Review: Animal Crossing and Electroplankton 117
- Title: Animal Crossing: Wild World
- Developer/Publisher: Nintendo
- System:DS
Every player who starts a game of Animal Crossing is actually creating a miniature world. By answering some simple questions on a cab ride into town, you establish your identity and your little avatar's personality. Dropped into the town in front of the establishment of one Tom Nook, you're immersed into a reality that exists just for you. If you asked me to describe to you what you 'do' in Animal Crossing the answer would be something like this: "The player works to get out of debt to real estate tycoon (and raccoon) Tom Nook by performing odd jobs for the town's citizenry." Jobs include fossil hunting, bug catching, and fishing; All of them are accomplished through simple mini-games.
That's what you do, but that simple description belies the reason you'll want to play Animal Crossing. The mortgage hanging over your head is a very kind one. No one will break your kneecaps if you don't spend your every minute working towards a debt-free life. As such, you're free to explore the world you've created. Complete with a 24-hour clock that matches day and night cycles to the real world, Animal Crossing is a place you'll want to visit for a number of reasons.
In my town (Madison), the humorous animal citizenry were a huge draw. Besides the owl running the museum, Polly the Postmaster, and anti-RIAA music-dog K.K. Slider, my neighbors included a big jovial bear, a scatterbrained kitty, and a surly penguin. Each of them had very different personalities, with their own tastes and hobbies. The penguin liked to go bug collecting at night, for example, while the kitty was always camped out by my house with a fishing pole. Even while you consciously understand these are just figments of your handheld console's imagination, you can't help to connect with their goofy avatars. I honestly found myself wanting to make sure they were cared for. We'd send letters back and forth, often giving each other little presents that would help us personalize our homes.
The customization element in Animal Crossing is another draw. You can design T-shirts for your little avatar to wear, collect furniture and ornamental pieces to spruce up your home, and make deals with Tom Nook to expand your floorspace once you''re completely out of room. Shops only sell a given selection of items every day, and so you'll find yourself coming back to the game for short sessions every day. A typical play session will see you hopping on to check Nook's for a piece of furniture, running a quick fossil digging sweep for Blathers the museum owl, and returning some correspondence to a well-wishing neighbor.Therein lies the fun. Instead of boxing you in with quests or time tests, Nintendo gives you the chance to live in a fully realized place. The longer you're in a town, the bigger impact you'll make. Fossil turn-ins will improve the museum, chores done for neighbors lead to civic improvements; Play long enough and you'll see some friendly faces move on to other towns and new animal-folks move in to take their place. Via an online component you can even visit the towns of friends, meeting their animal buddies and checking out what they've done for their community. Overall the online element is underwhelming, though. The joy of this game lies in being a member of a tiny, cute, furry community.
Animal Crossing is not for everyone. Even folks who played the original title on the Gamecube may not appreciate the re-envisioned Crossing; the collectable NES games are missing here, for example. If you can get past the seemingly absurd nature of the game, you'll find a kind of calm warmth can be had from participating in this goofy little neighborhood simulation. The portability of the DS makes interacting with your town during a spare twenty minutes an ideal way to play. That bus trip or waiting room interval is just long enough to make a few bells, file a mortgage payment, and send a dirty letter to your next-door neighbor. I loved it. It has everything that the usual gaming experience doesn't offer. Animal Crossing is all about community as a reflection, and in the commitment you make to some tiny animal buddies you may just find out something new about yourself.
- Title: Electroplankton
- Developer/Publisher: Nintendo
- System:DS
This unique offering from Nintendo is a new way to experience music. There are several different types of music-making tools, referred to as plankton. Each plankton is a type of tiny 'living' creature that makes sounds as it moves about the world. The sounds are greatly varied in nature, and travel the gamut from remarkable recreations of instrument noises to digitized version of sounds that the players makes into the DS microphone. Making music is a matter of manipulating the plankton in new and different ways. The Hanenbow creatures are probably my favorite. They're launched from a small leaf-tube at a plant. The plant itself can be in various shapes, and each of the leaves on the plant can be oriented in 360 degrees of movement. When a Hanenbow plankton strikes a leaf, the chord is not unlike a harp being plucked. When it strikes a leaf, it ricochets off of the surface and (if other leaves are oriented to catch it) can continue to sound notes as it bounces from surface to surface. By orienting leaves appropriately beautiful melodies can be created. The Electroplankton site (flash) has flash movies of the Hanenbow and other planktons, and can give you a better idea of what the experience is like.
Some plankton are more one-trick ponies, but most of them have enough variability that you'll enjoy seeing what sort of musical experience you can get out of them. Playing with the plankton is an oddly soothing experience, as you watch the little guys moving about the DS screen while your musical arrangement echoes from the tiny system. There's something very Zen about the act of composing via plankton, a simple quiet that you don't get with more typical games like Mario Kart or Kirby.The actual experience of play is something that should be experienced at least once. Younger people, who many never have been able to create their own music before, will be awed by the power the simple tools offer. Older players will appreciate the quality of design and the calm the experience exudes. Frustratingly, that moment of peace will not last forever. As sublime a design as Electroplankton offers, the lack of practicality it shows is infuriating. When you wish to return to real life, plankton-less, you'll be disappointed by an inability to save your compositions. There are no goals, no unlockables, nothing to goad a buyer into playing more of the game. It's absolutely nothing like a game at all, and in the United States that tactic is going to lead to lackluster sales. Without the power to save your work, working with Electroplankton is an entirely transitory act.
For me, my time with Electroplankton was introspective and enjoyable. I enjoyed the opportunity to make music, to experience something on a gaming system that wasn't reward-driven or fast-paced. In truth, I hope we see more experiences like Electroplankton in the future. Burnout is a wonderful game series, but gaming for the quiet moments is a worthwhile endeavor as well. That said, this is not a title I'd want to take on the bus and will not be something I'll be glued to months from now. As therapy or Zen-inducing music experience, Electroplankton is without equal. As a game, the title just goes beyond what I'm looking for in a software purchase.
MMORPGs (Score:4, Insightful)
Re:MMORPGs (Score:3, Insightful)
Though, my MMORPGs I've played all included a death penalty, making the above very possible.
Re:MMORPGs (Score:1)
Re:MMORPGs (Score:2, Funny)
Not for the subscribers anyway. The vendors definitely have THEIR win condition... $$$
Re:MMORPGs (Score:3, Insightful)
Re:MMORPGs (Score:4, Insightful)
I suppose the one major difference is that it's a lot easier to see how to "lose" in an MMORPG. You can die, have your stuff stolen, and be in a situation where it's more work than fun to progress. In Animal Crossing, your ability to progress is based on how much time you put into the game -- there's no way to die, and it's quite hard to lose money.
Re:MMORPGs (Score:2)
Re:MMORPGs (Score:5, Funny)
Not true!
First player to stop playing MMORGs, successfully escape his mother's basement, and get a real girlfriend wins.
Unfortunately, the winners are very few....
Re:MMORPGs (Score:1)
now to kick this ffxi habit...
Re:MMORPGs (Score:3, Insightful)
Neither did Pac Man for that matter.
I guess the "young 'uns" around here forget that having a definitive end state in a game hasn't always been the case. For a very long time, video games were simply set-up to see how far you could go, and who could get the highest score in a repetitive system that simply became more difficult as time progressed (usually by simply running faster). Games were often as much about concentration and a test of reflexes, with a bit of path planning here and there, and rarely h
Re:MMORPGs (Score:1)
Pac-Man page on Wikipedia [wikipedia.org]
Sim City? (Score:1)
And Sim City does..?
Re:Sim City? (Score:2)
Re:Sim City? (Score:2)
Re:Sim City? (Score:1)
Re:Sim City? (Score:2)
(quite a few games dump you into a world "after victory" letting you explore, play minigames etc. You won but you can still p
Re:Sim City? (Score:2)
Re:Sim City? (Score:2)
I wrote a pacman clone for my calculator. I managed to finish it in the normal mode, even though last 3 levels were a hell. (just imagine Pacman with most of the walls removed and no energy balls
Re:Sim City? (Score:2)
Re:Sim City? (Score:1)
In Animal Crossing, you don't even have to pay your mortage! You could just mess around and and keep all the money you made to yourself and the game will never punish you for doing so.
Re:Sim City? (Score:2)
Shouldn't this game be banned for encouraging this kind of thoughtless attitude ? Il will breeed a genedation of homeless people !
Think of the children !
Animal Crossing supports wi-fi (Score:4, Informative)
Re:Animal Crossing supports wi-fi (Score:4, Funny)
Re:Animal Crossing supports wi-fi (Score:2)
Having a "central town" where you can buy stuff or interact to find new people to visit would have really expanded the game.
although I do not think that the DS can handle drawing a thousand avatars on screen.
Create a interactive way in game to find others to mail, post notices, etc to would have made it way over the top.
Re:Animal Crossing supports wi-fi (Score:1)
This is very fun!
Re:Animal Crossing supports wi-fi (Score:2)
Re:Animal Crossing supports wi-fi (Score:1)
That's a good point. What if you visit another town via WiFi while on the bus, some of your villagers leave, and then you get off the bus, never to see them again.
Quite a depressing thought, actually.
I know of a few animals that I wouldn't mind having left, but there are some that I quite enjoy. One problem with not planting enough flowers, trees,
Animal Crossing has always been like that (Score:5, Interesting)
Sometimes, I've gone on a tree-chopping crusade across villages, sometimes I've been a master gardener building a wide variety of fruit trees (and the ever elusive strawberry tree, or cherry tree with its blossoms), sometimes I've been a t-shirt collector, sometimes I've been out for gold making gold trees by burying sacks of 10,000 bells at a time.
Other times I've been a music collector.
Sometimes I've wanted lots of neighbors, so I've planted flowers and weeded everything to look nice - other times I've been a recluse, so I've put pitfall traps in front of my animal neighbors houses and laughed as they fell into them, and planted trees so they can't get out, while destroying all the flowers.
It's like the real world, except noone ever dies, they just move away and leave you to wallow in your pit of despair.
The Pit of Despair... (Score:1)
Re:Animal Crossing has always been like that (Score:2)
The experience (Score:4, Insightful)
Atari? (Score:4, Funny)
Re:Atari? (Score:3, Interesting)
Re:Atari? (Score:2)
do you have a cite for the River Raid info?
I've always wondered about that... in fact I worked with a guy to try to map the thing out [kisrael.com]... one time I used an emulator w/ a hacked ROM w/ infinite fuel and no collisions...I let it run over night, and when I came back the game was showing "impossible" configurations, with items where they shouldn't be viz a viz on water or land...
Re:Atari? (Score:2)
I cheated too, and in my version after level 50 it would just loop through several "typical" levels at the same difficulty (I got bored around lvl 150, as nothing was perceivably changing).
I guess the thing is, with each level the river grows more narrow, my version had a hard limit, your got to negative width values
Re:Atari? (Score:2)
Was this on a 2600 or some other system?
Re:Atari? (Score:2)
Re:Karate Champ (Score:2)
"Half point!"
"Half point!"
I think my brother got to the Indian doing just that. Groin kicks.
I was going for the full point.. jump over the red dude and kick him on the back of his head. Full point!
A few weeks later they replaced that machine with Tron and it all went downhill from there.. good times.
Re:Atari? (Score:1)
Re:Atari? (Score:2)
At the end, it plays the "game over" music but prints out something telling you to go out and try real hunting I think
Re:Atari? (Score:2)
Re:Atari? (Score:2, Funny)
Re:Atari? (Score:2)
They weren't really supposed to have an ending. Like Tetris and other games of the era, the older arcade and Atari games were designed to be played indefinitely. As far I know, video games that actually end came about with Nintendo - and in point of fact, some of them had no ending either, like Duck Hunt with that damned giggling dog everyone in all creation despised.
not true... (Score:2)
(and, contrary to an urban legend I've seen on slashdot, it IS beatable - it's just not a good game)
Re:not true... (Score:1)
Re:not true... (Score:3, Funny)
Re:not true... (Score:2)
Re:not true... (Score:3, Interesting)
There are 3 (or 4) pits with phone peices in it. Get them. Then you run back to the screen where you started. Somewhere on that screen, while moving around, you will see a pizza pie thing appear at the top of the screen. Pushing your button activates this. All it is a counter to count down to when the ship will arrive. Run left one screen. Look for a little icon to appear at the top of the screen that looks like a helicopter landing pad. Just stand there. A ship com
Re:Atari? (Score:1)
Re:Atari? (Score:2)
Mario Bros ending.. (Score:1)
Life like games (Score:1)
There's a word for this sort of thing... (Score:5, Interesting)
Re: (Score:1)
SimAnt (Score:2)
Now that you mention it, this phrase was used in the SimAnt manual. It said something like: "This isn't a game, but a toy. A game has rules, but you can play with a toy however you like".
It may be worth mentioning that I got bored after playing SimAnt for a while
Re:SimAnt (Score:1)
The thing that makes Animal Crossing (I've only played the GC version, but I assume it applies) a game--and keeps me interested--is that although there is no pre-scripted story and you don't ever really "win", there are still goals and challenges. You have a mortgage, so there's a reason to try to earn money. Your house gets a rating, so there's a reason to try to improve it. Same with the town. It keeps track of every type of fish and bug you've caught, s
Re: (Score:2)
you just wait and see (Score:3, Funny)
No win condition?
No win condition?
Well you just wait and see; Tom Nook's head will hang upon my wall.... Oh yes, it will.
Nooooooooook!!!!
Need a port of SimTunes... (Score:5, Informative)
here's a Wired article about the artist [wired.com] and here's a review of the software [wired.com].
SimTunes was a paintprogram of sorts, except the canvas was transversed by 4 bugs, each could be mapped to a different instrument. Each color then would make the bug play a different note or sound effect, and there were also square modifiers to change the direction or motion of the bug.
It still had a sense of playfulness, you could just focus on making pretty pictures, but could be used as a semi-serious sequencing tool...unlike ElectroPlankton, pretty much any tune could be ported to it, plus there were some interesting tools like limiting the color pallete to a certain scale...
anyway, SimTunes only "kind of" installs these days and runs poorly. I'd love to see a port of it to a game console or better yet as some kind of web app (with a way of SAVING results, unlike Electroplankton...)
Re:Need a port of SimTunes... (Score:2)
The guy doesn't have much of a web presence, just an old site and the odd reference here and there.
The Exploratorium piece is Music Insects [iamas.ac.jp], not Musical...
Also, I forgot about the lost game of Toshio Iwai -- also by Nintendo, "Sound Fantasy"...sometimes described as a precursor to SimTunes, but some descriptions mentions "subgames", as opposed to SimTunes which was a single tool...maybe it was more like Electroplankton, then...
Tom Nook is a Crook (Score:5, Funny)
Win conditions (Score:2)
Hmm...
Re:Win conditions (Score:2)
well, you should. How else do you track progress? How else to you test new strategies?
Re:Win conditions (Score:2)
Re:Win conditions (Score:2)
Re:Win conditions (Score:2)
great review... (Score:2)
Games are games. (Score:2)
At the most basic level a game is played for some kind of emotional feedback triggered by the player's actions, ideally it's positive feedback, usually as stress relief or as an escape I suppose.
Those DS games are great, but let's not blow things out of proportion here.
Re:Games are games. (Score:2)
that is called entertainment.
A game involves a score or win condition.
Man, people have some wierd thing about this.
Games are Games, but these are not. (Score:1)
Animal Crossing, OTOH, is a game.
A game is something that you play for a reason. It has rules and it has some sort of progress or goal based on those rules.
A better question is... (Score:2)
Re:A better question is... (Score:2)
Check again:
Game [reference.com]
A puzzle has a goal you achieve.
A sim where there is no goal, is a toy.
There is nothing wrong with either of them.
Re:A better question is... (Score:2)
Re:A better question is... (Score:2)
The only condition in which a game isn't a game in the traditional sense if it is used for some sort of training...
Since when? Many games have a purpose outside their entertainment value, which it seems you are referring to. Explain "theatre games" to me then? Everyone tends to agree that they're games, yet they're used to train different dramatic and theatrical responses. I don't think the qualifications of a game have anything to do with it's connection to real world material.
Re:A better question is... (Score:1)
Re:A better question is... (Score:2)
Thing that makes this dificult is that Theatre, itself, is entertainment... so training for entertainment, in itself, is likely entertaining.
On other things, if you think about it, a lot of what elementary school is, is entertainment. It's very difficult to keep an 8 year old focused for 6 hours, and simply "entertaining" children for a length of time can have it's positive results. All you have to do is throw in a few educational things, and you're set. Video games, simply by their very nature, force peo
No furries pls (Score:3, Funny)
Not in public, please.
Safeguards in place! (Score:2)
Animal Crossing is great for non gamers (Score:2, Insightful)
Re:Animal Crossing is great for non gamers (Score:1)
I also got her hooked on playing the Gameboy SP. She has beat more games on it than I have. Makes it much easier to buy games now if I can hook her on them as well. So thanks Nintendo!
Re:Animal Crossing is great for non gamers (Score:2)
Lame indeed.
Mix a little fantasy and reality (Score:2)
Who knows.. if people showed the same dedication to RL as they did their avatars, our world might actually improve a little!
Re:Mix a little fantasy and reality (Score:2, Funny)
Re:Mix a little fantasy and reality (Score:2)
Saving music (Score:3, Interesting)
From the link:
For a very simplistic way of saving your compositions to your computer, get a male-male 1/8" audio cable ($3-$4 at your local electronics store). Plug one end into the DS headphone jack and the other into your PC's mic input. Then use a program such as Sound Recorder to capture the audio. Or research sound capture on the Intrynet using a search engine.
Re:Saving music (Score:1)
Not the mic input, you fool! (Score:2, Informative)
If you connect your headphone jack (stereo) to your mic input (mono, most likely) you'll short out one of your sound channels and possibly blow the DS's audio amplifier. Plus the mic. input is attenuated for microphones, n
Re:Not the mic input, you fool! (Score:1)
I also played the demo before buying it and I wasn't that impressed. The full version definitely has more to offer and includes some of my favorite modes that weren't in the demo.
I'll admit, I was hoping for more
Other modes in the game (besides BeatNES) (Score:1)
I did enjoy BeatNES, and I know just a bit about the other stuff that's in the game - but it's still largely an unknown to me. If you'd like to elaborate on other features in the game I'd be interested in hearing about it.
The future of applications... (Score:2)
Douglas Adams kind of predicted what I'm presenting here, but I think he had a point. This is the idea that eventually game technology will merge with business applications to produce "skins" around the applications that fit into a virtual world. For instance, doing your accounts (or
Animal Crossing Online (Score:2)
Hope you see you there.
nintendogs (Score:1)
Re:nintendogs (Score:1)
Nintendogs didn't send Zonk a copy with a $100 bill tucked into the manual.
animal crossing is great for kids (Score:1)
I don't know if it is related, but both of them are high functioning autistic, and I think the "life" in the game with it's ve
The ASPCA should investigate Animal Crossing! (Score:2)
Unfortunately, the time that one must devote to gathering bells to pay off loans to that cursed raccoon causes the poor pups in Nintendogs to languish around the virtual house waiting for their owner to return to feed them, bathe
Electroplankton a game and an artwork (Score:3, Interesting)
Garden SImulator (Score:2)
http://www.kurtz-fernhout.com/gwi.htm [kurtz-fernhout.com]
Doesn't suceed at that as much as we hoped, in part as we tossed too many of the fun aspects (neighbors, food preservation, survival aspects, etc.) in the interests of finishing version 1.0.
Our PlantStudio software which tries to do less ends up succeeding more at that (where just designing your own plants can be a lot of fun).
http://www.kurtz-fernhout.com/PlantStudio/ [kurtz-fernhout.com]
Seymo
"Extreme Animal Crossing" (Score:1)
Re:When is an gaming editor not a gaming editor? (Score:1)