SCEA Acquires SOCOM Developer 23
GameDailyBiz reports that SCEA has acquired Zipper Interactive, the makers of the highly-acclaimed SOCOM series of games. From the article: "According to the release, bringing Zipper into Sony's stable of developers should have no effect on the day-to-day operations, which will still be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio."
Piciture? (Score:2)
My adblocker must be acting little overzealously, because I see no picture.
Re:Piciture? (Score:1)
Famous Last Words (Score:2)
Yeah, that's the first thing any new boss says. "You guys are doing a great job here. Nothing's gonna change much, I'm just gonna sit back and let you people keep doing what you're good at." I give it 14 days before the new rules kick in, and 30 days max before the pink slips and LORs go-a-flyin'.
I assumed SOCOM was a SCEA game (Score:2)
Re:Story Is Incorrect (Score:1)
Re:I think, perhaps, that was a joke. (Score:1)
typo (Score:2)
You misspelled highly-buggy (highly-intrusive is acceptable too--the very notion of them asking for a credit card number for any reason other than selling things is suspect; I guess this is why Sony bought Zipper in the first place, to strengthen its DRM power). No console game should ever have glowing graphical artifacts (I though those died with the NES and cartridge-blowing?).
S
Why credit card verification exists (Score:1)
The following is a quote from Zipper:
"The main reason SOCOM 3 verifies accounts through a credit card is to encourage unique accounts and fair play (no cheating or exploits) in ranked games and clan challenges. It is important to note that supplying a credit card is not necessary to play online."
The idea is that by using a credit card you are no longer anonymous (mostly... there are ways aroun
Re:Why credit card verification exists (Score:2)
Credit cards are a universally poor way to verify age. Anybody who claims to be using them for such is either stupid, or lying. A gift card number from your local mall will be indistinguishable from an actual credit account by 90% of the systems out there (when given to 13 year old boys, they're essentially porn site gift certificates.), and credit card companies will happily give cards
But it is the law (Score:1)
Both the Communications Decency Act (before it was overturned for other reasons) and the the Child Online Protection Act spedcified credit card validation was an acceptable age verification tool. I agree that it is a poor way to verify age, but that is the way the laws are written. This means that anyone with mature content can use credit card verification to avoid possible liti
Re:typo (Score:1)
Yet for you to even think about getting on Xbox live you require a CREDIT CARD! to access a lot of things it requires some sort of authentication. Those Free AOL Demo discs, you know the ones, They say "NO CREDIT CARD REQUIRED!" yet what is the last step before you can even begin using it? that's right, you need to input your credit card number before it will even let you try it.
Them asking for
Re:typo (Score:3, Informative)
Go to a major electronics retailer, and you can buy access to Xbox Live with cash, or even a check!
You can buy your yearly update, or even load your account with more credits this way.
You do NOT need a credit card to use Live.
Re:typo (Score:2)
i guess its a possible marketing flaw in live if one of the main deterents from having a higher xboxlive penetration rate is something that they have a solution in place for, yet no one knows about.
Re:typo (Score:2)
I wanted to correct one of them.
Wow, so MS isn't the only one..... (Score:2)
Please rename the story! (Score:2)
Rootkit (Score:1)
Re:Rootkit (Score:1)
I'm pretty sure this was an attempt at a joke, but I'm going to indulge my self here.
A). The original rootkit fiasco was the result of a poorly implemented DRM system. There's no need for that since there's already a DRM system for the PS2 (at least if you want to play online) - it's called DNAS.
B). Even if they could and they wanted to, what's the worst that could someone could do to a vulnerable PS2 - delete your game saves? If that's even possible, it would be a lot of time and effort for the equivalen