exist to provide a service to gamers interested in purchasing games, not publishers wishing to sell them.
reviews can only really be reliable if they are either from a non
Re:why the need for a numerical rating? (Score:2)
but do you see that happen? of course there are games that get lower ratings than others, but those are games where the publisher probably would not expect a score reminiscent of hl2 themselves. as long as you "vote with the crowd" (yo
Re:why the need for a numerical rating? (Score:2)
Because game magazines aren't there to educate their readers. Their purpose is to sort game producers by advertisement money spent and then arrange their games in a simple list of "most worth buying" to "tell them to buy more ads next time".
Way off the mark (Score:1)
So who's left? People who don't use an aggregator in the first place. And what's he imploring them to do? Not use an aggregator. Seems kind of poi
Re:Way off the mark (Score:2)
Game Reviews: Obsolete? (Score:3, Interesting)
Video game magazines tend to be targeted at a different audience than me, and I'm not entirely sure what that audience is: maybe younger gamers, or those who aren't quite as involved. You get the opinions of one or two people, max, and possibly short scores from a handful of others that I don't know from Fatal1ty (Adam for the less hardk0re
Finally, before I plunk down money on a game I try the demo. Even a lot of console games now have computer versions with demos. They might lag behind, but I usually stay a year or two behind the console trend because the pricing on their games are ridiculous (some computer games are guilty of this as well, but they tend to be more reasonable).
Voting, anyone? (Score:2)
What's that? Trying this good idea from the rest of the world would put professional game reviewers out of business? Well then they should change their business model, perhaps move into those game-reviewing websites which'll likely have pretty decent ad revenues, or possibly a charge for membership.
Has this been done elsewhere or s
Re:Voting, anyone? (Score:2)
Take a look at amazon.com, gamefaqs.com, and ebgames.com to see how awful the result is when you let everyone review a game re
Re:Voting, anyone? (Score:2)
So a decent review site has to have somebody who can be the Aloof Objective Guy. Funny, but on Slashdot these are called the editors and everyone hates them. So why not just have both things? A special section or moderation rating (ie: a separate scale entirely) would be given to Real Objective Reviewers and you'd go to another section if you wanted the People's Reviews.
Re:Voting, anyone? (Score:1)
Now because this is Sl
Re:Voting, anyone? (Score:1)
I also don't usually read the reviews on websites, which apparently angers the people who write them. Waaah. It's easier to read Game Informer while I'm taking care of umm...non-gaming "business."
Bizarre. (Score:2, Interesting)
They're pointless in the current climate. Personally, I decided to take this route because I was sick of seeing referral traffic from forums where folks had come along to the site, read the score (not the review text) and then promptly headed back to their favourite forum to trash us.
"Why did he give that 9/10? It sucks! Its not as good as !" etc., etc.
The alternative? Just give them the review. Then they don'
Won't matter (Score:1)
Besides, the whole thing smells of sour grapes to begin with.
Alternate scoiring system (Score:2)
This is easily accomplished doing something instead o
I have two stops for reviews (Score:2)
The point for me is that the score doesn't matter one little bit. What is important is *why* they gave it that score and/or why they didn't.
For example the reviewer might mark a game down because it was too hard. For me that would be a plus. They might say it is fun but too short, which also might appeal to me at certain times.
What is also important for me is to see some actual gameplay. I can often pick up more about a game from a 2 minute vi
Here's a suggestion (Score:1)
What's wrong with aggregators? (Score:2)
Hasn't Edge magazine been doing this for years? (Score:1)
Just get rid of review scores altogether (Score:2)
Take one of the few quality gaming magazines that still exists, say Edge, and compare it to an inter
Suggestions? (Score:2)
Game Reviews (Score:2)
I personally like a video review and I get most of mine from X-Play on G4. I know they are whores but they are honest whores. Nothing captures the essence of ultimate spiderman like the world's rudest Stan Lee impersonator. More importantly I can see the gameplay and Sessler is really fond of demonstrating why a game sucks showing you the terrible camera or ai or whatever. Plus Morgan is pleasing to look at if not listen to.
I also get a few mags like gamepro and I read every revie
provide original thought provoking or funny conten (Score:2)