December's Best Indie Games 20
cyrus_zuo writes "As a last cry out to 2005, Game Tunnel
has just published its
monthly list of the top games of December. This feature articles takes
a hard look at the Indie games released in (or around) the month of December with four
different voices reviewing and rating each game, providing a variety of insights
into what was and wasn't great in Indie gaming in
December."
Not too bothered about December (Score:2, Interesting)
Ar Tee Eff Ay (Score:1)
Re:Ar Tee Eff Ay (Score:1)
Thanks for that.
Uh...games certainly have come a long way since the Public Domain scene of the Amiga, haven't they...look out EA!
Re:Ar Tee Eff Ay (Score:3, Interesting)
Not really. Back in the Shareware days, games were of exceptionally high quality for such small studios. Plus you got a full game that was so good you wanted to buy more. Now all those Shareware companies have gone full commercial, and the Indies have replaced them. The Indies don't usually offer much more than a demo, and you often find that the full game isn't that much more interesting.
Indies
Re:Ar Tee Eff Ay (Score:1)
I was talking about Public Domain, not Shareware. Anyway, they were both - with very few exceptions - utter shit. Crap games knocked out by idiots in a few weeks with terrible graphics and buggy, limited gameplay.
Also, they weren't produced by studios, but one or two people (per game). Computer magazines were crammed full of adverts for people competing with each other to sell as many programs for as little m
Re:Ar Tee Eff Ay (Score:2)
Nonsense. Apogee, Id, Epic Megagames, Parallax Software, Arcanum Computing, Softdisk, Moraff (that guy was a machine!), Bungie Studios, and tons of other "little guys" produced some really great software. Sure, some of it was crap. But the crap didn't sell floppy disks, so it quickly got lost to th
Re:Ar Tee Eff Ay (Score:1)
> (that guy was a machine!), Bungie Studios, and tons of other "little guys" produced some
> really great software.
Again, I was talking about the Public Domain Amiga scene, which might well have been largely a UK/European thing. As you've implied with your reply in general, and your "Amigas weren't really known for their games, but they were known for their multimedia capabilities" in particular, you're com
Re:Not too bothered about December (Score:1)
Re:Not too bothered about December (Score:1)
http://www.gametunnel.com/articles.php?id=412 [gametunnel.com]
graphics looked decent (Score:3, Insightful)
I wonder... (Score:1)
They do need to do a full year though- Darwinia [wikipedia.org] was freaking aweswome.
Considering the time investment to make a game (Score:3, Interesting)
There's only so far a person, or a bunch of friends, can get when programming [in their spare time most likely] a game of any level of complexity.
Tools are better than they were years ago however. What took a month to program in 1985 in assembler can be done in a couple of evenings now, motivation allowing. As long as someone has some graphical talent you can get good looking games out without too much effort. Sadly they aren't going to have the same level of gameplay as some modern games - it's hard to compete against a multi-million dollar game!
It's easy for an indie band to get good and be better than a mainstream band. It's not too hard to do decent films on a budget either, if the skills are available. But game writing seems to be pretty hard to get something even 10% as good as a commercial offering. Is it a problem with the tools - Java has some pretty simple game libraries now however, but you still need to know some complex stuff if you do a 3D game, for example. Is game-writing the educated-geeks choice of creativity, another pasttime like knitting, a band, amateur dramatics, etc?
Re:Considering the time investment to make a game (Score:2)
It certainly is for me. I consider myself an artist, and code is my medium. It's relaxing for me to write code and design systems -- it's somewhat therapeutic. It's my way to be creative, and what I enjoy doing to get out some good energy (even though I may do it all day as a job).
Re:Considering the time investment to make a game (Score:1)
One day
Most of this stuff isn't all that good. (Score:2)
I cant count the times I've played a game with frustrating control schemes, or unrefined interfaces, or atrocious graphics. I think anyone capable of pr
Motorama (Score:2)
Re:Motorama (Score:2)