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Sci-Fi Entertainment Games

Elder Scrolls Developer Holds Star Trek License 39

Gamasutra reports that Bethesda Softworks will have the rights to make Star Trek games on all the platforms available. From the article: "The move follows the high profile legal confrontation between previous license holder Activision and Viacom, in which Activision accused Viacom of letting 'the once proud Star Trek franchise stagnate and decay.' The disagreement was apparently brought to an amicable conclusion in March of last year, at which time it was implied that Activision would retain the license until 2009. However, following Bethesda's unveiling of new game Star Trek: Legacy, from Empire Earth II and Star Trek: Armada II developer Mad Doc Software, Bethesda has now confirmed it owns the game license for all television and movie incarnations of the science fiction series."
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Elder Scrolls Developer Holds Star Trek License

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  • MMO. (Score:5, Interesting)

    by FalconZero ( 607567 ) * <FalconZero@Gmai[ ]om ['l.c' in gap]> on Wednesday January 25, 2006 @10:10AM (#14557608)
    Does this affect Star Trek : Online [perpetual.com] already under development by Prepetual?
    • Re:MMO. (Score:4, Informative)

      by faloi ( 738831 ) on Wednesday January 25, 2006 @10:18AM (#14557686)
      From TFA:
      Though not specifically mentioned, it appears that Bethesda's acquisition of the license will have no effect on Perpetual Entertainment's currently in development Star Trek Online massively multiplayer role-playing game. Many multiformat media licensors, such as Marvel, have treated massively multiplayer online games as a separate issue in the past.

      So it looks like probably not. It sounds like Bethesda will have plenty on their plate without it. I just hope the games are worth something.
    • Oooh, I didn't know about STO, but now I do! Thanks for that!

      -Jar.
  • Impressive (Score:2, Informative)

    by mendaliv ( 898932 )
    Up to this date, I'd always thought of Bethesda as just "the guys who made the TES series", but this is really pretty cool and will, I hope, push Bethesda even higher in the ranks of the developers.

    This is also good news for me because, honestly, I haven't been particularly pleased with Activision's ST games. They can blame Viacom, but they can't exempt their own developers... like in Star Trek: Bridge Commander [wikipedia.org]; in one mission, your chief engineer suggests by tweaking the matter/antimatter intermix ratio
    • I'd have to let that complaint slide, since they weren't consistent on that point even on the TV show.

      I think the technical manual hedges it by saying the 1:1 ratio only applies to Warp 8 and above.

    • by Anonymous Coward
      Of course, if you watched enough TNG, you know that there's only one proper intermix ratio, 1:1, and otherwise should have destroyed your ship.

      I've watched (and rewatched) more TNG than I care to admit, and the nerdiness of this post still knocked the wind out of me. I'm going to have a bruise on my chest.

      • Oh yeah, well, umm, well the wrong cabin number of Yeoman Rand, as listed in teh famous Saturday Night Live skit was Y-390!

        The maximum sustainable warp of Voyager at the start of the show was 9.997.

        The interaction between Tuvok and Kleenex on that space elevator episode was intentionally homoerotic.

        There have been two saliva-string lesbian kisses, one between Jadzia Dax and her former huband's guest star new female body, and Evil Ezri-Dax and Evil Kira.

        There, how's that?
    • There was that one episode where Wesley points out that 1:1 is the only valid ratio. However, there's at least one episode (it was on either Spike TV or G4 just this week) in which Geordi orders the matter:anti matter ratio set to 3:1 (I can't remember for sure, but I believe this was the same episode when the alien probe used the computer virus that destroyed the Yamato and crippled the Enterprise and a Romulan Warbird).
    • I for one really enjoy the TES series from Bethesda. Their on my top list for creating quality games that I would gladly dish out 50 bucks for. I am no fan of star trek star wars or anything with "Star" in it. But if Bethesda makes it...I'll give it a shot.
  • 7 of 9 comments (Score:3, Interesting)

    by A Brand of Fire ( 640320 ) on Wednesday January 25, 2006 @11:34AM (#14558631) Homepage
    I thought that was kind of interesting, when linking from the main page to this article, that there were 7 of 9 comments on an article with a Star Trek subject.

    Having seen some of the screenshots, I'd have to guess (or hope) they're at an early alpha stage, seeing as there's no shadows being cast and some of the texturing looks rather dated. While I acknowledge that great graphics do not always make for great games, I'd expect that a company like Bethesda or Mad Doc (who is doing the actual work on the Legacy title) wouldn't skimp in the graphics department, either. Of course, I'm probably spoilt by the gorgeousness found in EVE Online.

    That said, Legacy looks like it'll be a fun title. Large-scale combat in a 'Trek game can be fun; I just wish Birth of the Federation wasn't so poorly made as to make such conflicts nigh impossible. Speaking of which, that game is in sore need of a remake (hint, hint, Bethesda).
    • "I thought that was kind of interesting, when linking from the main page to this article, that there were 7 of 9 comments on an article with a Star Trek subject."

      And you had to go and ruin it for the rest of us... 7 of 10? No significance at all.

      Bastard. :)
    • Given Oblivion's graphics, I don't think we have to worry too much about whether Bethesda will try.
      • While Oblivion does look quite gorgeous, it is Mad Doc Software that is doing the actual work on Legacy with Bethesda publishing the title (as it is Bethesda which now has rights to the publishing and creation of 'Trek-based games). This article at Eurogamer [eurogamer.net] sheds a little more light than the Gamasutra entry, and from how it sounds, the preliminary game concept reminds me a bit of Deep Space Nine: Dominion Wars -- an okay game, but not a great one, with a look similar to the screenshots provided. We'll see

  • by HTH NE1 ( 675604 ) on Wednesday January 25, 2006 @12:33PM (#14559448)
    Bethesda has now confirmed it owns the game license for all television and movie incarnations of the science fiction series.

    So the game license for stage incarnations is still up for grabs?

    Star Trek: The Interactive Musical !
    • So the game license for stage incarnations is still up for grabs?

      I heard that William Shatner is making a spoken word version of a Star Trek Game. He found a way.

  • I think it's likely that Bethesda will hire Patrick Stewart for voice work on some of the games. After all, he's just worked for them on the upcoming game Oblivion (http://www.elderscrolls.com/news/press_093005.htm [elderscrolls.com]).
    • As long as they don't use him as a unit voice in another RTS. I had to turn off unit speech because of that. The (n+1)th time I heard the words "Mr. LaForge, set maximum impulse speed," I was about to break my speakers to make him shut up.
    • Not only does he do a good voice-over, if you rub is bald head, you get good luck and ship on time.
  • Good news everyone (Score:3, Interesting)

    by Jarlsberg ( 643324 ) on Wednesday January 25, 2006 @01:49PM (#14560448) Journal
    If anyone can revive that shoddy franchise, it's Bethesda. They made the only good game based on the Terminator license back when T2 was big, so this is good news indeed :)

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