Alternate Reality Games Grow In Popularity 55
A Joystiq post has some commentary on the popularity of Alternate Reality Games. Specifically, they reference some statistics gathered to give quantifiable metrics to game popularity. From the post: "Based on official numbers, the volume of forum posting and the number of hits on Google, these figures are pretty impressive. Two of the better-known ARGs -- The Beast and I Love Bees -- attracted upwards of two million players, according to their designers." For folks who play: What is your sense of their popularity? How many people do you know who play?
What is "ARG"? (Score:1)
Can someone fill me in on what "Alternate Reality Gaming" means? If I missed it in the linked articles, I apologize, but wish we'd get more of a background on something that we are not familiar with.
Re:What is "ARG"? (Score:1)
Re:What is "ARG"? (Score:2, Informative)
Just kidding. It pisses me off when things get posted to
ARGs are basically playing a game in the real world, and suspending your disbelief long enough that you are in an alternate reality. The idea is that fiction should blend seamlessly into life.
Re:What is "ARG"? (Score:2)
OK, a bit more serious now. Yea, ARG is a bit more obscure than the other acronyms I've listed, but considering just how many articles have been posted on ARGs on Slashdot in the past year (I tink there were 5-10 on "I Love Bees" alone, not including dupes), it is no
Re:What is "ARG"? (Score:2, Informative)
Re:What is "ARG"? (Score:1)
Second Life isn't an ARG--it's an MMO and a virtual world. Key ARG features missing: cross-media interaction; "This Is Not A Game" (blending of ingame and out-game resources--you never quite know if something is real or not); Web-based network of sites which follow a central universe or storyline; Puppet Masters creating content behind the scenes; puzzles including codebreaking, riddle-solving and distributed challenges (I Love Bee
Re:What is "ARG"? (Score:5, Informative)
Re:What is "ARG"? (Score:2)
And this is different from real reality how?
Re:What is "ARG"? (Score:1)
You're referring to FOX News?
Definition (Score:3, Informative)
From wikipedia for anyone else who was wondering what the hell this is all about.
Re:Definition (Score:1, Funny)
Re:I'm sorry... (Score:4, Funny)
Whoops, gotta go. Getting another call on the transceiver...
Re:I'm sorry... (Score:1)
It's a shame... (Score:2)
Re:It's a shame... (Score:2)
For example, the parent says that only 4orty2wo creates decent games - but you don't know whether it's them when the game starts. By the time you know, you've missed some or all of the game.
I
Re:It's a shame... (Score:1)
You can usually tell anyway. For example, the entire site design for I Love Bees was similar to Ivy's breakdown page in The Beast, and some of the stories a
Any that are currently running? (Score:2)
Re:Any that are currently running? (Score:1)
Re:Any that are currently running? (Score:3, Informative)
Re:Any that are currently running? (Score:2)
Re:Any that are currently running? (Score:1)
It's one that's a little more accessible. It's always the same timeline, and the story doesn't adapt, so it's not like a live game, but it's a good starter game by all means, as you get the ARG experience, in a short time, with quality behind it.
Re:Any that are currently running? (Score:1)
Getting started with ARGs is always the hardest part both for players and designers. Most people fall down the rabbit-hole by accident
sigh (Score:1)
http://en.wikipedia.org/wiki/Alternate_Reality [wikipedia.org]
eXistenZ (Score:1)
Re:eXistenZ (Score:1, Informative)
Re:eXistenZ (Score:2)
eXistenZ was a fair-to-middling David Cronenberg sci-fi, with all his usual metaphorical references to kinky sex and schisms with reality (he also directed The Naked Lunch.)
The Matrix was a fun wire-fu movie which used bad sci-fi to stand in place of the eastern concepts of "chi" which Western audiences usually can't get past when people are jumping 20 feet in the air and running up walls. Putting the characters into a virtual environment made the suspension of disb
One gamer's take... (Score:4, Interesting)
One of the big reasons ARGs create such fervor is that it's more like virtual reality than playing a game console. Instead of manipulating a character in the game, you are in the game. Your personal reactions can change or advance the story, but so can the actions of millions of other people around the world.
However, I think ARGs more easily attract non-gamers than gamers. Because of the non-physical and low-visial environment that ARGs take, there's no fighting, adventuring, sword-swinging, racing, or gun shootng- in short, 70% of the gaming world wouldn't quite understand.
"Regular" people would get into it more because it's closer to an interactive novel than a video game. You still read along and try to think ahead, but now you actually do things instead of placidly sitting to the side, which would excite home-making housewives everywhere. You don't need anything more than a keyboard and mouse (and maybe a cellphone), things that most people are comfortable, if not really adept, with.
The gamers that would hop into it naturally are those who are into RTS or Myst. No longer is hack, slash, and headshot part of the formula, but strategy and puzzles rule the day. Critical thinking is necessary if you don't want to get left in the dust, and odd specialities can actually come in handy (we had one guy in ARG who was good with changing voice pitches and the like who was modifying voice recordings to see if there was a hidden message.)
Another big thing is that, unlike msot other games, this all happens in real time. You can't just save and come back later, or restart if something goes wrong. You have to stick with it and check it often, or you might just miss out.
ILB limited itself to one or two sites, e-mail, and a couple dozen public phones. The Beast, IIRC, covered a wild variety of sites, and used many other means of communication to advance the story.
As for people I know personally, not that many. Most of the people involved in ARGs that I know I met through the ARG.
I think that, as people get tired of Sequal of the Year awards, they'll turn towards things like ARG, which can have a much smaller budget, but a lot more user interaction.
Re:One gamer's take... (Score:4, Funny)
I dunno, hunting for payphones would qualify for about half of that.
Re:One gamer's take... (Score:2)
PerplexCity (Score:3, Interesting)
Darnit.
-kian
P.S. Help on #251 would be very welcome.
~
Re:PerplexCity (Score:1, Funny)
It's not a bad acronym at all. It quite accurately represents the sound you end up making at 2 AM when you can't go to bed because you're addicted to an exquisitely excruciating puzzle...
Why do people play ARGs? IMHO (Score:1)
I played both "The Beast" and the "I Love Bees" ARGs and have played some of the grassroot games(the smaller "indie" games). I find that the better the story and puzzles that have to be solved the better the game. This is probably blatantly obvious but I think these things are much more important than the voice acting, script writing and what not. While having a bigger budget definitely helps, having good ideas and dec
The Publius Enigma (Score:2)
Reading about alternative reality games immediately brought this to mind: the Publius Enigma [wikipedia.org].
Eleven years later it was finally admitted that it was a record label marketing gimmick, but a LOT of people spent years chasing down clues online and offline about it.
Reminds me a lot of (Score:3, Interesting)
Re:Reminds me a lot of (Score:1)
Competition Overload (Score:4, Interesting)
I tried a couple since then, but could never get on board. Because so damn many people are hitting the mysteries so hard and so fast, the games have to keep pumping out stuff all the time. So while I'm still trying to figure out the first part of the game I'm getting clues to later parts that spoil or reference the stuff I'm still trying to work out.
I think the future of this genre is going to be friends running small ARGs for each other in their spare time as a hobby.
The Beast (Score:2)
The problem is that their nature makes it very hard to be commercially viable on itself and their "ad-hoc" nature makes it hard to predict what the rea
Re: Commercial Viability (Score:1)
www.perplexcity.com [perplexcity.com] - Commercially viable ARG
www.4orty2wo.com [4orty2wo.com] - Company that makes ARG for a living (behind I Love Bees, The Beast, and Last Call Poker)
(they're doing just fine thank you.)
www.gmdstudios.com [gmdstudios.com] (another company that makes ARG for a living)
The Official (hahaha) View (Score:1)
It's really a great way to meet some new people, to have a unique gaming experience, and more often than not (by far) it's 100% free to play. People are coming out with new games (quality-varying, of course) all the time, and it's still
Re:The Official (hahaha) View (Score:1)
Here's to more grassroots games as well as more highly-publicised ones!
--sherpa
Re:The Official (hahaha) View (Score:2)
nothing to add, just saying hi
Re:The Official (hahaha) View (Score:1)
I aten't dead.
The Oldest ARG? (Score:2)
I once sent a copy of TID