

On Single-Player Competition 59
Via Ars Technica, a post on the Major League Gaming site about the return of single-player competition (ala arcade games) with the likes of Xbox Live Arcade. From the article: "Once it stops being really enjoyable and just becomes work, you move on to another game and rarely come back. But imagining myself playing Resident Evil 4 with online leaderboards showing high scores in the missionary mode or a timed 'kill as many bad guys as you can' mini-game brings a smile to my face. I know for a fact I would be playing Super Mario Sunshine every now and then to try to get the fastest time for beating a certain level if there were leaderboards that everyone could plainly see after they beat a level."
The Proof is in the ... Video? (Score:1, Offtopic)
I mean, it's a great concept but I can put an NES game on my Dreamcast and up the speed to 1.5x using NesterDC and record that.
Maybe that looks a little fishy so instead I play the game regularly on the NES and capture the video at a rate of 30 frames per second. Then I load it into Gordian Knot [sourceforge.net] and just remove a frame or two for every 15, inching my time up a half minute or so overall.
How would they protect agains
Re:The Proof is in the ... Video? (Score:2)
Re:The Proof is in the ... Video? (Score:2)
Tool-assisted? (Score:2)
I do know that NESVideos (a similar site) only takes submissions in the form of emulator movies - basically a recorded set of inputs. They load it up with their own rom of the game (known to be good), and record the actual video from that.
So how do they distinguish traditional speed runs (one continuous recording at full speed) from tool-assisted speed runs (recorded in slow motion, with sections repeatedly re-recorded, or both)?
Re:Tool-assisted? (Score:1)
Re:The Proof is in the ... Video? (Score:2)
-Rick
Re:The Proof is in the ... Video? (Score:1)
Re:The Proof is in the ... Video? (Score:1)
Wait 'til you see my pong scores (Score:5, Funny)
Squash? (Score:1)
I'll OWN you at single player pong. I can't wait!
Wouldn't that be a primitive racquetball sim?
Not only the worldwide leaderboards... (Score:5, Insightful)
Being able to filter the leaderboard by your friends is pure genius...
Re:Not only the worldwide leaderboards... (Score:2)
Personally, I think the DS WiFi high-scores would be better if they had a more community-based system, using individual DS codes, instead of just "So and so scored 150,000,000 on X Tony Hawk level. Go cry."
Re:Not only the worldwide leaderboards... (Score:2)
Learning a game is the most fun, playing ad nauseum is just playing it ad nauseum. Of course for a younger more competitive generation anything that raises them in the eyes of the peers will be worthwhile and from some greedy corporate ass wipe financially exploitable.
For sure. (Score:2)
Re:For sure. (Score:2)
Re:For sure. (Score:1)
Ah, freshman year, good times....
Re:For sure. (Score:2)
Re:For sure. (Score:1)
Re:For sure. (Score:2)
And then the deep jawdrop in the arcade salon, when I picked the doctor and went through the whole game, beating the shit off all my opponents
Re:For sure. (Score:2)
Orchid owns. You've got to love when the arcade comes by to see you whip out a 50 hit combo. Not to mention the Ultra Combo finisher.
(If you don't know what game I'm talking about, you wouldn't understand anyway.)
Online Websites (Score:3, Interesting)
The biggest problem is that it's no longer an arcade rivalry. You're not fighting with that one other guy who comes into the arcade every day. You're fighting with everyone in the world. And no matter how good you are, there's almost always someone way better out there. Which means that you're already defeated before you even start. There's no way you can touch some of those high scores.
At least with the Indies, some of them develop small communities around the game, keeping the competition intense. As soon as the floodgates are open, though, there's no real point in competing.
Re:Online Websites (Score:2)
I managed some impressive score in some flash-based game by running it on very slow, old machine, resizing the browser window to some narrow column shape etc. Nothing illegal, just marginal, rare conditions. Scratch the CD, the race track will fail to load, you'll be in the middle of open field with just the start/finish gate and you'll beat the race in 15 seconds, taking 3s to finish a lap by circling the gate post. Happens. How are they going to stop it?
Re:Online Websites (Score:2)
Re:Online Websites (Score:1)
Re:Online Websites (Score:2)
Buddy list (Score:1)
And no matter how good you are, there's almost always someone way better out there. Which means that you're already defeated before you even start. There's no way you can touch some of those high scores.
Then have it rank players by percentile and then compare your percentile to those of other accounts on your buddy list. Even if you can't get to the 99.9 percentile, if you're at 92.6 and those on your buddy list are lower, you still have something to brag about.
Re:Online Websites (Score:1)
Cheating problems (Score:2, Insightful)
Re:Cheating problems (Score:2)
Not all Mario Kart games are online (Score:2)
If you look at the top Mariokart time trial sites, they make you prove your score, either by screenshot or with video and if it still a little suspicious, you play an online game to show off your technique.
Does this only work for Mario Kart DS? The other four Mario Kart games didn't have online play. Do people who specialize in the Super NES, N64, GBA, or GameCube iterations of the franchise have to buy a Nintendo DS and become skilled at another MK title just to prove that he or she didn't do some sort
Re:Not all Mario Kart games are online (Score:2)
Re:Not all Mario Kart games are online (Score:1)
Great scores always necessitate video proof.
How much does a video input card that has high enough quality to preserve enough of the original console's video artifacts to rule out emulation cost?
Since nobody would bother to lie about a 1000th ranked time
O rly? Say you have a million people who have registered accounts for a given game. (Your MKDS fan site probably doesn't count, but Xbox Live does, and future Nintendo online titles with "official" ladders may.) If you're 1000th ranked, then you're
Re:Cheating problems (Score:2)
Snowflake's chance in hell?
Obl. Link - Timeattacks and speedruns (Score:1)
Many timeattacks and speedruns on this site.
Read the faq [comcast.net] if you don't know the difference between a timeattack and a speedrun =)
Project Gotham Racing (Score:3, Informative)
Gamer tastes have not changed, games have (Score:4, Interesting)
Geometry wars I would say has sold as much or more than most launch titles for the 360. This "resurgence" in single player/leaderboard gaming. Simple, quick, easy to pick up and play games have always been the favorite, no matter the level of technology or the era. It always comes back to a simple idea, executed perfectly, and accessible to most any player.
The forced transition to 3D and the denial of 2D games is another instance. Still to this day the "sleeper" hits are always some form of 2D gameplay, yet no game maker wants to admit this and produce 2D games.
FPS and RTS games have been being pushed more and more BY THE GAME DEVELOPERS/PUBLISHERS, not by gamer demand. They are easy and cheap to produce and stick to a basic formula that has been beat to death many times over. Gamers demand new and exciting games, look at the interest in upcoming games like Spore... yet there is only 1 Spore to every 100 FPS/RTS games. The developers keep shoveling out GTA clones, FPS games, and RTS titles by the bucketful and the returns are finally diminishing. Just like MMO's the developer/publisher are the ones pushing them so hard because they are easy to produce and rake in tons of cash, but they are all still basically the same formula as EQ1 over and over with minor tweaks and changes. Sure, they sell tons.. but if you would have asked before WoW if gamers wanted yet another fantasy MMO, most would have said "NO!" But it gets hyped, and marketed, and people buy into it and no matter how many folks complain about long wait times and boredom after lvl 60 the subscription numbers keep climbing.
People really want innovative, unique, games and the cult followings that otherwise unknown games garner (like Katamari Damacy, Guitar Hero, DDR, Odama, Ikaruga, etc.) prove that true game design, gameplay, and innovation still hold the highest regard in gamers minds. Game makers would (and do) have you believe otherwise, but the proof is there.
Re:Gamer tastes have not changed, games have (Score:2)
3D was and still is a very cool technology. But it isn't anywhere near the be all to end all of video gaming.
The solution, of course . . . (Score:2)
All these years, and still the only game that matters.
3d? 2d? Bah! The animation is done with ASCII, just as God meant things to be.
Of course, it does have new-fangled developments, like navigation with the arrow pads for those not bright enough to use vi instead of emacs, and the iintroduction of color is still questionable . . .
hawk
Re:Gamer tastes have not changed, games have (Score:1)
You would crank it out in under a year. Keep the graphics simple, and incorporate some levels from the classic Mario games. People would eat it up. Sleeper classic. I'm still waiting for a real sequel to Mario World.
SMB2j? (Score:1)
Nintendo makes a side-scolling Mario game that encompasses the scope (i.e. levels and level variety) of Mario 1-Mario world.
Including the rat-bastard difficulty of Super Mario Bros. 2 (J), called Super Mario Bros.: The Lost Levels in other territories?
Re:SMB2j? (Score:1)
Re:Gamer tastes have not changed, games have (Score:3, Insightful)
3D accelerated graphics cards a factor (Score:1)
Even substantial 2D graphics can be handled by more modestly priced cards.
Re:Gamer tastes have not changed, games have (Score:2)
Katamari Damacy was not "some form of 2D gameplay".
Re:Gamer tastes have not changed, games have (Score:1)
Some games are really helped out by the extra dimension, some are just plain not. There are millions of examples, like Metal Slug, Street Fighter VS.
Re:Gamer tastes have not changed, games have (Score:2)
No, but you did say "'sleeper' hits are always some form of 2D gameplay". Katamari Damacy proves the statement wrong.
XBox Live Arcade (Score:1)
Achievements and scores on the 360 are the real "next-gen" feature of the XBox 360.
Forget the graphics and the other much-touted features of the 360 - achievements and high scores take that old-school high score competitiveness from yesterday's arcades and make them relevant once again.
This is great for someone like me - a guy in his early 30's who doesn't have many gamer friends anymore and certainly none on XBL - because it brings t
Re:XBox Live Arcade (Score:1)
See also: (Score:2)
Missionary Mode? (Score:1)
Poor Leon...
LDS - a mispelling of LSD (Score:1)
"Uh, excuse me, sir? I was wondering if you're interested in the book of Mormon, another testament of Jesus Christ."
"Qué carajo estás haciendo aquí? Lárgate, cabrón!"
"Sorry to bother you."
(Villager then tries to attack Leon with an axe.)
"Freeze! I said, Freeze!"
(Leon takes out the villager and gets a message on his radio.)
"Is everything okay?"
"There was a hostile local. I had no choice but to neutralize him. There are still ot
Ever heard of Speedruns? (Score:1)
For RE4, this sort of already exists...especially for the Japanese. The site http://homepage3.nifty.com/shin3/capcom/bio4.htm [nifty.com] tracks both the best times on the main game and high scores for the Mercenaries minigame, ranging from top 20ish to the top 64. I think he just includes the submissions for anyone that s
Gamerscore becoming the Gamer Resume (Score:2)
I'm sure the same goes for many other gamers. They WANT people to k