

'Used' A Dirty Word in Gaming 339
Gamers with Jobs has a piece looking at the increasingly negative reaction the game industry has towards used games. From the article: "The problem is that the used game market has not only redefined the direction of the specialty retailer, but it has attracted the attention of the big box stores, and the success of limited test markets might eventually reshape the landscape of the gaming retail industry as a whole, edging publishers and developers out of a significant cut of the action. This as next-generation systems send development costs skyrocketing put developers in the position spending more than ever just as the biggest retailers are considering keeping more of the profits for themselves."
The alternative? (Score:5, Insightful)
Besides, some of those used games are really worth picking up but they're out of print. So should we just never get the rare gems? Obviously the answer is to buy them new, but sometimes you don't realize how good a game is until its too hard to find - reference Disgaea.
Re:The alternative? (Score:4, Insightful)
Amen.
The best purchases are always those classic gems you pick up for cheap in the used section. I mean, it's a perfectly good game, in some cases a gaem, and all for a third the price.
Personally I'm sick of having to pay over $80 per game. This alone has largely stopped me buying. And in europe, we are paying $80 per game.
Re:The alternative? (Score:2)
What I'm worried about is activation similar to winXP. What then?
that will suck.
-nB
Re:The alternative? (Score:2)
Or maybe they're not, and anyone who buys it deserves exactly what they get ("effed in the a" as Cartman would say).
Re:The alternative? (Score:5, Funny)
The problem with buying used games is it is akin to stealing from the game publisher. They don't get a dime of that revenue from the second or third sale of a game, only the first, so by you buying a $20 copy of a game, you're essentially stealing an $80 sale from them. Hopefully Congress will shore up this loophole and outlaw the resale of intellectual property by anyone other than the copyright owner.
No one is stealing from anyone. (Score:2, Insightful)
I do not steal from James Brown when I buy a used CD.
No publisher or author has the right to tell me what I can or cannot do with a product I have paid them for.
Re:No one is stealing from anyone. (Score:3, Interesting)
I do not steal from James Brown when I buy a used CD.
No publisher or author has the right to tell me what I can or cannot do with a product I have paid them for.
First and second line: Absolutely correct.
Last line: Incorrect.
If you purchase a CD, you do not have the right to play that music at your restaurant where dozens of patrons can listen to it while they eat. This is considered a public performance and you must pay a seperate f
Re:The alternative? (Score:5, Insightful)
Glad I read to the end I was about to give you a right proper flaming. The problem is tha tview you expressed is actually held by some people.
This loophole... (Score:3, Interesting)
Re:The alternative? (Score:3, Insightful)
If the label is too dark to write on, I write it in the area around the hub hole.
Re:The alternative? (Score:2)
So to many people, they see an opened game with a scuffed up cover, no manual, and the possibility of a scratched disk. Compared to the new copy for $5 more.
It's little wonder why "used" is a dirty word in the gaming industry. Most people's experience with it relates to being gouged by hobby stores, and seeing little discount on used titles compared to new.
I'm not giving it up! (Score:2)
Having used an Atari 7800 controller (Score:2)
Re:I'm not giving it up! (Score:2)
"Had enough yet?! I've got E.T. and I'm not afraid to use it!"
Re:I'm not giving it up! (Score:2)
Used games are all I can afford (Score:5, Insightful)
Re:Used games are all I can afford (Score:2)
With services like xbox live, it would be trivial to lock a physical copy of a game to a specific gamer tag. In one fell swoop, the used game market dries up.
Of course this depends on how well dev houses adapt to changing times. Valve has obviously had some foresight with their ro
Re:Used games are all I can afford (Score:2)
Re:Used games are all I can afford (Score:2)
Which is actually a nice thing about buying used games -- by the time it hits the used stores and is low in price, you will know whether or not it is a classic t
Re:Used games are all I can afford (Score:5, Interesting)
WallMart gets one of the best deals on video games, and they make under 2 dollars on a game after thier costs. This is because the margin starts out so low
Re:Used games are all I can afford (Score:3, Informative)
So, I'm not coming from a place of misunderstanding. Besideds that, the person owning/working the store has overhead to take care of, and their time is worth something too.
We also want to make money, just like the development houses. It's a mutual agreement. Besides, the do get the biggest chunk of the money.
There is more to a product than just the creativ
Re:Used games are all I can afford (Score:3, Funny)
Dev cost skyrocketing? (Score:5, Insightful)
Take Madden 2004, slap on it new textures, make some minor gameplay changes, call it Madden 2005 and release it.
How the hell does that skyroket costs when they are using the same goddamn engine with prettier graphics and a few minor asthetic changes?
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
That's exactly what I said as soon as I found out about it. The reason its in the top 10 selling games every year is that people who aren't really gamers buy it to simulate the football season. It's just not the same when you're playing as the Philadelphia Birds of Prey, the Pittsburgh Steel Workers, and the Tampa Bay Software Copyright Infringers.
Re:Dev cost skyrocketing? (Score:2)
Re:Dev cost skyrocketing? (Score:2)
Re:Yeah, but.... (Score:2)
Re:Dev cost skyrocketing? (Score:2, Funny)
We used to pay $8/hr for an expert programmer with two PhDs. Now it's $10/hr for a guy with only one PhD! When will it end??? Bangalore is getting pricey!
Re:Dev cost skyrocketing? (Score:2)
different development costs (Score:5, Funny)
Re:different development costs (Score:2)
Re:Dev cost skyrocketing? (Score:3, Informative)
I may be speaking slightly out of place here, but I have a good friend that not only worked foe EA Tiburon, but actually worked on the UI for both madden 2005 and madden 2006.
let me assure you several things:
Just like CD sales... (Score:5, Interesting)
Everyone's just like me. (Score:2, Insightful)
Hi! I'm in the middle of nowhere, on 33.6 dialup. How will your "miracle method" help me? How about this; what's the difference between the "old, and busted" were I buy a CD with manuals, and "the new hotness", were I bulk buy CD blanks, and cases, and print out the documentation?
Re:Everyone's just like me. (Score:2)
Re:Just like CD sales... (Score:5, Insightful)
Ask yourself, if Valve/vivendi were to go out of business tomorrow, would you be able to play half life 2?
Re:Just like CD sales... (Score:3, Informative)
Re:Just like CD sales... (Score:2)
Yeah, that's the solution to the problem: not to make games worth buying, but to make them impossible to sell when you get stuck with crap. That'll really give the industry a boost.
Re:Just like CD sales... (Score:2)
Re:Just like CD sales... (Score:4, Funny)
Re:Just like CD sales... (Score:2)
Just brainstorming here (Score:5, Insightful)
The publishers will insist that graphics sell, that you need such high-res textures that you can see the models' individual pores, that you need to get Hollywood actors to do the voices. I don't buy that. If Geometry Wars and the success of the DS have taught us anything, it's that gameplay sells.
I don't think I'm in the minority when I say that I don't play graphics.
Re:Just brainstorming here (Score:2)
Re:Just brainstorming here (Score:2)
Re:Just brainstorming here (Score:2)
Re:Just brainstorming here (Score:2)
Yeah, us text adventure fans are a dying breed.
Re:Just brainstorming here (Score:2)
Yes . . . Except in the case of DOAX volleyball with the nude hack
-nB
Re:Just brainstorming here (Score:4, Insightful)
Therefore, the development houses go for what they can be certain of- throw money at a game, sell it based on graphics, make money. It might not make the best games, but there's no denying that they *do* sell.
Re:Just brainstorming here (Score:3, Interesting)
Agree 100%. I've been trying to save my money lately but just this past week I finally broke down and bought a DS (yeah, I know about the DS Lite...) along with Mario Kart, Sonic Rush and Nintendogs, all new, and
Sounds good to me! (Score:5, Insightful)
Re:Sounds good to me! (Score:2, Insightful)
The reason I say this is because they want that person who bought the game new to have to turn around and buy another game new sooner. If they can make games that have little lasting appeal but great marketing upon launch then they have a cash cow system. It's all about the repeat sales. turn out more titles, faster, and make the games have a shorter lifespan is good fo
replay value (Score:3, Interesting)
Personally I always buy used games. EB and gamestop have 90 day warranties on their pre played games and even for 5 buck's less it's good to me.
Re:replay value (Score:2)
Here's something smart to do : (Score:3, Interesting)
It's always the same story : when an industry starts gaining mainstream approval, it just becomes a penis contest to see who will do it more, harder, better, with more explosions, big boobs, and bigger budget!
Look at hollywood actually BRAG about production costs, the same is happening to videogames, only this time, video games are supposed to be more fulfilling than two hours of non-interactive eye candy!
Re:Here's something smart to do : (Score:2)
The development costs are already at rock bottom. The big name companies barely keep their artists and programmers fed.
The 'high development costs' actually go to buying movie licenses, paying over-rated and over-priced voice talent (or over-rated and over-priced famous designers), paying for outrageous advertizing, hype, and favorable reviews, and most of all, lining the pockets of the publisher who is making a living mostly of
Hmmm.... (Score:2, Interesting)
Re:Hmmm.... (Score:2)
Seems fair (Score:2)
That seems fair.
But if I find the book/game/CD doesn't give you pleaseure, does the "artist" agree to give your money back?
Re:Hmmm.... (Score:2)
My analysis (Score:5, Insightful)
2. Stupid people assume that because they've always made money up to now, they can rest on their laurels.
3. Stupid people think that when their income dries up, whining will make it return.
BTW, have any of these numbskulls considered and compared the effect of the used car market? If a thing retains value for resale, people will be happy paying extra for it first-hand.
Used games as used cars? (Score:2, Interesting)
In any case, it could drive up the cost of used recent titles, lowering the incentive to buy used over new, and incr
Gimme a break (Score:3, Insightful)
Duh.
An entire website devoted to... (Score:4, Funny)
Alternative is worse (Score:5, Insightful)
The problem here is the quality of the games in general (like with everything in the entertainment industry these days) is horrid. Quick rehashed sequels of popular games are being released more often then original game content. Gamers are becoming increasingly wary of dropping full price for a game they may find out they don't like 2 hours after playing it. Buying used games gives them an opportunity to play that game at a reduced price, and then trade back the game in exchange for another new/used game. Also, most gamers are finding more value in trading games for new games, as their is generally no need to hold on to a game that has been played to death and will never be touched again.
In the PC gaming market, you don't even have to buy used games. If you wait 6 - 8 months after a game is released, it is usually marked down 40 - 60% or comes bundled with value added features like add-ons or other games for a cheaper price.
I don't see how game developers can do anything to stop this. They sell a product and have little ( or should have little ) impact on after-market sales. I am sure Ford and GM would love to control how their used cars get sold, get some profit from the trading and selling of used cars, but the idea that any profit should return to Ford after they initially sell a car is ridiculous. Same goes for the video game industry.
I think the video game industry is realizing that they are not making an easy profit anymore, that gamers are becoming more selective about the games they play. I think there has been a stagnation in the originality and quality of gaming titles, and gamers are no longer quick to buy a game that is an obvious rushed out sequel. But they have to realize that buy flooding the market with poor quality games isn't going to drive up sales. Instead of penalizing used game buyers, how about making better quality games that people want to pay full price for and keep indefinitely!
If the game industry starts to mess up used game sales, forcing higher prices and demanding recuperation of profit from the sale of used games, the alternative is rampant piracy where those that would have spent $20 on a used game now will download it for free in spite of the gaming industry.
Re:Alternative is worse (Score:2, Interesting)
I was just playing a boxing game on the XBox 360 at a local game store the other day. I could have sworn that it was just an update of the Activision Boxing game for the Atari 2600, but with photo-realistic THREE-DEE graphics and a voice announcer. Nice features to have, but not real
Make Lasting Classics or Die (Score:2)
So, if Game publishers want to cut out the used games phenomenon, all they have to do start making games that take a lot longer to play to death. Fallout, Fallout 2, Master Of Magic. I've had Master of Orion 3 since it first came out, and haven't even played a quarter of the races. (If the #$%^ing DirectX controlled engine
I find it hard to believe. (Score:3, Funny)
Instead of "our game sucked so no one bought it," they can now say "our game didn't sell well because most people waited and bought used copies."
If they really have a problem with used games, they need to come up with a "better" content distribution method. Something "Steam-ish."
Boo fscking hoo (Score:5, Insightful)
No, no they're not. "Capitalism is hard" is not a sound argument.
Somehow the print publishing industry has managed to survive libraries and used book stores. The music industry managed to survive used record and CD stores. The movie industry has managed to survive video rental stores selling their old stock. The automotive industry has managed to survive used car sales.
Stop whining and start figuring out how you're going to compete.
Used games (Score:2, Insightful)
New games are not better than used games (Score:2)
Re:New games are not better than used games (Score:2)
Or what about RTS games... after Total Annihilation, nothing even got close. Most of the current RTS b
Re:New games are not better than used games (Score:2)
not necessarily. it could just be that since they shot for easier targets, they hit more of what they were aiming for...
The usual rubbish... (Score:3, Insightful)
Publishers got themselves into this... (Score:5, Insightful)
For the longest time, publishers were the dispicable middlemen who took the bulk of the profits. Now, due to advances in technology, the money is going to stay with the retailers, who can efficiently catalog and redistribute used copies, or to the developers who can distribute electronically and cut the publishers out of the loop entirely.
We're going to see the publishers spew this shit about how much more it costs to develop on next-gen systems and how used games make that harder, all while they're reeling from losing their cash; Cash which they keep as profits, and use for kickbacks, mis-management and marketing, which are the real bulk of game costs, dwarfing development costs by so much that it almost doesn't even matter if development costs double on net-gen systems. The same crap is happening to publishing/distributing companies in every industry. They're crying as their business models become obsolete. It's too bad that there's no good will towards them since they've been screwing people form both ends for centuries.
Let the publishers rot. Few will mourn the loss of 'Big Name' games and musicians, and their demise will make more room in the industry for artists and engineers as the money they keep from their big name titles gets spread out amongst an industry full of a larger number of lesser known titles. You won't have to be a rockstar anymore to be able to make a living as a musician, script writer, or game artist. The change is already started, and short of purchased legislation there's no way to stop it.
I've got a better idea (Score:5, Interesting)
Re:I've got a better idea (Score:5, Funny)
I believe you are confusing "free as in speech" with "free as in beer".
Hmmm (Score:2)
For new games, I don't buy them straight away, I wait for the price to drop or for a strange pricing decision. Sometimes that nets me a bargain, such as Spellforce for a tenner on the release day.
TB
No more 0wn3D? (Score:4, Funny)
Now I can imagine a kid yelling I T0TALLY UZ3D U N00B!!!!!11 but why?
Re:No more 0wn3D? (Score:2)
Mod parent up. When I saw the one-liner headline on the Slashdot main page, my first thought was, "Damn, I just figured out the proper usage of 'pwnxxored' and now I've got to start all over again?" I feel so u53d.
It's "pre-0wn3d" now (Score:3, Funny)
I thought Owned, PWND, 0WN0R3D etc was the dirty word of the day in gaming.
Just as used cars are now "pre-owned vehicles", used video games are now pre-0wned.
"development costs skyrocketing" (Score:2)
One of these games has myself and my flatmates addicted, the other I'm working slowly through mostly out of curiousity. I'm sure I don't have to tell you which one is which.
This is not to say that smaller, easier to play games are the way forward, or giant stunning masterpieces are a bad idea, it's just an example. However, I do strongly believe the only thing pushing up
The Solution to satisfy all legitmate parties (Score:2)
The solution is to tailor distribution packages and prices according to intended usage.
Continue selling physical media that can be resold/traded at current prices or perhaps a little higher.
Sell physical media with restrictions that tie usage to a single individual for less.
Sell digital media with time limited (perhaps even per unit of time, day or week) restrictions for less than the common price points of u
Not just a dirty word in "gaming" (Score:2)
I don't need to download music anymore. I buy it used for $2, rip it, and then sell it to the next guy and get my money back.
Same with DVD's, if I wasn't too lazy to go through the ripping process with them.
Either way, I'm buying used copies. My money doesn't go to the labels or the *AA's, but some kid on half.com.
Sure, somebody had to have bought it at some point in the past, but the labels don't make a cent of my purchase, so lose one of their sacred "pot
Used games prop up the cost of new games. (Score:5, Insightful)
If they could not "get back" that money, they would buy fewer new games. More casual gamers like myself wait, find out what is good and what sucks, and buy the good used games six months or a year or so after release.
Think of what the car market would be like if you could not sell your used (excuse me, "pre-owned") car.
Movie studios used to charge $100 dollars for a movie (on video tape!). Only rental stores bought them, for the most part. Then they learned that the magic point was $15-20. Sure, they make less profit per sale, but they make so many more sales, it is well worth it. Perhaps video game producers should learn the same lesson?
Distributor buyback program. (Score:2)
Of course, I really think Steam will be the route they end up going.
Doh! Pricing! (Score:2)
Vidgames are not prestige goods (perfume) where people equate higher price with greater quality. They ought to drop prices quarterly rather than annually.
No Resale! (Score:2)
Re:$70 for a game (Score:2, Insightful)
Re:$70 for a game (Score:2)
~S
Re:$70 for a game (Score:2)
It's also because it's a collector's edition. Which is to say, it's still a ripoff, but at least you get something for the extra $20.
What really stinks is when panderers like EB start selling that same collector's edition for $150 bucks, ala World of Warcraft. That's shameless exploitation, and not a cent more of that money goes to the publisher.
Re:Well hellOOOOOO Mr. Pedophile! (Score:2)
But doesn't that make sense? (Score:2)
If the game companies routinely sold you a game for $50 that occupied your every moment for 2 months (not only because it was good, but because you felt nicely challenged), at best they could sell you 6 games a year. Probably less.
But if they produce a game that amuses you for just 1 month, they can double their income. And if solve the game in 3 weeks... well, you get the idea.
Yes! (Score:2)
Yes, but not necessariliy for EA. EA's other choice is to lower development costs and stop eq
Re:It's not right (Score:2)
The same reason why a used car dealer makes money from selling used cars without having to pay the manufacturer. We live in a free (and free market) country and people should be able to dispose of their property any way they wish.
If game manufacturers do not like it they can make their new games so good that no
Modding Open Source Games (Score:2)
Why does everybody mod Half-Life (etc.) instead of using an open-source engine??!