Videogame or Ad? Hard to Tell 54
Business Week Online looks at the increasing appeal of videogames to advertisers. Specifically, as has been noted in the past, the ease with which product placement can slip into a game. From the article: "The Sims 2 Open for Business, the expansion pack in the popular Sims franchise that hits stores in March, allows players to launch virtual restaurants, stores, and other entrepreneurial ventures. But, oddly enough, they won't be able to interact with true-to-life financial services companies, or see any on-screen versions of objects, food, or clothing representing recognizable brands. Although the game's publisher, Electronic Arts, considered product placements and even wrote some into early storylines, the game's ad and design staffs decided against it."
Depends on the implementation. (Score:5, Insightful)
If you're fragging and you see an ad for Preparation H right after you get a headshot, it's obviously a negative experience.
But considering the rising cost of video games I'm wondering whether they're just milking as much cash out of the game as possible. I mean, for $60 I shouldn't expect to see ads in my games.
Re:Depends on the implementation. (Score:5, Interesting)
Okay, but what about ads in lieu of subscriptions? I'm okay with paying $60 for a game that I'll get a few hundred hours or more from, but I can't bring myself to pay $$ monthly on top of that. For a MMPOG I'd be happy to see an ad on my load screen if it reduced my subscription.
Re:Depends on the implementation. (Score:1)
Re:Depends on the implementation. (Score:2)
But yeah, i'll "Me too" on the adverts on billboards on "virtual bus stop's" or random billboards as an interative part of the game for the same reasons.
I could imagine people quite rapidly making "patches" to the game if adverts were splattered around a game between scenes.
Re:Depends on the implementation. (Score:2)
Re:Depends on the implementation. (Score:3, Insightful)
Re:Depends on the implementation. (Score:2)
Re:Depends on the implementation. (Score:3, Interesting)
In some other games I agree with you. Not haveing billboards in a driving game set in San Francisco would almost be creepy. The city is chock full o' ads, so why shoul
Drew Carey showed up at my sims party (Score:1)
There already is product placement in games (Score:2, Interesting)
This form of product placement is considered a good thing, just because people want those cars
Re:Here we go... (Score:2)
Re:Here we go... (Score:3, Insightful)
Buy it? No problem. Subscribe to it so that within a couple of months I've increased the their profit margins astronomically compared to a standalone game? Not interested.
Forced to watch ads on top of that? Quit gaming and hope I'm not in the minority...but I'll bet that in the long run, I'm not...
Re:Here we go... (Score:2)
Re:Here we go... (Score:1)
Previous Placement within The Sims. (Score:4, Interesting)
The first was the Pepsi Vending Machine, the second the McDonald's Food Kiosk, and the third a Intel-branded computer.
They were fairly well accepted and it was quite a good tradeoff: Receiving new content or a way to modify previous content in exchange for corporate branding. Better than pre-packaging the branding, placing a price-tag on the tools, etc.
Re:Previous Placement within The Sims. (Score:2)
Good practice: Trade Off. Allow the user to decide if he wants something extra at the expense of getting an ad.
Bad practice: Being forced to click "no" on the ad for the European expansion pack for Battlefield 2 before I can play the game online. I have no way to avoid the ad other than to give up the most important functionality of the game.
Worse pr
Re:Previous Placement within The Sims. (Score:1)
Yay (Score:3, Interesting)
Re:Yay (Score:1)
Re:Yay (Score:2)
Don't worry, they'll just make up for it by banning all that frivolous "sleep" by their developers, when the could spend the same time helping the CEO get his 14th solid gold Lexus.
As much as I hate in-your-face ads, unobtrusive advertising (ie, "product placement") doesn't really bother me. Working "exempt" salaried slaves literally to the detriment of their health and family life does bother me.
Ad supported gaming? (Score:5, Interesting)
Re:Ad supported gaming? (Score:1)
Re:Ad supported gaming? (Score:2)
Re:Ad supported gaming is a lie. Nothing is free. (Score:2)
I prefer to anticipate,
Re:Ad supported gaming is a lie. Nothing is free. (Score:1)
Re:Ad supported gaming? (Score:1)
Re:Ad supported gaming? (Score:1)
Re:Ad supported gaming? (Score:1)
Didn't Crazy Taxi have ads? (Score:2)
Re:Didn't Crazy Taxi have ads? (Score:2)
Interestingly, all the product placement locations were in the "early" portions of the city, the zones you could still concievably get to without knowing the advanced "Limit Cut" skill that made respectable-length games possible. The "later" areas, after the highway but before
Re:Didn't Crazy Taxi have ads? (Score:2)
This is most likely because Sega charged per game location. That's certainly how I'd handle it, though I would charge more for the early locations and less for the ones late in the game (I'm sure many, many people never got past the early areas in that game).
Re:Didn't Crazy Taxi have ads? (Score:1)
LOGICAL FALLACY (Score:4, Interesting)
1) Product is conceived in some form, for free
2) Product gets commercialized, arrives on market for a high initial price
3) Product is offered with advertisements for a lessened price
4) Once people are used to #3, product is simply made to be ad-only and safe for future price increases
See also: cable tv, internet, dvd movies, software
Re:LOGICAL FALLACY (Score:2)
Scum of the Earth is what they are! (Score:4, Interesting)
Sim City has to be one of the most outstanding games ever made. Electronic Arts has to be one of the most outsanding game makers ever organized.
AND i knew
that it would be-a matter of time- before the slim-ball--bottom-feeding--pond-scum--scurage-of-
I will continue to support Electronic Arts by buying their products. Why? Because they make a good product and they make good business decisions.
Re:Scum of the Earth is what they are! (Score:2)
They release the game in an extremely buggy state. They then release a patch, announce an expansion, release a patch for the patch (it had a colossal memory leak bug), not release another patch until they release BF2: Special Forces; then the patch they release is simply to make Vanilla BF2 compatible with BF2:SF, to give those taht bought SF a chance to use their toys on the people playing BF2! To
Re:Scum of the Earth is what they are! (Score:1)
You obviously have not had to make real-to-life business decisions yet. What you are complaining about is product development, not business decisions as we say in the article.
Nuff said.
Re:Scum of the Earth is what they are! (Score:2)
Sure, they used to be cool. In the old days, Electronic Arts was remarkably enlighened as publishers go. They presented to us, direct from the original developers (who EA typically didn't own) the original computer versions of Marble Madness, five great construction set programs (Music-, Adventure-, Bard's Tale- and Bill Budge's Pinball-, as well as Racing Destruction Set), all of Interplay's classic early work including the three Bard's Tale ga
Re:Scum of the Earth is what they are! (Score:1)
Budweiser's Tapper (tm) (Score:1)
I'd probably drink Budweiser today if I drank anything with less than 7% alcohol.
Re:Budweiser's Tapper (tm) (Score:2)
Re:Budweiser's Tapper (tm) (Score:2)
AO (Score:1)
Re:AO (Score:1)
This sounds fishy... (Score:2)
No TV - Ads Hate (Score:2)
There are more and more of them around, all of them trying to get your attention.
To most people I know, this is irritating but not particularly terrible. One gets used to it and filters them out.
Well, I don't have a TV. Don't want one. Thus perhaps I'm not so used to adverts. And can't filter them out so easily.
The idea of letting me pay for a game (typically 45 Euro: ca $55) and then putting adverts into it? Ugh. They tried that in "Driver 3", and it immediate
Need for speed (Score:1)
Stuff like one car considered to be better than another (and drives better), or "better" cars are unlocked as the player progresses through the game (although a "better" car is actually the same as the player's previous car).
And there are lots of ads in NFS Underground 2 and NFS Most Wanted. Like Cingular, Burger King, Axe, Old Spice, AutoZone etc.