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Nintendo Businesses Entertainment Games

Nintendo's Busy Week 59

GameDev.net has a wrap-up from Nintendo's busy week. They touch on the release of development kits, production delays for the DS Lite, and the ongoing DS vs. PSP war. From the article: "It seems Nintendo, who have in the past tended to rely heavily on first-party games, are eager to elicit support from third-party developers. According to some big-name developers who have had their kits for some time there have already been several versions of the kit: the first was just the console and a wired controller, while the second had a few minor tweaks and the third a boost in CPU power."
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Nintendo's Busy Week

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  • by Kn1nJa ( 878764 ) on Friday February 24, 2006 @05:09PM (#14796893)
    But nothing beats the ol' 8 button NES gamepad! http://www.retrousb.com/ [retrousb.com]
  • by Anonymous Coward
    who have in the past tended to rely heavily on first-party games, are eager to elicit support from third-party developers

    One consistent problem in video game reporting surrounding Nintendo is that Nintendo acts entirely different in the console and handheld markets.

    Yeah, Nintendo largely shrugs off third party developers for their consoles like the N64 and Gamecube. But third party titles are the lifeblood of the Game Boy Advance, and Nintendo is treating the DS as if it ought to be in the same state.
  • I remember on my original 8 bit nintendo, most of the games I had were not made by nintendo..... Konami, Data East, Square etc...
    • I remember on my original 8 bit nintendo, most of the games I had were not made by nintendo..... Konami, Data East, Square etc...

      True. In fact, Konami's planning quite a bit of fun with both the Nintendo and Sony game consoles that are coming out, according to all the presentations at the annual shareholders meeting I watched.
  • by Anonymous Coward on Friday February 24, 2006 @05:36PM (#14797079)
    Maybe I'm just a jerk, but nothing makes me smile more than the Xbox's Japanese sales figures. From TFA:

            * Nintendo DS: 52,099 (403,901)

            * Sony PSP: 27,430 (337,682)

            * Game Boy Advance SP: 5553 (57,890)

            * Game Boy Micro: 2941 (35,529)

            * Game Boy Advance: 105 (1584)

            * PS2: 23,433 (241,273)

            * GC: 1814 (32,392)

            * Xbox 360: 1314 (23,971)

            * Xbox: 92 (762)
  • Comment removed based on user account deletion
    • Re:Yay (Score:2, Informative)

      by tukkayoot ( 528280 )
      Not to mention it is going to be released in "crystal white", I really have no idea what that looks like but it sounds HOT!!!

      It pretty much looks like an iPod [youtube.com].

      The only thing holding me back from a definite DS Lite purchase (and preorder when they become available) is the fact that I just don't have much opportunity to game outside the house very often, and I feel a little silly playing a portable game console at home, when I could be playing games on my 21" TV or my 19" LCD monitor.

      Although the unique

  • Comment removed based on user account deletion
    • Re:DS Lite (Score:1, Insightful)

      by Anonymous Coward
      Tell you what. My new ipod didn't look tacky when I got it.. It looks tacky now though. A few weeks is all it took to scratch the living shit out of the face of the thing. Same thing with my buddies PSP.

      I mean I got the freaking thing so I could jog with it but if you don't keep it in the case (and it's in your pocket) it WILL get scratched. even if you put it in it's case that it came with it will scratch. and if you leave it in the case forget about changing songs while you jog it's just too much work. So
  • by inio ( 26835 ) on Friday February 24, 2006 @07:31PM (#14797790) Homepage
    Somehow I doubt that $2k figure is for a complete dev kit (including software libraries, compilers, documentation, etc.) considering that DS kits are in the $10k range. More likely that's for a debugging/testing rig that just gives you the ability to run unsigned code (Xbox testing kits are priced similarly).
    • by Anonymous Coward
      "Nintendo itself has not yet commented on a Revolution price point, except to confirm that it would sell for less than $299. However, if the price of Revolution development hardware is any indication, the system could be very cheap indeed. Studios tell IGN that Revolution SDKs sell for about $2,000, which is thousands of dollars cheaper than a PSP SDK, let alone an Xbox 360 or PlayStation 3 one."

      http://revolution.ign.com/articles/690/690730p1.ht ml [ign.com]
    • Somehow I doubt that $2k figure is for a complete dev kit (including software libraries, compilers, documentation, etc.) considering that DS kits are in the $10k range

      I don't know where you saw that price, but if you are a game developper that has access to www.warioworld.com, you will see that a dev kit for the DS is actualy far less than $10k, more closer to $2k.
  • by Physician ( 861339 ) on Friday February 24, 2006 @10:05PM (#14798372) Homepage
    From TA: "Software houses say that architecturally the system is very similar to the GameCube but roughly twice as powerful. One source elaborates, "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded"."

Them as has, gets.

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