Stardock - From Indie Developer to Publisher 28
Consumed_Crustacean writes "GameDaily has an interview with Brad Wardell, CEO of Stardock Systems. In the interview, they discuss Stardock's transition from a smallish independent developer to a full-blown publisher (both retail and online). Of particular interest is the discussion on DRM and their online distribution, which Wardell opposes, and said 'Software piracy is something that tends to be overblown. The question for us boils down to the number of sales lost due to piracy versus the number of sales lost due to people not wanting to be inconvenienced.'"
Amen (Score:3, Insightful)
Glad to see a publisher that can at least factor the consumer experience into the drm equation...
Dave
A Soft-DRM in practice! (Score:5, Insightful)
That is the way to do it. A DRM shouldn't PREVENT illegal behavior, just make it so that legal behavior is more convenient! This is exactly the theory that I preach in my journal
-Rick
Indies (Score:4, Interesting)
p.s. One reason I ask is that a friend's rpg game company, with all of three employees, is not considered "indie", and thus finds their products frequently panned and derided on indie-oriented forums.
Re:Indies (Score:1)
Re:Indies (Score:1)
Some definitions (Score:1, Insightful)
Publisher: A company who distributes, markets, supports, and/or finances game development projects. Publishing can vary widely; some pu
Re:Indies (Score:2)
If you are unsuccessful at making money from games/music/comics, then you're indie.
If you manage to make money in any real amount, then you're a souless corporate bastard who should be ridiculed and hated.
In Stardock's case, they got the indie credit because their games were never considered AAA titles with tons of marketing and corporate push from the publisher... they also used publishers that were far from the top of t
Re:Indies (Score:2)
I recognise that name... (Score:1)
They actually have a very interesting business plan: create decent minimalist software with a big focus on letting users create content for it, thus allowing for the creation of a hugely attractive library at no cost. It's very cool, and a sure sign of the effect of the internet on proprietary software.
That
Re:I recognise that name... (Score:5, Informative)
Re:I recognise that name... (Score:1)
Re:I recognise that name... (Score:2)
Re:Easy for him to say... (Score:2)
Re:Easy for him to say... (Score:1)
Here's a Gamespy review from today of GalCiv II.
http://pc.gamespy.com/pc/galactic-civilizations-i
-(designer of "polished crap")
stardock ownz (Score:3, Interesting)
and i had no idea they had so many other products [stardock.com]
yay to them.
Re: (Score:2)
Re:stardock ownz (Score:2, Interesting)
It also helps that their staff regularly reads the forums and answers questions...
Re:stardock ownz (Score:2)
Brad seems to be an interesting person who is often willing to ruminate on the computer biz. It's too bad he left a bit of a bad taste with the OS/2 crowd by laying down some heavy b
Somewhat off-topic, but... (Score:1)
Re:Somewhat off-topic, but... (Score:1)
One of my better CS experiences (Score:2)
Re:One of my better CS experiences (Score:1)
Re:One of my better CS experiences (Score:2)
I think they're offering Jets'n'Guns too... That's a good one, even though it's rather short.